11:22:27: Open Broadcaster Software v0.591b - 64bit ( ^ω^)
11:22:27: -------------------------------
11:22:27: CPU Name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
11:22:27: CPU Speed: 3392MHz
11:22:27: Physical Memory: 20387MB Total, 17815MB Free
11:22:27: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
11:22:27: monitor 1: pos={0, 0}, size={1920, 1080}
11:22:27: monitor 2: pos={-1360, -104}, size={1360, 768}
11:22:27: Windows Version: 6.2 Build 9200
11:22:27: Aero is Enabled
11:22:27: -------------------------------
11:22:27: OBS Modules:
11:22:27: Base Address Module
11:22:27: 0000000080DE0000 OBS.exe
11:22:27: 000000004D1C0000 OBSApi.dll
11:22:27: 0000000052BE0000 DShowPlugin.dll
11:22:27: 000000004ED40000 GraphicsCapture.dll
11:22:27: 000000005C280000 NoiseGate.dll
11:22:27: 0000000054510000 PSVPlugin.dll
11:22:27: ------------------------------------------
11:22:27: Adapter 1
11:22:27: Video Adapter: NVIDIA GeForce GT 620
11:22:27: Video Adapter Dedicated Video Memory: 2091446272
11:22:27: Video Adapter Shared System Memory: 2147233792
11:22:27: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:22:27: Video Adapter Output 2: pos={-1360, -104}, size={1360, 768}, attached=true
11:22:27: =====Stream Start: 2013-12-25, 11:22:27===============================================
11:22:27: Multithreaded optimizations: On
11:22:27: Base resolution: 1920x1080
11:22:27: Output resolution: 1280x720
11:22:27: ------------------------------------------
11:22:27: Loading up D3D10 on NVIDIA GeForce GT 620 (Adapter 1)...
11:22:27: ------------------------------------------
11:22:27: Audio Format: 48000hz
11:22:27: Playback device Default
11:22:27: ------------------------------------------
11:22:27: Using desktop audio input: Speakers (dreamGEARELITE Headset)
11:22:27: ------------------------------------------
11:22:27: Using auxilary audio input: Microphone (dreamGEARELITE Headset)
11:22:27: ------------------------------------------
11:22:27: Audio Encoding: AAC
11:22:27: bitrate: 320
11:22:27: Using Monitor Capture
11:22:27: Using Window Capture
11:22:27: Using Window Capture
11:22:27: Scene buffering time set to 700
11:22:27: ------------------------------------------
11:22:27: Video Encoding: x264
11:22:27: fps: 60
11:22:27: width: 1280, height: 720
11:22:27: preset: veryfast
11:22:27: profile: high
11:22:27: keyint: 120
11:22:27: CBR: no
11:22:27: CFR: yes
11:22:27: max bitrate: 3500
11:22:27: buffer size: 4200
11:22:27: quality: 7
11:22:27: ------------------------------------------
11:22:27: MMDeviceAudioSource: Frequency for device 'Speakers (dreamGEARELITE Headset)' is 384000, samples per sec is 48000
11:22:28: MMDeviceAudioSource: Frequency for device 'Microphone (dreamGEARELITE Headset)' is 384000, samples per sec is 48000
11:23:34: Total frames encoded: 3966, total frames duplicated: 158 (3.98%)
11:23:34: Total frames rendered: 3929, number of late frames: 42 (1.07%) (it's okay for some frames to be late)
11:23:35:
11:23:35: Profiler time results:
11:23:35:
11:23:35: ==============================================================
11:23:35: video thread frame - [100%] [avg time: 3.565 ms] [children: 83.6%] [unaccounted: 16.4%]
11:23:35: | scene->Preprocess - [39.3%] [avg time: 1.4 ms]
11:23:35: | GPU download and conversion - [44.3%] [avg time: 1.579 ms] [children: 1.85%] [unaccounted: 42.4%]
11:23:35: | | flush - [1.29%] [avg time: 0.046 ms]
11:23:35: | | CopyResource - [0.477%] [avg time: 0.017 ms]
11:23:35: | | conversion to 4:2:0 - [0.0842%] [avg time: 0.003 ms]
11:23:35: Convert444Threads - [100%] [avg time: 0.506 ms] [children: 99.4%] [unaccounted: 0.593%]
11:23:35: | Convert444toNV12 - [99.4%] [avg time: 0.503 ms]
11:23:35: encoder thread frame - [100%] [avg time: 0.999 ms]
11:23:35: ==============================================================
11:23:35:
11:23:35:
11:23:35: Profiler CPU results:
11:23:35:
11:23:35: ==============================================================
11:23:35: video thread frame - [cpu time: avg 0.771 ms, total 3031.25 ms] [avg calls per frame: 1]
11:23:35: | scene->Preprocess - [cpu time: avg 0.111 ms, total 437.5 ms] [avg calls per frame: 1]
11:23:35: | GPU download and conversion - [cpu time: avg 0.055 ms, total 218.75 ms] [avg calls per frame: 1]
11:23:35: | | flush - [cpu time: avg 0.023 ms, total 93.75 ms] [avg calls per frame: 1]
11:23:35: | | CopyResource - [cpu time: avg 0.016 ms, total 62.5 ms] [avg calls per frame: 1]
11:23:35: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 31.25 ms] [avg calls per frame: 1]
11:23:35: Convert444Threads - [cpu time: avg 0.523 ms, total 4062.5 ms] [avg calls per frame: 2]
11:23:35: | Convert444toNV12 - [cpu time: avg 0.521 ms, total 4046.88 ms] [avg calls per frame: 2]
11:23:35: encoder thread frame - [cpu time: avg 0.449 ms, total 1765.63 ms] [avg calls per frame: 1]
11:23:35: ==============================================================
11:23:35:
11:23:35: =====Stream End: 2013-12-25, 11:23:35=================================================
11:23:35: =====Stream Start: 2013-12-25, 11:23:35===============================================
11:23:35: Multithreaded optimizations: On
11:23:35: Base resolution: 1920x1080
11:23:35: Output resolution: 1280x720
11:23:35: ------------------------------------------
11:23:35: Loading up D3D10 on NVIDIA GeForce GT 620 (Adapter 1)...
11:23:35: ------------------------------------------
11:23:35: Audio Format: 48000hz
11:23:35: Playback device Default
11:23:35: ------------------------------------------
11:23:35: Using desktop audio input: Speakers (dreamGEARELITE Headset)
11:23:35: ------------------------------------------
11:23:35: Using auxilary audio input: Microphone (dreamGEARELITE Headset)
11:23:35: ------------------------------------------
11:23:35: Audio Encoding: AAC
11:23:35: bitrate: 320
11:23:35: Using Monitor Capture
11:23:35: Using Window Capture
11:23:35: Using Window Capture
11:23:35: Scene buffering time set to 700
11:23:35: ------------------------------------------
11:23:35: Video Encoding: x264
11:23:35: fps: 60
11:23:35: width: 1280, height: 720
11:23:35: preset: veryfast
11:23:35: profile: high
11:23:35: keyint: 120
11:23:35: CBR: no
11:23:35: CFR: yes
11:23:35: max bitrate: 3500
11:23:35: buffer size: 4200
11:23:35: quality: 7
11:23:35: ------------------------------------------
11:23:35: MMDeviceAudioSource: Frequency for device 'Speakers (dreamGEARELITE Headset)' is 384000, samples per sec is 48000
11:23:35: MMDeviceAudioSource: Frequency for device 'Microphone (dreamGEARELITE Headset)' is 384000, samples per sec is 48000
11:23:37: Using RTMP service: Twitch / Justin.tv
11:23:37: Server selection: rtmp://live-ord.justin.tv/app
11:23:37: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
11:23:38: Completed handshake with rtmp://live-ord.justin.tv/app in 189 ms.
11:23:38: SO_SNDBUF was at 65536
11:23:38: SO_SNDBUF is now 65536
11:23:41: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 488448)
11:25:18: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 488448)
11:25:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
11:25:34: New Scene
11:25:34: Using Window Capture
11:25:34: Using Monitor Capture
11:25:34: Using graphics capture
11:25:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
11:25:34: New Scene
11:25:34: Using Monitor Capture
11:25:34: Using Window Capture
11:25:34: Using Window Capture
11:29:41: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
11:29:41: New Scene
11:29:41: Using Window Capture
11:29:41: Using Monitor Capture
11:29:41: Using graphics capture
11:29:42: SharedTexCapture hooked
11:30:10: GraphicsCaptureSource::NewCapture: eliminating old capture
11:30:10: SharedTexCapture hooked
11:30:28: GraphicsCaptureSource::NewCapture: eliminating old capture
11:30:28: SharedTexCapture hooked
11:30:31: GraphicsCaptureSource::NewCapture: eliminating old capture
11:30:31: SharedTexCapture hooked
11:31:29: GraphicsCaptureSource::NewCapture: eliminating old capture
11:31:29: SharedTexCapture hooked
11:31:46: GraphicsCaptureSource::NewCapture: eliminating old capture
11:31:46: SharedTexCapture hooked
11:32:25: GraphicsCaptureSource::NewCapture: eliminating old capture
11:32:25: SharedTexCapture hooked
Warning -- MMDeviceAudioSource::GetBuffer: GetNextPacketSize failed, result = 88890004
11:54:43: GraphicsCaptureSource::NewCapture: eliminating old capture
11:54:43: SharedTexCapture hooked
11:56:57: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 488448)
11:57:17: GraphicsCaptureSource::NewCapture: eliminating old capture
11:57:17: SharedTexCapture hooked
11:57:47: Total frames encoded: 123026, total frames duplicated: 59900 (48.69%)
11:57:47: Total frames rendered: 64807, number of late frames: 25646 (39.57%) (it's okay for some frames to be late)
11:57:47: RTMPPublisher::SocketLoop: Graceful loop exit
11:57:47: Average send payload: 3969 bytes, average send interval: 21 ms
11:57:47: Number of times waited to send: 0, Waited for a total of 0 bytes
11:57:47: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
11:57:47: Number of bytes sent: 383355508
11:57:47:
11:57:47: Profiler time results:
11:57:47:
11:57:47: ==============================================================
11:57:47: video thread frame - [100%] [avg time: 26.634 ms] [children: 97.7%] [unaccounted: 2.31%]
11:57:47: | scene->Preprocess - [24.4%] [avg time: 6.511 ms]
11:57:47: | GPU download and conversion - [73.2%] [avg time: 19.508 ms] [children: 0.289%] [unaccounted: 73%]
11:57:47: | | flush - [0.218%] [avg time: 0.058 ms]
11:57:47: | | CopyResource - [0.0563%] [avg time: 0.015 ms]
11:57:47: | | conversion to 4:2:0 - [0.015%] [avg time: 0.004 ms]
11:57:47: Convert444Threads - [100%] [avg time: 0.512 ms] [children: 99.6%] [unaccounted: 0.391%]
11:57:47: | Convert444toNV12 - [99.6%] [avg time: 0.51 ms]
11:57:47: encoder thread frame - [100%] [avg time: 0.787 ms]
11:57:47: ==============================================================
11:57:47:
11:57:47:
11:57:47: Profiler CPU results:
11:57:47:
11:57:47: ==============================================================
11:57:47: video thread frame - [cpu time: avg 0.794 ms, total 51484.4 ms] [avg calls per frame: 1]
11:57:47: | scene->Preprocess - [cpu time: avg 0.137 ms, total 8890.63 ms] [avg calls per frame: 1]
11:57:47: | GPU download and conversion - [cpu time: avg 0.094 ms, total 6093.75 ms] [avg calls per frame: 1]
11:57:47: | | flush - [cpu time: avg 0.059 ms, total 3875 ms] [avg calls per frame: 1]
11:57:47: | | CopyResource - [cpu time: avg 0.013 ms, total 843.75 ms] [avg calls per frame: 1]
11:57:47: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 156.25 ms] [avg calls per frame: 1]
11:57:47: Convert444Threads - [cpu time: avg 0.507 ms, total 65781.3 ms] [avg calls per frame: 2]
11:57:47: | Convert444toNV12 - [cpu time: avg 0.506 ms, total 65593.8 ms] [avg calls per frame: 2]
11:57:47: encoder thread frame - [cpu time: avg 0.112 ms, total 13859.4 ms] [avg calls per frame: 1]
11:57:47: ==============================================================
11:57:47:
11:57:47: =====Stream End: 2013-12-25, 11:57:47=================================================
11:57:47: =====Stream Start: 2013-12-25, 11:57:47===============================================
11:57:47: Multithreaded optimizations: On
11:57:47: Base resolution: 1920x1080
11:57:47: Output resolution: 1280x720
11:57:47: ------------------------------------------
11:57:47: Loading up D3D10 on NVIDIA GeForce GT 620 (Adapter 1)...
11:57:47: ------------------------------------------
11:57:47: Audio Format: 48000hz
11:57:47: Playback device Default
11:57:47: ------------------------------------------
11:57:47: Using desktop audio input: Speakers (dreamGEARELITE Headset)
11:57:47: ------------------------------------------
11:57:47: Using auxilary audio input: Microphone (dreamGEARELITE Headset)
11:57:47: ------------------------------------------
11:57:47: Audio Encoding: AAC
11:57:47: bitrate: 320
11:57:47: Using Window Capture
11:57:47: Using Monitor Capture
11:57:47: Using graphics capture
11:57:47: Scene buffering time set to 700
11:57:47: ------------------------------------------
11:57:47: Video Encoding: x264
11:57:47: fps: 60
11:57:47: width: 1280, height: 720
11:57:47: preset: veryfast
11:57:47: profile: high
11:57:47: keyint: 120
11:57:47: CBR: no
11:57:47: CFR: yes
11:57:47: max bitrate: 3500
11:57:47: buffer size: 4200
11:57:47: quality: 7
11:57:47: ------------------------------------------
11:57:47: MMDeviceAudioSource: Frequency for device 'Speakers (dreamGEARELITE Headset)' is 384000, samples per sec is 48000
11:57:47: MMDeviceAudioSource: Frequency for device 'Microphone (dreamGEARELITE Headset)' is 384000, samples per sec is 48000
11:57:47: SharedTexCapture hooked
11:57:49: GraphicsCaptureSource::NewCapture: eliminating old capture
11:57:49: SharedTexCapture hooked
11:57:49: Using RTMP service: Twitch / Justin.tv
11:57:49: Server selection: rtmp://live-ord.justin.tv/app
11:57:49: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
11:57:50: Completed handshake with rtmp://live-ord.justin.tv/app in 206 ms.
11:57:50: SO_SNDBUF was at 65536
11:57:50: SO_SNDBUF is now 65536
11:57:51: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 488448)
11:57:54: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 488448)
11:58:46: GraphicsCaptureSource::NewCapture: eliminating old capture
11:58:46: SharedTexCapture hooked
12:01:00: GraphicsCaptureSource::NewCapture: eliminating old capture
12:01:00: SharedTexCapture hooked
12:01:14: GraphicsCaptureSource::NewCapture: eliminating old capture
12:01:14: SharedTexCapture hooked
12:02:50: Exit signal received, terminating capture
12:03:23: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:03:23: New Scene
12:03:23: Using Monitor Capture
12:03:23: Using Window Capture
12:03:23: Using Window Capture
12:03:27: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:03:27: New Scene
12:03:27: Using Monitor Capture
12:03:27: Using bitmap image
12:12:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
12:12:15: New Scene
12:12:15: Using Monitor Capture
12:12:15: Using Window Capture
12:12:15: Using Window Capture
12:18:46: Total frames encoded: 75471, total frames duplicated: 11371 (15.07%)
12:18:46: Total frames rendered: 64529, number of late frames: 4538 (7.03%) (it's okay for some frames to be late)
12:18:46: RTMPPublisher::SocketLoop: Graceful loop exit
12:18:46: Average send payload: 1839 bytes, average send interval: 20 ms
12:18:46: Number of times waited to send: 0, Waited for a total of 0 bytes
12:18:46: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:18:46: Number of bytes sent: 113216428
12:18:46:
12:18:46: Profiler time results:
12:18:46:
12:18:46: ==============================================================
12:18:46: video thread frame - [100%] [avg time: 5.807 ms] [children: 89.4%] [unaccounted: 10.6%]
12:18:46: | scene->Preprocess - [34%] [avg time: 1.976 ms]
12:18:46: | GPU download and conversion - [55.3%] [avg time: 3.213 ms] [children: 1.05%] [unaccounted: 54.3%]
12:18:46: | | flush - [0.672%] [avg time: 0.039 ms]
12:18:46: | | CopyResource - [0.31%] [avg time: 0.018 ms]
12:18:46: | | conversion to 4:2:0 - [0.0689%] [avg time: 0.004 ms]
12:18:46: Convert444Threads - [100%] [avg time: 0.529 ms] [children: 99.2%] [unaccounted: 0.756%]
12:18:46: | Convert444toNV12 - [99.2%] [avg time: 0.525 ms]
12:18:46: encoder thread frame - [100%] [avg time: 1.098 ms]
12:18:46: ==============================================================
12:18:46:
12:18:46:
12:18:46: Profiler CPU results:
12:18:46:
12:18:46: ==============================================================
12:18:46: video thread frame - [cpu time: avg 0.556 ms, total 35890.6 ms] [avg calls per frame: 1]
12:18:46: | scene->Preprocess - [cpu time: avg 0.052 ms, total 3390.63 ms] [avg calls per frame: 1]
12:18:46: | GPU download and conversion - [cpu time: avg 0.058 ms, total 3750 ms] [avg calls per frame: 1]
12:18:46: | | flush - [cpu time: avg 0.032 ms, total 2078.13 ms] [avg calls per frame: 1]
12:18:46: | | CopyResource - [cpu time: avg 0.016 ms, total 1078.13 ms] [avg calls per frame: 1]
12:18:46: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 171.875 ms] [avg calls per frame: 1]
12:18:46: Convert444Threads - [cpu time: avg 0.542 ms, total 69968.8 ms] [avg calls per frame: 2]
12:18:46: | Convert444toNV12 - [cpu time: avg 0.539 ms, total 69531.3 ms] [avg calls per frame: 2]
12:18:46: encoder thread frame - [cpu time: avg 0.574 ms, total 43296.9 ms] [avg calls per frame: 1]
12:18:46: ==============================================================
12:18:46:
12:18:46: =====Stream End: 2013-12-25, 12:18:46=================================================
Last game capture log:
2013-12-25, 11:29:41: we're booting up:
11:29:41: CaptureThread: attached to process League of Legends.exe
11:29:41: D3D9 Present
11:29:41: DXGI Present
11:29:42: NV Capture available
11:29:42: FBO available
11:29:42: GL Present
11:29:42: (half life scientist) everything.. seems to be in order
11:29:42: D3D9EndScene called
11:29:42: D3DPRESENT_PARAMETERS {
11:29:42: BackBufferWidth: 1920
11:29:42: BackBufferHeight: 1080
11:29:42: BackBufferFormat: D3DFMT_X8R8G8B8
11:29:42: BackBufferCount: 1
11:29:42: MultiSampleType: D3DMULTISAMPLE_NONE
11:29:42: MultiSampleQuality: 0
11:29:42: SwapEffect: D3DSWAPEFFECT_DISCARD
11:29:42: hDeviceWindow: 787648
11:29:42: Windowed: false
11:29:42: EnableAutoDepthStencil: true
11:29:42: AutoDepthStencilFormat: D3DFMT_D24S8
11:29:42: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
11:29:42: FullScreen_RefreshRateInHz: 60
11:29:42: PresentationInterval: 2147483648
11:29:42: };
11:29:42: successfully set up d3d9 hooks
11:29:42: D3D9Present called
11:29:42: DoD3D9GPUHook: success
11:29:42: D3DSURFACE_DESC {
11:29:42: Format: D3DFMT_X8R8G8B8
11:29:42: Type: D3DRTYPE_SURFACE
11:29:42: Usage: D3DUSAGE_RENDERTARGET
11:29:42: Pool: D3DPOOL_DEFAULT
11:29:42: MultiSampleType: D3DMULTISAMPLE_NONE
11:29:42: MultiSampleQuality: 0
11:29:42: Width: 1920
11:29:42: Height: 1080
11:29:42: };
11:29:42: successfully capturing d3d9 frames via GPU
11:30:10: D3D9Reset called
11:30:10: ---------------------- Cleared D3D9 Capture ----------------------
11:30:10: successfully set up d3d9 hooks
11:30:10: D3D9EndScene called
11:30:10: D3D9Present called
11:30:10: DoD3D9GPUHook: success
11:30:10: D3DSURFACE_DESC {
11:30:10: Format: D3DFMT_X8R8G8B8
11:30:10: Type: D3DRTYPE_SURFACE
11:30:10: Usage: D3DUSAGE_RENDERTARGET
11:30:10: Pool: D3DPOOL_DEFAULT
11:30:10: MultiSampleType: D3DMULTISAMPLE_NONE
11:30:10: MultiSampleQuality: 0
11:30:10: Width: 1920
11:30:10: Height: 1080
11:30:10: };
11:30:10: successfully capturing d3d9 frames via GPU
11:30:27: D3D9Reset called
11:30:27: ---------------------- Cleared D3D9 Capture ----------------------
11:30:27: successfully set up d3d9 hooks
11:30:27: D3D9EndScene called
11:30:27: D3D9Present called
11:30:28: DoD3D9GPUHook: success
11:30:28: D3DSURFACE_DESC {
11:30:28: Format: D3DFMT_X8R8G8B8
11:30:28: Type: D3DRTYPE_SURFACE
11:30:28: Usage: D3DUSAGE_RENDERTARGET
11:30:28: Pool: D3DPOOL_DEFAULT
11:30:28: MultiSampleType: D3DMULTISAMPLE_NONE
11:30:28: MultiSampleQuality: 0
11:30:28: Width: 1920
11:30:28: Height: 1080
11:30:28: };
11:30:28: successfully capturing d3d9 frames via GPU
11:30:31: D3D9Reset called
11:30:31: ---------------------- Cleared D3D9 Capture ----------------------
11:30:31: successfully set up d3d9 hooks
11:30:31: D3D9EndScene called
11:30:31: D3D9Present called
11:30:31: DoD3D9GPUHook: success
11:30:32: D3DSURFACE_DESC {
11:30:32: Format: D3DFMT_X8R8G8B8
11:30:32: Type: D3DRTYPE_SURFACE
11:30:32: Usage: D3DUSAGE_RENDERTARGET
11:30:32: Pool: D3DPOOL_DEFAULT
11:30:32: MultiSampleType: D3DMULTISAMPLE_NONE
11:30:32: MultiSampleQuality: 0
11:30:32: Width: 1920
11:30:32: Height: 1080
11:30:32: };
11:30:32: successfully capturing d3d9 frames via GPU
11:31:29: D3D9Reset called
11:31:29: ---------------------- Cleared D3D9 Capture ----------------------
11:31:29: successfully set up d3d9 hooks
11:31:29: D3D9EndScene called
11:31:29: D3D9Present called
11:31:29: DoD3D9GPUHook: success
11:31:30: D3DSURFACE_DESC {
11:31:30: Format: D3DFMT_X8R8G8B8
11:31:30: Type: D3DRTYPE_SURFACE
11:31:30: Usage: D3DUSAGE_RENDERTARGET
11:31:30: Pool: D3DPOOL_DEFAULT
11:31:30: MultiSampleType: D3DMULTISAMPLE_NONE
11:31:30: MultiSampleQuality: 0
11:31:30: Width: 1920
11:31:30: Height: 1080
11:31:30: };
11:31:30: successfully capturing d3d9 frames via GPU
11:31:46: D3D9Reset called
11:31:46: ---------------------- Cleared D3D9 Capture ----------------------
11:31:46: successfully set up d3d9 hooks
11:31:46: D3D9EndScene called
11:31:46: D3D9Present called
11:31:46: DoD3D9GPUHook: success
11:31:47: D3DSURFACE_DESC {
11:31:47: Format: D3DFMT_X8R8G8B8
11:31:47: Type: D3DRTYPE_SURFACE
11:31:47: Usage: D3DUSAGE_RENDERTARGET
11:31:47: Pool: D3DPOOL_DEFAULT
11:31:47: MultiSampleType: D3DMULTISAMPLE_NONE
11:31:47: MultiSampleQuality: 0
11:31:47: Width: 1920
11:31:47: Height: 1080
11:31:47: };
11:31:47: successfully capturing d3d9 frames via GPU
11:32:24: D3D9Reset called
11:32:24: ---------------------- Cleared D3D9 Capture ----------------------
11:32:25: successfully set up d3d9 hooks
11:32:25: D3D9EndScene called
11:32:25: D3D9Present called
11:32:25: DoD3D9GPUHook: success
11:32:25: D3DSURFACE_DESC {
11:32:25: Format: D3DFMT_X8R8G8B8
11:32:25: Type: D3DRTYPE_SURFACE
11:32:25: Usage: D3DUSAGE_RENDERTARGET
11:32:25: Pool: D3DPOOL_DEFAULT
11:32:25: MultiSampleType: D3DMULTISAMPLE_NONE
11:32:25: MultiSampleQuality: 0
11:32:25: Width: 1920
11:32:25: Height: 1080
11:32:25: };
11:32:25: successfully capturing d3d9 frames via GPU
11:54:43: D3D9Reset called
11:54:43: ---------------------- Cleared D3D9 Capture ----------------------
11:54:43: successfully set up d3d9 hooks
11:54:43: D3D9EndScene called
11:54:43: D3D9Present called
11:54:43: DoD3D9GPUHook: success
11:54:43: D3DSURFACE_DESC {
11:54:43: Format: D3DFMT_X8R8G8B8
11:54:43: Type: D3DRTYPE_SURFACE
11:54:43: Usage: D3DUSAGE_RENDERTARGET
11:54:43: Pool: D3DPOOL_DEFAULT
11:54:43: MultiSampleType: D3DMULTISAMPLE_NONE
11:54:43: MultiSampleQuality: 0
11:54:43: Width: 1920
11:54:43: Height: 1080
11:54:43: };
11:54:43: successfully capturing d3d9 frames via GPU
11:57:17: D3D9Reset called
11:57:17: ---------------------- Cleared D3D9 Capture ----------------------
11:57:17: successfully set up d3d9 hooks
11:57:17: D3D9EndScene called
11:57:17: D3D9Present called
11:57:17: DoD3D9GPUHook: success
11:57:17: D3DSURFACE_DESC {
11:57:17: Format: D3DFMT_X8R8G8B8
11:57:17: Type: D3DRTYPE_SURFACE
11:57:17: Usage: D3DUSAGE_RENDERTARGET
11:57:17: Pool: D3DPOOL_DEFAULT
11:57:17: MultiSampleType: D3DMULTISAMPLE_NONE
11:57:17: MultiSampleQuality: 0
11:57:17: Width: 1920
11:57:17: Height: 1080
11:57:17: };
11:57:17: successfully capturing d3d9 frames via GPU
11:57:47: ---------------------- Cleared D3D9 Capture ----------------------
11:57:47: received restart event, capturing
11:57:47: DoD3D9GPUHook: success
11:57:47: D3D9EndScene called
11:57:47: D3D9Present called
11:57:47: D3DSURFACE_DESC {
11:57:47: Format: D3DFMT_X8R8G8B8
11:57:47: Type: D3DRTYPE_SURFACE
11:57:47: Usage: D3DUSAGE_RENDERTARGET
11:57:47: Pool: D3DPOOL_DEFAULT
11:57:47: MultiSampleType: D3DMULTISAMPLE_NONE
11:57:47: MultiSampleQuality: 0
11:57:47: Width: 1920
11:57:47: Height: 1080
11:57:47: };
11:57:47: successfully capturing d3d9 frames via GPU
11:57:48: D3D9Reset called
11:57:48: ---------------------- Cleared D3D9 Capture ----------------------
11:57:48: successfully set up d3d9 hooks
11:57:49: D3D9EndScene called
11:57:49: D3D9Present called
11:57:49: DoD3D9GPUHook: success
11:57:49: D3DSURFACE_DESC {
11:57:49: Format: D3DFMT_X8R8G8B8
11:57:49: Type: D3DRTYPE_SURFACE
11:57:49: Usage: D3DUSAGE_RENDERTARGET
11:57:49: Pool: D3DPOOL_DEFAULT
11:57:49: MultiSampleType: D3DMULTISAMPLE_NONE
11:57:49: MultiSampleQuality: 0
11:57:49: Width: 1920
11:57:49: Height: 1080
11:57:49: };
11:57:49: successfully capturing d3d9 frames via GPU
11:58:46: D3D9Reset called
11:58:46: ---------------------- Cleared D3D9 Capture ----------------------
11:58:46: successfully set up d3d9 hooks
11:58:46: D3D9EndScene called
11:58:46: D3D9Present called
11:58:46: DoD3D9GPUHook: success
11:58:47: D3DSURFACE_DESC {
11:58:47: Format: D3DFMT_X8R8G8B8
11:58:47: Type: D3DRTYPE_SURFACE
11:58:47: Usage: D3DUSAGE_RENDERTARGET
11:58:47: Pool: D3DPOOL_DEFAULT
11:58:47: MultiSampleType: D3DMULTISAMPLE_NONE
11:58:47: MultiSampleQuality: 0
11:58:47: Width: 1920
11:58:47: Height: 1080
11:58:47: };
11:58:47: successfully capturing d3d9 frames via GPU
12:00:59: D3D9Reset called
12:00:59: ---------------------- Cleared D3D9 Capture ----------------------
12:01:00: successfully set up d3d9 hooks
12:01:00: D3D9EndScene called
12:01:00: D3D9Present called
12:01:00: DoD3D9GPUHook: success
12:01:00: D3DSURFACE_DESC {
12:01:00: Format: D3DFMT_X8R8G8B8
12:01:00: Type: D3DRTYPE_SURFACE
12:01:00: Usage: D3DUSAGE_RENDERTARGET
12:01:00: Pool: D3DPOOL_DEFAULT
12:01:00: MultiSampleType: D3DMULTISAMPLE_NONE
12:01:00: MultiSampleQuality: 0
12:01:00: Width: 1920
12:01:00: Height: 1080
12:01:00: };
12:01:00: successfully capturing d3d9 frames via GPU
12:01:13: D3D9Reset called
12:01:13: ---------------------- Cleared D3D9 Capture ----------------------
12:01:14: successfully set up d3d9 hooks
12:01:14: D3D9EndScene called
12:01:14: D3D9Present called
12:01:14: DoD3D9GPUHook: success
12:01:14: D3DSURFACE_DESC {
12:01:14: Format: D3DFMT_X8R8G8B8
12:01:14: Type: D3DRTYPE_SURFACE
12:01:14: Usage: D3DUSAGE_RENDERTARGET
12:01:14: Pool: D3DPOOL_DEFAULT
12:01:14: MultiSampleType: D3DMULTISAMPLE_NONE
12:01:14: MultiSampleQuality: 0
12:01:14: Width: 1920
12:01:14: Height: 1080
12:01:14: };
12:01:14: successfully capturing d3d9 frames via GPU