ShadowFlame365
New Member
whenever i record i have video lag no audio lag though
example here https://www.youtube.com/watch?v=Bk0ij3h9nSA
heres my settings
encoding
video
audio
advanced
log file
Please help me
example here https://www.youtube.com/watch?v=Bk0ij3h9nSA
heres my settings
encoding
video
audio
advanced
log file
Code:
13:03:15: CLR host plugin strings not found, dynamically loading 4 strings
13:03:15: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
13:03:15: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
13:03:15: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
13:03:16: Failed to load plugin plugins/DShowPlugin.dll, 32
13:03:17: Video Source Plugin strings not found, dynamically loading 52 strings
13:03:20: Open Broadcaster Software v0.612b - 32bit (´・ω・`)
13:03:20: -------------------------------
13:03:20: CPU Name: Intel(R) Core(TM) i7 CPU 870 @ 2.93GHz
13:03:20: CPU Speed: 2926MHz
13:03:20: Physical Memory: 4095MB Total, 1196MB Free
13:03:20: stepping id: 5, model 30, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
13:03:20: monitor 1: pos={0, 0}, size={1920, 1200}
13:03:20: Windows Version: 6.1 Build 7601 S
13:03:20: Aero is Enabled
13:03:20: -------------------------------
13:03:20: OBS Modules:
13:03:20: Base Address Module
13:03:20: 011F0000 OBS.exe
13:03:20: 0F510000 OBSApi.dll
13:03:20: 6A130000 CLRHostPlugin.dll
13:03:20: 6E5D0000 GraphicsCapture.dll
13:03:20: 04560000 NoiseGate.dll
13:03:20: 045D0000 PSVPlugin.dll
13:03:20: 706B0000 VideoSourcePluginWrapper.dll
13:03:20: ------------------------------------------
13:03:20: Adapter 1
13:03:20: Video Adapter: AMD Radeon HD 6900 Series
13:03:20: Video Adapter Dedicated Video Memory: 2134593536
13:03:20: Video Adapter Shared System Memory: 2160308224
13:03:20: Video Adapter Output 1: pos={0, 0}, size={1920, 1200}, attached=true
13:03:20: =====Stream Start: 2014-02-23, 13:03:20===============================================
13:03:20: Multithreaded optimizations: On
13:03:20: Base resolution: 1920x1200
13:03:20: Output resolution: 1920x1200
13:03:20: ------------------------------------------
13:03:20: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
13:03:20: ------------------------------------------
13:03:20: Audio Format: 48000hz
13:03:21: Playback device {0.0.0.00000000}.{bdb25b85-fee2-4b64-a77f-59b57c3d29f7}
13:03:21: ------------------------------------------
13:03:21: Using desktop audio input: Speakers (Realtek High Definition Audio)
13:03:21: ------------------------------------------
13:03:21: Using auxilary audio input: Microphone (Realtek High Definition Audio)
13:03:21: ------------------------------------------
13:03:21: Audio Encoding: AAC
13:03:21: bitrate: 128
13:03:21: Using graphics capture
13:03:21: Scene buffering time set to 400
13:03:21: Using custom x264 settings: "crf=10"
13:03:21: ------------------------------------------
13:03:21: Video Encoding: x264
13:03:21: fps: 60
13:03:21: width: 1920, height: 1200
13:03:21: preset: veryfast
13:03:21: profile: main
13:03:21: keyint: 120
13:03:21: CBR: yes
13:03:21: CFR: yes
13:03:21: max bitrate: 2700
13:03:21: buffer size: 2700
13:03:21: ------------------------------------------
13:03:21: SharedTexCapture hooked
13:03:22: Total frames encoded: 61, total frames duplicated: 0 (0.00%)
13:03:22: Total frames rendered: 74, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
13:03:22:
13:03:22: Profiler time results:
13:03:22:
13:03:22: ==============================================================
13:03:22: video thread frame - [100%] [avg time: 1.171 ms] [children: 15.4%] [unaccounted: 84.6%]
13:03:22: | scene->Preprocess - [0.0854%] [avg time: 0.001 ms]
13:03:22: | GPU download and conversion - [15.3%] [avg time: 0.179 ms] [children: 9.99%] [unaccounted: 5.29%]
13:03:22: | | flush - [8.63%] [avg time: 0.101 ms]
13:03:22: | | CopyResource - [0.769%] [avg time: 0.009 ms]
13:03:22: | | conversion to 4:2:0 - [0.598%] [avg time: 0.007 ms]
13:03:22: Convert444Threads - [100%] [avg time: 2.023 ms] [children: 99.6%] [unaccounted: 0.395%]
13:03:22: | Convert444toNV12 - [99.6%] [avg time: 2.015 ms]
13:03:22: encoder thread frame - [100%] [avg time: 4.691 ms] [children: 0.064%] [unaccounted: 99.9%]
13:03:22: | sending stuff out - [0.064%] [avg time: 0.003 ms]
13:03:22: ==============================================================
13:03:22:
13:03:22:
13:03:22: Profiler CPU results:
13:03:22:
13:03:22: ==============================================================
13:03:22: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: Convert444Threads - [cpu time: avg 1.418 ms, total 124.8 ms] [avg calls per frame: 2]
13:03:22: | Convert444toNV12 - [cpu time: avg 1.418 ms, total 124.8 ms] [avg calls per frame: 2]
13:03:22: encoder thread frame - [cpu time: avg 3.627 ms, total 156.001 ms] [avg calls per frame: 1]
13:03:22: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:22: ==============================================================
13:03:22:
13:03:22: =====Stream End: 2014-02-23, 13:03:22=================================================
13:03:24: =====Stream Start: 2014-02-23, 13:03:24===============================================
13:03:24: Multithreaded optimizations: On
13:03:24: Base resolution: 1920x1200
13:03:24: Output resolution: 1920x1200
13:03:24: ------------------------------------------
13:03:24: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
13:03:24: ------------------------------------------
13:03:24: Audio Format: 48000hz
13:03:24: Playback device {0.0.0.00000000}.{bdb25b85-fee2-4b64-a77f-59b57c3d29f7}
13:03:24: ------------------------------------------
13:03:24: Using desktop audio input: Speakers (Realtek High Definition Audio)
13:03:24: ------------------------------------------
13:03:24: Using auxilary audio input: Microphone (Realtek High Definition Audio)
13:03:24: ------------------------------------------
13:03:24: Audio Encoding: AAC
13:03:24: bitrate: 128
13:03:24: Using graphics capture
13:03:24: Scene buffering time set to 400
13:03:24: Using custom x264 settings: "crf=10"
13:03:24: ------------------------------------------
13:03:24: Video Encoding: x264
13:03:24: fps: 60
13:03:24: width: 1920, height: 1200
13:03:24: preset: veryfast
13:03:24: profile: main
13:03:24: keyint: 120
13:03:24: CBR: yes
13:03:24: CFR: yes
13:03:24: max bitrate: 2700
13:03:24: buffer size: 2700
13:03:24: ------------------------------------------
13:03:24: SharedTexCapture hooked
13:03:44: Total frames encoded: 1178, total frames duplicated: 137 (11.63%)
13:03:44: Number of frames skipped due to encoder lag: 90 (7.64%)
13:03:44: Total frames rendered: 1092, number of late frames: 10 (0.92%) (it's okay for some frames to be late)
13:03:44:
13:03:44: Profiler time results:
13:03:44:
13:03:44: ==============================================================
13:03:44: video thread frame - [100%] [avg time: 1.925 ms] [children: 70%] [unaccounted: 30%]
13:03:44: | scene->Preprocess - [0.104%] [avg time: 0.002 ms]
13:03:44: | GPU download and conversion - [69.9%] [avg time: 1.345 ms] [children: 53.9%] [unaccounted: 16%]
13:03:44: | | flush - [48.1%] [avg time: 0.925 ms]
13:03:44: | | CopyResource - [5.61%] [avg time: 0.108 ms]
13:03:44: | | conversion to 4:2:0 - [0.208%] [avg time: 0.004 ms]
13:03:44: Convert444Threads - [100%] [avg time: 2.16 ms] [children: 99.6%] [unaccounted: 0.417%]
13:03:44: | Convert444toNV12 - [99.6%] [avg time: 2.151 ms]
13:03:44: encoder thread frame - [100%] [avg time: 7.139 ms] [children: 0.224%] [unaccounted: 99.8%]
13:03:44: | sending stuff out - [0.224%] [avg time: 0.016 ms]
13:03:44: ==============================================================
13:03:44:
13:03:44:
13:03:44: Profiler CPU results:
13:03:44:
13:03:44: ==============================================================
13:03:44: video thread frame - [cpu time: avg 0.157 ms, total 171.601 ms] [avg calls per frame: 1]
13:03:44: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:44: | GPU download and conversion - [cpu time: avg 0.128 ms, total 140.4 ms] [avg calls per frame: 1]
13:03:44: | | flush - [cpu time: avg 0.128 ms, total 140.4 ms] [avg calls per frame: 1]
13:03:44: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:44: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:44: Convert444Threads - [cpu time: avg 1.869 ms, total 3962.43 ms] [avg calls per frame: 2]
13:03:44: | Convert444toNV12 - [cpu time: avg 1.869 ms, total 3962.43 ms] [avg calls per frame: 2]
13:03:44: encoder thread frame - [cpu time: avg 3.352 ms, total 3868.82 ms] [avg calls per frame: 1]
13:03:44: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
13:03:44: ==============================================================
13:03:44:
13:03:44: =====Stream End: 2014-02-23, 13:03:44=================================================
13:04:03: =====Stream Start: 2014-02-23, 13:04:03===============================================
13:04:03: Multithreaded optimizations: On
13:04:03: Base resolution: 1920x1200
13:04:03: Output resolution: 1920x1200
13:04:03: ------------------------------------------
13:04:03: Loading up D3D10 on AMD Radeon HD 6900 Series (Adapter 1)...
13:04:03: ------------------------------------------
13:04:03: Audio Format: 48000hz
13:04:03: Playback device {0.0.0.00000000}.{bdb25b85-fee2-4b64-a77f-59b57c3d29f7}
13:04:03: ------------------------------------------
13:04:03: Using desktop audio input: Speakers (Realtek High Definition Audio)
13:04:03: ------------------------------------------
13:04:03: Using auxilary audio input: Microphone (Realtek High Definition Audio)
13:04:03: ------------------------------------------
13:04:03: Audio Encoding: AAC
13:04:03: bitrate: 128
13:04:03: Using graphics capture
13:04:03: Scene buffering time set to 400
13:04:03: Using custom x264 settings: "crf=10"
13:04:03: ------------------------------------------
13:04:03: Video Encoding: x264
13:04:03: fps: 60
13:04:03: width: 1920, height: 1200
13:04:03: preset: veryfast
13:04:03: profile: main
13:04:03: keyint: 120
13:04:03: CBR: yes
13:04:03: CFR: yes
13:04:03: max bitrate: 2700
13:04:03: buffer size: 2700
13:04:03: ------------------------------------------
13:04:03: SharedTexCapture hooked
13:22:17: GraphicsCaptureSource::NewCapture: eliminating old capture
13:22:17: SharedTexCapture hooked
13:22:18: GraphicsCaptureSource::NewCapture: eliminating old capture
13:22:18: SharedTexCapture hooked
13:28:02: GraphicsCaptureSource::NewCapture: eliminating old capture
13:28:02: SharedTexCapture hooked
13:31:06: GraphicsCaptureSource::NewCapture: eliminating old capture
13:31:06: SharedTexCapture hooked
13:31:20: Total frames encoded: 98189, total frames duplicated: 27369 (27.87%)
13:31:20: Number of frames skipped due to encoder lag: 17860 (18.19%)
13:31:20: Total frames rendered: 77843, number of late frames: 3652 (4.69%) (it's okay for some frames to be late)
13:31:20:
13:31:20: Profiler time results:
13:31:20:
13:31:20: ==============================================================
13:31:20: video thread frame - [100%] [avg time: 3.682 ms] [children: 63%] [unaccounted: 37%]
13:31:20: | scene->Preprocess - [0.109%] [avg time: 0.004 ms]
13:31:20: | GPU download and conversion - [62.9%] [avg time: 2.317 ms] [children: 50.1%] [unaccounted: 12.8%]
13:31:20: | | flush - [39.9%] [avg time: 1.47 ms]
13:31:20: | | CopyResource - [10%] [avg time: 0.369 ms]
13:31:20: | | conversion to 4:2:0 - [0.19%] [avg time: 0.007 ms]
13:31:20: Convert444Threads - [100%] [avg time: 2.374 ms] [children: 99.6%] [unaccounted: 0.421%]
13:31:20: | Convert444toNV12 - [99.6%] [avg time: 2.364 ms]
13:31:20: encoder thread frame - [100%] [avg time: 10.129 ms] [children: 0.267%] [unaccounted: 99.7%]
13:31:20: | sending stuff out - [0.267%] [avg time: 0.027 ms]
13:31:20: ==============================================================
13:31:20:
13:31:20:
13:31:20: Profiler CPU results:
13:31:20:
13:31:20: ==============================================================
13:31:20: video thread frame - [cpu time: avg 0.249 ms, total 19437.7 ms] [avg calls per frame: 1]
13:31:20: | scene->Preprocess - [cpu time: avg 0.002 ms, total 171.6 ms] [avg calls per frame: 1]
13:31:20: | GPU download and conversion - [cpu time: avg 0.113 ms, total 8798.45 ms] [avg calls per frame: 1]
13:31:20: | | flush - [cpu time: avg 0.078 ms, total 6084.04 ms] [avg calls per frame: 1]
13:31:20: | | CopyResource - [cpu time: avg 0.015 ms, total 1232.4 ms] [avg calls per frame: 1]
13:31:20: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 249.6 ms] [avg calls per frame: 1]
13:31:20: Convert444Threads - [cpu time: avg 2.169 ms, total 337664 ms] [avg calls per frame: 2]
13:31:20: | Convert444toNV12 - [cpu time: avg 2.165 ms, total 336962 ms] [avg calls per frame: 2]
13:31:20: encoder thread frame - [cpu time: avg 3.757 ms, total 368880 ms] [avg calls per frame: 1]
13:31:20: | sending stuff out - [cpu time: avg 0.017 ms, total 1669.21 ms] [avg calls per frame: 1]
13:31:20: ==============================================================
13:31:20:
13:31:20: =====Stream End: 2014-02-23, 13:31:20=================================================
13:33:28: CLR host plugin instance deleted; removing dynamically loaded localization strings
13:33:29: Video Source Plugin instance deleted; removing dynamically loaded localization strings
Last game capture log:
2014-02-23, 18:03:21: we're booting up:
18:03:21: CaptureThread: attached to process PlanetSide2.exe
18:03:21: D3D9 Present
18:03:21: D3D9EndScene called
18:03:21: D3DPRESENT_PARAMETERS {
18:03:21: BackBufferWidth: 1920
18:03:21: BackBufferHeight: 1141
18:03:21: BackBufferFormat: D3DFMT_A8R8G8B8
18:03:21: BackBufferCount: 1
18:03:21: MultiSampleType: D3DMULTISAMPLE_NONE
18:03:21: MultiSampleQuality: 0
18:03:21: SwapEffect: D3DSWAPEFFECT_DISCARD
18:03:21: hDeviceWindow: 1249024
18:03:21: Windowed: true
18:03:21: EnableAutoDepthStencil: false
18:03:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
18:03:21: Flags: None
18:03:21: FullScreen_RefreshRateInHz: 0
18:03:21: PresentationInterval: 1
18:03:21: };
18:03:21: successfully set up d3d9 hooks
18:03:21: D3D9Present called
18:03:21: DXGI Present
18:03:21: 18:03:21: DoD3D9GPUHook: success(half life scientist) everything.. seems to be in order
18:03:21: D3DSURFACE_DESC {
18:03:21: Format: D3DFMT_A8R8G8B8
18:03:21: Type: D3DRTYPE_SURFACE
18:03:21: Usage: D3DUSAGE_RENDERTARGET
18:03:21: Pool: D3DPOOL_DEFAULT
18:03:21: MultiSampleType: D3DMULTISAMPLE_NONE
18:03:21: MultiSampleQuality: 0
18:03:21: Width: 1920
18:03:21: Height: 1141
18:03:21: };
18:03:21: successfully capturing d3d9 frames via GPU
18:03:22: ---------------------- Cleared D3D9 Capture ----------------------
18:03:22: D3D9EndScene called
18:03:22: D3D9Present called
18:03:24: received restart event, capturing
18:03:24: DoD3D9GPUHook: success
18:03:24: D3DSURFACE_DESC {
18:03:24: Format: D3DFMT_A8R8G8B8
18:03:24: Type: D3DRTYPE_SURFACE
18:03:24: Usage: D3DUSAGE_RENDERTARGET
18:03:24: Pool: D3DPOOL_DEFAULT
18:03:24: MultiSampleType: D3DMULTISAMPLE_NONE
18:03:24: MultiSampleQuality: 0
18:03:24: Width: 1920
18:03:24: Height: 1141
18:03:24: };
18:03:24: successfully capturing d3d9 frames via GPU
18:03:44: ---------------------- Cleared D3D9 Capture ----------------------
18:03:44: D3D9EndScene called
18:03:44: D3D9Present called
18:04:03: received restart event, capturing
18:04:03: DoD3D9GPUHook: success
18:04:03: D3DSURFACE_DESC {
18:04:03: Format: D3DFMT_A8R8G8B8
18:04:03: Type: D3DRTYPE_SURFACE
18:04:03: Usage: D3DUSAGE_RENDERTARGET
18:04:03: Pool: D3DPOOL_DEFAULT
18:04:03: MultiSampleType: D3DMULTISAMPLE_NONE
18:04:03: MultiSampleQuality: 0
18:04:03: Width: 1920
18:04:03: Height: 1141
18:04:03: };
18:04:03: successfully capturing d3d9 frames via GPU
18:22:09: D3D9Reset called
18:22:09: ---------------------- Cleared D3D9 Capture ----------------------
18:22:10: successfully set up d3d9 hooks
18:22:10: D3D9EndScene called
18:22:10: D3D9Present called
18:22:17: DoD3D9GPUHook: success
18:22:17: D3DSURFACE_DESC {
18:22:17: Format: D3DFMT_A8R8G8B8
18:22:17: Type: D3DRTYPE_SURFACE
18:22:17: Usage: D3DUSAGE_RENDERTARGET
18:22:17: Pool: D3DPOOL_DEFAULT
18:22:17: MultiSampleType: D3DMULTISAMPLE_NONE
18:22:17: MultiSampleQuality: 0
18:22:17: Width: 1920
18:22:17: Height: 1141
18:22:17: };
18:22:17: successfully capturing d3d9 frames via GPU
18:22:17: D3D9Reset called
18:22:17: ---------------------- Cleared D3D9 Capture ----------------------
18:22:17: successfully set up d3d9 hooks
18:22:18: D3D9EndScene called
18:22:18: D3D9Present called
18:22:18: DoD3D9GPUHook: success
18:22:18: D3DSURFACE_DESC {
18:22:18: Format: D3DFMT_A8R8G8B8
18:22:18: Type: D3DRTYPE_SURFACE
18:22:18: Usage: D3DUSAGE_RENDERTARGET
18:22:18: Pool: D3DPOOL_DEFAULT
18:22:18: MultiSampleType: D3DMULTISAMPLE_NONE
18:22:18: MultiSampleQuality: 0
18:22:18: Width: 1920
18:22:18: Height: 1141
18:22:18: };
18:22:18: successfully capturing d3d9 frames via GPU
18:28:02: D3D9Reset called
18:28:02: ---------------------- Cleared D3D9 Capture ----------------------
18:28:02: successfully set up d3d9 hooks
18:28:02: D3D9EndScene called
18:28:02: D3D9Present called
18:28:02: DoD3D9GPUHook: success
18:28:03: D3DSURFACE_DESC {
18:28:03: Format: D3DFMT_A8R8G8B8
18:28:03: Type: D3DRTYPE_SURFACE
18:28:03: Usage: D3DUSAGE_RENDERTARGET
18:28:03: Pool: D3DPOOL_DEFAULT
18:28:03: MultiSampleType: D3DMULTISAMPLE_NONE
18:28:03: MultiSampleQuality: 0
18:28:03: Width: 1920
18:28:03: Height: 1141
18:28:03: };
18:28:03: successfully capturing d3d9 frames via GPU
18:31:06: D3D9Reset called
18:31:06: ---------------------- Cleared D3D9 Capture ----------------------
18:31:06: successfully set up d3d9 hooks
18:31:06: D3D9EndScene called
18:31:06: D3D9Present called
18:31:06: DoD3D9GPUHook: success
18:31:07: D3DSURFACE_DESC {
18:31:07: Format: D3DFMT_A8R8G8B8
18:31:07: Type: D3DRTYPE_SURFACE
18:31:07: Usage: D3DUSAGE_RENDERTARGET
18:31:07: Pool: D3DPOOL_DEFAULT
18:31:07: MultiSampleType: D3DMULTISAMPLE_NONE
18:31:07: MultiSampleQuality: 0
18:31:07: Width: 1920
18:31:07: Height: 1141
18:31:07: };
18:31:07: successfully capturing d3d9 frames via GPU
18:31:20: ---------------------- Cleared D3D9 Capture ----------------------
18:31:20: D3D9EndScene called
18:31:20: D3D9Present called
18:31:22: D3D9Reset called
18:31:22: ---------------------- Cleared D3D9 Capture ----------------------
18:31:22: successfully set up d3d9 hooks
18:31:22: D3D9EndScene called
18:31:22: D3D9Present called
18:32:12: D3D9Reset called
18:32:12: ---------------------- Cleared D3D9 Capture ----------------------
18:32:12: successfully set up d3d9 hooks
18:32:12: D3D9EndScene called
18:32:12: D3D9Present called
Please help me