Why can't I record real 480+ FPS with zero fake frames on a 60Hz monitor? (Need help finding actual cause)

vecna

New Member

I'm trying to record both desktop and gameplay footage in high FPS using OBS (like 240, 360, 480, or even 500+ FPS) — on a simple 60Hz monitor, and I’m not getting real frames.

Here's what I want:​

I want to be able to record real FPS footage (no duplicated or fake frames), so when I import it into Vegas Pro, After Effects, or DaVinci Resolve, I can slow it down and get native motion blur — like many YouTubers do.
They just drop the clip, slow it down, and during fast movement (like mouse flicks), if you pause, you can see 5+ clean motion clonesno FX, no plugins, just pure smoothness.

But here's what I actually get:​

Even when I record at 480 FPS (confirmed by OBS and video metadata), I only ever see 3 clones when pausing during fast motion — meaning I'm getting fake FPS or duplicate frames, not real per-frame motion.


What I've already tested and confirmed:​

  • I'm using NVENC H.264, 1920x1080, 480 FPS, High preset.
  • OBS shows and saves the video at 480 FPS (confirmed in metadata and MediaInfo).
  • I verified the actual framesusing:
    • A custom batch file with ffmpeg and hash checking → Found no duplication but virutal2dub manuall checking frame changes after 4th click mean image changes when 4th frame is reached!
BATCH FILE I USED:

@Echo Off
:: Check for input
IF "%~1"=="" (
echo Drag and drop a video file onto this .bat script to analyze it.
pause
exit /b
)

:: Set variables
set "INPUT=%~1"
set "FOLDER=%~dp0frames_temp"
set FFMPEG=C:\ffmpeg\bin\ffmpeg.exe

:: Create temp frame folder
if exist "%FOLDER%" rmdir /s /q "%FOLDER%"
mkdir "%FOLDER%"

echo Extracting frames from "%INPUT%"...
%FFMPEG% -i "%INPUT%" -vsync 0 "%FOLDER%\frame_%%05d.png"

echo Comparing frames (basic pixel count method)...
setlocal enabledelayedexpansion
set "prev_hash="

set /a total=0
set /a dupes=0

for %%F in ("%FOLDER%\*.png") do (
set /a total+=1
certutil -hashfile "%%F" MD5 > hash.txt
for /f "skip=1 tokens=1" %%H in (hash.txt) do (
set "curr_hash=%%H"
goto compare
)
:compare
if defined prev_hash (
if "!curr_hash!"=="!prev_hash!" (
set /a dupes+=1
)
)
set "prev_hash=!curr_hash!"
)

set /a real=!total! - !dupes!
echo.
echo Total frames: !total!
echo Real (unique) frames: !real!
echo Duplicate frames: !dupes!

:: Cleanup
del hash.txt
rmdir /s /q "%FOLDER%"

pause
 

Suslik V

Active Member
Full log needed (after OBS closed, it contains performance profile).
Make sure that all your settings fits encoder capabilities:
just in a hope that users of high-end hardware will share their experiences about recording at high frame rate.
 

vecna

New Member
Full log needed (after OBS closed, it contains performance profile).
Make sure that all your settings fits encoder capabilities:
just in a hope that users of high-end hardware will share their experiences about recording at high frame rate.
idk how to check and stop mocking me!
 

Suslik V

Active Member
idk how to check...
You need to know generation of your GPU, and in the table you are looking for the setting named "Preset", Rate control mode ("RC Mode") and "Tuning Info".
For example, Ada GPUs able to do 480 fps at 1920x1080 (YUV 4:2:0, 8-bit) only at p3 + VBR + HQ or at lower encoding settings.
 

koala

Active Member
The source you're capturing must deliver the desired 480 fps. If you use a display capture source of your 60 Hz monitor, this source will deliver exactly this 60 fps, since the Windows desktop is synchronized to the Hz of the monitor. If you capture some game with game capture, it might be possible to get more fps from that capture if the game is configured to run with a higher fps, but whether this is actually the case can only be seen in the log file.
 

vecna

New Member
The source you're capturing must deliver the desired 480 fps. If you use a display capture source of your 60 Hz monitor, this source will deliver exactly this 60 fps, since the Windows desktop is synchronized to the Hz of the monitor. If you capture some game with game capture, it might be possible to get more fps from that capture if the game is configured to run with a higher fps, but whether this is actually the case can only be seen in the log file.
i used virtual display but still no result
 

vecna

New Member
The source you're capturing must deliver the desired 480 fps. If you use a display capture source of your 60 Hz monitor, this source will deliver exactly this 60 fps, since the Windows desktop is synchronized to the Hz of the monitor. If you capture some game with game capture, it might be possible to get more fps from that capture if the game is configured to run with a higher fps, but whether this is actually the case can only be seen in the log file.
but how 120hz guys get any amount of fps they want+i used virtual display but still same issue
 
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