Question / Help Streaming problem / Black Screen

Andretgv

New Member
I, first of all I am sorry for my bad english, I will try to write the problems I am having.

Currently I have a Asus N56VZ, it is a very good pice of hardware, and the computer have two Video Cards an Intel and an Nvidia.

I use the program many times for streaming games like Heartstone etc, but I can only stream with window capture mode because If I try to use the Monitor Capture or the Game capture It appears black, so I havent made that a big deal, but today I tried to stream a League of Legends game and for me its necessary to be in fullscreen.

I tried to change the running video card of obs to be Nvidia the same as League of Legends, but nothing, and in Monitor capture some times my screen blinks I dont know why.

How can I stream in full screen mode, and what settings should I use.

Please this is kind of important since I am currently working on the area and I need to stream some games with the best quality possible, I tried Xsplit I am not going to lie, but I didnt like it, and the blink problem was a constant with Xsplit.

Another thing, I am using Windows 8.

Thanks
 

dodgepong

Administrator
Community Helper
If you want to stream a fullscreen game, you have to use Game capture. Window capture and Monitor capture will just blink.

When you say you set OBS to run on the high powered video card, did you actually go into your video card's driver and set it there? Or did you just select the video card inside OBS?

Can you post your log? viewtopic.php?f=6&t=97

(Moved to Questions and Help)
 

Andretgv

New Member
I set the stream to use the nvidia as video adaptar.

Then in the Nvidia panel, I set Obs too run in High performance, forcing to be running with the Nvidia Card
 

Andretgv

New Member
I have deleted my files to see if it was a setting that I used that was causing the problems, like the blinking screen

but here is the last log that I tried streaming and I couldnt

Code:
02:17:38: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
02:17:38: -------------------------------
02:17:38: CPU Name: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
02:17:38: CPU Speed: 2395MHz
02:17:38: Physical Memory:  4095MB Total, 3562MB Free
02:17:38: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
02:17:38: monitor 1: pos={0, 0}, size={1920, 1080}
02:17:38: Windows Version: 6.2 Build 9200 
02:17:38: Aero is Enabled
02:17:38: -------------------------------
02:17:38: OBS Modules:
02:17:38: Base Address     Module
02:17:38: 00CF0000         OBS.exe
02:17:38: 66160000         OBSApi.dll
02:17:38: 671D0000         DShowPlugin.dll
02:17:38: 6C8D0000         GraphicsCapture.dll
02:17:38: 66890000         NoiseGate.dll
02:17:38: 66870000         PSVPlugin.dll
02:17:38: ------------------------------------------
02:17:38: Adapter 1
02:17:38:   Video Adapter: Intel(R) HD Graphics 4000
02:17:38:   Video Adapter Dedicated Video Memory: 33554432
02:17:38:   Video Adapter Shared System Memory: 1711276032
02:17:38: ------------------------------------------
02:17:38: Adapter 2
02:17:38:   Video Adapter: NVIDIA GeForce GT 650M  
02:17:38:   Video Adapter Dedicated Video Memory: 2091712512
02:17:38:   Video Adapter Shared System Memory: 2147479552
02:17:38: =====Stream Start: 2013-09-23, 02:17:38===============================================
02:17:38:   Multithreaded optimizations: On
02:17:38:   Base resolution: 1920x1080
02:17:38:   Output resolution: 1920x1080
02:17:38: ------------------------------------------
02:17:38: Loading up D3D10 on Intel(R) HD Graphics 4000...
02:17:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:17:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:17:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:17:38: Playback device Default
02:17:38: ------------------------------------------
02:17:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:17:38: ------------------------------------------
02:17:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:17:38: ------------------------------------------
02:17:38: Audio Encoding: AAC
02:17:38:     bitrate: 128
02:17:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:17:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:17:38: Using Monitor Capture
02:17:38: ------------------------------------------
02:17:38: Video Encoding: x264
02:17:38:     fps: 30
02:17:38:     width: 1920, height: 1080
02:17:38:     preset: veryfast
02:17:38:     CBR: yes
02:17:38:     CFR: no
02:17:38:     max bitrate: 1000
02:17:38:     buffer size: 1000
02:17:38: ------------------------------------------
02:17:38: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:17:38: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
02:18:44: Using graphics capture
02:18:44: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:18:44: SharedTexCapture hooked
02:18:48: Total frames rendered: 2061, number of late frames: 11 (0.53%) (it's okay for some frames to be late)
02:18:48: 
02:18:48: Profiler results:
02:18:48: 
02:18:48: ==============================================================
02:18:48: frame - [100%] [avg time: 6.218 ms (cpu time: avg 5.913 ms, total 12187.5 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.0965%]
02:18:48: | frame preprocessing and rendering - [13.6%] [avg time: 0.845 ms (cpu time: avg 0.568 ms, total 1171.88 ms)] [avg calls per frame: 1] [children: 3.52%] [unaccounted: 10.1%]
02:18:48: | | scene->Preprocess - [3.52%] [avg time: 0.219 ms (cpu time: avg 0.098 ms, total 203.125 ms)] [avg calls per frame: 1]
02:18:48: | video encoding and uploading - [86.3%] [avg time: 5.367 ms (cpu time: avg 5.337 ms, total 11000 ms)] [avg calls per frame: 1] [children: 85.6%] [unaccounted: 0.692%]
02:18:48: | | flush - [2.61%] [avg time: 0.162 ms (cpu time: avg 0.09 ms, total 187.5 ms)] [avg calls per frame: 1]
02:18:48: | | CopyResource - [1.17%] [avg time: 0.073 ms (cpu time: avg 0.083 ms, total 171.875 ms)] [avg calls per frame: 0]
02:18:48: | | conversion to 4:2:0 - [0.0965%] [avg time: 0.006 ms (cpu time: avg 0.007 ms, total 15.625 ms)] [avg calls per frame: 0]
02:18:48: | | call to encoder - [81.7%] [avg time: 5.081 ms (cpu time: avg 5.132 ms, total 10578.1 ms)] [avg calls per frame: 0]
02:18:48: | | sending stuff out - [0.0322%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:18:48: | Convert444Threads - [1.07e+003%] [avg time: 66.33 ms (cpu time: avg 5.92 ms, total 12203.1 ms)] [avg calls per frame: 1]
02:18:48: ==============================================================
02:18:48: 
02:18:48: =====Stream End: 2013-09-23, 02:18:48=================================================
02:18:49: =====Stream Start: 2013-09-23, 02:18:49===============================================
02:18:49:   Multithreaded optimizations: On
02:18:49:   Base resolution: 1920x1080
02:18:49:   Output resolution: 1920x1080
02:18:49: ------------------------------------------
02:18:49: Loading up D3D10 on Intel(R) HD Graphics 4000...
02:18:49: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:18:49: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:18:49: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:18:49: Playback device Default
02:18:49: ------------------------------------------
02:18:49: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:18:49: ------------------------------------------
02:18:49: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:18:49: ------------------------------------------
02:18:49: Audio Encoding: AAC
02:18:49:     bitrate: 128
02:18:49: Using graphics capture
02:18:49: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:18:49: ------------------------------------------
02:18:49: Video Encoding: x264
02:18:49:     fps: 30
02:18:49:     width: 1920, height: 1080
02:18:49:     preset: veryfast
02:18:49:     CBR: yes
02:18:49:     CFR: no
02:18:49:     max bitrate: 1000
02:18:49:     buffer size: 1000
02:18:49: ------------------------------------------
02:18:49: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:18:49: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
02:18:49: SharedTexCapture hooked
02:19:30: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:19:30: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:19:31: Using Monitor Capture
02:21:09: Settings::Video: Enabling Aero
02:21:12: Total frames rendered: 4275, number of late frames: 7 (0.16%) (it's okay for some frames to be late)
02:21:12: 
02:21:12: Profiler results:
02:21:12: 
02:21:12: ==============================================================
02:21:12: frame - [100%] [avg time: 6.017 ms (cpu time: avg 5.778 ms, total 24703.1 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.116%]
02:21:12: | frame preprocessing and rendering - [8.44%] [avg time: 0.508 ms (cpu time: avg 0.358 ms, total 1531.25 ms)] [avg calls per frame: 1] [children: 0.931%] [unaccounted: 7.51%]
02:21:12: | | scene->Preprocess - [0.931%] [avg time: 0.056 ms (cpu time: avg 0.01 ms, total 46.875 ms)] [avg calls per frame: 1]
02:21:12: | video encoding and uploading - [91.4%] [avg time: 5.502 ms (cpu time: avg 5.416 ms, total 23156.3 ms)] [avg calls per frame: 1] [children: 91%] [unaccounted: 0.449%]
02:21:12: | | flush - [1.76%] [avg time: 0.106 ms (cpu time: avg 0.116 ms, total 500 ms)] [avg calls per frame: 1]
02:21:12: | | CopyResource - [1.06%] [avg time: 0.064 ms (cpu time: avg 0.054 ms, total 234.375 ms)] [avg calls per frame: 0]
02:21:12: | | conversion to 4:2:0 - [0.0997%] [avg time: 0.006 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:21:12: | | call to encoder - [88%] [avg time: 5.297 ms (cpu time: avg 5.215 ms, total 22296.9 ms)] [avg calls per frame: 0]
02:21:12: | | sending stuff out - [0.0332%] [avg time: 0.002 ms (cpu time: avg 0.003 ms, total 15.625 ms)] [avg calls per frame: 0]
02:21:12: | Convert444Threads - [1.1e+003%] [avg time: 66.459 ms (cpu time: avg 5.983 ms, total 25578.1 ms)] [avg calls per frame: 1]
02:21:12: ==============================================================
02:21:12: 
02:21:12: =====Stream End: 2013-09-23, 02:21:12=================================================
02:21:13: =====Stream Start: 2013-09-23, 02:21:13===============================================
02:21:13:   Multithreaded optimizations: On
02:21:13:   Base resolution: 1920x1080
02:21:13:   Output resolution: 1920x1080
02:21:13: ------------------------------------------
02:21:13: Loading up D3D10 on NVIDIA GeForce GT 650M...
02:21:13: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:21:13: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:21:13: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:21:13: Playback device Default
02:21:13: ------------------------------------------
02:21:13: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:21:13: ------------------------------------------
02:21:13: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:21:13: ------------------------------------------
02:21:13: Audio Encoding: AAC
02:21:13:     bitrate: 128
02:21:13: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:21:13: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:21:13: Using Monitor Capture
02:21:13: ------------------------------------------
02:21:13: Video Encoding: x264
02:21:13:     fps: 30
02:21:13:     width: 1920, height: 1080
02:21:13:     preset: veryfast
02:21:13:     CBR: yes
02:21:13:     CFR: no
02:21:13:     max bitrate: 1000
02:21:13:     buffer size: 1000
02:21:13: ------------------------------------------
02:21:13: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:21:13: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
02:21:26: Using graphics capture
02:21:26: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
02:21:41: Using graphics capture
02:21:41: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
02:25:08: Exit signal received, terminating capture
02:49:25: Total frames rendered: 50722, number of late frames: 12 (0.02%) (it's okay for some frames to be late)
02:49:25: 
02:49:25: Profiler results:
02:49:25: 
02:49:25: ==============================================================
02:49:25: frame - [100%] [avg time: 3.31 ms (cpu time: avg 3.219 ms, total 163297 ms)] [avg calls per frame: 1] [children: 99.3%] [unaccounted: 0.695%]
02:49:25: | frame preprocessing and rendering - [21.2%] [avg time: 0.703 ms (cpu time: avg 0.653 ms, total 33140.6 ms)] [avg calls per frame: 1] [children: 0.0604%] [unaccounted: 21.2%]
02:49:25: | | scene->Preprocess - [0.0604%] [avg time: 0.002 ms (cpu time: avg 0.002 ms, total 109.375 ms)] [avg calls per frame: 1]
02:49:25: | video encoding and uploading - [78.1%] [avg time: 2.584 ms (cpu time: avg 2.554 ms, total 129563 ms)] [avg calls per frame: 1] [children: 77.5%] [unaccounted: 0.604%]
02:49:25: | | flush - [3.05%] [avg time: 0.101 ms (cpu time: avg 0.112 ms, total 5687.5 ms)] [avg calls per frame: 1]
02:49:25: | | CopyResource - [0.604%] [avg time: 0.02 ms (cpu time: avg 0.039 ms, total 2015.63 ms)] [avg calls per frame: 0]
02:49:25: | | conversion to 4:2:0 - [0.151%] [avg time: 0.005 ms (cpu time: avg 0.007 ms, total 359.375 ms)] [avg calls per frame: 0]
02:49:25: | | call to encoder - [73.6%] [avg time: 2.436 ms (cpu time: avg 2.383 ms, total 120891 ms)] [avg calls per frame: 0]
02:49:25: | | sending stuff out - [0.0604%] [avg time: 0.002 ms (cpu time: avg 0.001 ms, total 93.75 ms)] [avg calls per frame: 0]
02:49:25: | Convert444Threads - [2.01e+003%] [avg time: 66.652 ms (cpu time: avg 2.619 ms, total 132844 ms)] [avg calls per frame: 1]
02:49:25: ==============================================================
02:49:25: 
02:49:25: =====Stream End: 2013-09-23, 02:49:25=================================================
02:49:27: =====Stream Start: 2013-09-23, 02:49:27===============================================
02:49:27:   Multithreaded optimizations: On
02:49:27:   Base resolution: 1920x1080
02:49:27:   Output resolution: 1920x1080
02:49:27: ------------------------------------------
02:49:27: Loading up D3D10 on NVIDIA GeForce GT 650M...
02:49:27: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:49:28: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:49:28: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:49:28: Playback device Default
02:49:28: ------------------------------------------
02:49:28: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:49:28: ------------------------------------------
02:49:28: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:49:28: ------------------------------------------
02:49:28: Audio Encoding: AAC
02:49:28:     bitrate: 128
02:49:28: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:49:28: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:49:28: Using Monitor Capture
02:49:28: ------------------------------------------
02:49:28: Video Encoding: x264
02:49:28:     fps: 30
02:49:28:     width: 1920, height: 1080
02:49:28:     preset: veryfast
02:49:28:     CBR: yes
02:49:28:     CFR: no
02:49:28:     max bitrate: 1000
02:49:28:     buffer size: 1000
02:49:28: ------------------------------------------
02:49:28: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:49:28: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
02:49:29: Total frames rendered: 43, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:49:29: 
02:49:29: Profiler results:
02:49:29: 
02:49:29: ==============================================================
02:49:29: frame - [100%] [avg time: 3.139 ms (cpu time: avg 2.906 ms, total 125 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.159%]
02:49:29: | frame preprocessing and rendering - [36.9%] [avg time: 1.159 ms (cpu time: avg 1.09 ms, total 46.875 ms)] [avg calls per frame: 1] [children: 0.414%] [unaccounted: 36.5%]
02:49:29: | | scene->Preprocess - [0.414%] [avg time: 0.013 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
02:49:29: | video encoding and uploading - [62.9%] [avg time: 1.975 ms (cpu time: avg 1.816 ms, total 78.125 ms)] [avg calls per frame: 1] [children: 62.6%] [unaccounted: 0.319%]
02:49:29: | | flush - [3.44%] [avg time: 0.108 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
02:49:29: | | CopyResource - [0.319%] [avg time: 0.01 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:49:29: | | conversion to 4:2:0 - [0.0637%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:49:29: | | call to encoder - [58.8%] [avg time: 1.845 ms (cpu time: avg 1.816 ms, total 78.125 ms)] [avg calls per frame: 0]
02:49:29: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:49:29: | Convert444Threads - [1.28e+003%] [avg time: 40.296 ms (cpu time: avg 2.18 ms, total 93.75 ms)] [avg calls per frame: 1]
02:49:29: ==============================================================
02:49:29: 
02:49:29: =====Stream End: 2013-09-23, 02:49:29=================================================
02:50:04: =====Stream Start: 2013-09-23, 02:50:04===============================================
02:50:04:   Multithreaded optimizations: On
02:50:04:   Base resolution: 1920x1080
02:50:04:   Output resolution: 1920x1080
02:50:04: ------------------------------------------
02:50:04: Loading up D3D10 on NVIDIA GeForce GT 650M...
02:50:04: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:50:04: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:50:04: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:50:04: Playback device Default
02:50:04: ------------------------------------------
02:50:04: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:50:04: ------------------------------------------
02:50:04: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:50:04: ------------------------------------------
02:50:04: Audio Encoding: AAC
02:50:04:     bitrate: 128
02:50:04: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:50:04: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:50:04: Using Monitor Capture
02:50:04: ------------------------------------------
02:50:04: Video Encoding: x264
02:50:04:     fps: 30
02:50:04:     width: 1920, height: 1080
02:50:04:     preset: veryfast
02:50:04:     CBR: yes
02:50:04:     CFR: no
02:50:04:     max bitrate: 1000
02:50:04:     buffer size: 1000
02:50:04: ------------------------------------------
02:50:04: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:50:04: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
02:50:06: Using RTMP service: Twitch / Justin.tv
02:50:06:   Server selection: rtmp://live-lhr.justin.tv/app
02:50:06:   Interface: Adaptador de Rede Sem Fios Qualcomm Atheros AR9485 (802.11, 97 mbps)
02:50:08: SO_SNDBUF was at 65536
02:50:08: SO_SNDBUF is now 65536
02:50:31: Total frames rendered: 778, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
02:50:31: RTMPPublisher::SocketLoop: Graceful loop exit
02:50:31: Number of times waited to send: 0, Waited for a total of 0 bytes
02:50:31: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:50:31: 
02:50:31: Profiler results:
02:50:31: 
02:50:31: ==============================================================
02:50:31: frame - [100%] [avg time: 3.621 ms (cpu time: avg 3.333 ms, total 2593.75 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.249%]
02:50:31: | frame preprocessing and rendering - [25.7%] [avg time: 0.929 ms (cpu time: avg 0.843 ms, total 656.25 ms)] [avg calls per frame: 1] [children: 1.16%] [unaccounted: 24.5%]
02:50:31: | | scene->Preprocess - [1.16%] [avg time: 0.042 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
02:50:31: | video encoding and uploading - [74.1%] [avg time: 2.683 ms (cpu time: avg 2.49 ms, total 1937.5 ms)] [avg calls per frame: 1] [children: 73.7%] [unaccounted: 0.442%]
02:50:31: | | flush - [3.26%] [avg time: 0.118 ms (cpu time: avg 0.1 ms, total 78.125 ms)] [avg calls per frame: 1]
02:50:31: | | CopyResource - [0.552%] [avg time: 0.02 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:50:31: | | conversion to 4:2:0 - [0.138%] [avg time: 0.005 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:50:31: | | call to encoder - [69.4%] [avg time: 2.513 ms (cpu time: avg 2.389 ms, total 1859.38 ms)] [avg calls per frame: 0]
02:50:31: | | sending stuff out - [0.304%] [avg time: 0.011 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:50:31: | Convert444Threads - [1.8e+003%] [avg time: 65.207 ms (cpu time: avg 2.651 ms, total 2062.5 ms)] [avg calls per frame: 1]
02:50:31: ==============================================================
02:50:31: 
02:50:31: =====Stream End: 2013-09-23, 02:50:31=================================================
02:52:47: =====Stream Start: 2013-09-23, 02:52:47===============================================
02:52:47:   Multithreaded optimizations: On
02:52:47:   Base resolution: 1920x1080
02:52:47:   Output resolution: 1920x1080
02:52:47: ------------------------------------------
02:52:47: Loading up D3D10 on NVIDIA GeForce GT 650M...
02:52:47: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:52:47: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:52:47: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:52:47: Playback device Default
02:52:47: ------------------------------------------
02:52:47: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:52:47: ------------------------------------------
02:52:47: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:52:47: ------------------------------------------
02:52:47: Audio Encoding: AAC
02:52:47:     bitrate: 128
02:52:47: Using graphics capture
02:52:47: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:52:47: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:52:47: Using Monitor Capture
02:52:47: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:52:47: ------------------------------------------
02:52:47: Video Encoding: x264
02:52:47:     fps: 30
02:52:47:     width: 1920, height: 1080
02:52:47:     preset: veryfast
02:52:47:     CBR: yes
02:52:47:     CFR: no
02:52:47:     max bitrate: 1000
02:52:47:     buffer size: 1000
02:52:47: ------------------------------------------
02:52:47: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:52:47: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
02:52:51: Using graphics capture
02:52:51: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:53:21: Using graphics capture
02:53:21: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
02:53:37: Total frames rendered: 1504, number of late frames: 5 (0.33%) (it's okay for some frames to be late)
02:53:38: 
02:53:38: Profiler results:
02:53:38: 
02:53:38: ==============================================================
02:53:38: frame - [100%] [avg time: 3.404 ms (cpu time: avg 3.054 ms, total 4593.75 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.176%]
02:53:38: | frame preprocessing and rendering - [23.1%] [avg time: 0.785 ms (cpu time: avg 0.467 ms, total 703.125 ms)] [avg calls per frame: 1] [children: 0.0294%] [unaccounted: 23%]
02:53:38: | | scene->Preprocess - [0.0294%] [avg time: 0.001 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 1]
02:53:38: | video encoding and uploading - [76.8%] [avg time: 2.613 ms (cpu time: avg 2.586 ms, total 3890.63 ms)] [avg calls per frame: 1] [children: 76.1%] [unaccounted: 0.617%]
02:53:38: | | flush - [3.06%] [avg time: 0.104 ms (cpu time: avg 0.155 ms, total 234.375 ms)] [avg calls per frame: 1]
02:53:38: | | CopyResource - [0.558%] [avg time: 0.019 ms (cpu time: avg 0.02 ms, total 31.25 ms)] [avg calls per frame: 0]
02:53:38: | | conversion to 4:2:0 - [0.147%] [avg time: 0.005 ms (cpu time: avg 0.01 ms, total 15.625 ms)] [avg calls per frame: 0]
02:53:38: | | call to encoder - [72.4%] [avg time: 2.463 ms (cpu time: avg 2.368 ms, total 3562.5 ms)] [avg calls per frame: 0]
02:53:38: | | sending stuff out - [0.0294%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
02:53:38: | Convert444Threads - [1.94e+003%] [avg time: 65.987 ms (cpu time: avg 2.784 ms, total 4187.5 ms)] [avg calls per frame: 1]
02:53:38: ==============================================================
02:53:38: 
02:53:38: =====Stream End: 2013-09-23, 02:53:38=================================================
02:53:38: =====Stream Start: 2013-09-23, 02:53:38===============================================
02:53:38:   Multithreaded optimizations: On
02:53:38:   Base resolution: 1920x1080
02:53:38:   Output resolution: 1920x1080
02:53:38: ------------------------------------------
02:53:38: Loading up D3D10 on NVIDIA GeForce GT 650M...
02:53:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
02:53:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
02:53:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
02:53:38: Playback device Default
02:53:38: ------------------------------------------
02:53:38: Using desktop audio input: Speakers (Realtek High Definition Audio)
02:53:38: ------------------------------------------
02:53:38: Using auxilary audio input: Microphone (Realtek High Definition Audio)
02:53:38: ------------------------------------------
02:53:38: Audio Encoding: AAC
02:53:38:     bitrate: 128
02:53:38: Using graphics capture
02:53:38: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:53:38: ------------------------------------------
02:53:38: Video Encoding: x264
02:53:38:     fps: 30
02:53:38:     width: 1920, height: 1080
02:53:38:     preset: veryfast
02:53:38:     CBR: yes
02:53:38:     CFR: no
02:53:38:     max bitrate: 1000
02:53:38:     buffer size: 1000
02:53:38: ------------------------------------------
02:53:38: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
02:53:38: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
02:53:40: Using RTMP service: Twitch / Justin.tv
02:53:40:   Server selection: rtmp://live-lhr.justin.tv/app
02:53:40:   Interface: Adaptador de Rede Sem Fios Qualcomm Atheros AR9485 (802.11, 97 mbps)
02:53:42: SO_SNDBUF was at 65536
02:53:42: SO_SNDBUF is now 65536
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
Warning -- D3D10Texture::CreateFromSharedHandle: Failed to open shared handle, result = 0x80070057
Warning -- SharedTexCapture::Init: Could not create shared texture
02:58:57: Exit signal received, terminating capture
03:01:13: Total frames rendered: 13637, number of late frames: 2 (0.01%) (it's okay for some frames to be late)
03:01:13: RTMPPublisher::SocketLoop: Graceful loop exit
03:01:14: Number of times waited to send: 0, Waited for a total of 0 bytes
03:01:14: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
03:01:14: 
03:01:14: Profiler results:
03:01:14: 
03:01:14: ==============================================================
03:01:14: frame - [100%] [avg time: 3.413 ms (cpu time: avg 3.3 ms, total 45015.6 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.293%]
03:01:14: | frame preprocessing and rendering - [11.9%] [avg time: 0.405 ms (cpu time: avg 0.325 ms, total 4437.5 ms)] [avg calls per frame: 1] [children: 0.0293%] [unaccounted: 11.8%]
03:01:14: | | scene->Preprocess - [0.0293%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
03:01:14: | video encoding and uploading - [87.8%] [avg time: 2.998 ms (cpu time: avg 2.973 ms, total 40546.9 ms)] [avg calls per frame: 1] [children: 87.3%] [unaccounted: 0.557%]
03:01:14: | | flush - [3.63%] [avg time: 0.124 ms (cpu time: avg 0.108 ms, total 1484.38 ms)] [avg calls per frame: 1]
03:01:14: | | CopyResource - [0.674%] [avg time: 0.023 ms (cpu time: avg 0.032 ms, total 437.5 ms)] [avg calls per frame: 0]
03:01:14: | | conversion to 4:2:0 - [0.146%] [avg time: 0.005 ms (cpu time: avg 0.003 ms, total 46.875 ms)] [avg calls per frame: 0]
03:01:14: | | call to encoder - [82.4%] [avg time: 2.812 ms (cpu time: avg 2.803 ms, total 38234.4 ms)] [avg calls per frame: 0]
03:01:14: | | sending stuff out - [0.439%] [avg time: 0.015 ms (cpu time: avg 0.019 ms, total 265.625 ms)] [avg calls per frame: 0]
03:01:14: | Convert444Threads - [1.95e+003%] [avg time: 66.583 ms (cpu time: avg 3.03 ms, total 41328.1 ms)] [avg calls per frame: 1]
03:01:14: ==============================================================
03:01:14: 
03:01:14: =====Stream End: 2013-09-23, 03:01:14=================================================
03:01:15: =====Stream Start: 2013-09-23, 03:01:15===============================================
03:01:15:   Multithreaded optimizations: On
03:01:15:   Base resolution: 1920x1080
03:01:15:   Output resolution: 1920x1080
03:01:15: ------------------------------------------
03:01:15: Loading up D3D10 on NVIDIA GeForce GT 650M...
03:01:15: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
03:01:15: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
03:01:15: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawYUVTexture.pShader.blob
03:01:15: Playback device Default
03:01:15: ------------------------------------------
03:01:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
03:01:15: ------------------------------------------
03:01:15: Using auxilary audio input: Microphone (Realtek High Definition Audio)
03:01:15: ------------------------------------------
03:01:15: Audio Encoding: AAC
03:01:15:     bitrate: 128
03:01:15: Using graphics capture
03:01:15: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:01:15: ------------------------------------------
03:01:15: Video Encoding: x264
03:01:15:     fps: 30
03:01:15:     width: 1920, height: 1080
03:01:15:     preset: veryfast
03:01:15:     CBR: yes
03:01:15:     CFR: no
03:01:15:     max bitrate: 2500
03:01:15:     buffer size: 3500
03:01:15: ------------------------------------------
03:01:15: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 384000, samples per sec is 48000
03:01:15: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 352800, samples per sec is 44100
03:01:17: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:01:17: C:/Users/A'R/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:01:17: Using Monitor Capture
03:04:37: Total frames rendered: 6040, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
03:04:37: 
03:04:37: Profiler results:
03:04:37: 
03:04:37: ==============================================================
03:04:37: frame - [100%] [avg time: 4.241 ms (cpu time: avg 4.118 ms, total 24875 ms)] [avg calls per frame: 1] [children: 99.5%] [unaccounted: 0.519%]
03:04:37: | frame preprocessing and rendering - [26.2%] [avg time: 1.11 ms (cpu time: avg 1.001 ms, total 6046.88 ms)] [avg calls per frame: 1] [children: 0.259%] [unaccounted: 25.9%]
03:04:37: | | scene->Preprocess - [0.259%] [avg time: 0.011 ms (cpu time: avg 0.007 ms, total 46.875 ms)] [avg calls per frame: 1]
03:04:37: | video encoding and uploading - [73.3%] [avg time: 3.109 ms (cpu time: avg 3.101 ms, total 18734.4 ms)] [avg calls per frame: 1] [children: 72.8%] [unaccounted: 0.519%]
03:04:37: | | flush - [2.78%] [avg time: 0.118 ms (cpu time: avg 0.106 ms, total 640.625 ms)] [avg calls per frame: 1]
03:04:37: | | CopyResource - [0.613%] [avg time: 0.026 ms (cpu time: avg 0.046 ms, total 281.25 ms)] [avg calls per frame: 0]
03:04:37: | | conversion to 4:2:0 - [0.165%] [avg time: 0.007 ms (cpu time: avg 0.007 ms, total 46.875 ms)] [avg calls per frame: 0]
03:04:37: | | call to encoder - [69.2%] [avg time: 2.934 ms (cpu time: avg 2.92 ms, total 17640.6 ms)] [avg calls per frame: 0]
03:04:37: | | sending stuff out - [0.0472%] [avg time: 0.002 ms (cpu time: avg 0.007 ms, total 46.875 ms)] [avg calls per frame: 0]
03:04:37: | Convert444Threads - [1.57e+003%] [avg time: 66.476 ms (cpu time: avg 2.744 ms, total 16578.1 ms)] [avg calls per frame: 1]
03:04:37: ==============================================================
03:04:37: 
03:04:37: =====Stream End: 2013-09-23, 03:04:37=================================================


Last game capture log:
2013-09-23, 02:53:21: we're booting up: 
02:53:21: D3D9 Present
02:53:21: DXGI Present
02:53:21: D3D9EndScene called
02:53:21: D3DPRESENT_PARAMETERS {
02:53:21: 	BackBufferWidth: 1920
02:53:21: 	BackBufferHeight: 1080
02:53:21: 	BackBufferFormat: D3DFMT_X8R8G8B8
02:53:21: 	BackBufferCount: 1
02:53:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:53:21: 	MultiSampleQuality: 0
02:53:21: 	SwapEffect: D3DSWAPEFFECT_DISCARD
02:53:21: 	hDeviceWindow: 5178442
02:53:21: 	Windowed: false
02:53:21: 	EnableAutoDepthStencil: true
02:53:21: 	AutoDepthStencilFormat: D3DFMT_D24S8
02:53:21: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
02:53:21: 	FullScreen_RefreshRateInHz: 60
02:53:21: 	PresentationInterval: 2147483648
02:53:21: };
02:53:21: successfully set up d3d9 hooks
02:53:21: D3D9Present called
02:53:21: DoD3D9GPUHook: success
02:53:21: D3DSURFACE_DESC {
02:53:21: 	Format: D3DFMT_X8R8G8B8
02:53:21: 	Type: D3DRTYPE_SURFACE
02:53:21: 	Usage: D3DUSAGE_RENDERTARGET 
02:53:21: 	Pool: D3DPOOL_DEFAULT
02:53:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:53:21: 	MultiSampleQuality: 0
02:53:21: 	Width: 1920
02:53:21: 	Height: 1080
02:53:21: };
02:53:21: successfully capturing d3d9 frames via GPU
02:53:21: NV Capture available
02:53:21: FBO available
02:53:21: GL Present
02:53:21: (half life scientist) everything..  seems to be in order
02:53:25: D3D9Reset called
02:53:25: ---------------------- Cleared D3D9 Capture ----------------------
02:53:25: successfully set up d3d9 hooks
02:53:25: D3D9EndScene called
02:53:25: D3D9Present called
02:53:25: DoD3D9GPUHook: success
02:53:26: D3DSURFACE_DESC {
02:53:26: 	Format: D3DFMT_X8R8G8B8
02:53:26: 	Type: D3DRTYPE_SURFACE
02:53:26: 	Usage: D3DUSAGE_RENDERTARGET 
02:53:26: 	Pool: D3DPOOL_DEFAULT
02:53:26: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:53:26: 	MultiSampleQuality: 0
02:53:26: 	Width: 1920
02:53:26: 	Height: 1080
02:53:26: };
02:53:26: successfully capturing d3d9 frames via GPU
02:53:32: D3D9Reset called
02:53:32: ---------------------- Cleared D3D9 Capture ----------------------
02:53:32: successfully set up d3d9 hooks
02:53:32: D3D9EndScene called
02:53:32: D3D9Present called
02:53:32: DoD3D9GPUHook: success
02:53:32: D3DSURFACE_DESC {
02:53:32: 	Format: D3DFMT_X8R8G8B8
02:53:32: 	Type: D3DRTYPE_SURFACE
02:53:32: 	Usage: D3DUSAGE_RENDERTARGET 
02:53:32: 	Pool: D3DPOOL_DEFAULT
02:53:32: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:53:32: 	MultiSampleQuality: 0
02:53:32: 	Width: 1920
02:53:32: 	Height: 1080
02:53:32: };
02:53:32: successfully capturing d3d9 frames via GPU
02:53:38: ---------------------- Cleared D3D9 Capture ----------------------
02:53:38: received restart event, capturing
02:53:38: DoD3D9GPUHook: success
02:53:38: D3D9EndScene called
02:53:38: D3D9Present called
02:53:38: D3DSURFACE_DESC {
02:53:38: 	Format: D3DFMT_X8R8G8B8
02:53:38: 	Type: D3DRTYPE_SURFACE
02:53:38: 	Usage: D3DUSAGE_RENDERTARGET 
02:53:38: 	Pool: D3DPOOL_DEFAULT
02:53:38: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:53:38: 	MultiSampleQuality: 0
02:53:38: 	Width: 1920
02:53:38: 	Height: 1080
02:53:38: };
02:53:38: successfully capturing d3d9 frames via GPU
02:53:47: D3D9Reset called
02:53:47: ---------------------- Cleared D3D9 Capture ----------------------
02:53:47: successfully set up d3d9 hooks
02:53:47: D3D9EndScene called
02:53:47: D3D9Present called
02:53:47: DoD3D9GPUHook: success
02:53:48: D3DSURFACE_DESC {
02:53:48: 	Format: D3DFMT_X8R8G8B8
02:53:48: 	Type: D3DRTYPE_SURFACE
02:53:48: 	Usage: D3DUSAGE_RENDERTARGET 
02:53:48: 	Pool: D3DPOOL_DEFAULT
02:53:48: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:53:48: 	MultiSampleQuality: 0
02:53:48: 	Width: 1920
02:53:48: 	Height: 1080
02:53:48: };
02:53:48: successfully capturing d3d9 frames via GPU
02:55:07: D3D9Reset called
02:55:07: ---------------------- Cleared D3D9 Capture ----------------------
02:55:07: successfully set up d3d9 hooks
02:55:07: D3D9EndScene called
02:55:07: D3D9Present called
02:55:07: DoD3D9GPUHook: success
02:55:08: D3DSURFACE_DESC {
02:55:08: 	Format: D3DFMT_X8R8G8B8
02:55:08: 	Type: D3DRTYPE_SURFACE
02:55:08: 	Usage: D3DUSAGE_RENDERTARGET 
02:55:08: 	Pool: D3DPOOL_DEFAULT
02:55:08: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:55:08: 	MultiSampleQuality: 0
02:55:08: 	Width: 1920
02:55:08: 	Height: 1080
02:55:08: };
02:55:08: successfully capturing d3d9 frames via GPU
02:58:48: D3D9Reset called
02:58:48: ---------------------- Cleared D3D9 Capture ----------------------
02:58:48: successfully set up d3d9 hooks
02:58:48: D3D9EndScene called
02:58:48: D3D9Present called
02:58:49: DoD3D9GPUHook: success
02:58:49: D3DSURFACE_DESC {
02:58:49: 	Format: D3DFMT_X8R8G8B8
02:58:49: 	Type: D3DRTYPE_SURFACE
02:58:49: 	Usage: D3DUSAGE_RENDERTARGET 
02:58:49: 	Pool: D3DPOOL_DEFAULT
02:58:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:58:49: 	MultiSampleQuality: 0
02:58:49: 	Width: 1920
02:58:49: 	Height: 1080
02:58:49: };
02:58:49: successfully capturing d3d9 frames via GPU
 

Andretgv

New Member
League of Legends, I know that I need to do Game Capture after the game starts because the client and the game itself are difrent windows.

But this happens with games like heartstone, tomb raider etc, I cant do Gamecapture, and for that I was playing the games windowed
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
If you're meaning the newer tomb raider I know the game works fine with it, I'm pretty sure it's just due to standard laptop capture issues (this actually happens quite often with laptops -- if the game and OBS are not on the same GPU you will get a black screen)
 

Andretgv

New Member
So to be 100% certain that I am doing the things right, what do I need to do to put the game and the obs with the same GPU.

And yes I was talking about the new one, I tried with other games like Dark Souls etc, but I think that the OBS at that time wasnt running with Nvidia
 
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