19:49:35: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
19:49:35: -------------------------------
19:49:35: CPU Name: AMD Phenom(tm) II X4 955 Processor
19:49:35: CPU Speed: 3214MHz
19:49:35: Physical Memory: 8190MB Total, 5602MB Free
19:49:35: stepping id: 2, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
19:49:35: monitor 1: pos={0, 0}, size={1920, 1080}
19:49:35: Windows Version: 6.1 Build 7601 S
19:49:35: Aero is Disabled
19:49:35: -------------------------------
19:49:35: OBS Modules:
19:49:35: Base Address Module
19:49:35: 000000003FE80000 OBS.exe
19:49:35: 00000000ED6C0000 OBSApi.dll
19:49:35: 00000000EF3D0000 DShowPlugin.dll
19:49:35: 00000000EF3A0000 GraphicsCapture.dll
19:49:35: 00000000F5570000 NoiseGate.dll
19:49:35: 00000000F55B0000 PSVPlugin.dll
19:49:35: ------------------------------------------
19:49:35: Adapter 1
19:49:35: Video Adapter: NVIDIA GeForce GTX 480
19:49:35: Video Adapter Dedicated Video Memory: 1560739840
19:49:35: Video Adapter Shared System Memory: 2684235776
19:49:35: =====Stream Start: 2013-09-03, 19:49:35===============================================
19:49:35: Multithreaded optimizations: On
19:49:35: Base resolution: 1920x1080
19:49:35: Output resolution: 1280x720
19:49:35: ------------------------------------------
19:49:35: Loading up D3D10 on NVIDIA GeForce GTX 480...
19:49:35: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
19:49:35: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
19:49:35: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
19:49:35: Playback device {0.0.0.00000000}.{2aec39dd-e412-471d-81d1-458f02dd30c3}
19:49:35: ------------------------------------------
19:49:35: Using desktop audio input: Speakers (High Definition Audio Device)
19:49:35: ------------------------------------------
19:49:35: Using auxilary audio input: Line In (High Definition Audio Device)
19:49:35: ------------------------------------------
19:49:35: Audio Encoding: AAC
19:49:35: bitrate: 128
19:49:35: ------------------------------------------
19:49:35: device: Microsoft LifeCam VX-6000,
19:49:35: device id \\?\usb#vid_045e&pid_00f4&mi_00#6&1de8271&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
19:49:35: chosen type: RGB24, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-2000000, fourCC: 00000000
19:49:35: audio device: Deaktivieren,
19:49:35: audio device id Disabled,
19:49:35:
19:49:36: Using directshow input
19:49:36: Using graphics capture
19:49:36: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:49:38: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:49:38: ------------------------------------------
19:49:38: Video Encoding: x264
19:49:38: fps: 30
19:49:38: width: 1280, height: 720
19:49:38: preset: veryfast
19:49:38: CBR: yes
19:49:38: CFR: no
19:49:38: max bitrate: 4000
19:49:38: buffer size: 4000
19:49:38: ------------------------------------------
19:49:38: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
19:49:38: MMDeviceAudioSource: Frequency for device 'Line In (High Definition Audio Device)' is 384000, samples per sec is 48000
19:49:39: Using RTMP service: Twitch / Justin.tv
19:49:39: Server selection: rtmp://live-fra.justin.tv/app
19:49:39: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
19:49:41: SO_SNDBUF was at 8192
19:49:41: SO_SNDBUF is now 65536
19:49:42: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 24154 / 528384)
19:50:02: Total frames rendered: 712, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
19:50:04: RTMPPublisher::SocketLoop: Graceful loop exit
19:50:04: Number of times waited to send: 0, Waited for a total of 0 bytes
19:50:04: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:50:04:
19:50:04: Profiler results:
19:50:04:
19:50:04: ==============================================================
19:50:04: frame - [100%] [avg time: 2.576 ms (cpu time: avg 2.147 ms, total 1528.81 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.155%]
19:50:04: | frame preprocessing and rendering - [31.4%] [avg time: 0.808 ms (cpu time: avg 0.679 ms, total 483.605 ms)] [avg calls per frame: 1] [children: 3.8%] [unaccounted: 27.6%]
19:50:04: | | scene->Preprocess - [3.8%] [avg time: 0.098 ms (cpu time: avg 0.109 ms, total 78.001 ms)] [avg calls per frame: 1]
19:50:04: | video encoding and uploading - [68.5%] [avg time: 1.764 ms (cpu time: avg 1.467 ms, total 1045.21 ms)] [avg calls per frame: 1] [children: 67.9%] [unaccounted: 0.543%]
19:50:04: | | flush - [3.57%] [avg time: 0.092 ms (cpu time: avg 0.021 ms, total 15.6 ms)] [avg calls per frame: 1]
19:50:04: | | CopyResource - [0.815%] [avg time: 0.021 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
19:50:04: | | conversion to 4:2:0 - [0.854%] [avg time: 0.022 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
19:50:04: | | call to encoder - [61.6%] [avg time: 1.587 ms (cpu time: avg 1.446 ms, total 1029.61 ms)] [avg calls per frame: 0]
19:50:04: | | sending stuff out - [1.09%] [avg time: 0.028 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
19:50:04: | Convert444Threads - [2.53e+003%] [avg time: 65.072 ms (cpu time: avg 1.928 ms, total 1372.81 ms)] [avg calls per frame: 1]
19:50:04: ==============================================================
19:50:04:
19:50:04: =====Stream End: 2013-09-03, 19:50:04=================================================
19:51:04: =====Stream Start: 2013-09-03, 19:51:04===============================================
19:51:04: Multithreaded optimizations: On
19:51:04: Base resolution: 1920x1080
19:51:04: Output resolution: 1280x720
19:51:04: ------------------------------------------
19:51:04: Loading up D3D10 on NVIDIA GeForce GTX 480...
19:51:04: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
19:51:04: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
19:51:04: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
19:51:04: Playback device {0.0.0.00000000}.{2aec39dd-e412-471d-81d1-458f02dd30c3}
19:51:04: ------------------------------------------
19:51:04: Using desktop audio input: Speakers (High Definition Audio Device)
19:51:04: ------------------------------------------
19:51:04: Using auxilary audio input: Line In (High Definition Audio Device)
19:51:04: ------------------------------------------
19:51:04: Audio Encoding: AAC
19:51:04: bitrate: 128
19:51:04: ------------------------------------------
19:51:04: device: Microsoft LifeCam VX-6000,
19:51:04: device id \\?\usb#vid_045e&pid_00f4&mi_00#6&1de8271&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
19:51:04: chosen type: RGB24, usingFourCC: false, res: 320x240 - 320x240, frameIntervals: 333333-2000000, fourCC: 00000000
19:51:04: audio device: Deaktivieren,
19:51:04: audio device id Disabled,
19:51:04:
19:51:06: Using directshow input
19:51:06: Using graphics capture
19:51:06: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:51:07: C:/Users/bone/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:51:07: ------------------------------------------
19:51:07: Video Encoding: x264
19:51:07: fps: 30
19:51:07: width: 1280, height: 720
19:51:07: preset: veryfast
19:51:07: CBR: yes
19:51:07: CFR: no
19:51:07: max bitrate: 4000
19:51:07: buffer size: 4000
19:51:07: ------------------------------------------
19:51:07: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
19:51:07: MMDeviceAudioSource: Frequency for device 'Line In (High Definition Audio Device)' is 384000, samples per sec is 48000
19:51:07: SharedTexCapture hooked
19:51:09: Using RTMP service: Twitch / Justin.tv
19:51:09: Server selection: rtmp://live-fra.justin.tv/app
19:51:09: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
19:51:10: GraphicsCaptureSource::NewCapture: eliminating old capture
19:51:10: SharedTexCapture hooked
19:51:11: SO_SNDBUF was at 8192
19:51:11: SO_SNDBUF is now 65536
19:51:12: GraphicsCaptureSource::NewCapture: eliminating old capture
19:51:12: SharedTexCapture hooked
19:52:17: Total frames rendered: 2030, number of late frames: 8 (0.39%) (it's okay for some frames to be late)
19:52:19: RTMPPublisher::SocketLoop: Graceful loop exit
19:52:19: Number of times waited to send: 0, Waited for a total of 0 bytes
19:52:19: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:52:19:
19:52:19: Profiler results:
19:52:19:
19:52:19: ==============================================================
19:52:19: frame - [100%] [avg time: 3.145 ms (cpu time: avg 2.044 ms, total 4149.62 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.127%]
19:52:19: | frame preprocessing and rendering - [40.1%] [avg time: 1.262 ms (cpu time: avg 0.453 ms, total 920.409 ms)] [avg calls per frame: 1] [children: 2.8%] [unaccounted: 37.3%]
19:52:19: | | scene->Preprocess - [2.8%] [avg time: 0.088 ms (cpu time: avg 0.092 ms, total 187.202 ms)] [avg calls per frame: 1]
19:52:19: | video encoding and uploading - [59.7%] [avg time: 1.879 ms (cpu time: avg 1.59 ms, total 3229.21 ms)] [avg calls per frame: 1] [children: 54.6%] [unaccounted: 5.18%]
19:52:19: | | flush - [3.08%] [avg time: 0.097 ms (cpu time: avg 0.015 ms, total 31.2 ms)] [avg calls per frame: 1]
19:52:19: | | CopyResource - [0.35%] [avg time: 0.011 ms (cpu time: avg 0.015 ms, total 31.201 ms)] [avg calls per frame: 0]
19:52:19: | | conversion to 4:2:0 - [0.159%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
19:52:19: | | call to encoder - [49.8%] [avg time: 1.566 ms (cpu time: avg 1.513 ms, total 3073.21 ms)] [avg calls per frame: 0]
19:52:19: | | sending stuff out - [1.18%] [avg time: 0.037 ms (cpu time: avg 0.007 ms, total 15.6 ms)] [avg calls per frame: 0]
19:52:19: | Convert444Threads - [2.15e+003%] [avg time: 67.54 ms (cpu time: avg 1.875 ms, total 3806.42 ms)] [avg calls per frame: 1]
19:52:19: ==============================================================
19:52:19:
19:52:19: =====Stream End: 2013-09-03, 19:52:19=================================================
Last game capture log:
2013-09-03, 19:49:38: we're booting up:
19:49:38: D3D9 Present
19:49:38: (half life scientist) everything.. seems to be in order
19:51:06: D3D9EndScene called
19:51:06: D3DPRESENT_PARAMETERS {
19:51:06: BackBufferWidth: 1920
19:51:06: BackBufferHeight: 1080
19:51:06: BackBufferFormat: D3DFMT_A8R8G8B8
19:51:06: BackBufferCount: 1
19:51:06: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:06: MultiSampleQuality: 0
19:51:06: SwapEffect: D3DSWAPEFFECT_DISCARD
19:51:06: hDeviceWindow: 1574064
19:51:06: Windowed: false
19:51:06: EnableAutoDepthStencil: false
19:51:06: AutoDepthStencilFormat: D3DFMT_UNKNOWN
19:51:06: Flags: None
19:51:06: FullScreen_RefreshRateInHz: 60
19:51:06: PresentationInterval: 1
19:51:06: };
19:51:06: successfully set up d3d9 hooks
19:51:06: D3D9Present called
19:51:06: DoD3D9GPUHook: success
19:51:09: D3D9Reset called
19:51:09: ---------------------- Cleared D3D9 Capture ----------------------
19:51:10: successfully set up d3d9 hooks
19:51:10: D3D9EndScene called
19:51:10: D3D9Present called
19:51:10: DoD3D9GPUHook: success
19:51:10: D3DSURFACE_DESC {
19:51:10: Format: D3DFMT_A8R8G8B8
19:51:10: Type: D3DRTYPE_SURFACE
19:51:10: Usage: D3DUSAGE_RENDERTARGET
19:51:10: Pool: D3DPOOL_DEFAULT
19:51:10: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:10: MultiSampleQuality: 0
19:51:10: Width: 1920
19:51:10: Height: 1080
19:51:10: };
19:51:10: successfully capturing d3d9 frames via GPU
19:51:12: D3D9Reset called
19:51:12: ---------------------- Cleared D3D9 Capture ----------------------
19:51:12: successfully set up d3d9 hooks
19:51:12: D3D9EndScene called
19:51:12: D3D9Present called
19:51:12: DoD3D9GPUHook: success
19:51:12: D3DSURFACE_DESC {
19:51:12: Format: D3DFMT_A8R8G8B8
19:51:12: Type: D3DRTYPE_SURFACE
19:51:12: Usage: D3DUSAGE_RENDERTARGET
19:51:12: Pool: D3DPOOL_DEFAULT
19:51:12: MultiSampleType: D3DMULTISAMPLE_NONE
19:51:12: MultiSampleQuality: 0
19:51:12: Width: 1920
19:51:12: Height: 1080
19:51:12: };
19:51:12: successfully capturing d3d9 frames via GPU