Hey Thanks,
But btw, 1000, or 10,000?
This should be the log
01:24:21: Multithreaded optimizations: On
01:24:21: Base resolution: 1920x1080
01:24:21: Output resolution: 1920x1080
01:24:21: ------------------------------------------
01:24:21: Loading up D3D10 on NVIDIA GeForce GTX 460...
01:24:21: Playback device {0.0.0.00000000}.{e87550a0-ee10-41f9-847c-b56108c25b15}
01:24:21: ------------------------------------------
01:24:21: Using desktop audio input: Speaker (Sound Blaster Recon3D)
01:24:21: Using 7.1 surround speaker setup
01:24:21: ------------------------------------------
01:24:21: Using auxilary audio input: Microphone (Creative SB X-Fi)
01:24:21: ------------------------------------------
01:24:21: Audio Encoding: AAC
01:24:21: bitrate: 192
01:24:21: Using graphics capture
01:24:21: Using custom x264 settings: "crf=18"
01:24:21: ------------------------------------------
01:24:21: Video Encoding: x264
01:24:21: fps: 30
01:24:21: width: 1920, height: 1080
01:24:21: preset: veryfast
01:24:21: CBR: no
01:24:21: CFR: no
01:24:21: max bitrate: 20000
01:24:21: buffer size: 20000
01:24:21: quality: 14
01:24:21: ------------------------------------------
01:24:21: MMDeviceAudioSource: Frequency for device 'Speaker (Sound Blaster Recon3D)' is 1536000, samples per sec is 48000
01:24:21: MMDeviceAudioSource: Frequency for device 'Microphone (Creative SB X-Fi)' is 384000, samples per sec is 48000
01:24:21: SharedTexCapture hooked
03:11:00: Total frames rendered: 138770, number of late frames: 101739 (73.31%) (it's okay for some frames to be late)
03:11:00:
03:11:00: Profiler results:
03:11:00:
03:11:00: ==============================================================
03:11:00: frame - [100%] [avg time: 39.793 ms (cpu time: avg 3.974 ms, total 551479 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.00503%]
03:11:00: | frame preprocessing and rendering - [1.4%] [avg time: 0.558 ms (cpu time: avg 0.438 ms, total 60793.6 ms)] [avg calls per frame: 1] [children: 0.00251%] [unaccounted: 1.4%]
03:11:00: | | scene->Preprocess - [0.00251%] [avg time: 0.001 ms (cpu time: avg 0.001 ms, total 156.001 ms)] [avg calls per frame: 1]
03:11:00: | video encoding and uploading - [98.6%] [avg time: 39.233 ms (cpu time: avg 3.535 ms, total 490561 ms)] [avg calls per frame: 1] [children: 9.54%] [unaccounted: 89.1%]
03:11:00: | | flush - [0.254%] [avg time: 0.101 ms (cpu time: avg 0.072 ms, total 10046.5 ms)] [avg calls per frame: 1]
03:11:00: | | CopyResource - [0.0427%] [avg time: 0.017 ms (cpu time: avg 0.013 ms, total 1872.02 ms)] [avg calls per frame: 0]
03:11:00: | | conversion to 4:2:0 - [0.0352%] [avg time: 0.014 ms (cpu time: avg 0.004 ms, total 686.405 ms)] [avg calls per frame: 0]
03:11:00: | | call to encoder - [8.85%] [avg time: 3.52 ms (cpu time: avg 3.291 ms, total 456724 ms)] [avg calls per frame: 0]
03:11:00: | | sending stuff out - [0.362%] [avg time: 0.144 ms (cpu time: avg 0.116 ms, total 16114.9 ms)] [avg calls per frame: 0]
03:11:00: | Convert444Threads - [232%] [avg time: 92.202 ms (cpu time: avg 3.883 ms, total 538890 ms)] [avg calls per frame: 1]
03:11:00: ==============================================================
03:11:00:
03:11:00: =====Stream End: 2013-08-23, 03:11:00=================================================
Last game capture log:
2013-08-23, 01:22:09: we're booting up:
01:22:09: D3D9 Present
01:22:09: D3D9EndScene called
01:22:09: D3DPRESENT_PARAMETERS {
01:22:09: BackBufferWidth: 1920
01:22:09: BackBufferHeight: 1080
01:22:09: BackBufferFormat: D3DFMT_A8R8G8B8
01:22:09: BackBufferCount: 1
01:22:09: MultiSampleType: D3DMULTISAMPLE_NONE
01:22:09: MultiSampleQuality: 0
01:22:09: SwapEffect: D3DSWAPEFFECT_DISCARD
01:22:09: hDeviceWindow: 459980
01:22:09: Windowed: false
01:22:09: EnableAutoDepthStencil: false
01:22:09: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:22:09: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
01:22:09: FullScreen_RefreshRateInHz: 60
01:22:09: PresentationInterval: 2147483648
01:22:09: };
01:22:09: successfully set up d3d9 hooks
01:22:09: D3D9Present called
01:22:09: DXGI Present
01:22:09: DoD3D9GPUHook: success
01:22:09: D3DSURFACE_DESC {
01:22:09: Format: D3DFMT_A8R8G8B8
01:22:09: Type: D3DRTYPE_SURFACE
01:22:09: Usage: D3DUSAGE_RENDERTARGET
01:22:09: Pool: D3DPOOL_DEFAULT
01:22:09: MultiSampleType: D3DMULTISAMPLE_NONE
01:22:09: MultiSampleQuality: 0
01:22:09: Width: 1920
01:22:09: Height: 1080
01:22:09: };
01:22:09: successfully capturing d3d9 frames via GPU
01:22:10: NV Capture available
01:22:10: FBO available
01:22:10: GL Present
01:22:10: (half life scientist) everything.. seems to be in order
01:22:30: ---------------------- Cleared D3D9 Capture ----------------------
01:22:30: D3D9EndScene called
01:22:30: D3D9Present called
01:23:04: D3D9Reset called
01:23:04: ---------------------- Cleared D3D9 Capture ----------------------
01:23:04: successfully set up d3d9 hooks
01:23:04: D3D9EndScene called
01:23:04: D3D9Present called
01:23:17: received restart event, capturing
01:23:17: DoD3D9GPUHook: success
01:23:17: D3DSURFACE_DESC {
01:23:17: Format: D3DFMT_A8R8G8B8
01:23:17: Type: D3DRTYPE_SURFACE
01:23:17: Usage: D3DUSAGE_RENDERTARGET
01:23:17: Pool: D3DPOOL_DEFAULT
01:23:17: MultiSampleType: D3DMULTISAMPLE_NONE
01:23:17: MultiSampleQuality: 0
01:23:17: Width: 1920
01:23:17: Height: 1080
01:23:17: };
01:23:17: successfully capturing d3d9 frames via GPU
01:23:35: ---------------------- Cleared D3D9 Capture ----------------------
01:23:35: D3D9EndScene called
01:23:35: D3D9Present called
01:23:56: D3D9Reset called
01:23:56: ---------------------- Cleared D3D9 Capture ----------------------
01:23:56: successfully set up d3d9 hooks
01:23:57: D3D9EndScene called
01:23:57: D3D9Present called
01:24:21: received restart event, capturing
01:24:21: DoD3D9GPUHook: success
01:24:21: D3DSURFACE_DESC {
01:24:21: Format: D3DFMT_A8R8G8B8
01:24:21: Type: D3DRTYPE_SURFACE
01:24:21: Usage: D3DUSAGE_RENDERTARGET
01:24:21: Pool: D3DPOOL_DEFAULT
01:24:21: MultiSampleType: D3DMULTISAMPLE_NONE
01:24:21: MultiSampleQuality: 0
01:24:21: Width: 1920
01:24:21: Height: 1080
01:24:21: };
01:24:21: successfully capturing d3d9 frames via GPU
03:11:00: ---------------------- Cleared D3D9 Capture ----------------------
03:11:00: D3D9EndScene called
03:11:00: D3D9Present called