Ashmanix
Member
I was wondering, for those who develop c++ plugins for OBS, what IDE/workflow do you use for development?
I am using Visual Studio Code and the plugin template code as a basis that allows me build a simple plugin using the included scripts. I've been looking at Qt creator as an option for helping me make a plugin with UI but was wondering if that's needed?
I attempted to look at c++ plugin development last year when I wanted to edit a plugin to build for MacOS and then add to it. I was able to get it to build for Mac but was found it hard to really get an understanding of the OBS api. I'm a software developer but I mainly code in Javascript and the last time I did anything in C++ was back in my uni days!
Trying to get my head back into the idea of compiling and static typing has been...fun. So far I've been able to make a basic plugin that shows an empty QDockWidget which I feel is an achievement.
I am using Visual Studio Code and the plugin template code as a basis that allows me build a simple plugin using the included scripts. I've been looking at Qt creator as an option for helping me make a plugin with UI but was wondering if that's needed?
I attempted to look at c++ plugin development last year when I wanted to edit a plugin to build for MacOS and then add to it. I was able to get it to build for Mac but was found it hard to really get an understanding of the OBS api. I'm a software developer but I mainly code in Javascript and the last time I did anything in C++ was back in my uni days!
Trying to get my head back into the idea of compiling and static typing has been...fun. So far I've been able to make a basic plugin that shows an empty QDockWidget which I feel is an achievement.