Hello, new streamer here looking for some advice to help me get my stream going.
Currently attempting to stream MOBAs (HoN/DotA2) or FPS games such as CS:GO.
Currently my setup is:
i7-2600k @4.2ghz
8 gb ram
nVidia 560 ti hawk
nVidia gts 250
Netspeed: [Taken from Testmy.net]
Download :: 20.8 Mbps 2.6 MB/s
Upload :: 2.5 Mbps 312 kB/s
and here is a log of my most recent stream test for about 5 minutes, and here is a link to the video:
-Note- Music is loud in video, please adjust your volume settings before clicking the link.
http://www.twitch.tv/badmouthedgamer/b/463074884
Some quick notes:
-My ping reaches about 140 ingame
-I don't really feel cpu lag at all in game
-AT&T U-Verse is my net provider
Thanks for any input!
Currently attempting to stream MOBAs (HoN/DotA2) or FPS games such as CS:GO.
Currently my setup is:
i7-2600k @4.2ghz
8 gb ram
nVidia 560 ti hawk
nVidia gts 250
Netspeed: [Taken from Testmy.net]
Download :: 20.8 Mbps 2.6 MB/s
Upload :: 2.5 Mbps 312 kB/s
and here is a log of my most recent stream test for about 5 minutes, and here is a link to the video:
-Note- Music is loud in video, please adjust your volume settings before clicking the link.
http://www.twitch.tv/badmouthedgamer/b/463074884
Code:
21:34:43: Settings::Video: Enabling Aero
21:35:03: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
21:35:03: -------------------------------
21:35:03: CPU Name: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
21:35:03: CPU Speed: 3394MHz
21:35:03: Physical Memory: 4095MB Total, 4095MB Free
21:35:03: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
21:35:03: monitor 1: pos={0, 0}, size={1680, 1050}
21:35:03: Windows Version: 6.1 Build 7601 S
21:35:03: Aero is Enabled
21:35:03: -------------------------------
21:35:03: OBS Modules:
21:35:03: Base Address Module
21:35:03: 00070000 OBS.exe
21:35:03: 6C970000 OBSApi.dll
21:35:03: 742E0000 DShowPlugin.dll
21:35:03: 74290000 GraphicsCapture.dll
21:35:03: 74270000 NoiseGate.dll
21:35:03: 741D0000 PSVPlugin.dll
21:35:03: ------------------------------------------
21:35:03: Adapter 1
21:35:03: Video Adapter: NVIDIA GeForce GTX 560 Ti
21:35:03: Video Adapter Dedicated Video Memory: 1025966080
21:35:03: Video Adapter Shared System Memory: 3220779008
21:35:03: ------------------------------------------
21:35:03: Adapter 2
21:35:03: Video Adapter: NVIDIA GeForce GTS 250
21:35:03: Video Adapter Dedicated Video Memory: 1046151168
21:35:03: Video Adapter Shared System Memory: 3220779008
21:35:03: =====Stream Start: 2013-09-17, 21:35:03===============================================
21:35:03: Multithreaded optimizations: On
21:35:03: Base resolution: 1680x1050
21:35:03: Output resolution: 1120x700
21:35:03: ------------------------------------------
21:35:03: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
21:35:03: OBS/shaderCache/shaders/DrawTexture.pShader.blob
21:35:03: OBS/shaderCache/shaders/DrawSolid.pShader.blob
21:35:03: OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
21:35:04: Playback device {0.0.0.00000000}.{f597631f-4c1d-4566-85e7-fda8fb9e701c}
21:35:04: ------------------------------------------
21:35:04: Using desktop audio input: My Headset (5- USB Multi-Channel Audio Device)
21:35:04: ------------------------------------------
21:35:04: Using auxilary audio input: My Mic (5- USB Multi-Channel Audio Device)
21:35:04: ------------------------------------------
21:35:04: Audio Encoding: AAC
21:35:04: bitrate: 128
21:35:04: Using graphics capture
21:35:04: OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:35:04: ------------------------------------------
21:35:04: Video Encoding: x264
21:35:04: fps: 60
21:35:04: width: 1120, height: 700
21:35:04: preset: fast
21:35:04: CBR: no
21:35:04: CFR: no
21:35:04: max bitrate: 1500
21:35:04: buffer size: 1500
21:35:04: quality: 10
21:35:04: ------------------------------------------
21:35:04: MMDeviceAudioSource: Frequency for device 'My Headset (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:35:04: MMDeviceAudioSource: Frequency for device 'My Mic (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:35:04: SharedTexCapture hooked
21:35:05: Total frames rendered: 57, number of late frames: 1 (1.75%) (it's okay for some frames to be late)
21:35:05:
21:35:05: Profiler results:
21:35:05:
21:35:05: ==============================================================
21:35:05: frame - [100%] [avg time: 2.392 ms (cpu time: avg 1.368 ms, total 78 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.209%]
21:35:05: | frame preprocessing and rendering - [72.7%] [avg time: 1.739 ms (cpu time: avg 0.273 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 0.0418%] [unaccounted: 72.7%]
21:35:05: | | scene->Preprocess - [0.0418%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:35:05: | video encoding and uploading - [27.1%] [avg time: 0.648 ms (cpu time: avg 1.094 ms, total 62.4 ms)] [avg calls per frame: 1] [children: 26.8%] [unaccounted: 0.293%]
21:35:05: | | flush - [2.76%] [avg time: 0.066 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:35:05: | | CopyResource - [0.209%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:05: | | conversion to 4:2:0 - [0.962%] [avg time: 0.023 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:05: | | call to encoder - [22.9%] [avg time: 0.547 ms (cpu time: avg 1.094 ms, total 62.4 ms)] [avg calls per frame: 0]
21:35:05: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:05: | Convert444Threads - [660%] [avg time: 15.78 ms (cpu time: avg 1.094 ms, total 62.4 ms)] [avg calls per frame: 0]
21:35:05: ==============================================================
21:35:05:
21:35:05: =====Stream End: 2013-09-17, 21:35:05=================================================
21:35:45: =====Stream Start: 2013-09-17, 21:35:45===============================================
21:35:45: Multithreaded optimizations: On
21:35:45: Base resolution: 1680x1050
21:35:45: Output resolution: 1120x700
21:35:45: ------------------------------------------
21:35:45: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
21:35:45: OBS/shaderCache/shaders/DrawTexture.pShader.blob
21:35:45: OBS/shaderCache/shaders/DrawSolid.pShader.blob
21:35:45: OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
21:35:45: Playback device {0.0.0.00000000}.{f597631f-4c1d-4566-85e7-fda8fb9e701c}
21:35:45: ------------------------------------------
21:35:45: Using desktop audio input: My Headset (5- USB Multi-Channel Audio Device)
21:35:45: ------------------------------------------
21:35:45: Using auxilary audio input: My Mic (5- USB Multi-Channel Audio Device)
21:35:45: ------------------------------------------
21:35:45: Audio Encoding: AAC
21:35:45: bitrate: 128
21:35:45: Using graphics capture
21:35:45: OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:35:45: ------------------------------------------
21:35:45: Video Encoding: x264
21:35:45: fps: 60
21:35:45: width: 1120, height: 700
21:35:45: preset: fast
21:35:45: CBR: no
21:35:45: CFR: no
21:35:45: max bitrate: 1500
21:35:45: buffer size: 1500
21:35:45: quality: 10
21:35:45: ------------------------------------------
21:35:45: MMDeviceAudioSource: Frequency for device 'My Headset (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:35:45: MMDeviceAudioSource: Frequency for device 'My Mic (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:35:46: SharedTexCapture hooked
21:35:46: Total frames rendered: 42, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
21:35:46:
21:35:46: Profiler results:
21:35:46:
21:35:46: ==============================================================
21:35:46: frame - [100%] [avg time: 0.833 ms (cpu time: avg 0.371 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.36%]
21:35:46: | frame preprocessing and rendering - [69%] [avg time: 0.575 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 0%] [unaccounted: 69%]
21:35:46: | | scene->Preprocess - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:35:46: | video encoding and uploading - [30.6%] [avg time: 0.255 ms (cpu time: avg 0.371 ms, total 15.6 ms)] [avg calls per frame: 1] [children: 29.9%] [unaccounted: 0.72%]
21:35:46: | | flush - [6.12%] [avg time: 0.051 ms (cpu time: avg 0.371 ms, total 15.6 ms)] [avg calls per frame: 1]
21:35:46: | | CopyResource - [0.12%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:46: | | conversion to 4:2:0 - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:46: | | call to encoder - [23.6%] [avg time: 0.197 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:46: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:46: | Convert444Threads - [856%] [avg time: 7.133 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:35:46: ==============================================================
21:35:46:
21:35:46: =====Stream End: 2013-09-17, 21:35:46=================================================
21:37:03: =====Stream Start: 2013-09-17, 21:37:03===============================================
21:37:03: Multithreaded optimizations: On
21:37:03: Base resolution: 1680x1050
21:37:03: Output resolution: 1120x700
21:37:03: ------------------------------------------
21:37:03: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
21:37:03: OBS/shaderCache/shaders/DrawTexture.pShader.blob
21:37:03: OBS/shaderCache/shaders/DrawSolid.pShader.blob
21:37:03: OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
21:37:03: Playback device {0.0.0.00000000}.{f597631f-4c1d-4566-85e7-fda8fb9e701c}
21:37:03: ------------------------------------------
21:37:03: Using desktop audio input: My Headset (5- USB Multi-Channel Audio Device)
21:37:03: ------------------------------------------
21:37:03: Using auxilary audio input: My Mic (5- USB Multi-Channel Audio Device)
21:37:03: ------------------------------------------
21:37:03: Audio Encoding: AAC
21:37:03: bitrate: 128
21:37:03: Using graphics capture
21:37:03: OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:37:03: ------------------------------------------
21:37:03: Video Encoding: x264
21:37:03: fps: 60
21:37:03: width: 1120, height: 700
21:37:03: preset: fast
21:37:03: CBR: no
21:37:03: CFR: no
21:37:03: max bitrate: 1500
21:37:03: buffer size: 1500
21:37:03: quality: 10
21:37:03: ------------------------------------------
21:37:03: MMDeviceAudioSource: Frequency for device 'My Headset (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:37:03: MMDeviceAudioSource: Frequency for device 'My Mic (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:37:03: SharedTexCapture hooked
21:37:05: Using RTMP service: Twitch / Justin.tv
21:37:05: Server selection: rtmp://live-lax-backup.justin.tv/app
21:37:05: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
21:37:06: SO_SNDBUF was at 8192
21:37:06: SO_SNDBUF is now 65536
21:37:08: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 4444 / 207872)
21:37:20: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 207872)
21:37:32: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 207872)
21:37:52: Total frames rendered: 2889, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
21:37:52: RTMPPublisher::SocketLoop: Graceful loop exit
21:37:52: Number of times waited to send: 0, Waited for a total of 0 bytes
21:37:52: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:37:52:
21:37:52: Profiler results:
21:37:52:
21:37:52: ==============================================================
21:37:52: frame - [100%] [avg time: 1.245 ms (cpu time: avg 1.139 ms, total 3291.62 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.321%]
21:37:52: | frame preprocessing and rendering - [23.4%] [avg time: 0.291 ms (cpu time: avg 0.275 ms, total 795.607 ms)] [avg calls per frame: 1] [children: 0.0803%] [unaccounted: 23.3%]
21:37:52: | | scene->Preprocess - [0.0803%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:37:52: | video encoding and uploading - [76.3%] [avg time: 0.95 ms (cpu time: avg 0.863 ms, total 2496.02 ms)] [avg calls per frame: 1] [children: 75.2%] [unaccounted: 1.12%]
21:37:52: | | flush - [8.19%] [avg time: 0.102 ms (cpu time: avg 0.043 ms, total 124.801 ms)] [avg calls per frame: 1]
21:37:52: | | CopyResource - [0.643%] [avg time: 0.008 ms (cpu time: avg 0.01 ms, total 31.2 ms)] [avg calls per frame: 0]
21:37:52: | | conversion to 4:2:0 - [0.562%] [avg time: 0.007 ms (cpu time: avg 0.01 ms, total 31.2 ms)] [avg calls per frame: 0]
21:37:52: | | call to encoder - [64.6%] [avg time: 0.804 ms (cpu time: avg 0.788 ms, total 2277.61 ms)] [avg calls per frame: 0]
21:37:52: | | sending stuff out - [1.2%] [avg time: 0.015 ms (cpu time: avg 0.005 ms, total 15.6 ms)] [avg calls per frame: 0]
21:37:52: | Convert444Threads - [2.65e+003%] [avg time: 32.962 ms (cpu time: avg 0.858 ms, total 2480.42 ms)] [avg calls per frame: 1]
21:37:52: ==============================================================
21:37:52:
21:37:52: =====Stream End: 2013-09-17, 21:37:52=================================================
21:38:13: =====Stream Start: 2013-09-17, 21:38:13===============================================
21:38:13: Multithreaded optimizations: On
21:38:13: Base resolution: 1680x1050
21:38:13: Output resolution: 1120x700
21:38:13: ------------------------------------------
21:38:13: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
21:38:13: OBS/shaderCache/shaders/DrawTexture.pShader.blob
21:38:13: OBS/shaderCache/shaders/DrawSolid.pShader.blob
21:38:13: OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
21:38:14: Playback device {0.0.0.00000000}.{f597631f-4c1d-4566-85e7-fda8fb9e701c}
21:38:14: ------------------------------------------
21:38:14: Using desktop audio input: My Headset (5- USB Multi-Channel Audio Device)
21:38:14: ------------------------------------------
21:38:14: Using auxilary audio input: My Mic (5- USB Multi-Channel Audio Device)
21:38:14: ------------------------------------------
21:38:14: Audio Encoding: AAC
21:38:14: bitrate: 128
21:38:14: Using graphics capture
21:38:14: OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:38:14: ------------------------------------------
21:38:14: Video Encoding: x264
21:38:14: fps: 60
21:38:14: width: 1120, height: 700
21:38:14: preset: fast
21:38:14: CBR: no
21:38:14: CFR: no
21:38:14: max bitrate: 1500
21:38:14: buffer size: 1500
21:38:14: quality: 10
21:38:14: ------------------------------------------
21:38:14: MMDeviceAudioSource: Frequency for device 'My Headset (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:38:14: MMDeviceAudioSource: Frequency for device 'My Mic (5- USB Multi-Channel Audio Device)' is 352800, samples per sec is 44100
21:38:14: SharedTexCapture hooked
21:38:15: Using RTMP service: Twitch / Justin.tv
21:38:15: Server selection: rtmp://live-lax-backup.justin.tv/app
21:38:15: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
21:38:16: SO_SNDBUF was at 8192
21:38:16: SO_SNDBUF is now 65536
21:38:18: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 207872)
21:38:20: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 10887 / 207872)
21:38:22: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 207872)
21:43:16: Total frames rendered: 18116, number of late frames: 16 (0.09%) (it's okay for some frames to be late)
21:43:16: RTMPPublisher::SocketLoop: Graceful loop exit
21:43:16: Number of times waited to send: 0, Waited for a total of 0 bytes
21:43:16: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:43:16:
21:43:16: Profiler results:
21:43:16:
21:43:16: ==============================================================
21:43:16: frame - [100%] [avg time: 1.512 ms (cpu time: avg 1.382 ms, total 25053.8 ms)] [avg calls per frame: 1] [children: 99.6%] [unaccounted: 0.397%]
21:43:16: | frame preprocessing and rendering - [31.7%] [avg time: 0.48 ms (cpu time: avg 0.452 ms, total 8205.66 ms)] [avg calls per frame: 1] [children: 0.0661%] [unaccounted: 31.7%]
21:43:16: | | scene->Preprocess - [0.0661%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 31.2 ms)] [avg calls per frame: 1]
21:43:16: | video encoding and uploading - [67.9%] [avg time: 1.026 ms (cpu time: avg 0.929 ms, total 16832.5 ms)] [avg calls per frame: 1] [children: 66.9%] [unaccounted: 0.926%]
21:43:16: | | flush - [4.76%] [avg time: 0.072 ms (cpu time: avg 0.052 ms, total 951.608 ms)] [avg calls per frame: 1]
21:43:16: | | CopyResource - [0.595%] [avg time: 0.009 ms (cpu time: avg 0.008 ms, total 156 ms)] [avg calls per frame: 0]
21:43:16: | | conversion to 4:2:0 - [1.92%] [avg time: 0.029 ms (cpu time: avg 0.007 ms, total 140.401 ms)] [avg calls per frame: 0]
21:43:16: | | call to encoder - [58.5%] [avg time: 0.884 ms (cpu time: avg 0.848 ms, total 15366.1 ms)] [avg calls per frame: 0]
21:43:16: | | sending stuff out - [1.19%] [avg time: 0.018 ms (cpu time: avg 0.006 ms, total 124.802 ms)] [avg calls per frame: 0]
21:43:16: | Convert444Threads - [2.2e+003%] [avg time: 33.285 ms (cpu time: avg 0.894 ms, total 16208.5 ms)] [avg calls per frame: 1]
21:43:16: ==============================================================
21:43:16:
21:43:16: =====Stream End: 2013-09-17, 21:43:16=================================================
Last game capture log:
2013-09-17, 21:35:04: we're booting up:
21:35:04: D3D9 Present
21:35:04: D3D9EndScene called
21:35:04: D3DPRESENT_PARAMETERS {
21:35:04: BackBufferWidth: 1680
21:35:04: BackBufferHeight: 1050
21:35:04: BackBufferFormat: D3DFMT_X8R8G8B8
21:35:04: BackBufferCount: 1
21:35:04: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:35:04: MultiSampleQuality: 0
21:35:04: SwapEffect: D3DSWAPEFFECT_DISCARD
21:35:04: hDeviceWindow: 3539938
21:35:04: Windowed: true
21:35:04: EnableAutoDepthStencil: true
21:35:04: AutoDepthStencilFormat: D3DFMT_D24X8
21:35:04: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
21:35:04: FullScreen_RefreshRateInHz: 0
21:35:04: PresentationInterval: 2147483648
21:35:04: };
21:35:04: successfully set up d3d9 hooks
21:35:04: D3D9Present called
21:35:04: DoD3D9GPUHook: success - d3d9ex
21:35:04: D3DSURFACE_DESC {
21:35:04: Format: D3DFMT_X8R8G8B8
21:35:04: Type: D3DRTYPE_SURFACE
21:35:04: Usage: D3DUSAGE_RENDERTARGET
21:35:04: Pool: D3DPOOL_DEFAULT
21:35:04: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:35:04: MultiSampleQuality: 0
21:35:04: Width: 1680
21:35:04: Height: 1050
21:35:04: };
21:35:04: successfully capturing d3d9 frames via GPU
21:35:04: NV Capture available
21:35:04: FBO available
21:35:04: GL Present
21:35:04: (half life scientist) everything.. seems to be in order
21:35:05: ---------------------- Cleared D3D9 Capture ----------------------
21:35:05: D3D9EndScene called
21:35:05: D3D9Present called
21:35:45: received restart event, capturing
21:35:45: DoD3D9GPUHook: success - d3d9ex
21:35:46: D3DSURFACE_DESC {
21:35:46: Format: D3DFMT_X8R8G8B8
21:35:46: Type: D3DRTYPE_SURFACE
21:35:46: Usage: D3DUSAGE_RENDERTARGET
21:35:46: Pool: D3DPOOL_DEFAULT
21:35:46: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:35:46: MultiSampleQuality: 0
21:35:46: Width: 1680
21:35:46: Height: 1050
21:35:46: };
21:35:46: successfully capturing d3d9 frames via GPU
21:35:46: ---------------------- Cleared D3D9 Capture ----------------------
21:35:46: D3D9EndScene called
21:35:46: D3D9Present called
21:37:03: received restart event, capturing
21:37:03: DoD3D9GPUHook: success - d3d9ex
21:37:03: D3DSURFACE_DESC {
21:37:03: Format: D3DFMT_X8R8G8B8
21:37:03: Type: D3DRTYPE_SURFACE
21:37:03: Usage: D3DUSAGE_RENDERTARGET
21:37:03: Pool: D3DPOOL_DEFAULT
21:37:03: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:37:03: MultiSampleQuality: 0
21:37:03: Width: 1680
21:37:03: Height: 1050
21:37:03: };
21:37:03: successfully capturing d3d9 frames via GPU
21:37:52: ---------------------- Cleared D3D9 Capture ----------------------
21:37:52: D3D9EndScene called
21:37:52: D3D9Present called
21:38:14: received restart event, capturing
21:38:14: DoD3D9GPUHook: success - d3d9ex
21:38:14: D3DSURFACE_DESC {
21:38:14: Format: D3DFMT_X8R8G8B8
21:38:14: Type: D3DRTYPE_SURFACE
21:38:14: Usage: D3DUSAGE_RENDERTARGET
21:38:14: Pool: D3DPOOL_DEFAULT
21:38:14: MultiSampleType: D3DMULTISAMPLE_8_SAMPLES
21:38:14: MultiSampleQuality: 0
21:38:14: Width: 1680
21:38:14: Height: 1050
21:38:14: };
21:38:14: successfully capturing d3d9 frames via GPU
21:43:16: ---------------------- Cleared D3D9 Capture ----------------------
21:43:16: D3D9EndScene called
21:43:16: D3D9Present called
Some quick notes:
-My ping reaches about 140 ingame
-I don't really feel cpu lag at all in game
-AT&T U-Verse is my net provider
Thanks for any input!