Question / Help Stuttering Issues

ProtoApex

New Member
Over the last few days i have been trying to stream dota 2, and I cannot get rid of this stutter. I know my computer and internet are fast enough, but it still persists. Here is the VOD of it on twitch (skip to around half way in): http://www.twitch.tv/tominater12/b/341684052
During streaming CPU usage never went above 85% and core temp never went above 52c. I am also on a wireless connection.

PC Specs:
i5 2500k @ 4.2
560 ti OC
8GB Ram

Internet Speed:


Log:
Code:
Open Broadcaster Software v0.432a - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3292MHz
Physical Memory:  8151MB Total, 4320MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
  Video Adapter: NVIDIA GeForce GTX 560 Ti  
  Video Adapeter Dedicated Video Memory: 1025966080
  Video Adapeter Shared System Memory: 3221106688
Send Buffer Size: 32768
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1280x720
  Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using custom x264 settings: "vbvmaxrate=7500"
------------------------------------------
Video Encoding: x264
    fps: 60
    width: 1280, height: 720
    quality: 10
    preset: veryfast
    i444: no
    max bitrate: 3000
    buffer size: 8000
------------------------------------------
Total frames rendered: 7180, number of frames that lagged: 1 (0.01%) (it's okay for some frames to lag)
Number of b-frames dropped: 1522, Number of p-frames dropped: 0
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 4.591 ms] [avg calls per frame: 1] [children: 92.8%] [unaccounted: 7.17%]
| scene->Preprocess - [39.6%] [avg time: 1.819 ms] [avg calls per frame: 1]
| video encoding and uploading - [53.2%] [avg time: 2.443 ms] [avg calls per frame: 1] [children: 21.5%] [unaccounted: 31.7%]
| | CopyResource - [0.414%] [avg time: 0.019 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.479%] [avg time: 0.022 ms] [avg calls per frame: 0]
| | call to encoder - [20.6%] [avg time: 0.946 ms] [avg calls per frame: 0]
==============================================================
 

R1CH

Forum Admin
Developer
You are dropping frames, which indicates your bitrate is too high or your connection to Twitch is poor. Use JTVPing to find the best server. You may also want to lower the send buffer to 1460 to reduce burstiness which may be causing this.

You can remove vbvmaxrate=7500 from your advanced settings, it doesn't do anything.
 

ProtoApex

New Member
R1CH said:
You are dropping frames, which indicates your bitrate is too high or your connection to Twitch is poor. Use JTVPing to find the best server. You may also want to lower the send buffer to 1460 to reduce burstiness which may be causing this.

You can remove vbvmaxrate=7500 from your advanced settings, it doesn't do anything.

Now what bitrate does my connection support? From the speedtest that is under half what my actual upload is, and the server I was connecting to during this test was the second best with only a 20ms difference. Also the lowest the send buffer can go for me is 4096.
 

R1CH

Forum Admin
Developer
Ah just noticed you're on wireless, so most likely your bandwidth is very variable due to interference. Just keep lowering your bitrate until it works, or use a wired connection.
 

ProtoApex

New Member
anhdvu said:
you can just type your desired send buffer into the box.
It is just a drop down menu for me.


R1CH said:
Ah just noticed you're on wireless, so most likely your bandwidth is very variable due to interference. Just keep lowering your bitrate until it works, or use a wired connection.

This is what I thought but a few people told me it did not matter. Thanks for the help.
 
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