Bug Report Updated V.0553 issue

drhino

New Member
Okay so Jim I said I would let you know what would happen if I tried the new release. Here you go. recommended settings only and nothing else. I use monitor capture for Starcraft II. Drops over 20% all frames. No other changes just basic stuff. No crashdump file present. Let me know whats up with this. I said I would post with the new release so here it is.

Here is the log:

12:20:29: Settings::Video: Enabling Aero
12:26:14: Settings::Video: Disabling Aero
12:27:35: Open Broadcaster Software v0.553b - 64bit ( ^ω^)
12:27:35: -------------------------------
12:27:35: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
12:27:35: CPU Speed: 3518MHz
12:27:35: Physical Memory: 16332MB Total, 13212MB Free
12:27:35: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
12:27:35: monitor 1: pos={1920, 23}, size={1280, 1024}
12:27:35: monitor 2: pos={0, 0}, size={1920, 1080}
12:27:35: Windows Version: 6.1 Build 7600
12:27:35: Aero is Disabled
12:27:35: -------------------------------
12:27:35: OBS Modules:
12:27:35: Base Address Module
12:27:35: 000000003FAE0000 OBS.exe
12:27:35: 00000000FA2D0000 OBSApi.dll
12:27:35: 00000000FA1D0000 DShowPlugin.dll
12:27:35: 00000000FA1A0000 GraphicsCapture.dll
12:27:35: 00000000FA180000 NoiseGate.dll
12:27:35: 00000000FA160000 PSVPlugin.dll
12:27:35: ------------------------------------------
12:27:35: Adapter 1
12:27:35: Video Adapter: NVIDIA GeForce GTX 650 Ti
12:27:35: Video Adapter Dedicated Video Memory: 2091581440
12:27:35: Video Adapter Shared System Memory: 2147807232
12:27:35: =====Stream Start: 2013-08-30, 12:27:35===============================================
12:27:35: Multithreaded optimizations: On
12:27:35: Base resolution: 1920x1080
12:27:35: Output resolution: 1280x720
12:27:35: ------------------------------------------
12:27:35: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti...
12:27:35: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
12:27:35: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
12:27:35: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
12:27:35: Playback device Default
12:27:35: ------------------------------------------
12:27:35: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:27:35: ------------------------------------------
12:27:35: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:27:35: ------------------------------------------
12:27:35: Audio Encoding: AAC
12:27:35: bitrate: 128
12:27:35: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
12:27:35: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
12:27:35: Using Monitor Capture
12:27:35: ------------------------------------------
12:27:35: Video Encoding: x264
12:27:35: fps: 48
12:27:35: width: 1280, height: 720
12:27:35: preset: veryfast
12:27:35: CBR: yes
12:27:35: CFR: no
12:27:35: max bitrate: 4000
12:27:35: buffer size: 4000
12:27:35: ------------------------------------------
12:27:35: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
12:27:35: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
12:27:51: Total frames rendered: 764, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:27:52:
12:27:52: Profiler results:
12:27:52:
12:27:52: ==============================================================
12:27:52: frame - [100%] [avg time: 5.975 ms (cpu time: avg 2.96 ms, total 2262.02 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0502%]
12:27:52: | frame preprocessing and rendering - [81%] [avg time: 4.841 ms (cpu time: avg 1.796 ms, total 1372.81 ms)] [avg calls per frame: 1] [children: 74.1%] [unaccounted: 6.88%]
12:27:52: | | scene->Preprocess - [74.1%] [avg time: 4.43 ms (cpu time: avg 1.531 ms, total 1170.01 ms)] [avg calls per frame: 1]
12:27:52: | video encoding and uploading - [18.9%] [avg time: 1.131 ms (cpu time: avg 1.163 ms, total 889.206 ms)] [avg calls per frame: 1] [children: 18.8%] [unaccounted: 0.167%]
12:27:52: | | flush - [0.87%] [avg time: 0.052 ms (cpu time: avg 0.122 ms, total 93.6 ms)] [avg calls per frame: 1]
12:27:52: | | CopyResource - [0.351%] [avg time: 0.021 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
12:27:52: | | conversion to 4:2:0 - [0.0669%] [avg time: 0.004 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
12:27:52: | | call to encoder - [17.5%] [avg time: 1.043 ms (cpu time: avg 1.041 ms, total 795.606 ms)] [avg calls per frame: 0]
12:27:52: | | sending stuff out - [0.0167%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
12:27:52: | Convert444Threads - [673%] [avg time: 40.233 ms (cpu time: avg 1.408 ms, total 1076.41 ms)] [avg calls per frame: 1]
12:27:52: ==============================================================
12:27:52:
12:27:52: =====Stream End: 2013-08-30, 12:27:52=================================================
12:27:56: =====Stream Start: 2013-08-30, 12:27:56===============================================
12:27:56: Multithreaded optimizations: On
12:27:56: Base resolution: 1920x1080
12:27:56: Output resolution: 1280x720
12:27:56: ------------------------------------------
12:27:56: Loading up D3D10 on NVIDIA GeForce GTX 650 Ti...
12:27:56: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
12:27:56: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
12:27:56: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
12:27:56: Playback device Default
12:27:56: ------------------------------------------
12:27:56: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:27:56: ------------------------------------------
12:27:56: Using auxilary audio input: Microphone (Realtek High Definition Audio)
12:27:57: ------------------------------------------
12:27:57: Audio Encoding: AAC
12:27:57: bitrate: 128
12:27:57: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
12:27:57: C:/Users/GAMER/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
12:27:57: Using Monitor Capture
12:27:57: ------------------------------------------
12:27:57: Video Encoding: x264
12:27:57: fps: 48
12:27:57: width: 1280, height: 720
12:27:57: preset: veryfast
12:27:57: CBR: yes
12:27:57: CFR: no
12:27:57: max bitrate: 4000
12:27:57: buffer size: 4000
12:27:57: ------------------------------------------
12:27:57: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
12:27:57: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
12:27:58: Using RTMP service: Twitch / Justin.tv
12:27:58: Server selection: rtmp://live-lax.justin.tv/app
12:27:58: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
12:27:59: SO_SNDBUF was at 8192
12:27:59: SO_SNDBUF is now 65536
12:28:00: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 8611 / 528384)
12:29:50: Total frames rendered: 5448, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:30:00: RTMPPublisher::SocketLoop: Graceful loop exit
12:30:00: Number of times waited to send: 47, Waited for a total of 166858 bytes
12:30:00: Number of b-frames dropped: 1863 (35%), Number of p-frames dropped: 1971 (37%), Total 3834 (72%)
12:30:01:
12:30:01: Profiler results:
12:30:01:
12:30:01: ==============================================================
12:30:01: frame - [100%] [avg time: 6.235 ms (cpu time: avg 3.318 ms, total 18080.5 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.0481%]
12:30:01: | frame preprocessing and rendering - [81.2%] [avg time: 5.061 ms (cpu time: avg 2.224 ms, total 12121.3 ms)] [avg calls per frame: 1] [children: 75.2%] [unaccounted: 5.98%]
12:30:01: | | scene->Preprocess - [75.2%] [avg time: 4.688 ms (cpu time: avg 1.849 ms, total 10077.7 ms)] [avg calls per frame: 1]
12:30:01: | video encoding and uploading - [18.8%] [avg time: 1.171 ms (cpu time: avg 1.09 ms, total 5943.65 ms)] [avg calls per frame: 1] [children: 18.5%] [unaccounted: 0.241%]
12:30:01: | | flush - [0.866%] [avg time: 0.054 ms (cpu time: avg 0.051 ms, total 280.803 ms)] [avg calls per frame: 1]
12:30:01: | | CopyResource - [0.337%] [avg time: 0.021 ms (cpu time: avg 0.017 ms, total 93.601 ms)] [avg calls per frame: 0]
12:30:01: | | conversion to 4:2:0 - [0.0962%] [avg time: 0.006 ms (cpu time: avg 0.002 ms, total 15.601 ms)] [avg calls per frame: 0]
12:30:01: | | call to encoder - [16.9%] [avg time: 1.054 ms (cpu time: avg 0.99 ms, total 5397.64 ms)] [avg calls per frame: 0]
12:30:01: | | sending stuff out - [0.337%] [avg time: 0.021 ms (cpu time: avg 0.017 ms, total 93.601 ms)] [avg calls per frame: 0]
12:30:01: | Convert444Threads - [665%] [avg time: 41.464 ms (cpu time: avg 1.191 ms, total 6489.64 ms)] [avg calls per frame: 1]
12:30:01: ==============================================================
12:30:01:
12:30:01: =====Stream End: 2013-08-30, 12:30:01=================================================
 

Kharay

Member
Dropped frames -- Connection falling behind. Essentially meaning you cannot maintain that 4000 Kbps bitrate to that particular location. Solution: Drop the bitrate.
 

drhino

New Member
on my side im at 108 mbps. have tested various bitrates same as before. bitrate adjusting does nothing. still drops just like before whether at 48 fps or 30. those changes do nothing
 

Kharay

Member
Never said your PC wasn't kickass. Just that your connection sucks balls. Have a good one. Don't let the door hit you on the way out.
 
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