Here is my log:
My speedtest:
http://www.speedtest.net/result/2979581886.png\
I currently reside in Korea and using the singapore server.. can someone help me out here? all my viewers are telling me my stream is lagging but I don't get any lag in game.
Code:
19:04:44: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
19:04:44: -------------------------------
19:04:44: CPU Name: Intel(R) Core(TM) i5-4670 CPU @ 3.40GHz
19:04:44: CPU Speed: 3399MHz
19:04:44: Physical Memory: 4095MB Total, 4001MB Free
19:04:44: stepping id: 3, model 12, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
19:04:44: monitor 1: pos={0, 0}, size={1440, 900}
19:04:44: Windows Version: 6.1 Build 7601 S
19:04:44: Aero is Enabled
19:04:44: -------------------------------
19:04:44: OBS Modules:
19:04:44: Base Address Module
19:04:44: 01230000 OBS.exe
19:04:44: 50210000 OBSApi.dll
19:04:44: 59E50000 DShowPlugin.dll
19:04:44: 5C190000 GraphicsCapture.dll
19:04:44: 5A080000 NoiseGate.dll
19:04:44: 59E30000 PSVPlugin.dll
19:04:44: ------------------------------------------
19:04:44: Adapter 1
19:04:44: Video Adapter: NVIDIA GeForce GTX 660
19:04:44: Video Adapter Dedicated Video Memory: 2091319296
19:04:44: Video Adapter Shared System Memory: 2147807232
19:04:44: Using fixed low latency mode, factor 20
19:04:44: =====Stream Start: 2013-09-20, 19:04:44===============================================
19:04:44: Multithreaded optimizations: On
19:04:44: Base resolution: 1440x900
19:04:44: Output resolution: 1152x720
19:04:44: ------------------------------------------
19:04:44: Loading up D3D10 on NVIDIA GeForce GTX 660...
19:04:44: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
19:04:44: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
19:04:44: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
19:04:44: Playback device Default
19:04:44: ------------------------------------------
19:04:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
19:04:44: ------------------------------------------
19:04:44: Using auxilary audio input: Microphone (ManyCam Virtual Microphone)
19:04:44: ------------------------------------------
19:04:44: Audio Encoding: AAC
19:04:44: bitrate: 128
19:04:44: Using graphics capture
19:04:44: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:04:45: ------------------------------------------
19:04:45: Video Encoding: x264
19:04:45: fps: 30
19:04:45: width: 1152, height: 720
19:04:45: preset: veryfast
19:04:45: CBR: yes
19:04:45: CFR: no
19:04:45: max bitrate: 3000
19:04:45: buffer size: 3000
19:04:45: ------------------------------------------
19:04:45: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
19:04:45: MMDeviceAudioSource: Frequency for device 'Microphone (ManyCam Virtual Microphone)' is 352800, samples per sec is 44100
19:04:46: Using RTMP service: Twitch / Justin.tv
19:04:46: Server selection: rtmp://live-sin-backup.justin.tv/app
19:04:46: Interface: 802.11n Wireless LAN Card (802.11, 217 mbps)
19:04:49: SO_SNDBUF was at 8192
19:04:49: SO_SNDBUF is now 65536
19:04:52: SharedTexCapture hooked
19:05:43: GraphicsCaptureSource::NewCapture: eliminating old capture
19:05:43: SharedTexCapture hooked
19:06:05: GraphicsCaptureSource::NewCapture: eliminating old capture
19:06:05: SharedTexCapture hooked
19:06:28: GraphicsCaptureSource::NewCapture: eliminating old capture
19:06:28: SharedTexCapture hooked
19:06:39: GraphicsCaptureSource::NewCapture: eliminating old capture
19:06:39: SharedTexCapture hooked
19:17:49: GraphicsCaptureSource::NewCapture: eliminating old capture
19:17:49: SharedTexCapture hooked
19:18:15: Total frames rendered: 24275, number of late frames: 14 (0.06%) (it's okay for some frames to be late)
19:19:05: ~RTMPPublisher: Network appears stalled with 398339 / 400384 buffered, dropping connection!
19:19:05: RTMPPublisher::SocketLoop: Graceful loop exit
19:19:05: Number of times waited to send: 2889, Waited for a total of 10062372 bytes
19:19:05: Number of b-frames dropped: 8166 (34%), Number of p-frames dropped: 14582 (60%), Total 22748 (94%)
19:19:05:
19:19:05: Profiler results:
19:19:05:
19:19:05: ==============================================================
19:19:05: frame - [100%] [avg time: 1.856 ms (cpu time: avg 1.585 ms, total 38485.5 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.269%]
19:19:05: | frame preprocessing and rendering - [27.8%] [avg time: 0.516 ms (cpu time: avg 0.471 ms, total 11450.5 ms)] [avg calls per frame: 1] [children: 0.0539%] [unaccounted: 27.7%]
19:19:05: | | scene->Preprocess - [0.0539%] [avg time: 0.001 ms (cpu time: avg 0.002 ms, total 62.4 ms)] [avg calls per frame: 1]
19:19:05: | video encoding and uploading - [71.9%] [avg time: 1.335 ms (cpu time: avg 1.113 ms, total 27035 ms)] [avg calls per frame: 1] [children: 70.2%] [unaccounted: 1.72%]
19:19:05: | | flush - [5.82%] [avg time: 0.108 ms (cpu time: avg 0.053 ms, total 1294.81 ms)] [avg calls per frame: 1]
19:19:05: | | CopyResource - [1.67%] [avg time: 0.031 ms (cpu time: avg 0.016 ms, total 390.003 ms)] [avg calls per frame: 0]
19:19:05: | | conversion to 4:2:0 - [1.78%] [avg time: 0.033 ms (cpu time: avg 0.001 ms, total 31.2 ms)] [avg calls per frame: 0]
19:19:05: | | call to encoder - [56.3%] [avg time: 1.045 ms (cpu time: avg 0.953 ms, total 23134.9 ms)] [avg calls per frame: 0]
19:19:05: | | sending stuff out - [4.63%] [avg time: 0.086 ms (cpu time: avg 0.079 ms, total 1934.42 ms)] [avg calls per frame: 0]
19:19:05: | Convert444Threads - [3.59e+003%] [avg time: 66.659 ms (cpu time: avg 0.994 ms, total 24149 ms)] [avg calls per frame: 1]
19:19:05: ==============================================================
19:19:05:
19:19:05: =====Stream End: 2013-09-20, 19:19:05=================================================
19:51:03: Using automatic low latency mode
19:51:03: =====Stream Start: 2013-09-20, 19:51:03===============================================
19:51:03: Multithreaded optimizations: On
19:51:03: Base resolution: 1440x900
19:51:03: Output resolution: 1152x720
19:51:03: ------------------------------------------
19:51:03: Loading up D3D10 on NVIDIA GeForce GTX 660...
19:51:03: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
19:51:03: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
19:51:03: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
19:51:03: Playback device Default
19:51:03: ------------------------------------------
19:51:03: Using desktop audio input: Speakers (Realtek High Definition Audio)
19:51:03: ------------------------------------------
19:51:03: Using auxilary audio input: Microphone (ManyCam Virtual Microphone)
19:51:03: ------------------------------------------
19:51:03: Audio Encoding: AAC
19:51:03: bitrate: 128
19:51:03: Using graphics capture
19:51:03: C:/Users/Chan/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:51:03: ------------------------------------------
19:51:03: Video Encoding: x264
19:51:03: fps: 30
19:51:03: width: 1152, height: 720
19:51:03: preset: superfast
19:51:03: CBR: yes
19:51:03: CFR: yes
19:51:03: max bitrate: 3500
19:51:03: buffer size: 3500
19:51:03: ------------------------------------------
19:51:03: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
19:51:03: MMDeviceAudioSource: Frequency for device 'Microphone (ManyCam Virtual Microphone)' is 352800, samples per sec is 44100
19:51:03: SharedTexCapture hooked
19:51:04: Using RTMP service: Twitch / Justin.tv
19:51:04: Server selection: rtmp://live-sin-backup.justin.tv/app
19:51:04: Interface: 802.11n Wireless LAN Card (802.11, 217 mbps)
19:51:06: GraphicsCaptureSource::NewCapture: eliminating old capture
19:51:06: SharedTexCapture hooked
19:51:06: SO_SNDBUF was at 8192
19:51:06: SO_SNDBUF is now 65536
19:51:08: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 318077 / 463872)
19:51:20: GraphicsCaptureSource::NewCapture: eliminating old capture
19:51:20: SharedTexCapture hooked
19:51:33: GraphicsCaptureSource::NewCapture: eliminating old capture
19:51:33: SharedTexCapture hooked
19:51:56: GraphicsCaptureSource::NewCapture: eliminating old capture
19:51:56: SharedTexCapture hooked
19:52:08: GraphicsCaptureSource::NewCapture: eliminating old capture
19:52:08: SharedTexCapture hooked
19:52:11: GraphicsCaptureSource::NewCapture: eliminating old capture
19:52:11: SharedTexCapture hooked
19:52:42: GraphicsCaptureSource::NewCapture: eliminating old capture
19:52:42: SharedTexCapture hooked
19:53:01: GraphicsCaptureSource::NewCapture: eliminating old capture
19:53:01: SharedTexCapture hooked
19:53:35: GraphicsCaptureSource::NewCapture: eliminating old capture
19:53:35: SharedTexCapture hooked
19:57:19: GraphicsCaptureSource::NewCapture: eliminating old capture
19:57:19: SharedTexCapture hooked
19:57:33: Total frames rendered: 11608, number of late frames: 59 (0.51%) (it's okay for some frames to be late)
19:57:33: Total duplicated frames to ensure constant framerate: 91 (0.78%)
19:57:37: RTMPPublisher::SocketLoop: Graceful loop exit
19:57:38: Number of times waited to send: 39429, Waited for a total of 145697817 bytes
19:57:38: Number of b-frames dropped: 2651 (23%), Number of p-frames dropped: 3850 (33%), Total 6501 (56%)
19:57:38:
19:57:38: Profiler results:
19:57:38:
19:57:38: ==============================================================
19:57:38: frame - [100%] [avg time: 2.262 ms (cpu time: avg 1.528 ms, total 17737.3 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.309%]
19:57:38: | frame preprocessing and rendering - [29.7%] [avg time: 0.671 ms (cpu time: avg 0.494 ms, total 5740.84 ms)] [avg calls per frame: 1] [children: 0.0442%] [unaccounted: 29.6%]
19:57:38: | | scene->Preprocess - [0.0442%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 15.6 ms)] [avg calls per frame: 1]
19:57:38: | video encoding and uploading - [70%] [avg time: 1.584 ms (cpu time: avg 1.032 ms, total 11980.9 ms)] [avg calls per frame: 1] [children: 62.3%] [unaccounted: 7.74%]
19:57:38: | | flush - [6.68%] [avg time: 0.151 ms (cpu time: avg 0.057 ms, total 670.804 ms)] [avg calls per frame: 1]
19:57:38: | | CopyResource - [6.59%] [avg time: 0.149 ms (cpu time: avg 0.01 ms, total 124.8 ms)] [avg calls per frame: 0]
19:57:38: | | conversion to 4:2:0 - [0.973%] [avg time: 0.022 ms (cpu time: avg 0.005 ms, total 62.4 ms)] [avg calls per frame: 0]
19:57:38: | | call to encoder - [46.9%] [avg time: 1.062 ms (cpu time: avg 0.923 ms, total 10717.3 ms)] [avg calls per frame: 1]
19:57:38: | | sending stuff out - [1.11%] [avg time: 0.025 ms (cpu time: avg 0.02 ms, total 234.002 ms)] [avg calls per frame: 1]
19:57:38: | Convert444Threads - [2.96e+003%] [avg time: 67.008 ms (cpu time: avg 0.968 ms, total 11247.7 ms)] [avg calls per frame: 1]
19:57:38: ==============================================================
19:57:38:
19:57:38: =====Stream End: 2013-09-20, 19:57:38=================================================
Last game capture log:
2013-09-20, 19:04:44: we're booting up:
19:04:45: D3D9 Present
19:04:45: (half life scientist) everything.. seems to be in order
19:04:52: D3D9EndScene called
19:04:52: D3DPRESENT_PARAMETERS {
19:04:52: BackBufferWidth: 1440
19:04:52: BackBufferHeight: 900
19:04:52: BackBufferFormat: D3DFMT_A8R8G8B8
19:04:52: BackBufferCount: 1
19:04:52: MultiSampleType: D3DMULTISAMPLE_NONE
19:04:52: MultiSampleQuality: 0
19:04:52: SwapEffect: D3DSWAPEFFECT_DISCARD
19:04:52: hDeviceWindow: 198378
19:04:52: Windowed: false
19:04:52: EnableAutoDepthStencil: false
19:04:52: AutoDepthStencilFormat: D3DFMT_UNKNOWN
19:04:52: Flags: None
19:04:52: FullScreen_RefreshRateInHz: 60
19:04:52: PresentationInterval: 2147483648
19:04:52: };
19:04:52: successfully set up d3d9 hooks
19:04:52: D3D9SwapPresent called
19:04:52: DoD3D9GPUHook: success
19:04:52: D3DSURFACE_DESC {
19:04:52: Format: D3DFMT_A8R8G8B8
19:04:52: Type: D3DRTYPE_SURFACE
19:04:52: Usage: D3DUSAGE_RENDERTARGET
19:04:52: Pool: D3DPOOL_DEFAULT
19:04:52: MultiSampleType: D3DMULTISAMPLE_NONE
19:04:52: MultiSampleQuality: 0
19:04:52: Width: 1440
19:04:52: Height: 900
19:04:52: };
19:04:52: successfully capturing d3d9 frames via GPU
19:05:42: D3D9Reset called
19:05:42: ---------------------- Cleared D3D9 Capture ----------------------
19:05:42: successfully set up d3d9 hooks
19:05:42: D3D9Reset called
19:05:42: ---------------------- Cleared D3D9 Capture ----------------------
19:05:42: successfully set up d3d9 hooks
19:05:43: D3D9EndScene called
19:05:43: D3D9SwapPresent called
19:05:43: DoD3D9GPUHook: success
19:05:43: D3DSURFACE_DESC {
19:05:43: Format: D3DFMT_A8R8G8B8
19:05:43: Type: D3DRTYPE_SURFACE
19:05:43: Usage: D3DUSAGE_RENDERTARGET
19:05:43: Pool: D3DPOOL_DEFAULT
19:05:43: MultiSampleType: D3DMULTISAMPLE_NONE
19:05:43: MultiSampleQuality: 0
19:05:43: Width: 1440
19:05:43: Height: 900
19:05:43: };
19:05:43: successfully capturing d3d9 frames via GPU
19:06:05: D3D9Reset called
19:06:05: ---------------------- Cleared D3D9 Capture ----------------------
19:06:05: successfully set up d3d9 hooks
19:06:05: D3D9Reset called
19:06:05: ---------------------- Cleared D3D9 Capture ----------------------
19:06:05: successfully set up d3d9 hooks
19:06:05: D3D9EndScene called
19:06:05: D3D9SwapPresent called
19:06:05: DoD3D9GPUHook: success
19:06:05: D3DSURFACE_DESC {
19:06:05: Format: D3DFMT_A8R8G8B8
19:06:05: Type: D3DRTYPE_SURFACE
19:06:05: Usage: D3DUSAGE_RENDERTARGET
19:06:05: Pool: D3DPOOL_DEFAULT
19:06:05: MultiSampleType: D3DMULTISAMPLE_NONE
19:06:05: MultiSampleQuality: 0
19:06:05: Width: 1440
19:06:05: Height: 900
19:06:05: };
19:06:05: successfully capturing d3d9 frames via GPU
19:06:27: D3D9Reset called
19:06:27: ---------------------- Cleared D3D9 Capture ----------------------
19:06:28: successfully set up d3d9 hooks
19:06:28: D3D9Reset called
19:06:28: ---------------------- Cleared D3D9 Capture ----------------------
19:06:28: successfully set up d3d9 hooks
19:06:28: D3D9EndScene called
19:06:28: D3D9SwapPresent called
19:06:28: DoD3D9GPUHook: success
19:06:28: D3DSURFACE_DESC {
19:06:28: Format: D3DFMT_A8R8G8B8
19:06:28: Type: D3DRTYPE_SURFACE
19:06:28: Usage: D3DUSAGE_RENDERTARGET
19:06:28: Pool: D3DPOOL_DEFAULT
19:06:28: MultiSampleType: D3DMULTISAMPLE_NONE
19:06:28: MultiSampleQuality: 0
19:06:28: Width: 1440
19:06:28: Height: 900
19:06:28: };
19:06:28: successfully capturing d3d9 frames via GPU
19:06:38: D3D9Reset called
19:06:38: ---------------------- Cleared D3D9 Capture ----------------------
19:06:38: successfully set up d3d9 hooks
19:06:38: D3D9Reset called
19:06:38: ---------------------- Cleared D3D9 Capture ----------------------
19:06:39: successfully set up d3d9 hooks
19:06:39: D3D9EndScene called
19:06:39: D3D9SwapPresent called
19:06:39: DoD3D9GPUHook: success
19:06:39: D3DSURFACE_DESC {
19:06:39: Format: D3DFMT_A8R8G8B8
19:06:39: Type: D3DRTYPE_SURFACE
19:06:39: Usage: D3DUSAGE_RENDERTARGET
19:06:39: Pool: D3DPOOL_DEFAULT
19:06:39: MultiSampleType: D3DMULTISAMPLE_NONE
19:06:39: MultiSampleQuality: 0
19:06:39: Width: 1440
19:06:39: Height: 900
19:06:39: };
19:06:39: successfully capturing d3d9 frames via GPU
19:17:48: D3D9Reset called
19:17:48: ---------------------- Cleared D3D9 Capture ----------------------
19:17:49: successfully set up d3d9 hooks
19:17:49: D3D9Reset called
19:17:49: ---------------------- Cleared D3D9 Capture ----------------------
19:17:49: successfully set up d3d9 hooks
19:17:49: D3D9EndScene called
19:17:49: D3D9SwapPresent called
19:17:49: DoD3D9GPUHook: success
19:17:49: D3DSURFACE_DESC {
19:17:49: Format: D3DFMT_A8R8G8B8
19:17:49: Type: D3DRTYPE_SURFACE
19:17:49: Usage: D3DUSAGE_RENDERTARGET
19:17:49: Pool: D3DPOOL_DEFAULT
19:17:49: MultiSampleType: D3DMULTISAMPLE_NONE
19:17:49: MultiSampleQuality: 0
19:17:49: Width: 1440
19:17:49: Height: 900
19:17:49: };
19:17:49: successfully capturing d3d9 frames via GPU
19:19:25: D3D9Reset called
19:19:25: ---------------------- Cleared D3D9 Capture ----------------------
19:19:25: successfully set up d3d9 hooks
19:19:25: D3D9Reset called
19:19:25: ---------------------- Cleared D3D9 Capture ----------------------
19:19:26: successfully set up d3d9 hooks
19:19:26: D3D9EndScene called
19:19:26: D3D9SwapPresent called
19:19:26: ---------------------- Cleared D3D9 Capture ----------------------
19:19:26: received restart event, capturing
19:19:26: DoD3D9GPUHook: success
19:19:26: D3D9EndScene called
19:19:26: D3D9SwapPresent called
19:20:18: D3D9Reset called
19:20:18: ---------------------- Cleared D3D9 Capture ----------------------
19:20:18: successfully set up d3d9 hooks
19:20:19: D3D9Reset called
19:20:19: ---------------------- Cleared D3D9 Capture ----------------------
19:20:19: successfully set up d3d9 hooks
19:20:19: D3D9EndScene called
19:20:19: D3D9SwapPresent called
19:20:19: DoD3D9GPUHook: success
19:20:39: D3D9Reset called
19:20:39: ---------------------- Cleared D3D9 Capture ----------------------
19:20:39: successfully set up d3d9 hooks
19:20:39: D3D9Reset called
19:20:39: ---------------------- Cleared D3D9 Capture ----------------------
19:20:40: successfully set up d3d9 hooks
19:20:40: D3D9EndScene called
19:20:40: D3D9SwapPresent called
19:20:40: DoD3D9GPUHook: success
19:51:05: D3D9Reset called
19:51:05: ---------------------- Cleared D3D9 Capture ----------------------
19:51:05: successfully set up d3d9 hooks
19:51:05: D3D9Reset called
19:51:05: ---------------------- Cleared D3D9 Capture ----------------------
19:51:05: successfully set up d3d9 hooks
19:51:06: D3D9EndScene called
19:51:06: D3D9SwapPresent called
19:51:06: DoD3D9GPUHook: success
19:51:06: D3DSURFACE_DESC {
19:51:06: Format: D3DFMT_A8R8G8B8
19:51:06: Type: D3DRTYPE_SURFACE
19:51:06: Usage: D3DUSAGE_RENDERTARGET
19:51:06: Pool: D3DPOOL_DEFAULT
19:51:06: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:06: MultiSampleQuality: 0
19:51:06: Width: 1440
19:51:06: Height: 900
19:51:06: };
19:51:06: successfully capturing d3d9 frames via GPU
19:51:19: D3D9Reset called
19:51:19: ---------------------- Cleared D3D9 Capture ----------------------
19:51:19: successfully set up d3d9 hooks
19:51:19: D3D9Reset called
19:51:19: ---------------------- Cleared D3D9 Capture ----------------------
19:51:20: successfully set up d3d9 hooks
19:51:20: D3D9EndScene called
19:51:20: D3D9SwapPresent called
19:51:20: DoD3D9GPUHook: success
19:51:20: D3DSURFACE_DESC {
19:51:20: Format: D3DFMT_A8R8G8B8
19:51:20: Type: D3DRTYPE_SURFACE
19:51:20: Usage: D3DUSAGE_RENDERTARGET
19:51:20: Pool: D3DPOOL_DEFAULT
19:51:20: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:20: MultiSampleQuality: 0
19:51:20: Width: 1440
19:51:20: Height: 900
19:51:20: };
19:51:20: successfully capturing d3d9 frames via GPU
19:51:32: D3D9Reset called
19:51:32: ---------------------- Cleared D3D9 Capture ----------------------
19:51:32: successfully set up d3d9 hooks
19:51:33: D3D9Reset called
19:51:33: ---------------------- Cleared D3D9 Capture ----------------------
19:51:33: successfully set up d3d9 hooks
19:51:33: D3D9EndScene called
19:51:33: D3D9SwapPresent called
19:51:33: DoD3D9GPUHook: success
19:51:33: D3DSURFACE_DESC {
19:51:33: Format: D3DFMT_A8R8G8B8
19:51:33: Type: D3DRTYPE_SURFACE
19:51:33: Usage: D3DUSAGE_RENDERTARGET
19:51:33: Pool: D3DPOOL_DEFAULT
19:51:33: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:33: MultiSampleQuality: 0
19:51:33: Width: 1440
19:51:33: Height: 900
19:51:33: };
19:51:33: successfully capturing d3d9 frames via GPU
19:51:54: D3D9Reset called
19:51:54: ---------------------- Cleared D3D9 Capture ----------------------
19:51:55: successfully set up d3d9 hooks
19:51:55: D3D9Reset called
19:51:55: ---------------------- Cleared D3D9 Capture ----------------------
19:51:55: successfully set up d3d9 hooks
19:51:56: D3D9EndScene called
19:51:56: D3D9SwapPresent called
19:51:56: DoD3D9GPUHook: success
19:51:56: D3DSURFACE_DESC {
19:51:56: Format: D3DFMT_A8R8G8B8
19:51:56: Type: D3DRTYPE_SURFACE
19:51:56: Usage: D3DUSAGE_RENDERTARGET
19:51:56: Pool: D3DPOOL_DEFAULT
19:51:56: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:56: MultiSampleQuality: 0
19:51:56: Width: 1440
19:51:56: Height: 900
19:51:56: };
19:51:56: successfully capturing d3d9 frames via GPU
19:52:07: D3D9Reset called
19:52:07: ---------------------- Cleared D3D9 Capture ----------------------
19:52:07: successfully set up d3d9 hooks
19:52:07: D3D9Reset called
19:52:07: ---------------------- Cleared D3D9 Capture ----------------------
19:52:07: successfully set up d3d9 hooks
19:52:08: D3D9EndScene called
19:52:08: D3D9SwapPresent called
19:52:08: DoD3D9GPUHook: success
19:52:08: D3DSURFACE_DESC {
19:52:08: Format: D3DFMT_A8R8G8B8
19:52:08: Type: D3DRTYPE_SURFACE
19:52:08: Usage: D3DUSAGE_RENDERTARGET
19:52:08: Pool: D3DPOOL_DEFAULT
19:52:08: MultiSampleType: D3DMULTISAMPLE_NONE
19:52:08: MultiSampleQuality: 0
19:52:08: Width: 1440
19:52:08: Height: 900
19:52:08: };
19:52:08: successfully capturing d3d9 frames via GPU
19:52:10: D3D9Reset called
19:52:10: ---------------------- Cleared D3D9 Capture ----------------------
19:52:10: successfully set up d3d9 hooks
19:52:11: D3D9Reset called
19:52:11: ---------------------- Cleared D3D9 Capture ----------------------
19:52:11: successfully set up d3d9 hooks
19:52:11: D3D9EndScene called
19:52:11: D3D9SwapPresent called
19:52:11: DoD3D9GPUHook: success
19:52:11: D3DSURFACE_DESC {
19:52:11: Format: D3DFMT_A8R8G8B8
19:52:11: Type: D3DRTYPE_SURFACE
19:52:11: Usage: D3DUSAGE_RENDERTARGET
19:52:11: Pool: D3DPOOL_DEFAULT
19:52:11: MultiSampleType: D3DMULTISAMPLE_NONE
19:52:11: MultiSampleQuality: 0
19:52:11: Width: 1440
19:52:11: Height: 900
19:52:11: };
19:52:11: successfully capturing d3d9 frames via GPU
19:52:40: D3D9Reset called
19:52:40: ---------------------- Cleared D3D9 Capture ----------------------
19:52:40: successfully set up d3d9 hooks
19:52:41: D3D9Reset called
19:52:41: ---------------------- Cleared D3D9 Capture ----------------------
19:52:41: successfully set up d3d9 hooks
19:52:42: D3D9EndScene called
19:52:42: D3D9SwapPresent called
19:52:42: DoD3D9GPUHook: success
19:52:42: D3DSURFACE_DESC {
19:52:42: Format: D3DFMT_A8R8G8B8
19:52:42: Type: D3DRTYPE_SURFACE
19:52:42: Usage: D3DUSAGE_RENDERTARGET
19:52:42: Pool: D3DPOOL_DEFAULT
19:52:42: MultiSampleType: D3DMULTISAMPLE_NONE
19:52:42: MultiSampleQuality: 0
19:52:42: Width: 1440
19:52:42: Height: 900
19:52:42: };
19:52:42: successfully capturing d3d9 frames via GPU
19:52:58: D3D9Reset called
19:52:58: ---------------------- Cleared D3D9 Capture ----------------------
19:52:59: successfully set up d3d9 hooks
19:52:59: D3D9Reset called
19:52:59: ---------------------- Cleared D3D9 Capture ----------------------
19:52:59: successfully set up d3d9 hooks
19:53:01: D3D9EndScene called
19:53:01: D3D9SwapPresent called
19:53:01: DoD3D9GPUHook: success
19:53:01: D3DSURFACE_DESC {
19:53:01: Format: D3DFMT_A8R8G8B8
19:53:01: Type: D3DRTYPE_SURFACE
19:53:01: Usage: D3DUSAGE_RENDERTARGET
19:53:01: Pool: D3DPOOL_DEFAULT
19:53:01: MultiSampleType: D3DMULTISAMPLE_NONE
19:53:01: MultiSampleQuality: 0
19:53:01: Width: 1440
19:53:01: Height: 900
19:53:01: };
19:53:01: successfully capturing d3d9 frames via GPU
19:53:33: D3D9Reset called
19:53:33: ---------------------- Cleared D3D9 Capture ----------------------
19:53:33: successfully set up d3d9 hooks
19:53:34: D3D9Reset called
19:53:34: ---------------------- Cleared D3D9 Capture ----------------------
19:53:34: successfully set up d3d9 hooks
19:53:35: D3D9EndScene called
19:53:35: D3D9SwapPresent called
19:53:35: DoD3D9GPUHook: success
19:53:35: D3DSURFACE_DESC {
19:53:35: Format: D3DFMT_A8R8G8B8
19:53:35: Type: D3DRTYPE_SURFACE
19:53:35: Usage: D3DUSAGE_RENDERTARGET
19:53:35: Pool: D3DPOOL_DEFAULT
19:53:35: MultiSampleType: D3DMULTISAMPLE_NONE
19:53:35: MultiSampleQuality: 0
19:53:35: Width: 1440
19:53:35: Height: 900
19:53:35: };
19:53:35: successfully capturing d3d9 frames via GPU
19:57:16: D3D9Reset called
19:57:16: ---------------------- Cleared D3D9 Capture ----------------------
19:57:17: successfully set up d3d9 hooks
19:57:17: D3D9Reset called
19:57:17: ---------------------- Cleared D3D9 Capture ----------------------
19:57:18: successfully set up d3d9 hooks
19:57:19: D3D9EndScene called
19:57:19: D3D9SwapPresent called
19:57:19: DoD3D9GPUHook: success
19:57:19: D3DSURFACE_DESC {
19:57:19: Format: D3DFMT_A8R8G8B8
19:57:19: Type: D3DRTYPE_SURFACE
19:57:19: Usage: D3DUSAGE_RENDERTARGET
19:57:19: Pool: D3DPOOL_DEFAULT
19:57:19: MultiSampleType: D3DMULTISAMPLE_NONE
19:57:19: MultiSampleQuality: 0
19:57:19: Width: 1440
19:57:19: Height: 900
19:57:19: };
19:57:19: successfully capturing d3d9 frames via GPU
My speedtest:
http://www.speedtest.net/result/2979581886.png\
I currently reside in Korea and using the singapore server.. can someone help me out here? all my viewers are telling me my stream is lagging but I don't get any lag in game.