Question / Help stuttering issues.

gamee

New Member
hi
i started streaming about 2 weeks ago and the OBS is working great, the only thing is when i play and stream or even preview i get stuttering in the game. My fps is like 70 but feels like 30-40 and when i play without OBS it works great.

i had windows 7 and it was stuttering and then i bought windows 8 and made a Clean install still the same there, having windows 8 atm.
tried lower my Graphics and all that for high motion game it doesnt help. thx in advance
my log

Code:
16:35:56: Open Broadcaster Software v0.583b - 64bit ( ^ω^)
16:35:56: -------------------------------
16:35:56: CPU Name: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
16:35:56: CPU Speed: 3400MHz
16:35:56: Physical Memory:  8133MB Total, 5155MB Free
16:35:56: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:35:56: monitor 1: pos={0, 0}, size={1920, 1080}
16:35:56: monitor 2: pos={1920, 0}, size={1920, 1080}
16:35:56: Windows Version: 6.2 Build 9200 
16:35:56: Aero is Enabled
16:35:56: -------------------------------
16:35:56: OBS Modules:
16:35:56: Base Address     Module
16:35:56: 000000009C1E0000 OBS.exe
16:35:56: 0000000008380000 OBSApi.dll
16:35:56: 00000000081E0000 DShowPlugin.dll
16:35:56: 0000000016430000 GraphicsCapture.dll
16:35:56: 0000000010280000 NoiseGate.dll
16:35:56: 000000000FD40000 PSVPlugin.dll
16:35:56: ------------------------------------------
16:35:56: Adapter 1
16:35:56:   Video Adapter: NVIDIA GeForce GTX 680
16:35:56:   Video Adapter Dedicated Video Memory: 2083188736
16:35:56:   Video Adapter Shared System Memory: 2147807232
16:35:56:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:35:56:   Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
16:35:56: =====Stream Start: 2013-10-25, 16:35:56===============================================
16:35:56:   Multithreaded optimizations: On
16:35:56:   Base resolution: 1920x1080
16:35:56:   Output resolution: 1280x720
16:35:56: ------------------------------------------
16:35:56: Loading up D3D10 on NVIDIA GeForce GTX 680...
16:35:56: ------------------------------------------
16:35:56: Audio Format: 48000hz
16:35:56: Playback device Default
16:35:56: ------------------------------------------
16:35:56: Using desktop audio input: Högtalare (Realtek High Definition Audio)
16:35:56: ------------------------------------------
16:35:56: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:35:56: ------------------------------------------
16:35:56: Audio Encoding: AAC
16:35:56:     bitrate: 128
16:35:56: Using graphics capture
16:35:56: Scene buffering time set to 700
16:35:56: ------------------------------------------
16:35:56: Video Encoding: x264
16:35:56:     fps: 60
16:35:56:     width: 1280, height: 720
16:35:56:     preset: veryfast
16:35:56:     profile: high
16:35:56:     keyint: 120
16:35:56:     CBR: yes
16:35:56:     CFR: yes
16:35:56:     max bitrate: 3000
16:35:56:     buffer size: 3000
16:35:56: ------------------------------------------
16:35:56: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:35:56: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:35:56: SharedTexCapture hooked
16:46:40: Total frames encoded: 38557, total frames duplicated: 189 (0.49%)
16:46:40: Total frames rendered: 38419, number of late frames: 10 (0.03%) (it's okay for some frames to be late)
16:46:40: 
16:46:40: Profiler time results:
16:46:40: 
16:46:40: ==============================================================
16:46:40: video thread frame - [100%] [avg time: 0.565 ms] [children: 20.5%] [unaccounted: 79.5%]
16:46:40: | scene->Preprocess - [0.177%] [avg time: 0.001 ms]
16:46:40: | GPU download and conversion - [20.4%] [avg time: 0.115 ms] [children: 7.43%] [unaccounted: 12.9%]
16:46:40: | | flush - [5.66%] [avg time: 0.032 ms]
16:46:40: | | CopyResource - [1.59%] [avg time: 0.009 ms]
16:46:40: | | conversion to 4:2:0 - [0.177%] [avg time: 0.001 ms]
16:46:40: Convert444Threads - [100%] [avg time: 0.346 ms] [children: 99.4%] [unaccounted: 0.578%]
16:46:40: | Convert444toNV12 - [99.4%] [avg time: 0.344 ms]
16:46:40: encoder thread frame - [100%] [avg time: 0.674 ms]
16:46:40: ==============================================================
16:46:40: 
16:46:40: 
16:46:40: Profiler CPU results:
16:46:40: 
16:46:40: ==============================================================
16:46:40: video thread frame - [cpu time: avg 0.003 ms, total 125 ms] [avg calls per frame: 1]
16:46:40: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:46:40: | GPU download and conversion - [cpu time: avg 0.001 ms, total 62.5 ms] [avg calls per frame: 1]
16:46:40: | | flush - [cpu time: avg 0.001 ms, total 46.875 ms] [avg calls per frame: 1]
16:46:40: | | CopyResource - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
16:46:40: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
16:46:40: Convert444Threads - [cpu time: avg 0.017 ms, total 1359.38 ms] [avg calls per frame: 2]
16:46:40: | Convert444toNV12 - [cpu time: avg 0.017 ms, total 1359.38 ms] [avg calls per frame: 2]
16:46:40: encoder thread frame - [cpu time: avg 0.001 ms, total 46.875 ms] [avg calls per frame: 1]
16:46:40: ==============================================================
16:46:40: 
16:46:40: =====Stream End: 2013-10-25, 16:46:40=================================================
16:46:41: =====Stream Start: 2013-10-25, 16:46:41===============================================
16:46:41:   Multithreaded optimizations: On
16:46:41:   Base resolution: 1920x1080
16:46:41:   Output resolution: 1280x720
16:46:41: ------------------------------------------
16:46:41: Loading up D3D10 on NVIDIA GeForce GTX 680...
16:46:41: ------------------------------------------
16:46:41: Audio Format: 48000hz
16:46:41: Playback device Default
16:46:41: ------------------------------------------
16:46:41: Using desktop audio input: Högtalare (Realtek High Definition Audio)
16:46:41: ------------------------------------------
16:46:41: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
16:46:41: ------------------------------------------
16:46:41: Audio Encoding: AAC
16:46:41:     bitrate: 128
16:46:41: Using graphics capture
16:46:41: Scene buffering time set to 700
16:46:41: ------------------------------------------
16:46:41: Video Encoding: x264
16:46:41:     fps: 60
16:46:41:     width: 1280, height: 720
16:46:41:     preset: veryfast
16:46:41:     profile: high
16:46:41:     keyint: 120
16:46:41:     CBR: yes
16:46:41:     CFR: yes
16:46:41:     max bitrate: 3000
16:46:41:     buffer size: 3000
16:46:41: ------------------------------------------
16:46:41: MMDeviceAudioSource: Frequency for device 'Högtalare (Realtek High Definition Audio)' is 384000, samples per sec is 48000
16:46:41: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
16:46:41: SharedTexCapture hooked
16:46:43: Using RTMP service: Twitch / Justin.tv
16:46:43:   Server selection: rtmp://live-arn.justin.tv/app
16:46:43:   Interface: Killer e2200 Gigabit Ethernet Controller (NDIS 6.30) (ethernet, 100 mbps)
16:46:44: Completed handshake with rtmp://live-arn.justin.tv/app in 474 ms.
16:46:45: SO_SNDBUF was at 65536
16:46:45: SO_SNDBUF is now 65536
16:46:47: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 400384)
16:46:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 55940 / 400384)
16:46:48: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 400384)
19:53:26: Total frames encoded: 672228, total frames duplicated: 1935 (0.29%)
19:53:26: Total frames rendered: 672167, number of late frames: 6 (0.00%) (it's okay for some frames to be late)
19:53:26: RTMPPublisher::SocketLoop: Graceful loop exit
19:53:26: Average send payload: 6103 bytes, average send interval: 15 ms
19:53:26: Number of times waited to send: 0, Waited for a total of 0 bytes
19:53:26: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
19:53:26: Number of bytes sent: 4394004110
19:53:26: 
19:53:26: Profiler time results:
19:53:26: 
19:53:26: ==============================================================
19:53:26: video thread frame - [100%] [avg time: 0.417 ms] [children: 89.2%] [unaccounted: 10.8%]
19:53:26: | scene->Preprocess - [0.24%] [avg time: 0.001 ms]
19:53:26: | GPU download and conversion - [89%] [avg time: 0.371 ms] [children: 38.1%] [unaccounted: 50.8%]
19:53:26: | | flush - [21.6%] [avg time: 0.09 ms]
19:53:26: | | CopyResource - [16.1%] [avg time: 0.067 ms]
19:53:26: | | conversion to 4:2:0 - [0.48%] [avg time: 0.002 ms]
19:53:26: Convert444Threads - [100%] [avg time: 0.365 ms] [children: 99.5%] [unaccounted: 0.548%]
19:53:26: | Convert444toNV12 - [99.5%] [avg time: 0.363 ms]
19:53:26: encoder thread frame - [100%] [avg time: 0.733 ms]
19:53:26: ==============================================================
19:53:26: 
19:53:26: 
19:53:26: Profiler CPU results:
19:53:26: 
19:53:26: ==============================================================
19:53:26: video thread frame - [cpu time: avg 0.004 ms, total 3265.63 ms] [avg calls per frame: 1]
19:53:26: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:53:26: | GPU download and conversion - [cpu time: avg 0.004 ms, total 3218.75 ms] [avg calls per frame: 1]
19:53:26: | | flush - [cpu time: avg 0.004 ms, total 2984.38 ms] [avg calls per frame: 1]
19:53:26: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
19:53:26: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
19:53:26: Convert444Threads - [cpu time: avg 0.023 ms, total 31312.5 ms] [avg calls per frame: 2]
19:53:26: | Convert444toNV12 - [cpu time: avg 0.023 ms, total 31125 ms] [avg calls per frame: 2]
19:53:26: encoder thread frame - [cpu time: avg 0.053 ms, total 35781.3 ms] [avg calls per frame: 1]
19:53:26: ==============================================================
19:53:26: 
19:53:26: =====Stream End: 2013-10-25, 19:53:26=================================================


Last game capture log:
2013-10-25, 16:35:56: we're booting up: 
16:35:56: D3D9 Present
16:35:56: DXGI Present
16:35:56: (half life scientist) everything..  seems to be in order
16:35:56: DXGI: Found D3D 11
16:35:56: setting up d3d11 data
16:35:56: ---------------------- Cleared D3D11 Capture ----------------------
16:35:56: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
16:35:56: DoD3D11Hook: success
16:35:56: successfully capturing d3d11 frames via GPU
16:46:40: stop requested, terminating d3d11 capture
16:46:40: ---------------------- Cleared D3D11 Capture ----------------------
16:46:41: DoD3D11Hook: success
16:46:41: successfully capturing d3d11 frames via GPU
19:53:26: stop requested, terminating d3d11 capture
19:53:26: ---------------------- Cleared D3D11 Capture ----------------------
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Hm, your log is running great, and your computer is top-tier. What game? Seems to be a D3D11 game. If this is BF4 this is a common thing with it because it's super demanding
 

gamee

New Member
thx for your answer. i played max payne3 and batman those 2 games, i tried to use cpu priority on normal for obs it worked a Little better but still the problem is there.

and also used cpu priority high on the games i played and it worked great, but the system crashes. Anyway i'll try to oc the cpu maybe it will work better.
 

Xphome

Member
gamee said:
thx for your answer. i played max payne3 and batman those 2 games, i tried to use cpu priority on normal for obs it worked a Little better but still the problem is there.

and also used cpu priority high on the games i played and it worked great, but the system crashes. Anyway i'll try to oc the cpu maybe it will work better.
You shouldn't OC if your computer is unstable already. Have you checked the temperatures of your CPU and GPU?
 

gamee

New Member
Xphome said:
gamee said:
thx for your answer. i played max payne3 and batman those 2 games, i tried to use cpu priority on normal for obs it worked a Little better but still the problem is there.

and also used cpu priority high on the games i played and it worked great, but the system crashes. Anyway i'll try to oc the cpu maybe it will work better.
You shouldn't OC if your computer is unstable already. Have you checked the temperatures of your CPU and GPU?

yes gpu about 70-75 using evga precision and cpu 55ish. its not unstable it only crashes when i change the cpu priority. if i dont do that it works
 
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