Bug Report What does that mean ? What should I improve ?

wachagunnadu

New Member
Hi there. I have a problem, always when I start playing my stream start to restarting each 2 minutes. When im not playing, its going well and no restart seen.

Here is some code
Code:
22:47:57: Loading up D3D10...
22:47:57: Playback device Default
22:47:57: ------------------------------------------
22:47:57: Using desktop audio input: Динамики (Realtek High Definition Audio)
22:47:57: ------------------------------------------
22:47:57: Using auxilary audio input: Mic in at rear panel (Pink) (Realtek High Definition Audio)
22:47:57: ------------------------------------------
22:47:57: Audio Encoding: AAC
22:47:57:     bitrate: 128
22:47:57: Using Window Capture
22:47:57: Using graphics capture
22:47:57: Using Monitor Capture
22:47:57: ------------------------------------------
22:47:57: Video Encoding: x264
22:47:57:     fps: 30
22:47:57:     width: 1280, height: 720
22:47:57:     preset: superfast
22:47:57:     CBR: no
22:47:57:     CFR: no
22:47:57:     max bitrate: 1500
22:47:57:     buffer size: 1500
22:47:57:     quality: 8
22:47:57: ------------------------------------------
22:47:57: SharedTexCapture hooked
22:47:59: Using RTMP service: Twitch / Justin.tv
22:47:59:   Server selection: rtmp://live-ams.justin.tv/app
22:48:01: SO_SNDBUF was at 8192
22:48:01: SO_SNDBUF is now 65536
22:48:01: Total frames rendered: 64, number of frames that lagged: 64 (100.00%) (it's okay for some frames to lag)
22:48:01: RTMPPublisher::SocketLoop: Aborting due to bStopping
22:48:01: Number of times waited to send: 0, Waited for a total of 0 bytes
22:48:01: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
22:48:01: =====Stream End: 2013-07-23, 22:48:01=================================================
22:48:05: Using fixed low latency mode, factor 20
22:48:05: =====Stream Start: 2013-07-23, 22:48:05===============================================
22:48:05:   Multithreaded optimizations: On
22:48:05:   Base resolution: 1920x1080
22:48:05:   Output resolution: 1280x720
22:48:05: ------------------------------------------
22:48:05: Loading up D3D10...
22:48:05: Playback device Default
22:48:05: ------------------------------------------
22:48:05: Using desktop audio input: Динамики (Realtek High Definition Audio)
22:48:05: ------------------------------------------
22:48:05: Using auxilary audio input: Mic in at rear panel (Pink) (Realtek High Definition Audio)
22:48:05: ------------------------------------------
22:48:05: Audio Encoding: AAC
22:48:05:     bitrate: 128
22:48:05: Using Window Capture
22:48:05: Using graphics capture
22:48:05: Using Monitor Capture
22:48:05: ------------------------------------------
22:48:05: Video Encoding: x264
22:48:05:     fps: 30
22:48:05:     width: 1280, height: 720
22:48:05:     preset: superfast
22:48:05:     CBR: no
22:48:05:     CFR: no
22:48:05:     max bitrate: 1500
22:48:05:     buffer size: 1500
22:48:05:     quality: 8
22:48:05: ------------------------------------------
22:48:05: SharedTexCapture hooked
22:48:05: Total frames rendered: 10, number of frames that lagged: 10 (100.00%) (it's okay for some frames to lag)
22:48:05: Number of times waited to send: 0, Waited for a total of 0 bytes
22:48:05: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
22:48:05: =====Stream End: 2013-07-23, 22:48:05=================================================
22:48:07: Using fixed low latency mode, factor 20
22:48:07: =====Stream Start: 2013-07-23, 22:48:07===============================================
22:48:07:   Multithreaded optimizations: On
22:48:07:   Base resolution: 1920x1080
22:48:07:   Output resolution: 1280x720
22:48:07: ------------------------------------------
22:48:07: Loading up D3D10...
22:48:07: Playback device Default
22:48:07: ------------------------------------------
22:48:07: Using desktop audio input: Динамики (Realtek High Definition Audio)
22:48:07: ------------------------------------------
22:48:07: Using auxilary audio input: Mic in at rear panel (Pink) (Realtek High Definition Audio)
22:48:07: ------------------------------------------
22:48:07: Audio Encoding: AAC
22:48:07:     bitrate: 128
22:48:07: Using Window Capture
22:48:07: Using graphics capture
22:48:07: Using Monitor Capture
22:48:07: ------------------------------------------
22:48:07: Video Encoding: x264
22:48:07:     fps: 30
22:48:07:     width: 1280, height: 720
22:48:07:     preset: superfast
22:48:07:     CBR: no
22:48:07:     CFR: no
22:48:07:     max bitrate: 1500
22:48:07:     buffer size: 1500
22:48:07:     quality: 8
22:48:07: ------------------------------------------
22:48:07: SharedTexCapture hooked
22:48:09: Using RTMP service: Twitch / Justin.tv
22:48:09:   Server selection: rtmp://live-ams.justin.tv/app
22:48:11: SO_SNDBUF was at 8192
22:48:11: SO_SNDBUF is now 65536
22:53:05: Total frames rendered: 4659, number of frames that lagged: 4536 (97.36%) (it's okay for some frames to lag)
22:53:06: RTMPPublisher::SocketLoop: Aborting due to loop exit
22:53:06: Number of times waited to send: 0, Waited for a total of 0 bytes
22:53:06: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:53:06: =====Stream End: 2013-07-23, 22:53:06=================================================
22:53:06: Using fixed low latency mode, factor 20
22:53:06: =====Stream Start: 2013-07-23, 22:53:06===============================================
22:53:06:   Multithreaded optimizations: On
22:53:06:   Base resolution: 1920x1080
22:53:06:   Output resolution: 1280x720
 

R1CH

Forum Admin
Developer
Your shutdowns look normal. Are you perhaps hitting a 'stop streaming' hotkey while playing?
 

wachagunnadu

New Member
R1CH said:
Your shutdowns look normal. Are you perhaps hitting a 'stop streaming' hotkey while playing?
Look at last shutdown. But hell yeah, it my stupid, push it ingame ! Anyway, is it ok with last shutdown ? :)
 

R1CH

Forum Admin
Developer
Well you have a huge amount of lagged frames, but that's normal when you're using monitor capture.
 
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