Question / Help Why do my vods looks low fps and choppy?

Scotteh

New Member
http://www.twitch.tv/scottyyy/b/469559411

I don't know if it's just my eyes or what, but my vod there looks really choppy/low fps. I didn't drop any frames while streaming however. Log here:

Code:
15:55:27: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
15:55:27: -------------------------------
15:55:27: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
15:55:27: CPU Speed: 3292MHz
15:55:27: Physical Memory:  4065MB Total, 2233MB Free
15:55:27: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
15:55:27: monitor 1: pos={0, 0}, size={1920, 1080}
15:55:27: monitor 2: pos={1920, 0}, size={1920, 1080}
15:55:27: Windows Version: 6.1 Build 7601 S
15:55:27: Aero is Disabled
15:55:27: -------------------------------
15:55:27: OBS Modules:
15:55:27: Base Address     Module
15:55:27: 000000003FC70000 OBS.exe
15:55:27: 00000000F0A10000 OBSApi.dll
15:55:27: 00000000F7D00000 DShowPlugin.dll
15:55:27: 00000000F7BE0000 GraphicsCapture.dll
15:55:27: 00000000F6EC0000 NoiseGate.dll
15:55:27: 00000000F6EA0000 PSVPlugin.dll
15:55:27: ------------------------------------------
15:55:27: Adapter 1
15:55:27:   Video Adapter: AMD Radeon HD 6800 Series
15:55:27:   Video Adapter Dedicated Video Memory: 1064005632
15:55:27:   Video Adapter Shared System Memory: 1862907904
15:55:27: =====Stream Start: 2013-10-12, 15:55:27===============================================
15:55:27:   Multithreaded optimizations: On
15:55:27:   Base resolution: 1920x1080
15:55:27:   Output resolution: 960x540
15:55:27: ------------------------------------------
15:55:27: Loading up D3D10 on AMD Radeon HD 6800 Series...
15:55:27: ------------------------------------------
15:55:27: Audio Format: 48000hz
15:55:27: Playback device Default
15:55:27: ------------------------------------------
15:55:27: Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
15:55:27: ------------------------------------------
15:55:27: Using auxilary audio input: Microphone (4- USB Audio Device)
15:55:27: ------------------------------------------
15:55:27: Audio Encoding: AAC
15:55:27:     bitrate: 96
15:55:27: Using graphics capture
15:55:27: ------------------------------------------
15:55:27: Video Encoding: x264
15:55:27:     fps: 30
15:55:27:     width: 960, height: 540
15:55:27:     preset: veryfast
15:55:27:     profile: high
15:55:27:     keyint: 60
15:55:27:     CBR: yes
15:55:27:     CFR: no
15:55:27:     max bitrate: 1100
15:55:27:     buffer size: 1100
15:55:27: ------------------------------------------
15:55:27: MMDeviceAudioSource: Frequency for device 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
15:55:27: MMDeviceAudioSource: Frequency for device 'Microphone (4- USB Audio Device)' is 176400, samples per sec is 44100
15:55:28: SharedTexCapture hooked
15:55:31: Total frames encoded: 101, total frames duplicated: 0 (0.00%)
15:55:31: Total frames rendered: 105, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
15:55:31: 
15:55:31: Profiler time results:
15:55:31: 
15:55:31: ==============================================================
15:55:31: video thread frame - [100%] [avg time: 0.77 ms] [children: 0.13%] [unaccounted: 99.9%]
15:55:31: | scene->Preprocess - [0.13%] [avg time: 0.001 ms]
15:55:31: GPU download and conversion - [100%] [avg time: 0.071 ms] [children: 93%] [unaccounted: 7.04%]
15:55:31: | flush - [59.2%] [avg time: 0.042 ms]
15:55:31: | CopyResource - [9.86%] [avg time: 0.007 ms]
15:55:31: | conversion to 4:2:0 - [23.9%] [avg time: 0.017 ms]
15:55:31: Convert444Threads - [100%] [avg time: 0.25 ms] [children: 99.2%] [unaccounted: 0.8%]
15:55:31: | Convert444toNV12 - [99.2%] [avg time: 0.248 ms]
15:55:31: encoder thread frame - [100%] [avg time: 0.502 ms]
15:55:31: ==============================================================
15:55:31: 
15:55:31: 
15:55:31: Profiler CPU results:
15:55:31: 
15:55:31: ==============================================================
15:55:31: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:55:31: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:55:31: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:31: ==============================================================
15:55:31: 
15:55:31: =====Stream End: 2013-10-12, 15:55:31=================================================
15:55:32: =====Stream Start: 2013-10-12, 15:55:32===============================================
15:55:32:   Multithreaded optimizations: On
15:55:32:   Base resolution: 1920x1080
15:55:32:   Output resolution: 960x540
15:55:32: ------------------------------------------
15:55:32: Loading up D3D10 on AMD Radeon HD 6800 Series...
15:55:32: ------------------------------------------
15:55:32: Audio Format: 48000hz
15:55:32: Playback device Default
15:55:32: ------------------------------------------
15:55:32: Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
15:55:32: ------------------------------------------
15:55:32: Using auxilary audio input: Microphone (4- USB Audio Device)
15:55:32: ------------------------------------------
15:55:32: Audio Encoding: AAC
15:55:32:     bitrate: 96
15:55:32: Using graphics capture
15:55:32: ------------------------------------------
15:55:32: Video Encoding: x264
15:55:32:     fps: 30
15:55:32:     width: 960, height: 540
15:55:32:     preset: veryfast
15:55:32:     profile: high
15:55:32:     keyint: 60
15:55:32:     CBR: yes
15:55:32:     CFR: no
15:55:32:     max bitrate: 1100
15:55:32:     buffer size: 1100
15:55:32: ------------------------------------------
15:55:32: MMDeviceAudioSource: Frequency for device 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
15:55:32: MMDeviceAudioSource: Frequency for device 'Microphone (4- USB Audio Device)' is 176400, samples per sec is 44100
15:55:32: SharedTexCapture hooked
15:55:33: Total frames encoded: 4, total frames duplicated: 0 (0.00%)
15:55:33: Total frames rendered: 22, number of late frames: 1 (4.55%) (it's okay for some frames to be late)
15:55:33: 
15:55:33: Profiler time results:
15:55:33: 
15:55:33: ==============================================================
15:55:33: video thread frame - [100%] [avg time: 0.826 ms] [children: 0.121%] [unaccounted: 99.9%]
15:55:33: | scene->Preprocess - [0.121%] [avg time: 0.001 ms]
15:55:33: GPU download and conversion - [100%] [avg time: 0.022 ms] [children: 114%] [unaccounted: -13.6%]
15:55:33: | flush - [77.3%] [avg time: 0.017 ms]
15:55:33: | CopyResource - [27.3%] [avg time: 0.006 ms]
15:55:33: | conversion to 4:2:0 - [9.09%] [avg time: 0.002 ms]
15:55:33: Convert444Threads - [100%] [avg time: 0.337 ms] [children: 99.4%] [unaccounted: 0.593%]
15:55:33: | Convert444toNV12 - [99.4%] [avg time: 0.335 ms]
15:55:33: encoder thread frame - [100%] [avg time: 0.847 ms]
15:55:33: ==============================================================
15:55:33: 
15:55:33: 
15:55:33: Profiler CPU results:
15:55:33: 
15:55:33: ==============================================================
15:55:33: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:33: GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:33: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:33: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
15:55:33: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 0]
15:55:33: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:55:33: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
15:55:33: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:55:33: ==============================================================
15:55:33: 
15:55:33: =====Stream End: 2013-10-12, 15:55:33=================================================
15:56:21: Settings::Video: Disabling Aero
15:56:26: Using fixed low latency mode, factor 20
15:56:26: =====Stream Start: 2013-10-12, 15:56:26===============================================
15:56:26:   Multithreaded optimizations: On
15:56:26:   Base resolution: 1920x1080
15:56:26:   Output resolution: 960x540
15:56:26: ------------------------------------------
15:56:26: Loading up D3D10 on AMD Radeon HD 6800 Series...
15:56:27: ------------------------------------------
15:56:27: Audio Format: 48000hz
15:56:27: Playback device Default
15:56:27: ------------------------------------------
15:56:27: Using desktop audio input: Realtek Digital Output(Optical) (Realtek High Definition Audio)
15:56:27: ------------------------------------------
15:56:27: Using auxilary audio input: Microphone (4- USB Audio Device)
15:56:27: ------------------------------------------
15:56:27: Audio Encoding: AAC
15:56:27:     bitrate: 96
15:56:27: Using graphics capture
15:56:27: ------------------------------------------
15:56:27: Video Encoding: x264
15:56:27:     fps: 30
15:56:27:     width: 960, height: 540
15:56:27:     preset: veryfast
15:56:27:     profile: high
15:56:27:     keyint: 60
15:56:27:     CBR: yes
15:56:27:     CFR: no
15:56:27:     max bitrate: 1200
15:56:27:     buffer size: 1200
15:56:27: ------------------------------------------
15:56:27: MMDeviceAudioSource: Frequency for device 'Realtek Digital Output(Optical) (Realtek High Definition Audio)' is 352800, samples per sec is 44100
15:56:27: MMDeviceAudioSource: Frequency for device 'Microphone (4- USB Audio Device)' is 176400, samples per sec is 44100
15:56:27: SharedTexCapture hooked
15:56:28: Using RTMP service: Twitch / Justin.tv
15:56:28:   Server selection: rtmp://live-lhr-backup.justin.tv/app
15:56:28:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
15:56:30: Completed handshake with rtmp://live-lhr-backup.justin.tv/app in 1897 ms.
15:56:31: SO_SNDBUF was at 8192
15:56:31: SO_SNDBUF is now 65536
16:00:35: Total frames encoded: 7434, total frames duplicated: 0 (0.00%)
16:00:35: Total frames rendered: 7439, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
16:00:40: RTMPPublisher::SocketLoop: Received FD_CLOSE, 5081 ms since last send (buffer: 866 / 165888)
16:00:40: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE during shutdown, 866 bytes lost, error 0
16:00:40: Average send payload: 8230 bytes, average send interval: 50 ms
16:00:40: Number of times waited to send: 0, Waited for a total of 0 bytes
16:00:40: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
16:00:40: Number of bytes sent: 39951066
16:00:40: 
16:00:40: Profiler time results:
16:00:40: 
16:00:40: ==============================================================
16:00:40: video thread frame - [100%] [avg time: 0.314 ms] [children: 0.318%] [unaccounted: 99.7%]
16:00:40: | scene->Preprocess - [0.318%] [avg time: 0.001 ms]
16:00:40: GPU download and conversion - [100%] [avg time: 0.07 ms] [children: 61.4%] [unaccounted: 38.6%]
16:00:40: | flush - [51.4%] [avg time: 0.036 ms]
16:00:40: | CopyResource - [8.57%] [avg time: 0.006 ms]
16:00:40: | conversion to 4:2:0 - [1.43%] [avg time: 0.001 ms]
16:00:40: Convert444Threads - [100%] [avg time: 0.217 ms] [children: 98.6%] [unaccounted: 1.38%]
16:00:40: | Convert444toNV12 - [98.6%] [avg time: 0.214 ms]
16:00:40: encoder thread frame - [100%] [avg time: 0.414 ms]
16:00:40: ==============================================================
16:00:40: 
16:00:40: 
16:00:40: Profiler CPU results:
16:00:40: 
16:00:40: ==============================================================
16:00:40: video thread frame - [cpu time: avg 0.002 ms, total 15.6 ms] [avg calls per frame: 1]
16:00:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:00:40: GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:00:40: | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:00:40: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:00:40: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:00:40: Convert444Threads - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
16:00:40: | Convert444toNV12 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 2]
16:00:40: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:00:40: ==============================================================
16:00:40: 
16:00:40: =====Stream End: 2013-10-12, 16:00:40=================================================


Last game capture log:
2013-10-12, 15:55:27: we're booting up: 
15:55:28: D3D9 Present
15:55:28: D3D9EndScene called
15:55:28: D3DPRESENT_PARAMETERS {
15:55:28: 	BackBufferWidth: 1920
15:55:28: 	BackBufferHeight: 1080
15:55:28: 	BackBufferFormat: D3DFMT_A8R8G8B8
15:55:28: 	BackBufferCount: 1
15:55:28: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:55:28: 	MultiSampleQuality: 0
15:55:28: 	SwapEffect: D3DSWAPEFFECT_DISCARD
15:55:28: 	hDeviceWindow: 984684
15:55:28: 	Windowed: true
15:55:28: 	EnableAutoDepthStencil: true
15:55:28: 	AutoDepthStencilFormat: D3DFMT_D24X8
15:55:28: 	Flags: None
15:55:28: 	FullScreen_RefreshRateInHz: 0
15:55:28: 	PresentationInterval: 2147483648
15:55:28: };
15:55:28: successfully set up d3d9 hooks
15:55:28: D3D9Present called
15:55:28: DXGI Present
15:55:28: (half life scientist) everything..  seems to be in order
15:55:28: DoD3D9GPUHook: success
15:55:28: D3DSURFACE_DESC {
15:55:28: 	Format: D3DFMT_A8R8G8B8
15:55:28: 	Type: D3DRTYPE_SURFACE
15:55:28: 	Usage: D3DUSAGE_RENDERTARGET 
15:55:28: 	Pool: D3DPOOL_DEFAULT
15:55:28: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:55:28: 	MultiSampleQuality: 0
15:55:28: 	Width: 1920
15:55:28: 	Height: 1080
15:55:28: };
15:55:28: successfully capturing d3d9 frames via GPU
15:55:31: ---------------------- Cleared D3D9 Capture ----------------------
15:55:31: D3D9EndScene called
15:55:31: D3D9Present called
15:55:32: received restart event, capturing
15:55:32: DoD3D9GPUHook: success
15:55:32: D3DSURFACE_DESC {
15:55:32: 	Format: D3DFMT_A8R8G8B8
15:55:32: 	Type: D3DRTYPE_SURFACE
15:55:32: 	Usage: D3DUSAGE_RENDERTARGET 
15:55:32: 	Pool: D3DPOOL_DEFAULT
15:55:32: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:55:32: 	MultiSampleQuality: 0
15:55:32: 	Width: 1920
15:55:32: 	Height: 1080
15:55:32: };
15:55:32: successfully capturing d3d9 frames via GPU
15:55:33: ---------------------- Cleared D3D9 Capture ----------------------
15:55:33: D3D9EndScene called
15:55:33: D3D9Present called
15:56:27: received restart event, capturing
15:56:27: DoD3D9GPUHook: success
15:56:27: D3DSURFACE_DESC {
15:56:27: 	Format: D3DFMT_A8R8G8B8
15:56:27: 	Type: D3DRTYPE_SURFACE
15:56:27: 	Usage: D3DUSAGE_RENDERTARGET 
15:56:27: 	Pool: D3DPOOL_DEFAULT
15:56:27: 	MultiSampleType: D3DMULTISAMPLE_NONE
15:56:27: 	MultiSampleQuality: 0
15:56:27: 	Width: 1920
15:56:27: 	Height: 1080
15:56:27: };
15:56:27: successfully capturing d3d9 frames via GPU
16:00:35: ---------------------- Cleared D3D9 Capture ----------------------
16:00:35: D3D9EndScene called
16:00:35: D3D9Present called

Any ideas what's wrong? Or is it fine and just me?
 
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