Hi All! Trying to setup OBS to do some game streaming and recording but am running into a bit of an issue, not sure what the problem is (or even if it's normal).
Basically when I start, it is taking upwards of 40 seconds for me to get any video feed, but audio is captured. And when the video does kick it, it kicks in live at that point, not from back at the start or anything. This is in window or game capture as the source, both appearing basically the same. However, if I just use monitor capture, I get the video feed happening as soon as I start the preview/recording/stream. This is less than optimal since I only have one monitor, and if I want to stream I'd like to run the game windowed so I can have chat off to the side, and monitor capture would obviously have all that showing.
Is this normal or is there a particular setting I could or should be tweaking?
Hardware is an i5 4670k (running 3.4gigs, not currently overclocked), 8gigs of ram, windows 8.1, and an EVGA geforce gtx 750TI SC. When I start a feed (be it preview. recording, or streaming) the cpu and memory don't seem to be getting taxed. The gpu will wind up for a second or two and then drop right back down. Watching the meter in multiple tests though, it looks identical regardless if the feed takes five seconds or 30 seconds to kick in. And it looks identical whether I test it with monitor capture (where there is zero delay in the video feed kicking in) or window/game capture (where I have the delay).
Basically when I start, it is taking upwards of 40 seconds for me to get any video feed, but audio is captured. And when the video does kick it, it kicks in live at that point, not from back at the start or anything. This is in window or game capture as the source, both appearing basically the same. However, if I just use monitor capture, I get the video feed happening as soon as I start the preview/recording/stream. This is less than optimal since I only have one monitor, and if I want to stream I'd like to run the game windowed so I can have chat off to the side, and monitor capture would obviously have all that showing.
Is this normal or is there a particular setting I could or should be tweaking?
Hardware is an i5 4670k (running 3.4gigs, not currently overclocked), 8gigs of ram, windows 8.1, and an EVGA geforce gtx 750TI SC. When I start a feed (be it preview. recording, or streaming) the cpu and memory don't seem to be getting taxed. The gpu will wind up for a second or two and then drop right back down. Watching the meter in multiple tests though, it looks identical regardless if the feed takes five seconds or 30 seconds to kick in. And it looks identical whether I test it with monitor capture (where there is zero delay in the video feed kicking in) or window/game capture (where I have the delay).