I have seen many threads about Wildstar streaming issues but non seem to be detailed enough help or it was an easy solve by that person,which non I have tried worked for me, I can stream anything else and I have no issue, its JUST this game.
Windows 10 (had same issue with windows 8)
i7 - 4770k @4.0
R9 270x (I'm stream with crossfire OFF)
res 1920x1080 @144hrz
I have both OBS and Wildstar running under admin, I've tried running wildstar in 64 and 32 bit versions and both have the same issue.
I get that "screenshot effect" on OBS when I first launch the game I can see my mouse moving around when game is running.
Ive tried window capture/ with full screen/borderless.
Ive tried doing game capture in fullscreen/borderless, all I get is a blackscreen on OBS . I have come here for help and see if I can get this figured out.
EDIT: The only way I can get the game to work is in monitor capture. Which I just tried and I think is odd.
Windows 10 (had same issue with windows 8)
i7 - 4770k @4.0
R9 270x (I'm stream with crossfire OFF)
res 1920x1080 @144hrz
I have both OBS and Wildstar running under admin, I've tried running wildstar in 64 and 32 bit versions and both have the same issue.
I get that "screenshot effect" on OBS when I first launch the game I can see my mouse moving around when game is running.
Ive tried window capture/ with full screen/borderless.
Ive tried doing game capture in fullscreen/borderless, all I get is a blackscreen on OBS . I have come here for help and see if I can get this figured out.
EDIT: The only way I can get the game to work is in monitor capture. Which I just tried and I think is odd.
Code:
11:10:29: Open Broadcaster Software v0.655b - 64bit ( ^ω^)
11:10:29: -------------------------------
11:10:29: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
11:10:29: CPU Speed: 3500MHz
11:10:29: Physical Memory: 8129MB Total, 4998MB Free
11:10:29: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
11:10:29: monitor 1: pos={0, 0}, size={1920, 1080}
11:10:29: monitor 2: pos={1920, 0}, size={1920, 1080}
11:10:29: Windows Version: 10.0 Build 10240 (revision 16384)
11:10:29: Aero is Enabled
11:10:29: -------------------------------
11:10:29: OBS Modules:
11:10:29: Base Address Module
11:10:29: 00000000A6A30000 OBS.exe
11:10:29: 00000000C4710000 OBSApi.dll
11:10:29: 00000000C4EF0000 DShowPlugin.dll
11:10:29: 00000000C6940000 GraphicsCapture.dll
11:10:29: 00000000C68A0000 NoiseGate.dll
11:10:29: 00000000C6840000 PSVPlugin.dll
11:10:29: 00000000C4EC0000 scenesw.dll
11:10:29: ------------------------------------------
11:10:29: Adapter 1
11:10:29: Video Adapter: AMD Radeon R9 200 Series
11:10:29: Video Adapter Dedicated Video Memory: 2125094912
11:10:29: Video Adapter Shared System Memory: 4262217728
11:10:29: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
11:10:29: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
11:10:29: ------------------------------------------
11:10:29: Adapter 2
11:10:29: Video Adapter: AMD Radeon R9 200 Series
11:10:29: Video Adapter Dedicated Video Memory: 2125115392
11:10:29: Video Adapter Shared System Memory: 4262217728
11:10:29: =====Stream Start: 2015-09-29, 11:10:29===============================================
11:10:29: Multithreaded optimizations: On
11:10:29: Base resolution: 1920x1080
11:10:29: Output resolution: 1920x1080
11:10:29: ------------------------------------------
11:10:29: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
11:10:29: ------------------------------------------
11:10:29: Audio Format: 48000 Hz
11:10:29: ------------------------------------------
11:10:29: Audio Channels: 2 Ch
11:10:29: Playback device {0.0.0.00000000}.{53869369-079d-43ed-a4a9-6483d11f6aa7}
11:10:29: ------------------------------------------
11:10:29: Using desktop audio input: Speakers (Sound Blaster Audigy Fx)
11:10:29: Global Audio time adjust: 0
11:10:29: ------------------------------------------
11:10:29: Using auxilary audio input: Microphone (Sound Blaster Audigy Fx)
11:10:29: Mic time offset: 0
11:10:29: ------------------------------------------
11:10:29: Audio Encoding: AAC
11:10:29: bitrate: 96
11:10:29: Using Window Capture
11:10:29: Scene buffering time set to 700
11:10:29: ------------------------------------------
11:10:29: Video Encoding: x264
11:10:29: fps: 30
11:10:29: width: 1920, height: 1080
11:10:29: preset: fast
11:10:29: profile: main
11:10:29: keyint: 60
11:10:29: CBR: yes
11:10:29: CFR: yes
11:10:29: max bitrate: 2100
11:10:29: buffer size: 2200
11:10:29: ------------------------------------------
11:11:20: Using graphics capture
11:11:20: Trying to hook process: WildStar64.exe
11:18:13: Total frames encoded: 13881, total frames duplicated: 41 (0.30%)
11:18:13: Total frames rendered: 13885, number of late frames: 8 (0.06%) (it's okay for some frames to be late)
11:18:13:
11:18:13: Profiler time results:
11:18:13:
11:18:13: ==============================================================
11:18:13: video thread frame - [100%] [avg time: 0.568 ms] [children: 13.2%] [unaccounted: 86.8%]
11:18:13: | scene->Preprocess - [0.88%] [avg time: 0.005 ms]
11:18:13: | GPU download and conversion - [12.3%] [avg time: 0.07 ms] [children: 9.68%] [unaccounted: 2.64%]
11:18:13: | | flush - [8.1%] [avg time: 0.046 ms]
11:18:13: | | CopyResource - [1.41%] [avg time: 0.008 ms]
11:18:13: | | conversion to 4:2:0 - [0.176%] [avg time: 0.001 ms]
11:18:13: Convert444Threads - [100%] [avg time: 0.824 ms] [children: 99.6%] [unaccounted: 0.364%]
11:18:13: | Convert444toNV12 - [99.6%] [avg time: 0.821 ms]
11:18:13: encoder thread frame - [100%] [avg time: 1.386 ms] [children: 0.216%] [unaccounted: 99.8%]
11:18:13: | sending stuff out - [0.216%] [avg time: 0.003 ms]
11:18:13: ==============================================================
11:18:13:
11:18:13:
11:18:13: Profiler CPU results:
11:18:13:
11:18:13: ==============================================================
11:18:13: video thread frame - [cpu time: avg 0.081 ms, total 1125 ms] [avg calls per frame: 1]
11:18:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:18:13: | GPU download and conversion - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
11:18:13: | | flush - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
11:18:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:18:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:18:13: Convert444Threads - [cpu time: avg 0.945 ms, total 26203.1 ms] [avg calls per frame: 2]
11:18:13: | Convert444toNV12 - [cpu time: avg 0.945 ms, total 26203.1 ms] [avg calls per frame: 2]
11:18:13: encoder thread frame - [cpu time: avg 1.062 ms, total 14750 ms] [avg calls per frame: 1]
11:18:13: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:18:13: ==============================================================
11:18:13:
11:18:13: =====Stream End: 2015-09-29, 11:18:13=================================================
11:18:13: Terminating 0x1ea0
Last game capture log:
2015-09-29, 11:11:20: we're booting up:
11:11:20: CaptureThread: attached to process WildStar64.exe
11:11:20: D3D9 Present
11:11:20: DXGI Present
11:11:20: GL Present
11:11:20: DirectDraw capture: Windows 8 not supported yet
11:11:20: (half life scientist) everything.. seems to be in order
[code][/B]
Last edited: