Hello, I'm having issues getting my webcam to work on OBS. I can select it when I add a video capture device but then nothing shows up, just a blank red box when I edit scene. I've already confirmed the webcam isn't in use by any other programs. Pretty stumped at this point, any help would be appreciated.
Heres my Log.
02:48:43: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
02:48:43: -------------------------------
02:48:43: CPU Name: AMD A8-3500M APU with Radeon(tm) HD Graphics
02:48:43: CPU Speed: 1497MHz
02:48:43: Physical Memory: 11754MB Total, 10041MB Free
02:48:43: stepping id: 0, model 1, family 18, type 0, extmodel 8, extfamily 1, HTT 1, logical cores 4, total cores 4
02:48:43: monitor 1: pos={1680, 103}, size={1366, 768}
02:48:43: monitor 2: pos={0, 0}, size={1680, 1050}
02:48:43: Windows Version: 6.1 Build 7601 S
02:48:43: Aero is Disabled
02:48:43: -------------------------------
02:48:43: OBS Modules:
02:48:43: Base Address Module
02:48:43: 000000003F070000 OBS.exe
02:48:43: 00000000EDE20000 OBSApi.dll
02:48:43: 00000000F0180000 DShowPlugin.dll
02:48:43: 00000000F1980000 GraphicsCapture.dll
02:48:43: 00000000F1950000 NoiseGate.dll
02:48:43: 00000000F0070000 PSVPlugin.dll
02:48:43: ------------------------------------------
02:48:43: Adapter 1
02:48:43: Video Adapter: AMD Radeon HD 6620G
02:48:43: Video Adapter Dedicated Video Memory: 514355200
02:48:43: Video Adapter Shared System Memory: 1599551488
02:48:43: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
02:48:43: Video Adapter Output 2: pos={1680, 103}, size={1366, 768}, attached=true
02:48:43: =====Stream Start: 2014-08-19, 02:48:43===============================================
02:48:43: Multithreaded optimizations: On
02:48:43: Base resolution: 1680x1050
02:48:43: Output resolution: 1680x1050
02:48:43: ------------------------------------------
02:48:43: Loading up D3D10 on AMD Radeon HD 6620G (Adapter 1)...
02:48:44: ------------------------------------------
02:48:44: Audio Format: 48000 Hz
02:48:44: ------------------------------------------
02:48:44: Audio Channels: 2 Ch
02:48:44: Playback device Default
02:48:44: ------------------------------------------
02:48:44: Using desktop audio input: Speakers (2- High Definition Audio Device)
02:48:44: Global Audio time adjust: 0
02:48:44: ------------------------------------------
02:48:44: Using auxilary audio input: Microphone (2- High Definition Audio Device)
02:48:44: Mic time offset: 0
02:48:44: ------------------------------------------
02:48:44: device: 1.3M HD WebCam,
02:48:44: device id \\?\usb#vid_064e&pid_d250&mi_00#6&1c3068a9&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
02:48:44: chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
02:48:44: use buffering: false - 0, fourCC: 'MJPG'
02:48:44: audio device: Disable,
02:48:44: audio device id Disabled,
02:48:44: audio time offset 0,
02:48:44:
02:48:44: Using directshow input
Warning -- DShowPlugin: control->Run failed, result = 80004002
02:48:44: Scene buffering time set to 700
02:49:19: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
02:49:19: Total frames rendered: 1057, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:49:19:
02:49:19: Profiler time results:
02:49:19:
02:49:19: ==============================================================
02:49:19: video thread frame - [100%] [avg time: 0.605 ms] [children: 1.65%] [unaccounted: 98.3%]
02:49:19: | scene->Preprocess - [0.496%] [avg time: 0.003 ms]
02:49:19: | GPU download and conversion - [1.16%] [avg time: 0.007 ms] [children: 0.826%] [unaccounted: 0.331%]
02:49:19: | | flush - [0.826%] [avg time: 0.005 ms]
02:49:19: ==============================================================
02:49:19:
02:49:19:
02:49:19: Profiler CPU results:
02:49:19:
02:49:19: ==============================================================
02:49:19: video thread frame - [cpu time: avg 0.014 ms, total 15.6 ms] [avg calls per frame: 1]
02:49:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:49:19: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:49:19: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:49:19: ==============================================================
02:49:19:
02:49:19: =====Stream End: 2014-08-19, 02:49:19=================================================
Last game capture log:
2014-08-19, 02:02:19: we're booting up:
02:02:19: CaptureThread: attached to process SC2.exe
02:02:19: D3D9 Present
02:02:19: (half life scientist) everything.. seems to be in order
02:02:25: D3D9EndScene called
02:02:25: D3DPRESENT_PARAMETERS {
02:02:25: BackBufferWidth: 1680
02:02:25: BackBufferHeight: 1050
02:02:25: BackBufferFormat: D3DFMT_A8R8G8B8
02:02:25: BackBufferCount: 1
02:02:25: MultiSampleType: D3DMULTISAMPLE_NONE
02:02:25: MultiSampleQuality: 0
02:02:25: SwapEffect: D3DSWAPEFFECT_DISCARD
02:02:25: hDeviceWindow: 262844
02:02:25: Windowed: false
02:02:25: EnableAutoDepthStencil: false
02:02:25: AutoDepthStencilFormat: D3DFMT_UNKNOWN
02:02:25: Flags: None
02:02:25: FullScreen_RefreshRateInHz: 60
02:02:25: PresentationInterval: 2147483648
02:02:25: };
02:02:25: successfully set up d3d9 hooks
02:02:25: D3D9SwapPresent called
02:02:25: DoD3D9GPUHook: success
02:02:25: D3DSURFACE_DESC {
02:02:25: Format: D3DFMT_A8R8G8B8
02:02:25: Type: D3DRTYPE_SURFACE
02:02:25: Usage: D3DUSAGE_RENDERTARGET
02:02:25: Pool: D3DPOOL_DEFAULT
02:02:25: MultiSampleType: D3DMULTISAMPLE_NONE
02:02:25: MultiSampleQuality: 0
02:02:25: Width: 1680
02:02:25: Height: 1050
02:02:25: };
02:02:25: successfully capturing d3d9 frames via GPU
02:07:44: D3D9Reset called
02:07:44: ---------------------- Cleared D3D9 Capture ----------------------
02:07:44: successfully set up d3d9 hooks
02:07:44: D3D9Reset called
02:07:44: ---------------------- Cleared D3D9 Capture ----------------------
02:07:44: successfully set up d3d9 hooks
02:07:45: D3D9EndScene called
02:07:45: D3D9SwapPresent called
02:07:45: ---------------------- Cleared D3D9 Capture ----------------------
02:07:45: received restart event, capturing
02:07:45: DoD3D9GPUHook: success
02:07:45: D3D9EndScene called
02:07:45: D3D9SwapPresent called
02:07:45: D3DSURFACE_DESC {
02:07:45: Format: D3DFMT_A8R8G8B8
02:07:45: Type: D3DRTYPE_SURFACE
02:07:45: Usage: D3DUSAGE_RENDERTARGET
02:07:45: Pool: D3DPOOL_DEFAULT
02:07:45: MultiSampleType: D3DMULTISAMPLE_NONE
02:07:45: MultiSampleQuality: 0
02:07:45: Width: 1680
02:07:45: Height: 1050
02:07:45: };
02:07:45: successfully capturing d3d9 frames via GPU
02:08:30: D3D9Reset called
02:08:30: ---------------------- Cleared D3D9 Capture ----------------------
02:08:30: successfully set up d3d9 hooks
02:08:30: D3D9Reset called
02:08:30: ---------------------- Cleared D3D9 Capture ----------------------
02:08:30: successfully set up d3d9 hooks
02:08:30: D3D9EndScene called
02:08:30: D3D9SwapPresent called
02:08:30: DoD3D9GPUHook: success
02:08:30: D3DSURFACE_DESC {
02:08:30: Format: D3DFMT_A8R8G8B8
02:08:30: Type: D3DRTYPE_SURFACE
02:08:30: Usage: D3DUSAGE_RENDERTARGET
02:08:30: Pool: D3DPOOL_DEFAULT
02:08:30: MultiSampleType: D3DMULTISAMPLE_NONE
02:08:30: MultiSampleQuality: 0
02:08:30: Width: 1680
02:08:30: Height: 1050
02:08:30: };
02:08:30: successfully capturing d3d9 frames via GPU
Heres my Log.
02:48:43: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
02:48:43: -------------------------------
02:48:43: CPU Name: AMD A8-3500M APU with Radeon(tm) HD Graphics
02:48:43: CPU Speed: 1497MHz
02:48:43: Physical Memory: 11754MB Total, 10041MB Free
02:48:43: stepping id: 0, model 1, family 18, type 0, extmodel 8, extfamily 1, HTT 1, logical cores 4, total cores 4
02:48:43: monitor 1: pos={1680, 103}, size={1366, 768}
02:48:43: monitor 2: pos={0, 0}, size={1680, 1050}
02:48:43: Windows Version: 6.1 Build 7601 S
02:48:43: Aero is Disabled
02:48:43: -------------------------------
02:48:43: OBS Modules:
02:48:43: Base Address Module
02:48:43: 000000003F070000 OBS.exe
02:48:43: 00000000EDE20000 OBSApi.dll
02:48:43: 00000000F0180000 DShowPlugin.dll
02:48:43: 00000000F1980000 GraphicsCapture.dll
02:48:43: 00000000F1950000 NoiseGate.dll
02:48:43: 00000000F0070000 PSVPlugin.dll
02:48:43: ------------------------------------------
02:48:43: Adapter 1
02:48:43: Video Adapter: AMD Radeon HD 6620G
02:48:43: Video Adapter Dedicated Video Memory: 514355200
02:48:43: Video Adapter Shared System Memory: 1599551488
02:48:43: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
02:48:43: Video Adapter Output 2: pos={1680, 103}, size={1366, 768}, attached=true
02:48:43: =====Stream Start: 2014-08-19, 02:48:43===============================================
02:48:43: Multithreaded optimizations: On
02:48:43: Base resolution: 1680x1050
02:48:43: Output resolution: 1680x1050
02:48:43: ------------------------------------------
02:48:43: Loading up D3D10 on AMD Radeon HD 6620G (Adapter 1)...
02:48:44: ------------------------------------------
02:48:44: Audio Format: 48000 Hz
02:48:44: ------------------------------------------
02:48:44: Audio Channels: 2 Ch
02:48:44: Playback device Default
02:48:44: ------------------------------------------
02:48:44: Using desktop audio input: Speakers (2- High Definition Audio Device)
02:48:44: Global Audio time adjust: 0
02:48:44: ------------------------------------------
02:48:44: Using auxilary audio input: Microphone (2- High Definition Audio Device)
02:48:44: Mic time offset: 0
02:48:44: ------------------------------------------
02:48:44: device: 1.3M HD WebCam,
02:48:44: device id \\?\usb#vid_064e&pid_d250&mi_00#6&1c3068a9&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
02:48:44: chosen type: MJPG, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-2000000
02:48:44: use buffering: false - 0, fourCC: 'MJPG'
02:48:44: audio device: Disable,
02:48:44: audio device id Disabled,
02:48:44: audio time offset 0,
02:48:44:
02:48:44: Using directshow input
Warning -- DShowPlugin: control->Run failed, result = 80004002
02:48:44: Scene buffering time set to 700
02:49:19: Total frames encoded: 0, total frames duplicated: 0 (0.00%)
02:49:19: Total frames rendered: 1057, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:49:19:
02:49:19: Profiler time results:
02:49:19:
02:49:19: ==============================================================
02:49:19: video thread frame - [100%] [avg time: 0.605 ms] [children: 1.65%] [unaccounted: 98.3%]
02:49:19: | scene->Preprocess - [0.496%] [avg time: 0.003 ms]
02:49:19: | GPU download and conversion - [1.16%] [avg time: 0.007 ms] [children: 0.826%] [unaccounted: 0.331%]
02:49:19: | | flush - [0.826%] [avg time: 0.005 ms]
02:49:19: ==============================================================
02:49:19:
02:49:19:
02:49:19: Profiler CPU results:
02:49:19:
02:49:19: ==============================================================
02:49:19: video thread frame - [cpu time: avg 0.014 ms, total 15.6 ms] [avg calls per frame: 1]
02:49:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:49:19: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:49:19: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
02:49:19: ==============================================================
02:49:19:
02:49:19: =====Stream End: 2014-08-19, 02:49:19=================================================
Last game capture log:
2014-08-19, 02:02:19: we're booting up:
02:02:19: CaptureThread: attached to process SC2.exe
02:02:19: D3D9 Present
02:02:19: (half life scientist) everything.. seems to be in order
02:02:25: D3D9EndScene called
02:02:25: D3DPRESENT_PARAMETERS {
02:02:25: BackBufferWidth: 1680
02:02:25: BackBufferHeight: 1050
02:02:25: BackBufferFormat: D3DFMT_A8R8G8B8
02:02:25: BackBufferCount: 1
02:02:25: MultiSampleType: D3DMULTISAMPLE_NONE
02:02:25: MultiSampleQuality: 0
02:02:25: SwapEffect: D3DSWAPEFFECT_DISCARD
02:02:25: hDeviceWindow: 262844
02:02:25: Windowed: false
02:02:25: EnableAutoDepthStencil: false
02:02:25: AutoDepthStencilFormat: D3DFMT_UNKNOWN
02:02:25: Flags: None
02:02:25: FullScreen_RefreshRateInHz: 60
02:02:25: PresentationInterval: 2147483648
02:02:25: };
02:02:25: successfully set up d3d9 hooks
02:02:25: D3D9SwapPresent called
02:02:25: DoD3D9GPUHook: success
02:02:25: D3DSURFACE_DESC {
02:02:25: Format: D3DFMT_A8R8G8B8
02:02:25: Type: D3DRTYPE_SURFACE
02:02:25: Usage: D3DUSAGE_RENDERTARGET
02:02:25: Pool: D3DPOOL_DEFAULT
02:02:25: MultiSampleType: D3DMULTISAMPLE_NONE
02:02:25: MultiSampleQuality: 0
02:02:25: Width: 1680
02:02:25: Height: 1050
02:02:25: };
02:02:25: successfully capturing d3d9 frames via GPU
02:07:44: D3D9Reset called
02:07:44: ---------------------- Cleared D3D9 Capture ----------------------
02:07:44: successfully set up d3d9 hooks
02:07:44: D3D9Reset called
02:07:44: ---------------------- Cleared D3D9 Capture ----------------------
02:07:44: successfully set up d3d9 hooks
02:07:45: D3D9EndScene called
02:07:45: D3D9SwapPresent called
02:07:45: ---------------------- Cleared D3D9 Capture ----------------------
02:07:45: received restart event, capturing
02:07:45: DoD3D9GPUHook: success
02:07:45: D3D9EndScene called
02:07:45: D3D9SwapPresent called
02:07:45: D3DSURFACE_DESC {
02:07:45: Format: D3DFMT_A8R8G8B8
02:07:45: Type: D3DRTYPE_SURFACE
02:07:45: Usage: D3DUSAGE_RENDERTARGET
02:07:45: Pool: D3DPOOL_DEFAULT
02:07:45: MultiSampleType: D3DMULTISAMPLE_NONE
02:07:45: MultiSampleQuality: 0
02:07:45: Width: 1680
02:07:45: Height: 1050
02:07:45: };
02:07:45: successfully capturing d3d9 frames via GPU
02:08:30: D3D9Reset called
02:08:30: ---------------------- Cleared D3D9 Capture ----------------------
02:08:30: successfully set up d3d9 hooks
02:08:30: D3D9Reset called
02:08:30: ---------------------- Cleared D3D9 Capture ----------------------
02:08:30: successfully set up d3d9 hooks
02:08:30: D3D9EndScene called
02:08:30: D3D9SwapPresent called
02:08:30: DoD3D9GPUHook: success
02:08:30: D3DSURFACE_DESC {
02:08:30: Format: D3DFMT_A8R8G8B8
02:08:30: Type: D3DRTYPE_SURFACE
02:08:30: Usage: D3DUSAGE_RENDERTARGET
02:08:30: Pool: D3DPOOL_DEFAULT
02:08:30: MultiSampleType: D3DMULTISAMPLE_NONE
02:08:30: MultiSampleQuality: 0
02:08:30: Width: 1680
02:08:30: Height: 1050
02:08:30: };
02:08:30: successfully capturing d3d9 frames via GPU