I know SLI is a problem, but this is more so to get some info on the problems surrounding it. So I've been getting back into OBS for local recording. (I now use it for a great 1080p60 quicksync replay recorder for long MP sessions.) And I've noticed that while SLI doesn't CAUSE stuttering in the latest release, it appears that game capture is only able to grab the frames from one card.
I know it's been said to turn off SLI, but in my current experience, I simply end up playing at half the framerate, not just capturing half the framerate. I bring up this thread because I find that I actually do fine using Dxtory as a directshow capture feed into OBS. Dxtory can capture frames off both cards just fine, hence me using it to feed into OBS through a video device. It's been mentioned that OBS can't do it "due to how SLI/Xfire function" Is there more to it that other more traditional capture software can capture frames from both master and slave cards but OBS is unable? Is this something that might be looked into for the rewrite?
Edit: And I'm referencing using "game capture" in exclusive fullscreen, though I've tested standard window as well.
Edit2:
I just found something out while testing a lot. I get between 60 and 90fps in Planetside2. When doing direct game capture, I get about like 25 or so in the video itself even though it's set to 60. I use Dxtory and I pull about 48, but still lots of stutter.
I just setup a game capture for the DWM desktop with PS2 in a window. And it looks fucking smooth as hell. Some how with the frames being pushed to the desktop composite, gamecapture allows that at full framerate. I will record a video to show this.
I know it's been said to turn off SLI, but in my current experience, I simply end up playing at half the framerate, not just capturing half the framerate. I bring up this thread because I find that I actually do fine using Dxtory as a directshow capture feed into OBS. Dxtory can capture frames off both cards just fine, hence me using it to feed into OBS through a video device. It's been mentioned that OBS can't do it "due to how SLI/Xfire function" Is there more to it that other more traditional capture software can capture frames from both master and slave cards but OBS is unable? Is this something that might be looked into for the rewrite?
Edit: And I'm referencing using "game capture" in exclusive fullscreen, though I've tested standard window as well.
Edit2:
I just found something out while testing a lot. I get between 60 and 90fps in Planetside2. When doing direct game capture, I get about like 25 or so in the video itself even though it's set to 60. I use Dxtory and I pull about 48, but still lots of stutter.
I just setup a game capture for the DWM desktop with PS2 in a window. And it looks fucking smooth as hell. Some how with the frames being pushed to the desktop composite, gamecapture allows that at full framerate. I will record a video to show this.
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