Question / Help stuttering stream

cottonmouth

New Member
my stream stutters when streaming dayz
i dont think it stutters when i streamed Alien;isolation
so maybe with dayz also
[
11:34:14: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
11:34:14: -------------------------------
11:34:14: CPU Name: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
11:34:14: CPU Speed: 3410MHz
11:34:14: Physical Memory: 4095MB Total, 2473MB Free
11:34:14: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
11:34:14: monitor 1: pos={0, 0}, size={1920, 1080}
11:34:14: Windows Version: 6.1 Build 7601 (revision 19135)
11:34:14: Aero is Enabled
11:34:14: -------------------------------
11:34:14: OBS Modules:
11:34:14: Base Address Module
11:34:14: 01110000 OBS.exe
11:34:14: 77DF0000 OBSApi.dll
11:34:14: 5A3E0000 DShowPlugin.dll
11:34:14: 55D40000 GraphicsCapture.dll
11:34:14: 0FCD0000 NoiseGate.dll
11:34:14: 6C1E0000 PSVPlugin.dll
11:34:14: 77D90000 scenesw.dll
11:34:14: ------------------------------------------
11:34:14: Adapter 1
11:34:14: Video Adapter: NVIDIA GeForce GTX 780
11:34:14: Video Adapter Dedicated Video Memory: 3160080384
11:34:14: Video Adapter Shared System Memory: 1134821376
11:34:14: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:34:14: =====Stream Start: 2016-03-02, 11:34:14===============================================
11:34:14: Multithreaded optimizations: On
11:34:14: Base resolution: 1920x1080
11:34:14: Output resolution: 1920x1080
11:34:14: ------------------------------------------
11:34:14: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
11:34:14: ------------------------------------------
11:34:14: Audio Format: 48000 Hz
11:34:14: ------------------------------------------
11:34:14: Audio Channels: 2 Ch
11:34:14: Playback device Default
11:34:14: ------------------------------------------
11:34:14: Using desktop audio input: Speakers (Plantronics GameCom 780)
11:34:14: Global Audio time adjust: 0
11:34:14: Using 5.1 surround speaker setup
11:34:14: ------------------------------------------
11:34:14: Using auxilary audio input: Microphone (Plantronics GameCom 780)
11:34:14: Mic time offset: 0
11:34:14: ------------------------------------------
11:34:14: Audio Encoding: AAC
11:34:14: bitrate: 128
11:34:14: Using graphics capture
11:34:14: Using anti-cheat hooking for game capture
11:34:14: Trying to hook process: DayZ.exe
11:34:14: Scene buffering time set to 700
11:34:14: Using custom x264 settings: "crf=20"
11:34:14: x264: VBV maxrate specified, but no bufsize, ignored
11:34:14: ------------------------------------------
11:34:14: Video Encoding: x264
11:34:14: fps: 30
11:34:14: width: 1920, height: 1080
11:34:14: preset: veryfast
11:34:14: profile: main
11:34:14: keyint: 60
11:34:14: CBR: yes
11:34:14: CFR: yes
11:34:14: max bitrate: 1000
11:34:14: buffer size: 0
11:34:14: ------------------------------------------
11:34:16: Using RTMP service: Twitch
11:34:16: Server selection: rtmp://live-lhr.twitch.tv/app
11:34:16: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
11:34:16: Completed handshake with rtmp://live-lhr.twitch.tv/app in 455 ms.
11:34:17: SO_SNDBUF was at 8192
11:34:17: SO_SNDBUF is now 65536
11:34:20: SharedTexCapture hooked
12:23:25: Audio timestamp for device 'Microphone (Plantronics GameCom 780)' was behind target timestamp by 80
12:28:18: Total frames encoded: 97281, total frames duplicated: 597 (0.61%)
12:28:18: Total frames rendered: 97296, number of late frames: 44 (0.05%) (it's okay for some frames to be late)
12:28:18:
12:28:18: Profiler time results:
12:28:18:
12:28:18: ==============================================================
12:28:18: video thread frame - [100%] [avg time: 1.175 ms] [children: 52.8%] [unaccounted: 47.2%]
12:28:18: | scene->Preprocess - [0.255%] [avg time: 0.003 ms]
12:28:18: | GPU download and conversion - [52.5%] [avg time: 0.617 ms] [children: 44.5%] [unaccounted: 8%]
12:28:18: | | flush - [43.6%] [avg time: 0.512 ms]
12:28:18: | | CopyResource - [0.596%] [avg time: 0.007 ms]
12:28:18: | | conversion to 4:2:0 - [0.34%] [avg time: 0.004 ms]
12:28:18: Convert444Threads - [100%] [avg time: 1.08 ms] [children: 97.6%] [unaccounted: 2.41%]
12:28:18: | Convert444toNV12 - [97.6%] [avg time: 1.054 ms]
12:28:18: encoder thread frame - [100%] [avg time: 2.659 ms] [children: 10.2%] [unaccounted: 89.8%]
12:28:18: | sending stuff out - [10.2%] [avg time: 0.271 ms]
12:28:18: ==============================================================
12:28:18:
12:28:18:
12:28:18: Profiler CPU results:
12:28:18:
12:28:18: ==============================================================
12:28:18: video thread frame - [cpu time: avg 0.119 ms, total 11668.9 ms] [avg calls per frame: 1]
12:28:18: | scene->Preprocess - [cpu time: avg 0 ms, total 46.8 ms] [avg calls per frame: 1]
12:28:18: | GPU download and conversion - [cpu time: avg 0.059 ms, total 5818.83 ms] [avg calls per frame: 1]
12:28:18: | | flush - [cpu time: avg 0.051 ms, total 4976.43 ms] [avg calls per frame: 1]
12:28:18: | | CopyResource - [cpu time: avg 0.001 ms, total 124.804 ms] [avg calls per frame: 1]
12:28:18: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 46.801 ms] [avg calls per frame: 1]
12:28:18: Convert444Threads - [cpu time: avg 1.031 ms, total 200758 ms] [avg calls per frame: 2]
12:28:18: | Convert444toNV12 - [cpu time: avg 1.026 ms, total 199728 ms] [avg calls per frame: 2]
12:28:18: encoder thread frame - [cpu time: avg 1.738 ms, total 169136 ms] [avg calls per frame: 1]
12:28:18: | sending stuff out - [cpu time: avg 0.199 ms, total 19359.7 ms] [avg calls per frame: 1]
12:28:18: ==============================================================
12:28:18:
12:28:18: =====Stream End: 2016-03-02, 12:28:18=================================================
12:28:18: ~RTMPPublisher: Packet flush completed in 133 ms
12:28:18: ~RTMPPublisher: Send thread terminated in 0 ms
12:28:18: RTMPPublisher::SocketLoop: Graceful loop exit
12:28:18: ~RTMPPublisher: Socket thread terminated in 0 ms
12:28:23: ~RTMPPublisher: Final socket shutdown completed in 5013 ms
12:28:23: Average send payload: 51803 bytes, average send interval: 33 ms
12:28:23: Number of times waited to send: 30711, Waited for a total of 124176869 bytes
12:28:23: Number of b-frames dropped: 4897 (5%), Number of p-frames dropped: 18668 (19%), Total 23565 (24%)
12:28:23: Number of bytes sent: 5075301700
13:01:16: Terminating 0x1dbc
13:01:16: Terminating 0x18e4


Last game capture log:
2016-03-02, 11:34:15: we're booting up:
11:34:15: CaptureThread: attached to process DayZ.exe
11:34:15: D3D9 Present
11:34:15: DirectDraw Present
11:34:15: (half life scientist) everything.. seems to be in order
11:34:20: D3D9EndScene called
11:34:20: D3DPRESENT_PARAMETERS {
11:34:20: BackBufferWidth: 1920
11:34:20: BackBufferHeight: 1080
11:34:20: BackBufferFormat: D3DFMT_X8R8G8B8
11:34:20: BackBufferCount: 1
11:34:20: MultiSampleType: D3DMULTISAMPLE_NONE
11:34:20: MultiSampleQuality: 0
11:34:20: SwapEffect: D3DSWAPEFFECT_DISCARD
11:34:20: hDeviceWindow: 196670
11:34:20: Windowed: false
11:34:20: EnableAutoDepthStencil: true
11:34:20: AutoDepthStencilFormat: D3DFMT_D24S8
11:34:20: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
11:34:20: FullScreen_RefreshRateInHz: 60
11:34:20: PresentationInterval: 1
11:34:20: };
11:34:20: successfully set up d3d9 hooks
11:34:20: D3D9Present called
11:34:20: DoD3D9GPUHook: success - d3d9ex
11:34:20: D3DSURFACE_DESC {
11:34:20: Format: D3DFMT_X8R8G8B8
11:34:20: Type: D3DRTYPE_SURFACE
11:34:20: Usage: D3DUSAGE_RENDERTARGET
11:34:20: Pool: D3DPOOL_DEFAULT
11:34:20: MultiSampleType: D3DMULTISAMPLE_NONE
11:34:20: MultiSampleQuality: 0
11:34:20: Width: 1920
11:34:20: Height: 1080
11:34:20: };
11:34:20: successfully capturing d3d9 frames via GPU
12:28:20: ---------------------- Cleared D3D9 Capture ----------------------
12:28:20: received restart event, capturing
12:28:21: DoD3D9GPUHook: success - d3d9ex
12:28:21: D3D9EndScene called
12:28:21: D3D9Present called]





does anyone know whats wrong, the quality is very good just not smooth at all atm, it used to be all good few month ago but i started streaming again, i use the new ui in dayz not sure if its that as i havnt tried streaming with old ui, thought id post here first anyway
 
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