Hey, first sorry for my bad english!
I've gotten Windows 10 Pro x64 on my PC.
Now I have the problem that I have very strong slowdowns with my Game Capture.
And yes I've tried also OPS MP. There is the same problem even worse
My game run in 50-60 FPS and OBS in 20-29 FPS
I've gotten Windows 10 Pro x64 on my PC.
Now I have the problem that I have very strong slowdowns with my Game Capture.
And yes I've tried also OPS MP. There is the same problem even worse
My game run in 50-60 FPS and OBS in 20-29 FPS
08:36:32: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
08:36:32: CUDA loaded successfully
08:36:33: 1 CUDA capable devices found
08:36:33: [ GPU #0 - < GeForce GTX 780 Ti > has Compute SM 3.5, NVENC Available ]
08:37:19: Open Broadcaster Software v0.654b - 32bit (´・ω・`)
08:37:19: -------------------------------
08:37:19: CPU Name: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
08:37:19: CPU Speed: 3500MHz
08:37:19: Physical Memory: 4095MB Total, 4095MB Free
08:37:19: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
08:37:19: monitor 1: pos={-1920, 0}, size={1920, 1080}
08:37:19: monitor 2: pos={0, 0}, size={1920, 1080}
08:37:19: monitor 3: pos={1920, 0}, size={1920, 1080}
08:37:19: Windows Version: 10.0 Build 10240 (revision 16384)
08:37:19: Aero is Enabled
08:37:19: -------------------------------
08:37:19: OBS Modules:
08:37:19: Base Address Module
08:37:19: 00AB0000 OBS.exe
08:37:19: 502E0000 OBSApi.dll
08:37:19: 50830000 DShowPlugin.dll
08:37:19: 50800000 GraphicsCapture.dll
08:37:19: 507D0000 NoiseGate.dll
08:37:19: 507B0000 PSVPlugin.dll
08:37:19: 50760000 scenesw.dll
08:37:19: ------------------------------------------
08:37:19: Adapter 1
08:37:19: Video Adapter: NVIDIA GeForce GTX 780 Ti
08:37:19: Video Adapter Dedicated Video Memory: 3160080384
08:37:19: Video Adapter Shared System Memory: 1134821376
08:37:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:37:19: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
08:37:19: Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
08:37:19: =====Stream Start: 2015-08-09, 08:37:19===============================================
08:37:19: Multithreaded optimizations: On
08:37:19: Base resolution: 1920x1080
08:37:19: Output resolution: 1280x720
08:37:19: ------------------------------------------
08:37:19: Loading up D3D10 on NVIDIA GeForce GTX 780 Ti (Adapter 1)...
08:37:19: ------------------------------------------
08:37:19: Audio Format: 48000 Hz
08:37:19: ------------------------------------------
08:37:19: Audio Channels: 2 Ch
08:37:19: Playback device {0.0.0.00000000}.{b279d5b6-c492-4963-9662-90634d630290}
08:37:19: ------------------------------------------
08:37:19: Using desktop audio input: Lautsprecher (Logitech G930 Headset)
08:37:19: Global Audio time adjust: 0
08:37:19: Using 7.1 surround speaker setup
08:37:19: ------------------------------------------
08:37:19: Using auxilary audio input: Eingang (Scarlett 2i2 USB)
08:37:19: Mic time offset: 0
08:37:19: ------------------------------------------
08:37:19: Audio Encoding: AAC
08:37:19: bitrate: 128
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using Window Capture
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using bitmap image
08:37:19: Using graphics capture
08:37:19: Using bitmap image
08:37:19: Scene buffering time set to 700
08:37:19: ------------------------------------------
08:37:19: Video Encoding: x264
08:37:19: fps: 30
08:37:19: width: 1280, height: 720
08:37:19: preset: medium
08:37:19: profile: main
08:37:19: keyint: 60
08:37:19: CBR: yes
08:37:19: CFR: no
08:37:19: max bitrate: 3500
08:37:19: buffer size: 3500
08:37:19: ------------------------------------------
08:37:51: Trying to hook process: Diablo III.exe
08:37:51: using memory capture
08:38:20: GraphicsCaptureSource::NewCapture: eliminating old capture
08:38:20: using memory capture
08:39:05: GraphicsCaptureSource::NewCapture: eliminating old capture
08:39:05: using memory capture
08:39:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
08:39:13: New Scene
08:39:13: Using bitmap image
08:39:13: Using bitmap image
08:39:13: Using Window Capture
08:39:13: Using graphics capture
08:39:13: Using bitmap image
08:39:13: Using anti-cheat hooking for game capture
08:40:05: Total frames encoded: 4941, total frames duplicated: 54 (1.09%)
08:40:05: Total frames rendered: 4924, number of late frames: 3 (0.06%) (it's okay for some frames to be late)
08:40:05:
08:40:05: Profiler time results:
08:40:05:
08:40:05: ==============================================================
08:40:05: video thread frame - [100%] [avg time: 1.679 ms] [children: 42%] [unaccounted: 58%]
08:40:05: | scene->Preprocess - [35.9%] [avg time: 0.602 ms]
08:40:05: | GPU download and conversion - [6.13%] [avg time: 0.103 ms] [children: 5.6%] [unaccounted: 0.536%]
08:40:05: | | flush - [4.94%] [avg time: 0.083 ms]
08:40:05: | | CopyResource - [0.357%] [avg time: 0.006 ms]
08:40:05: | | conversion to 4:2:0 - [0.298%] [avg time: 0.005 ms]
08:40:05: Convert444Threads - [100%] [avg time: 0.244 ms] [children: 98.4%] [unaccounted: 1.64%]
08:40:05: | Convert444toNV12 - [98.4%] [avg time: 0.24 ms]
08:40:05: encoder thread frame - [100%] [avg time: 0.889 ms] [children: 0.225%] [unaccounted: 99.8%]
08:40:05: | sending stuff out - [0.225%] [avg time: 0.002 ms]
08:40:05: ==============================================================
08:40:05:
08:40:05:
08:40:05: Profiler CPU results:
08:40:05:
08:40:05: ==============================================================
08:40:05: video thread frame - [cpu time: avg 0.98 ms, total 4828.13 ms] [avg calls per frame: 1]
08:40:05: | scene->Preprocess - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
08:40:05: | GPU download and conversion - [cpu time: avg 0.107 ms, total 531.25 ms] [avg calls per frame: 1]
08:40:05: | | flush - [cpu time: avg 0.066 ms, total 328.125 ms] [avg calls per frame: 1]
08:40:05: | | CopyResource - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
08:40:05: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
08:40:05: Convert444Threads - [cpu time: avg 0.2 ms, total 3937.5 ms] [avg calls per frame: 4]
08:40:05: | Convert444toNV12 - [cpu time: avg 0.198 ms, total 3890.63 ms] [avg calls per frame: 4]
08:40:05: encoder thread frame - [cpu time: avg 0.588 ms, total 2906.25 ms] [avg calls per frame: 1]
08:40:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:40:05: ==============================================================
08:40:05:
08:40:05: =====Stream End: 2015-08-09, 08:40:05=================================================
Last Game Capture Log:
2015-08-09, 08:37:51: we're booting up:
08:37:51: CaptureThread: attached to process Diablo III.exe
08:37:51: D3D9 Present
08:37:51: DirectDraw capture: Windows 8 not supported yet
08:37:51: (half life scientist) everything.. seems to be in order
08:37:51: D3D9EndScene called
08:37:51: D3DPRESENT_PARAMETERS {
08:37:51: BackBufferWidth: 1920
08:37:51: BackBufferHeight: 1080
08:37:51: BackBufferFormat: D3DFMT_A8R8G8B8
08:37:51: BackBufferCount: 1
08:37:51: MultiSampleType: D3DMULTISAMPLE_NONE
08:37:51: MultiSampleQuality: 0
08:37:51: SwapEffect: D3DSWAPEFFECT_COPY
08:37:51: hDeviceWindow: 458942
08:37:51: Windowed: true
08:37:51: EnableAutoDepthStencil: false
08:37:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
08:37:51: Flags: None
08:37:51: FullScreen_RefreshRateInHz: 0
08:37:51: PresentationInterval: 2147483648
08:37:51: };
08:37:51: successfully set up d3d9 hooks
08:37:51: D3D9Present called
08:37:51: DoD3D9CPUHook: success
08:37:51: successfully capturing d3d9 frames via CPU
08:38:16: D3D9Reset called
08:38:16: ---------------------- Cleared D3D9 Capture ----------------------
08:38:17: successfully set up d3d9 hooks
08:38:19: DirectDraw capture: Windows 8 not supported yet
08:38:20: D3D9EndScene called
08:38:20: D3D9Present called
08:38:20: DoD3D9CPUHook: success
08:38:20: successfully capturing d3d9 frames via CPU
08:39:04: D3D9Reset called
08:39:04: ---------------------- Cleared D3D9 Capture ----------------------
08:39:05: successfully set up d3d9 hooks
08:39:05: D3D9EndScene called
08:39:05: D3D9Present called
08:39:05: DoD3D9CPUHook: success
08:39:06: successfully capturing d3d9 frames via CPU
08:39:07: DirectDraw capture: Windows 8 not supported yet
08:39:13: ---------------------- Cleared D3D9 Capture ----------------------
08:39:13: D3D9EndScene called
08:39:13: D3D9Present called
08:39:15: DirectDraw capture: Windows 8 not supported yet
08:36:32: CUDA loaded successfully
08:36:33: 1 CUDA capable devices found
08:36:33: [ GPU #0 - < GeForce GTX 780 Ti > has Compute SM 3.5, NVENC Available ]
08:37:19: Open Broadcaster Software v0.654b - 32bit (´・ω・`)
08:37:19: -------------------------------
08:37:19: CPU Name: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
08:37:19: CPU Speed: 3500MHz
08:37:19: Physical Memory: 4095MB Total, 4095MB Free
08:37:19: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
08:37:19: monitor 1: pos={-1920, 0}, size={1920, 1080}
08:37:19: monitor 2: pos={0, 0}, size={1920, 1080}
08:37:19: monitor 3: pos={1920, 0}, size={1920, 1080}
08:37:19: Windows Version: 10.0 Build 10240 (revision 16384)
08:37:19: Aero is Enabled
08:37:19: -------------------------------
08:37:19: OBS Modules:
08:37:19: Base Address Module
08:37:19: 00AB0000 OBS.exe
08:37:19: 502E0000 OBSApi.dll
08:37:19: 50830000 DShowPlugin.dll
08:37:19: 50800000 GraphicsCapture.dll
08:37:19: 507D0000 NoiseGate.dll
08:37:19: 507B0000 PSVPlugin.dll
08:37:19: 50760000 scenesw.dll
08:37:19: ------------------------------------------
08:37:19: Adapter 1
08:37:19: Video Adapter: NVIDIA GeForce GTX 780 Ti
08:37:19: Video Adapter Dedicated Video Memory: 3160080384
08:37:19: Video Adapter Shared System Memory: 1134821376
08:37:19: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:37:19: Video Adapter Output 2: pos={-1920, 0}, size={1920, 1080}, attached=true
08:37:19: Video Adapter Output 3: pos={1920, 0}, size={1920, 1080}, attached=true
08:37:19: =====Stream Start: 2015-08-09, 08:37:19===============================================
08:37:19: Multithreaded optimizations: On
08:37:19: Base resolution: 1920x1080
08:37:19: Output resolution: 1280x720
08:37:19: ------------------------------------------
08:37:19: Loading up D3D10 on NVIDIA GeForce GTX 780 Ti (Adapter 1)...
08:37:19: ------------------------------------------
08:37:19: Audio Format: 48000 Hz
08:37:19: ------------------------------------------
08:37:19: Audio Channels: 2 Ch
08:37:19: Playback device {0.0.0.00000000}.{b279d5b6-c492-4963-9662-90634d630290}
08:37:19: ------------------------------------------
08:37:19: Using desktop audio input: Lautsprecher (Logitech G930 Headset)
08:37:19: Global Audio time adjust: 0
08:37:19: Using 7.1 surround speaker setup
08:37:19: ------------------------------------------
08:37:19: Using auxilary audio input: Eingang (Scarlett 2i2 USB)
08:37:19: Mic time offset: 0
08:37:19: ------------------------------------------
08:37:19: Audio Encoding: AAC
08:37:19: bitrate: 128
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using Window Capture
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using text output
08:37:19: Using bitmap image
08:37:19: Using graphics capture
08:37:19: Using bitmap image
08:37:19: Scene buffering time set to 700
08:37:19: ------------------------------------------
08:37:19: Video Encoding: x264
08:37:19: fps: 30
08:37:19: width: 1280, height: 720
08:37:19: preset: medium
08:37:19: profile: main
08:37:19: keyint: 60
08:37:19: CBR: yes
08:37:19: CFR: no
08:37:19: max bitrate: 3500
08:37:19: buffer size: 3500
08:37:19: ------------------------------------------
08:37:51: Trying to hook process: Diablo III.exe
08:37:51: using memory capture
08:38:20: GraphicsCaptureSource::NewCapture: eliminating old capture
08:38:20: using memory capture
08:39:05: GraphicsCaptureSource::NewCapture: eliminating old capture
08:39:05: using memory capture
08:39:13: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
08:39:13: New Scene
08:39:13: Using bitmap image
08:39:13: Using bitmap image
08:39:13: Using Window Capture
08:39:13: Using graphics capture
08:39:13: Using bitmap image
08:39:13: Using anti-cheat hooking for game capture
08:40:05: Total frames encoded: 4941, total frames duplicated: 54 (1.09%)
08:40:05: Total frames rendered: 4924, number of late frames: 3 (0.06%) (it's okay for some frames to be late)
08:40:05:
08:40:05: Profiler time results:
08:40:05:
08:40:05: ==============================================================
08:40:05: video thread frame - [100%] [avg time: 1.679 ms] [children: 42%] [unaccounted: 58%]
08:40:05: | scene->Preprocess - [35.9%] [avg time: 0.602 ms]
08:40:05: | GPU download and conversion - [6.13%] [avg time: 0.103 ms] [children: 5.6%] [unaccounted: 0.536%]
08:40:05: | | flush - [4.94%] [avg time: 0.083 ms]
08:40:05: | | CopyResource - [0.357%] [avg time: 0.006 ms]
08:40:05: | | conversion to 4:2:0 - [0.298%] [avg time: 0.005 ms]
08:40:05: Convert444Threads - [100%] [avg time: 0.244 ms] [children: 98.4%] [unaccounted: 1.64%]
08:40:05: | Convert444toNV12 - [98.4%] [avg time: 0.24 ms]
08:40:05: encoder thread frame - [100%] [avg time: 0.889 ms] [children: 0.225%] [unaccounted: 99.8%]
08:40:05: | sending stuff out - [0.225%] [avg time: 0.002 ms]
08:40:05: ==============================================================
08:40:05:
08:40:05:
08:40:05: Profiler CPU results:
08:40:05:
08:40:05: ==============================================================
08:40:05: video thread frame - [cpu time: avg 0.98 ms, total 4828.13 ms] [avg calls per frame: 1]
08:40:05: | scene->Preprocess - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
08:40:05: | GPU download and conversion - [cpu time: avg 0.107 ms, total 531.25 ms] [avg calls per frame: 1]
08:40:05: | | flush - [cpu time: avg 0.066 ms, total 328.125 ms] [avg calls per frame: 1]
08:40:05: | | CopyResource - [cpu time: avg 0.019 ms, total 93.75 ms] [avg calls per frame: 1]
08:40:05: | | conversion to 4:2:0 - [cpu time: avg 0.006 ms, total 31.25 ms] [avg calls per frame: 1]
08:40:05: Convert444Threads - [cpu time: avg 0.2 ms, total 3937.5 ms] [avg calls per frame: 4]
08:40:05: | Convert444toNV12 - [cpu time: avg 0.198 ms, total 3890.63 ms] [avg calls per frame: 4]
08:40:05: encoder thread frame - [cpu time: avg 0.588 ms, total 2906.25 ms] [avg calls per frame: 1]
08:40:05: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:40:05: ==============================================================
08:40:05:
08:40:05: =====Stream End: 2015-08-09, 08:40:05=================================================
Last Game Capture Log:
2015-08-09, 08:37:51: we're booting up:
08:37:51: CaptureThread: attached to process Diablo III.exe
08:37:51: D3D9 Present
08:37:51: DirectDraw capture: Windows 8 not supported yet
08:37:51: (half life scientist) everything.. seems to be in order
08:37:51: D3D9EndScene called
08:37:51: D3DPRESENT_PARAMETERS {
08:37:51: BackBufferWidth: 1920
08:37:51: BackBufferHeight: 1080
08:37:51: BackBufferFormat: D3DFMT_A8R8G8B8
08:37:51: BackBufferCount: 1
08:37:51: MultiSampleType: D3DMULTISAMPLE_NONE
08:37:51: MultiSampleQuality: 0
08:37:51: SwapEffect: D3DSWAPEFFECT_COPY
08:37:51: hDeviceWindow: 458942
08:37:51: Windowed: true
08:37:51: EnableAutoDepthStencil: false
08:37:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
08:37:51: Flags: None
08:37:51: FullScreen_RefreshRateInHz: 0
08:37:51: PresentationInterval: 2147483648
08:37:51: };
08:37:51: successfully set up d3d9 hooks
08:37:51: D3D9Present called
08:37:51: DoD3D9CPUHook: success
08:37:51: successfully capturing d3d9 frames via CPU
08:38:16: D3D9Reset called
08:38:16: ---------------------- Cleared D3D9 Capture ----------------------
08:38:17: successfully set up d3d9 hooks
08:38:19: DirectDraw capture: Windows 8 not supported yet
08:38:20: D3D9EndScene called
08:38:20: D3D9Present called
08:38:20: DoD3D9CPUHook: success
08:38:20: successfully capturing d3d9 frames via CPU
08:39:04: D3D9Reset called
08:39:04: ---------------------- Cleared D3D9 Capture ----------------------
08:39:05: successfully set up d3d9 hooks
08:39:05: D3D9EndScene called
08:39:05: D3D9Present called
08:39:05: DoD3D9CPUHook: success
08:39:06: successfully capturing d3d9 frames via CPU
08:39:07: DirectDraw capture: Windows 8 not supported yet
08:39:13: ---------------------- Cleared D3D9 Capture ----------------------
08:39:13: D3D9EndScene called
08:39:13: D3D9Present called
08:39:15: DirectDraw capture: Windows 8 not supported yet