Question / Help Streaming Resolution/Black Bars on Twitch Stream

revival

New Member
So, I guess I have two questions. It seems first whenever I'm streaming to twitch, I'm getting some pretty random resolutions...

I've followed a few guides on how to stream in a certain resolution and it seems none of them are doing so..I've seen my resolutions bounce from 1050p, 700p, and 840p. All so random.

Second, on my twitch stream the game I'm streaming is showing in full screen, yet in obs it shows it is full screen.

Here, you can see that the game shows full screen in the preview -
au8XWkt.png

Yet, if you're watching on my twitch stream, this is what you see -
5zGAmFz.png

I'm getting a black border on either side of it...I've tried readding sources, changing the monitor etc and none of it has worked yet.

Any help would be appreciated, as I'm pretty stumped!
 

FerretBomb

Active Member
Post a logfile from your most recent actual streaming session. It'll let us track down more information. They're in %appdata%/OBS/logs/ (Hit Win+R, put that into the Run box and hit enter, it'll open the right directory).

Are the black bars there on 'Past Broadcasts' VOD recordings?
 

revival

New Member
Here's the log -
21:01:58: Open Broadcaster Software v0.52.05b powdered toast build - 64bit ( ^ω^)
21:01:58: -------------------------------
21:01:58: CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
21:01:58: CPU Speed: 3510MHz
21:01:58: Physical Memory: 16332MB Total, 13546MB Free
21:01:58: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
21:01:58: monitor 1: pos={0, 0}, size={1680, 1050}
21:01:58: Windows Version: 6.1 Build 7601 S
21:01:58: Aero is Enabled
21:01:58: -------------------------------
21:01:58: OBS Modules:
21:01:58: Base Address Module
21:01:58: 000000003F080000 OBS.exe
21:01:58: 00000000EEE10000 OBSApi.dll
21:01:58: 00000000F1E40000 DShowPlugin.dll
21:01:58: 00000000F1E10000 GraphicsCapture.dll
21:01:58: 00000000F2CB0000 NoiseGate.dll
21:01:58: ------------------------------------------
21:01:58: Adapter 1
21:01:58: Video Adapter: NVIDIA GeForce GTX 660 Ti
21:01:58: Video Adapter Dedicated Video Memory: 2091319296
21:01:58: Video Adapter Shared System Memory: 2147479552
21:01:58: =====Stream Start: 2013-06-05, 21:01:58===============================================
21:01:58: Multithreaded optimizations: On
21:01:58: Base resolution: 1680x1050
21:01:58: Output resolution: 1120x700
21:01:58: ------------------------------------------
21:01:58: Loading up D3D10...
21:01:58: Playback device {0.0.0.00000000}.{09603029-ab40-45ba-bd22-97a8f0976e4e}
21:01:58: ------------------------------------------
21:01:58: Using desktop audio input: Headset Earphone (2- ASTRO MixAmp Pro )
21:01:58: ------------------------------------------
21:01:58: Using auxilary audio input: Headset Microphone (2- ASTRO MixAmp Pro )
21:01:58: ------------------------------------------
21:01:58: Audio Encoding: AAC
21:01:58: bitrate: 320
21:01:58: Using bitmap image
21:01:58: Using graphics capture
21:01:58: ------------------------------------------
21:01:58: Video Encoding: x264
21:01:58: fps: 30
21:01:58: width: 1120, height: 700
21:01:58: preset: veryfast
21:01:58: CBR: yes
21:01:58: CFR: no
21:01:58: max bitrate: 2500
21:01:58: ------------------------------------------
21:02:00: Using RTMP service: Twitch / Justin.tv
21:02:00: Server selection: rtmp://live-iad-backup.justin.tv/app
21:02:01: SO_SNDBUF was at 8192
21:02:01: SO_SNDBUF is now 65536
21:02:03: SharedTexCapture hooked
21:02:40: GraphicsCaptureSource::NewCapture: eliminating old capture
21:02:40: SharedTexCapture hooked
21:02:52: Total frames rendered: 1611, number of frames that lagged: 1 (0.06%) (it's okay for some frames to lag)
21:02:52: RTMPPublisher::SocketLoop: Aborting due to bStopping
21:02:52: Number of times waited to send: 0, Waited for a total of 0 bytes
21:02:52: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
21:02:52: =====Stream End: 2013-06-05, 21:02:52=================================================
21:02:57:
21:02:57: Profiler results:
21:02:57:
21:02:57: ==============================================================
21:02:57: frame - [100%] [avg time: 1.671 ms (cpu time: avg 1.471 ms, total 2371.21 ms)] [avg calls per frame: 1] [children: 60.5%] [unaccounted: 39.5%]
21:02:57: | scene->Preprocess - [0.0598%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
21:02:57: | video encoding and uploading - [60.4%] [avg time: 1.01 ms (cpu time: avg 0.978 ms, total 1575.61 ms)] [avg calls per frame: 1] [children: 59.1%] [unaccounted: 1.38%]
21:02:57: | | CopyResource - [0.778%] [avg time: 0.013 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
21:02:57: | | conversion to 4:2:0 - [0.479%] [avg time: 0.008 ms (cpu time: avg 0.009 ms, total 15.6 ms)] [avg calls per frame: 0]
21:02:57: | | call to encoder - [56.4%] [avg time: 0.942 ms (cpu time: avg 0.939 ms, total 1513.21 ms)] [avg calls per frame: 0]
21:02:57: | | sending stuff out - [1.44%] [avg time: 0.024 ms (cpu time: avg 0.029 ms, total 46.8 ms)] [avg calls per frame: 0]
21:02:57: | Convert444Threads - [3.95e+003%] [avg time: 66 ms (cpu time: avg 0.861 ms, total 1388.41 ms)] [avg calls per frame: 1]
21:02:57: ==============================================================
21:02:57:

Yes, the black bar is there. I actually went through earlier and deleted all of them, but it does show up.
 

R1CH

Forum Admin
Developer
This is normal, since the Twitch player is designed for 16:9 resolutions and your stream is 16:10. If you full screen your own stream and still see black bars, then there is a problem.
 

FerretBomb

Active Member
Ah, it's because you're on a 16:10 monitor, most likely. Twitch expects a 16:9 stream; you aren't actually sending 700p (p ratings assume a 16:9 ratio; so 1920x1080, 1600x900, 1280x720).

Manually set your OBS workspace (Settings->Video->Custom) to one of those 16:9 resolutions (I would advise 1920x1080) and use downscale from there. You'll then be sending the 16:9 that Twitch expects/demands/auto-letterboxes when it receives anything else. You can then stretch the game (if you don't care about maintaining correct aspect ratio; use SHIFT when resizing from a corner-box to go into non-AR-locked mode) or move it around in the viewing pane and be able to see on your preview what your viewers will see on Twitch.
You can then use the Downscale option as-normal to downscale to 720p.

This is an issue/design decision on the Twitch end; they will not accept a 16:10 stream (or any other aspect ratio), and will letterbox whatever you send to them to a 16:9.
 

R1CH

Forum Admin
Developer
FerretBomb said:
Ah, it's because you're on a 16:10 monitor, most likely. Twitch expects a 16:9 stream; you aren't actually sending 700p (p ratings assume a 16:9 ratio; so 1920x1080, 1600x900, 1280x720).

Manually set your OBS workspace (Settings->Video->Custom) to one of those 16:9 resolutions (I would advise 1920x1080) and use downscale from there. You'll then be sending the 16:9 that Twitch expects/demands/auto-letterboxes when it receives anything else. You can then stretch the game (if you don't care about maintaining correct aspect ratio; use SHIFT when resizing from a corner-box to go into non-AR-locked mode) or move it around in the viewing pane and be able to see on your preview what your viewers will see on Twitch.
You can then use the Downscale option as-normal to downscale to 720p.

This is an issue/design decision on the Twitch end; they will not accept a 16:10 stream (or any other aspect ratio), and will letterbox whatever you send to them to a 16:9.
Stretching 16:10 to fit 16:9 is generally a bad idea since it will irreparably distort your image. The "proper" way to do it is to run a 16:9 resolution on your monitor (yes it will look bad, that's the price you pay for trying to fix it) and stream that. The best solution is to do nothing at all and just live with it.
 

revival

New Member
Thanks guys. I messed around with it and got it to work for now. I need to get a new monitor anyways, so looks like this might be the excuse I need!
 

FerretBomb

Active Member
R1CH said:
Stretching 16:10 to fit 16:9 is generally a bad idea since it will irreparably distort your image. The "proper" way to do it is to run a 16:9 resolution on your monitor (yes it will look bad, that's the price you pay for trying to fix it) and stream that. The best solution is to do nothing at all and just live with it.
True, it'll make things look shorter and fatter. But it IS an option, and setting the workspace to a Custom 16:9 setting at least will give him control over what he is sending to Twitch and what his viewers will see.

His call at that point to go non-fixed-AR and stretch the game, or keep it in-ratio and slide it to the side (I use that kind of blank sidebar on 4:3 games for a chat-box and my webcam, to cover up less of the game window). You can also create a letterbox 'frame' to fill in the black with art assets at that point.

But yeah, 16:9 has become the de-facto standard at this point. One reason my 16:10 (1920x1200) monitor now serves as a guest-room TV at this point.
 

DeezjaVu

Member
FerretBomb said:
True, it'll make things look shorter and fatter. But it IS an option, and setting the workspace to a Custom 16:9 setting at least will give him control over what he is sending to Twitch and what his viewers will see.

It's not an option and should never be one. If your native resolution is a 16:10 aspect ratio, that's what you should stream. End of discussion really.. I wish people would stop recommending otherwise.
 

FerretBomb

Active Member
DeezjaVu said:
It's not an option and should never be one. If your native resolution is a 16:10 aspect ratio, that's what you should stream. End of discussion really.. I wish people would stop recommending otherwise.
Of course altered aspect-ratio is an option. It's just a bad one. Much better to set a custom 16:9, keep the game video in-ratio, and simply fill the sidebars with a frame of art assets, to meet the de-facto 16:9 standard that Twitch expects and bases all of their site around.

Though I suppose I feel much the same way about people implying that their opinion is the last word on a subject, and insisting that people should stop talking or offering entirely valid alternate methods.
 
Hey guys, I have a 2560x1440P monitor. I am having the same issues even when I use a 16x9 Ratio.

Do you have any suggestions?
 

dodgepong

Administrator
Community Helper
You probably have your base resolution set wrong in your video settings, or have a capture source that is not 16:9. Posting a log would help.
 
Code:
22:02:52: Open Broadcaster Software v0.592b - 64bit ( ^ω^)
22:02:52: -------------------------------
22:02:52: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
22:02:52: CPU Speed: 3492MHz
22:02:52: Physical Memory:  16269MB Total, 11662MB Free
22:02:52: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
22:02:52: monitor 1: pos={0, 0}, size={2560, 1440}
22:02:52: monitor 2: pos={2560, -124}, size={1050, 1680}
22:02:52: Windows Version: 6.2 Build 9200 
22:02:52: Aero is Enabled
22:02:52: -------------------------------
22:02:52: OBS Modules:
22:02:52: Base Address     Module
22:02:52: 000000003C750000 OBS.exe
22:02:52: 00000000E6730000 OBSApi.dll
22:02:52: 00000000F0C80000 DShowPlugin.dll
22:02:52: 00000000F18F0000 GraphicsCapture.dll
22:02:52: 00000000F3250000 NoiseGate.dll
22:02:52: 00000000F0E20000 PSVPlugin.dll
22:02:52: 00000000F0940000 scenesw.dll
22:02:52: ------------------------------------------
22:02:52: Adapter 1
22:02:52:   Video Adapter: NVIDIA GeForce GTX 670
22:02:52:   Video Adapter Dedicated Video Memory: 2082140160
22:02:52:   Video Adapter Shared System Memory: 2147807232
22:02:52:   Video Adapter Output 1: pos={0, 0}, size={2560, 1440}, attached=true
22:02:52:   Video Adapter Output 2: pos={2560, -124}, size={1050, 1680}, attached=true
22:02:52: ------------------------------------------
22:02:52: Adapter 2
22:02:52:   Video Adapter: Intel(R) HD Graphics 4600
22:02:52:   Video Adapter Dedicated Video Memory: 33554432
22:02:52:   Video Adapter Shared System Memory: 1845493760
22:02:52: ------------------------------------------
22:02:52: Adapter 3
22:02:52:   Video Adapter: NVIDIA GeForce GTX 670
22:02:52:   Video Adapter Dedicated Video Memory: 2082271232
22:02:52:   Video Adapter Shared System Memory: 2147676160
22:02:52: =====Stream Start: 2014-01-22, 22:02:52===============================================
22:02:52:   Multithreaded optimizations: On
22:02:52:   Base resolution: 1920x1080
22:02:52:   Output resolution: 1280x720
22:02:52: ------------------------------------------
22:02:52: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
22:02:52: ------------------------------------------
22:02:52: Audio Format: 48000hz
22:02:52: Playback device Default
22:02:52: ------------------------------------------
22:02:52: Using desktop audio input: Headphones (FiiO USB DAC-E10)
22:02:52: ------------------------------------------
22:02:52: Using auxilary audio input: Microphone (Sound Blaster X-Fi Go! Pro)
22:02:52: ------------------------------------------
22:02:52: Audio Encoding: AAC
22:02:52:     bitrate: 128
22:02:52: Using bitmap image
22:02:52: Using graphics capture
22:02:52: Scene buffering time set to 700
22:02:52: ------------------------------------------
22:02:52: Video Encoding: x264
22:02:52:     fps: 30
22:02:52:     width: 1280, height: 720
22:02:52:     preset: veryfast
22:02:52:     profile: high
22:02:52:     keyint: 60
22:02:52:     CBR: yes
22:02:52:     CFR: yes
22:02:52:     max bitrate: 2500
22:02:52:     buffer size: 2500
22:02:52: ------------------------------------------
22:02:52: MMDeviceAudioSource: Frequency for device 'Headphones (FiiO USB DAC-E10)' is 352800, samples per sec is 44100
22:02:52: MMDeviceAudioSource: Frequency for device 'Microphone (Sound Blaster X-Fi Go! Pro)' is 352800, samples per sec is 44100
22:02:54: Using RTMP service: Twitch / Justin.tv
22:02:54:   Server selection: rtmp://live-jfk.justin.tv/app
22:02:54:   Interface: Intel(R) Ethernet Connection I217-V (ethernet, 100 mbps)
22:02:54: Completed handshake with rtmp://live-jfk.justin.tv/app in 186 ms.
22:02:55: SO_SNDBUF was at 65536
22:02:55: SO_SNDBUF is now 65536
22:03:22: SharedTexCapture hooked
22:03:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 145583 / 335872)
22:04:11: Total frames encoded: 2366, total frames duplicated: 65 (2.75%)
22:04:11: Total frames rendered: 2327, number of late frames: 9 (0.39%) (it's okay for some frames to be late)
22:04:11: RTMPPublisher::SocketLoop: Aborting due to WSAEnumNetworkEvents failure, 10038
22:04:11: Average send payload: 7867 bytes, average send interval: 25 ms
22:04:11: Number of times waited to send: 0, Waited for a total of 0 bytes
22:04:11: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:04:11: Number of bytes sent: 23609413
22:04:11: 
22:04:11: Profiler time results:
22:04:11: 
22:04:11: ==============================================================
22:04:11: video thread frame - [100%] [avg time: 1.408 ms] [children: 30.7%] [unaccounted: 69.3%]
22:04:11: | scene->Preprocess - [0.142%] [avg time: 0.002 ms]
22:04:11: | GPU download and conversion - [30.5%] [avg time: 0.43 ms] [children: 25.4%] [unaccounted: 5.11%]
22:04:11: | | flush - [23.9%] [avg time: 0.336 ms]
22:04:11: | | CopyResource - [1.35%] [avg time: 0.019 ms]
22:04:11: | | conversion to 4:2:0 - [0.213%] [avg time: 0.003 ms]
22:04:11: Convert444Threads - [100%] [avg time: 0.592 ms] [children: 99.3%] [unaccounted: 0.676%]
22:04:11: | Convert444toNV12 - [99.3%] [avg time: 0.588 ms]
22:04:11: encoder thread frame - [100%] [avg time: 1.233 ms]
22:04:11: ==============================================================
22:04:11: 
22:04:11: 
22:04:11: Profiler CPU results:
22:04:11: 
22:04:11: ==============================================================
22:04:11: video thread frame - [cpu time: avg 0.033 ms, total 78.125 ms] [avg calls per frame: 1]
22:04:11: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:04:11: | GPU download and conversion - [cpu time: avg 0.02 ms, total 46.875 ms] [avg calls per frame: 1]
22:04:11: | | flush - [cpu time: avg 0.02 ms, total 46.875 ms] [avg calls per frame: 1]
22:04:11: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:04:11: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:04:11: Convert444Threads - [cpu time: avg 0.257 ms, total 1187.5 ms] [avg calls per frame: 2]
22:04:11: | Convert444toNV12 - [cpu time: avg 0.257 ms, total 1187.5 ms] [avg calls per frame: 2]
22:04:11: encoder thread frame - [cpu time: avg 0.732 ms, total 1718.75 ms] [avg calls per frame: 1]
22:04:11: ==============================================================
22:04:11: 
22:04:11: =====Stream End: 2014-01-22, 22:04:11=================================================
22:04:13: =====Stream Start: 2014-01-22, 22:04:13===============================================
22:04:13:   Multithreaded optimizations: On
22:04:13:   Base resolution: 1920x1080
22:04:13:   Output resolution: 1280x720
22:04:13: ------------------------------------------
22:04:13: Loading up D3D10 on NVIDIA GeForce GTX 670 (Adapter 1)...
22:04:14: ------------------------------------------
22:04:14: Audio Format: 48000hz
22:04:14: Playback device Default
22:04:14: ------------------------------------------
22:04:14: Using desktop audio input: Headphones (FiiO USB DAC-E10)
22:04:14: ------------------------------------------
22:04:14: Using auxilary audio input: Microphone (Sound Blaster X-Fi Go! Pro)
22:04:14: ------------------------------------------
22:04:14: Audio Encoding: AAC
22:04:14:     bitrate: 128
22:04:14: Using bitmap image
22:04:14: Using graphics capture
22:04:14: Scene buffering time set to 700
22:04:14: ------------------------------------------
22:04:14: Video Encoding: x264
22:04:14:     fps: 30
22:04:14:     width: 1280, height: 720
22:04:14:     preset: veryfast
22:04:14:     profile: high
22:04:14:     keyint: 60
22:04:14:     CBR: yes
22:04:14:     CFR: yes
22:04:14:     max bitrate: 2500
22:04:14:     buffer size: 2500
22:04:14: ------------------------------------------
22:04:14: MMDeviceAudioSource: Frequency for device 'Headphones (FiiO USB DAC-E10)' is 352800, samples per sec is 44100
22:04:14: MMDeviceAudioSource: Frequency for device 'Microphone (Sound Blaster X-Fi Go! Pro)' is 352800, samples per sec is 44100
22:04:14: SharedTexCapture hooked
22:04:16: Using RTMP service: Twitch / Justin.tv
22:04:16:   Server selection: rtmp://live-jfk.justin.tv/app
22:04:16:   Interface: Intel(R) Ethernet Connection I217-V (ethernet, 100 mbps)
22:04:16: Completed handshake with rtmp://live-jfk.justin.tv/app in 189 ms.
22:04:17: SO_SNDBUF was at 65536
22:04:17: SO_SNDBUF is now 65536
22:05:27: Total frames encoded: 2168, total frames duplicated: 77 (3.55%)
22:05:27: Total frames rendered: 2115, number of late frames: 7 (0.33%) (it's okay for some frames to be late)
22:05:27: RTMPPublisher::SocketLoop: Aborting due to WSAEnumNetworkEvents failure, 10038
22:05:27: Average send payload: 7773 bytes, average send interval: 24 ms
22:05:27: Number of times waited to send: 0, Waited for a total of 0 bytes
22:05:27: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:05:27: Number of bytes sent: 21664722
22:05:27: 
22:05:27: Profiler time results:
22:05:27: 
22:05:27: ==============================================================
22:05:27: video thread frame - [100%] [avg time: 2.236 ms] [children: 7.29%] [unaccounted: 92.7%]
22:05:27: | scene->Preprocess - [0.0894%] [avg time: 0.002 ms]
22:05:27: | GPU download and conversion - [7.2%] [avg time: 0.161 ms] [children: 5.32%] [unaccounted: 1.88%]
22:05:27: | | flush - [4.29%] [avg time: 0.096 ms]
22:05:27: | | CopyResource - [0.939%] [avg time: 0.021 ms]
22:05:27: | | conversion to 4:2:0 - [0.0894%] [avg time: 0.002 ms]
22:05:27: Convert444Threads - [100%] [avg time: 0.529 ms] [children: 99.2%] [unaccounted: 0.756%]
22:05:27: | Convert444toNV12 - [99.2%] [avg time: 0.525 ms]
22:05:27: encoder thread frame - [100%] [avg time: 0.942 ms]
22:05:27: ==============================================================
22:05:27: 
22:05:27: 
22:05:27: Profiler CPU results:
22:05:27: 
22:05:27: ==============================================================
22:05:27: video thread frame - [cpu time: avg 0.48 ms, total 1015.63 ms] [avg calls per frame: 1]
22:05:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:05:27: | GPU download and conversion - [cpu time: avg 0.073 ms, total 156.25 ms] [avg calls per frame: 1]
22:05:27: | | flush - [cpu time: avg 0.051 ms, total 109.375 ms] [avg calls per frame: 1]
22:05:27: | | CopyResource - [cpu time: avg 0.014 ms, total 31.25 ms] [avg calls per frame: 1]
22:05:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
22:05:27: Convert444Threads - [cpu time: avg 0.485 ms, total 2031.25 ms] [avg calls per frame: 2]
22:05:27: | Convert444toNV12 - [cpu time: avg 0.478 ms, total 2000 ms] [avg calls per frame: 2]
22:05:27: encoder thread frame - [cpu time: avg 0.283 ms, total 609.375 ms] [avg calls per frame: 1]
22:05:27: ==============================================================
22:05:27: 
22:05:27: =====Stream End: 2014-01-22, 22:05:27=================================================


Last game capture log:
2014-01-22, 22:03:22: we're booting up: 
22:03:22: CaptureThread: attached to process RelicCoH2.exe
22:03:22: DXGI Present
22:03:22: (half life scientist) everything..  seems to be in order
22:03:22: DXGI: Found D3D 11
22:03:22: setting up d3d11 data
22:03:22: ---------------------- Cleared D3D11 Capture ----------------------
22:03:22: found dxgi format (dx11) of: 28, size: {2560, 1440}, multisampled: false
22:03:22: DoD3D11Hook: success
22:03:23: successfully capturing d3d11 frames via GPU
22:04:11: stop requested, terminating d3d11 capture
22:04:11: ---------------------- Cleared D3D11 Capture ----------------------
22:04:14: DoD3D11Hook: success
22:04:14: successfully capturing d3d11 frames via GPU
22:05:27: stop requested, terminating d3d11 capture
22:05:27: ---------------------- Cleared D3D11 Capture ----------------------
 

dodgepong

Administrator
Community Helper
Well, your OBS resolution looks right. If you're still getting black bars,then, it's because the capture source isn't the right resolution.
 
It's on every game. Each game I play, I use my true resolution This just started happening recently.. No idea why either. I only switched my monitor to a 1440P one over a month ago.

What do you suggest I do?
 
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