12:57:46: Open Broadcaster Software v0.584b - 64bit ( ^ω^)
12:57:46: -------------------------------
12:57:46: CPU Name: AMD Phenom(tm) II X2 560 Processor
12:57:46: CPU Speed: 3576MHz
12:57:46: Physical Memory: 8109MB Total, 5313MB Free
12:57:46: stepping id: 3, model 4, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 2, total cores 2
12:57:46: monitor 1: pos={0, 0}, size={1680, 1050}
12:57:46: Windows Version: 6.1 Build 7600
12:57:46: Aero is Disabled
12:57:46: -------------------------------
12:57:46: OBS Modules:
12:57:46: Base Address Module
12:57:46: 000000003F750000 OBS.exe
12:57:46: 00000000EB350000 OBSApi.dll
12:57:46: 00000000FA610000 DShowPlugin.dll
12:57:46: 00000000FA5E0000 GraphicsCapture.dll
12:57:46: 00000000FAB30000 NoiseGate.dll
12:57:46: 00000000FA710000 PSVPlugin.dll
12:57:46: ------------------------------------------
12:57:46: Adapter 1
12:57:46: Video Adapter: NVIDIA GeForce GTX 550 Ti
12:57:46: Video Adapter Dedicated Video Memory: 1024655360
12:57:46: Video Adapter Shared System Memory: 3221106688
12:57:46: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
12:57:46: =====Stream Start: 2013-12-04, 12:57:46===============================================
12:57:46: Multithreaded optimizations: On
12:57:46: Base resolution: 1280x720
12:57:46: Output resolution: 1280x720
12:57:46: ------------------------------------------
12:57:46: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti...
12:57:46: ------------------------------------------
12:57:46: Audio Format: 48000hz
12:57:46: Playback device Default
12:57:46: ------------------------------------------
12:57:46: Using desktop audio input: Speakers (High Definition Audio Device)
12:57:46: ------------------------------------------
12:57:46: Using auxilary audio input: Microphone (High Definition Audio Device)
12:57:46: ------------------------------------------
12:57:46: Audio Encoding: AAC
12:57:46: bitrate: 128
12:57:46: Using graphics capture
12:57:46: Scene buffering time set to 700
12:57:47: ------------------------------------------
12:57:47: Video Encoding: x264
12:57:47: fps: 60
12:57:47: width: 1280, height: 720
12:57:47: preset: veryfast
12:57:47: profile: high
12:57:47: keyint: 120
12:57:47: CBR: yes
12:57:47: CFR: yes
12:57:47: max bitrate: 2000
12:57:47: buffer size: 2000
12:57:47: ------------------------------------------
12:57:47: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
12:57:47: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
12:57:48: SharedTexCapture hooked
12:57:48: Using RTMP service: Twitch / Justin.tv
12:57:48: Server selection: rtmp://live-ord.justin.tv/app
12:57:48: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
12:57:49: Completed handshake with rtmp://live-ord.justin.tv/app in 284 ms.
12:57:50: SO_SNDBUF was at 8192
12:57:50: SO_SNDBUF is now 65536
12:59:34: Total frames encoded: 4896, total frames duplicated: 4444 (90.77%)
12:59:34: Number of frames skipped due to encoder lag: 4358 (89.01%)
12:59:34: Total frames rendered: 532, number of late frames: 28 (5.26%) (it's okay for some frames to be late)
12:59:35: RTMPPublisher::SocketLoop: Graceful loop exit
12:59:35: Average send payload: 6760 bytes, average send interval: 33 ms
12:59:35: Number of times waited to send: 2, Waited for a total of 8194 bytes
12:59:35: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:59:35: Number of bytes sent: 20746467
12:59:35:
12:59:35: Profiler time results:
12:59:35:
12:59:35: ==============================================================
12:59:35: video thread frame - [100%] [avg time: 4.07 ms] [children: 81.9%] [unaccounted: 18.1%]
12:59:35: | scene->Preprocess - [0.0491%] [avg time: 0.002 ms]
12:59:35: | GPU download and conversion - [81.8%] [avg time: 3.33 ms] [children: 22.5%] [unaccounted: 59.3%]
12:59:35: | | flush - [2.53%] [avg time: 0.103 ms]
12:59:35: | | CopyResource - [19.7%] [avg time: 0.802 ms]
12:59:35: | | conversion to 4:2:0 - [0.27%] [avg time: 0.011 ms]
12:59:35: Convert444Thread - [100%] [avg time: 1.644 ms] [children: 98.5%] [unaccounted: 1.46%]
12:59:35: | Convert444toNV12 - [98.5%] [avg time: 1.62 ms]
12:59:35: encoder thread frame - [100%] [avg time: 21.035 ms]
12:59:35: ==============================================================
12:59:35:
12:59:35:
12:59:35: Profiler CPU results:
12:59:35:
12:59:35: ==============================================================
12:59:35: video thread frame - [cpu time: avg 0.557 ms, total 296.401 ms] [avg calls per frame: 1]
12:59:35: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:59:35: | GPU download and conversion - [cpu time: avg 0.058 ms, total 31.2 ms] [avg calls per frame: 1]
12:59:35: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:59:35: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:59:35: | | conversion to 4:2:0 - [cpu time: avg 0.032 ms, total 15.6 ms] [avg calls per frame: 1]
12:59:35: Convert444Thread - [cpu time: avg 1.385 ms, total 670.804 ms] [avg calls per frame: 1]
12:59:35: | Convert444toNV12 - [cpu time: avg 1.385 ms, total 670.804 ms] [avg calls per frame: 1]
12:59:35: encoder thread frame - [cpu time: avg 1.234 ms, total 5990.44 ms] [avg calls per frame: 1]
12:59:35: ==============================================================
12:59:35:
12:59:35: =====Stream End: 2013-12-04, 12:59:35=================================================
Last game capture log:
2013-12-04, 12:57:46: we're booting up:
12:57:47: D3D9 Present
12:57:47: D3D9EndScene called
12:57:47: D3DPRESENT_PARAMETERS {
12:57:47: BackBufferWidth: 1680
12:57:47: BackBufferHeight: 1050
12:57:47: BackBufferFormat: D3DFMT_A8R8G8B8
12:57:47: BackBufferCount: 1
12:57:47: MultiSampleType: D3DMULTISAMPLE_NONE
12:57:47: MultiSampleQuality: 0
12:57:47: SwapEffect: D3DSWAPEFFECT_DISCARD
12:57:47: hDeviceWindow: 1704456
12:57:47: Windowed: true
12:57:47: EnableAutoDepthStencil: true
12:57:47: AutoDepthStencilFormat: D3DFMT_D24S8
12:57:47: Flags: None
12:57:47: FullScreen_RefreshRateInHz: 0
12:57:47: PresentationInterval: 1
12:57:47: };
12:57:47: successfully set up d3d9 hooks
12:57:47: D3D9Present called
12:57:48: DoD3D9GPUHook: success
12:57:48: DXGI Present
12:57:48: (half life scientist) everything.. seems to be in order
12:57:48: D3DSURFACE_DESC {
12:57:48: Format: D3DFMT_A8R8G8B8
12:57:48: Type: D3DRTYPE_SURFACE
12:57:48: Usage: D3DUSAGE_RENDERTARGET
12:57:48: Pool: D3DPOOL_DEFAULT
12:57:48: MultiSampleType: D3DMULTISAMPLE_NONE
12:57:48: MultiSampleQuality: 0
12:57:48: Width: 1680
12:57:48: Height: 1050
12:57:48: };
12:57:48: successfully capturing d3d9 frames via GPU
12:59:34: ---------------------- Cleared D3D9 Capture ----------------------
12:59:34: received restart event, capturing
12:59:35: DoD3D9GPUHook: success
12:59:35: D3D9EndScene called
12:59:35: D3D9Present called