I've been researching this for months and keep running into problems, so I'm finally going to reach out and see what help I can get, here before the frustration totally sets in.
I've come across countless tutorials and guides on streaming with a second dedicated PC. Ideally, I should not need this as I have an i7-4790K w 16GB and dual 970s. I easily get 90-140+fps with everything maxed out on most games. Unfortunately, because capturing video with SLI is such a problem, I generally get more like 40-50fps when streaming.
So, my QUESTION is this:
Can the problem with SLI capture be eliminated by way of dedicated streaming/encoding box? If so, what type of configuration should I be looking at for this? (Most of the workups I see involve still running the capture client on the gaming-rig... which presumably means the SLI capture problem is going to be part of the chain, right from the start).
I still don't understand how so many other streamers are not having this problem. Lowering game settings or accepting 50% of greater framerate cuts isn't a solution. That's not why I have dual 970s.
Secondarily, most of the guides and tutorials I see for a second-rig workup seem to come from the position of "what do you have?" rather than "what is ideal?". So, what is the *ideal* two rig streaming setup?
The "what do you have":
PC: 4790K, 16GB RAM, SLI 970s.
AUDIO: Shure SM7B mic plugged into an Audient iD22 interface (side-channeled into a Warm Audio WA76 compressor), then into the PC.
Goals:
* I want to stream without SLI capturing problems, while using SLI.
* I want to stream to one or more targets (twitch and youtube, most likely) and maintain a high quality local recording. Possibly at a higher resolution, framerate, and bitrate.
* Ideally, I want to use my SM7B mic for both talking to my stream *and* in-game chat (via key-activation, if needed).
* Will also want to run PS4/XB1/etc into system for recording and streaming. A lot of solutions seem to involve an external capture card like the Legato, but I don't want to have OBS encode the video from the Legato which encodes the video from the console signal. The Legao capture is already going to be poor quality, as it is, without being re-encoded.
I know a number of options also include a capture card like the Black Magic Intensity... I'm not sure how necessary that really is, given the majority of the workload should just be handled by the CPU and maybe offloaded somewhat to a low end GPU...
Anyway, at the moment, I have the PC rig and am looking at building the streaming rig from scratch... so I have few limitations and am looking for an ideal situation; not merely a "well, you can patchwork what you have into a half-assed solution".
Thank you and regards!
I've come across countless tutorials and guides on streaming with a second dedicated PC. Ideally, I should not need this as I have an i7-4790K w 16GB and dual 970s. I easily get 90-140+fps with everything maxed out on most games. Unfortunately, because capturing video with SLI is such a problem, I generally get more like 40-50fps when streaming.
So, my QUESTION is this:
Can the problem with SLI capture be eliminated by way of dedicated streaming/encoding box? If so, what type of configuration should I be looking at for this? (Most of the workups I see involve still running the capture client on the gaming-rig... which presumably means the SLI capture problem is going to be part of the chain, right from the start).
I still don't understand how so many other streamers are not having this problem. Lowering game settings or accepting 50% of greater framerate cuts isn't a solution. That's not why I have dual 970s.
Secondarily, most of the guides and tutorials I see for a second-rig workup seem to come from the position of "what do you have?" rather than "what is ideal?". So, what is the *ideal* two rig streaming setup?
The "what do you have":
PC: 4790K, 16GB RAM, SLI 970s.
AUDIO: Shure SM7B mic plugged into an Audient iD22 interface (side-channeled into a Warm Audio WA76 compressor), then into the PC.
Goals:
* I want to stream without SLI capturing problems, while using SLI.
* I want to stream to one or more targets (twitch and youtube, most likely) and maintain a high quality local recording. Possibly at a higher resolution, framerate, and bitrate.
* Ideally, I want to use my SM7B mic for both talking to my stream *and* in-game chat (via key-activation, if needed).
* Will also want to run PS4/XB1/etc into system for recording and streaming. A lot of solutions seem to involve an external capture card like the Legato, but I don't want to have OBS encode the video from the Legato which encodes the video from the console signal. The Legao capture is already going to be poor quality, as it is, without being re-encoded.
I know a number of options also include a capture card like the Black Magic Intensity... I'm not sure how necessary that really is, given the majority of the workload should just be handled by the CPU and maybe offloaded somewhat to a low end GPU...
Anyway, at the moment, I have the PC rig and am looking at building the streaming rig from scratch... so I have few limitations and am looking for an ideal situation; not merely a "well, you can patchwork what you have into a half-assed solution".
Thank you and regards!