So I was trying to record a league game for a friend and it went well. I saved the video, and played it, but only after the first few seconds does the video freeze, while the audio continues. What's wrong? And also, is there anything I can do to fix the video? Here's the log:
Code:
23:06:17: Open Broadcaster Software v0.638b - 32bit (´・ω・`)
23:06:17: -------------------------------
23:06:17: CPU Name: Intel(R) Core(TM)2 Duo CPU T6400 @ 2.00GHz
23:06:17: CPU Speed: 1995MHz
23:06:17: Physical Memory: 4093MB Total, 867MB Free
23:06:17: stepping id: 10, model 23, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 2, total cores 2
23:06:17: monitor 1: pos={0, 0}, size={1366, 768}
23:06:17: Windows Version: 6.0 Build 6002 S
23:06:17: Aero is Enabled
23:06:17: -------------------------------
23:06:17: OBS Modules:
23:06:17: Base Address Module
23:06:17: 011B0000 OBS.exe
23:06:17: 6A130000 OBSApi.dll
23:06:17: 6FDE0000 DShowPlugin.dll
23:06:17: 70740000 GraphicsCapture.dll
23:06:17: 6FDB0000 NoiseGate.dll
23:06:17: 6FD50000 PSVPlugin.dll
23:06:17: ------------------------------------------
23:06:17: Adapter 1
23:06:17: Video Adapter: ATI Mobility Radeon HD 4330
23:06:17: Video Adapter Dedicated Video Memory: 262516736
23:06:17: Video Adapter Shared System Memory: 1878185984
23:06:17: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
23:06:17: =====Stream Start: 2014-12-12, 23:06:17===============================================
23:06:17: Multithreaded optimizations: On
23:06:17: Base resolution: 1366x768
23:06:17: Output resolution: 1364x768
23:06:17: ------------------------------------------
23:06:17: Loading up D3D10 on ATI Mobility Radeon HD 4330 (Adapter 1)...
23:06:17: D3D10CreateDeviceAndSwapChain1: Failed on ATI Mobility Radeon HD 4330: 0x80004002. Trying compatibility mode
23:06:17: ------------------------------------------
23:06:17: Audio Format: 48000 Hz
23:06:17: ------------------------------------------
23:06:17: Audio Channels: 2 Ch
23:06:17: Playback device Default
23:06:17: ------------------------------------------
23:06:17: Using desktop audio input: Speakers / Headphones (IDT High Definition Audio CODEC)
23:06:17: Global Audio time adjust: 0
23:06:17: ------------------------------------------
23:06:17: Using auxilary audio input: Microphone Array (IDT High Definition Audio CODEC)
23:06:17: Mic time offset: 0
23:06:18: ------------------------------------------
23:06:18: Audio Encoding: AAC
23:06:18: bitrate: 128
23:06:18: Using graphics capture
23:06:18: Trying to hook process: League of Legends.exe
23:06:18: Scene buffering time set to 700
23:06:18: ------------------------------------------
23:06:18: Video Encoding: x264
23:06:18: fps: 30
23:06:18: width: 1364, height: 768
23:06:18: preset: veryfast
23:06:18: profile: high
23:06:18: keyint: 250
23:06:18: CBR: yes
23:06:18: CFR: yes
23:06:18: max bitrate: 1200
23:06:18: buffer size: 1200
23:06:18: ------------------------------------------
23:06:18: using memory capture
23:06:18: Audio timestamp for device 'Microphone Array (IDT High Definition Audio CODEC)' was behind target timestamp by 101859633
23:27:38: FlushBufferedVideo: Flushing 4 packets over 100 ms
23:27:38: Total frames encoded: 22993, total frames duplicated: 22964 (99.87%)
23:27:38: Number of frames skipped due to encoder lag: 22945 (99.79%)
23:27:38: Total frames rendered: 56, number of late frames: 10 (17.86%) (it's okay for some frames to be late)
23:27:38:
23:27:38: Profiler time results:
23:27:38:
23:27:38: ==============================================================
23:27:38: video thread frame - [100%] [avg time: 37.092 ms] [children: 69.6%] [unaccounted: 30.4%]
23:27:38: | scene->Preprocess - [0.0243%] [avg time: 0.009 ms]
23:27:38: | GPU download and conversion - [69.6%] [avg time: 25.82 ms] [children: 109%] [unaccounted: -39.7%]
23:27:38: | | flush - [12.6%] [avg time: 4.657 ms]
23:27:38: | | CopyResource - [95.7%] [avg time: 35.491 ms]
23:27:38: | | conversion to 4:2:0 - [1.05%] [avg time: 0.391 ms]
23:27:38: Convert444Thread - [100%] [avg time: 3.163 ms] [children: 99.4%] [unaccounted: 0.632%]
23:27:38: | Convert444toNV12 - [99.4%] [avg time: 3.143 ms]
23:27:38: encoder thread frame - [100%] [avg time: 55.602 ms] [children: 1.18%] [unaccounted: 98.8%]
23:27:38: | sending stuff out - [1.18%] [avg time: 0.656 ms]
23:27:38: ==============================================================
23:27:38:
23:27:38:
23:27:38: Profiler CPU results:
23:27:38:
23:27:38: ==============================================================
23:27:38: video thread frame - [cpu time: avg 10.864 ms, total 608.403 ms] [avg calls per frame: 1]
23:27:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:27:38: | GPU download and conversion - [cpu time: avg 5.571 ms, total 312.003 ms] [avg calls per frame: 1]
23:27:38: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:27:38: | | CopyResource - [cpu time: avg 9.454 ms, total 312.003 ms] [avg calls per frame: 1]
23:27:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
23:27:38: Convert444Thread - [cpu time: avg 3.412 ms, total 109.2 ms] [avg calls per frame: 1]
23:27:38: | Convert444toNV12 - [cpu time: avg 3.412 ms, total 109.2 ms] [avg calls per frame: 1]
23:27:38: encoder thread frame - [cpu time: avg 4.057 ms, total 93273 ms] [avg calls per frame: 1]
23:27:38: | sending stuff out - [cpu time: avg 0.118 ms, total 2714.41 ms] [avg calls per frame: 1]
23:27:38: ==============================================================
23:27:38:
23:27:38: =====Stream End: 2014-12-12, 23:27:38=================================================
23:31:08: Terminating 0x189c
Last game capture log:
2014-12-12, 23:06:18: we're booting up:
23:06:18: CaptureThread: attached to process League of Legends.exe
23:06:18: D3D9 Present
23:06:18: D3D9EndScene called
23:06:18: D3DPRESENT_PARAMETERS {
23:06:18: BackBufferWidth: 1366
23:06:18: BackBufferHeight: 768
23:06:18: BackBufferFormat: D3DFMT_X8R8G8B8
23:06:18: BackBufferCount: 1
23:06:18: MultiSampleType: D3DMULTISAMPLE_NONE
23:06:18: MultiSampleQuality: 0
23:06:18: SwapEffect: D3DSWAPEFFECT_DISCARD
23:06:18: hDeviceWindow: 43451172
23:06:18: Windowed: true
23:06:18: EnableAutoDepthStencil: true
23:06:18: AutoDepthStencilFormat: D3DFMT_D24S8
23:06:18: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
23:06:18: FullScreen_RefreshRateInHz: 0
23:06:18: PresentationInterval: 0
23:06:18: };
23:06:18: successfully set up d3d9 hooks
23:06:18: D3D9Present called
23:06:18: DXGI Present
23:06:18: DoD3D9CPUHook: success
23:06:18: GL Present
23:06:18: DirectDraw capture: Windows Vista not supported yet
23:06:18: (half life scientist) everything.. seems to be in order
23:06:18: successfully capturing d3d9 frames via CPU
23:27:38: ---------------------- Cleared D3D9 Capture ----------------------
23:27:38: D3D9EndScene called
23:27:38: D3D9Present called
23:27:39: DirectDraw capture: Windows Vista not supported yet