Question / Help Streaming issues!

iwmsan

New Member
Hello!

I've fallen in love with the smoothness of 60fps, and want to stream dota2 and sc2 with it. I've tried everything, it seems, and nothing is giving me that fantastic quality and flow which is presented by others, for instance Sc2 player Illusion (http://www.twitch.tv/illusionsc). This is even though our computers are comparable.

My PC dxdiag'd:

------------------
System Information
------------------
Time of this report: 10/15/2013, 15:54:19
Machine name: JADA
Operating System: Windows 8.1 Pro Preview 64-bit (6.3, Build 9431) (9431.winmain_bluemp.130615-1214)
Language: English (Regional Setting: English)
System Manufacturer: MSI
System Model: MS-7758
BIOS: BIOS Date: 02/20/12 16:09:05 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz (4 CPUs), ~3.0GHz
Memory: 8192MB RAM
Available OS Memory: 8146MB RAM
Page File: 5252MB used, 4174MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.03.9431.0000 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 560 Ti
Manufacturer: NVIDIA
Chip type: GeForce GTX 560 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_23851462&REV_A1
Display Memory: 4044 MB
Dedicated Memory: 972 MB
Shared Memory: 3071 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: BenQ G2450H (Analog)
Monitor Model: BenQ G2450H
Monitor Id: BNQ78AA
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.2601 (English)
Driver Version: 9.18.13.2601
DDI Version: 11
Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
Driver Model: WDDM 1.3

My internet connection is 60mb/60mb, and I have low ping to the twitch server that I use.

I've tried almost everything possible with obs(different qualities/downscaling/different bitrates), but it always turns out choppy. Could it be twitch? I'm baffled.
Here's my twitch, I'll put up some examples: http://www.twitch.tv/superpoppy
Here's the last log:
15:19:50: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
15:19:50: -------------------------------
15:19:50: CPU Name: Intel(R) Core(TM) i5-2320 CPU @ 3.00GHz
15:19:50: CPU Speed: 2993MHz
15:19:50: Physical Memory: 8146MB Total, 5345MB Free
15:19:50: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
15:19:50: monitor 1: pos={0, 0}, size={1920, 1080}
15:19:50: Windows Version: 6.2 Build 9200
15:19:50: Aero is Enabled
15:19:50: -------------------------------
15:19:50: OBS Modules:
15:19:50: Base Address Module
15:19:50: 00000000BE2A0000 OBS.exe
15:19:50: 000000008BF70000 OBSApi.dll
15:19:50: 00000000946F0000 DShowPlugin.dll
15:19:50: 0000000096660000 GraphicsCapture.dll
15:19:50: 0000000097EE0000 NoiseGate.dll
15:19:50: 0000000097E30000 PSVPlugin.dll
15:19:50: ------------------------------------------
15:19:50: Adapter 1
15:19:50: Video Adapter: NVIDIA GeForce GTX 560 Ti
15:19:50: Video Adapter Dedicated Video Memory: 1019736064
15:19:50: Video Adapter Shared System Memory: 3221106688
15:19:50: =====Stream Start: 2013-10-15, 15:19:50===============================================
15:19:50: Multithreaded optimizations: On
15:19:50: Base resolution: 1920x1080
15:19:50: Output resolution: 1280x720
15:19:50: ------------------------------------------
15:19:50: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
15:19:50: ------------------------------------------
15:19:50: Audio Format: 48000hz
15:19:50: Playback device Default
15:19:50: ------------------------------------------
15:19:50: Using desktop audio input: Speakers (High Definition Audio Device)
15:19:50: ------------------------------------------
15:19:50: Using auxilary audio input: Microphone (High Definition Audio Device)
15:19:50: ------------------------------------------
15:19:50: Audio Encoding: AAC
15:19:50: bitrate: 128
15:19:50: Using graphics capture
15:19:50: ------------------------------------------
15:19:50: Video Encoding: x264
15:19:50: fps: 60
15:19:50: width: 1280, height: 720
15:19:50: preset: veryfast
15:19:50: profile: high
15:19:50: keyint: 120
15:19:50: CBR: yes
15:19:50: CFR: yes
15:19:50: max bitrate: 3200
15:19:50: buffer size: 3200
15:19:50: ------------------------------------------
15:19:50: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
15:19:50: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
15:19:50: SharedTexCapture hooked
15:19:51: Using RTMP service: Twitch / Justin.tv
15:19:51: Server selection: rtmp://live-fra.justin.tv/app
15:19:51: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:19:52: Completed handshake with rtmp://live-fra.justin.tv/app in 691 ms.
15:19:53: SO_SNDBUF was at 65536
15:19:53: SO_SNDBUF is now 65536
15:19:54: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 3419 / 425984)
15:19:55: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 425984)
15:19:57: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 425984)
15:20:55: RTMPPublisher::Socketloop: Increasing send buffer to ISB 1048576 (buffer: 0 / 425984)
15:23:12: GraphicsCaptureSource::NewCapture: eliminating old capture
15:23:12: SharedTexCapture hooked
15:26:13: Total frames encoded: 22988, total frames duplicated: 11222 (48.82%)
15:26:13: Number of frames skipped due to encoder lag: 10066 (43.79%)
15:26:13: Total frames rendered: 12732, number of late frames: 501 (3.93%) (it's okay for some frames to be late)
15:26:14: RTMPPublisher::SocketLoop: Graceful loop exit
15:26:14: Average send payload: 7391 bytes, average send interval: 17 ms
15:26:14: Number of times waited to send: 0, Waited for a total of 0 bytes
15:26:14: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:26:14: Number of bytes sent: 158597954
15:26:14:
15:26:14: Profiler time results:
15:26:14:
15:26:14: ==============================================================
15:26:14: video thread frame - [100%] [avg time: 1.322 ms] [children: 0.378%] [unaccounted: 99.6%]
15:26:14: | scene->Preprocess - [0.378%] [avg time: 0.005 ms]
15:26:14: GPU download and conversion - [100%] [avg time: 0.663 ms] [children: 34.5%] [unaccounted: 65.5%]
15:26:14: | flush - [21.1%] [avg time: 0.14 ms]
15:26:14: | CopyResource - [12.7%] [avg time: 0.084 ms]
15:26:14: | conversion to 4:2:0 - [0.754%] [avg time: 0.005 ms]
15:26:14: Convert444Threads - [100%] [avg time: 1.531 ms] [children: 99%] [unaccounted: 0.98%]
15:26:14: | Convert444toNV12 - [99%] [avg time: 1.516 ms]
15:26:14: encoder thread frame - [100%] [avg time: 10.123 ms]
15:26:14: ==============================================================
15:26:14:
15:26:14:
15:26:14: Profiler CPU results:
15:26:14:
15:26:14: ==============================================================
15:26:14: video thread frame - [cpu time: avg 0.476 ms, total 6062.5 ms] [avg calls per frame: 1]
15:26:14: | scene->Preprocess - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
15:26:14: GPU download and conversion - [cpu time: avg 0.082 ms, total 1046.88 ms] [avg calls per frame: 1]
15:26:14: | flush - [cpu time: avg 0.057 ms, total 734.375 ms] [avg calls per frame: 1]
15:26:14: | CopyResource - [cpu time: avg 0.013 ms, total 171.875 ms] [avg calls per frame: 1]
15:26:14: | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.625 ms] [avg calls per frame: 1]
15:26:14: Convert444Threads - [cpu time: avg 1.115 ms, total 28328.1 ms] [avg calls per frame: 2]
15:26:14: | Convert444toNV12 - [cpu time: avg 1.112 ms, total 28250 ms] [avg calls per frame: 2]
15:26:14: encoder thread frame - [cpu time: avg 1.495 ms, total 34343.8 ms] [avg calls per frame: 1]
15:26:14: ==============================================================
15:26:14:
15:26:14: =====Stream End: 2013-10-15, 15:26:14=================================================
15:29:33: =====Stream Start: 2013-10-15, 15:29:33===============================================
15:29:33: Multithreaded optimizations: On
15:29:33: Base resolution: 1920x1080
15:29:33: Output resolution: 1280x720
15:29:33: ------------------------------------------
15:29:33: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
15:29:33: ------------------------------------------
15:29:33: Audio Format: 48000hz
15:29:33: Playback device Default
15:29:33: ------------------------------------------
15:29:33: Using desktop audio input: Speakers (High Definition Audio Device)
15:29:33: ------------------------------------------
15:29:33: Using auxilary audio input: Microphone (High Definition Audio Device)
15:29:33: ------------------------------------------
15:29:33: Audio Encoding: AAC
15:29:33: bitrate: 128
15:29:33: Using graphics capture
15:29:33: ------------------------------------------
15:29:33: Video Encoding: x264
15:29:33: fps: 60
15:29:33: width: 1280, height: 720
15:29:33: preset: veryfast
15:29:33: profile: high
15:29:33: keyint: 120
15:29:33: CBR: yes
15:29:33: CFR: yes
15:29:33: max bitrate: 1800
15:29:33: buffer size: 1800
15:29:33: ------------------------------------------
15:29:33: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
15:29:33: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
15:29:33: SharedTexCapture hooked
15:29:34: Using RTMP service: Twitch / Justin.tv
15:29:34: Server selection: rtmp://live-fra.justin.tv/app
15:29:34: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:29:35: Completed handshake with rtmp://live-fra.justin.tv/app in 690 ms.
15:29:36: SO_SNDBUF was at 65536
15:29:36: SO_SNDBUF is now 65536
15:29:37: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 246784)
15:29:39: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 246784)
15:30:16: Total frames encoded: 2583, total frames duplicated: 108 (4.18%)
15:30:16: Number of frames skipped due to encoder lag: 6 (0.23%)
15:30:16: Total frames rendered: 2581, number of late frames: 10 (0.39%) (it's okay for some frames to be late)
15:30:16: RTMPPublisher::SocketLoop: Graceful loop exit
15:30:17: Average send payload: 4425 bytes, average send interval: 18 ms
15:30:17: Number of times waited to send: 0, Waited for a total of 0 bytes
15:30:17: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:30:17: Number of bytes sent: 9828746
15:30:17:
15:30:17: Profiler time results:
15:30:17:
15:30:17: ==============================================================
15:30:17: video thread frame - [100%] [avg time: 0.845 ms] [children: 0.237%] [unaccounted: 99.8%]
15:30:17: | scene->Preprocess - [0.237%] [avg time: 0.002 ms]
15:30:17: GPU download and conversion - [100%] [avg time: 0.314 ms] [children: 60.5%] [unaccounted: 39.5%]
15:30:17: | flush - [31.2%] [avg time: 0.098 ms]
15:30:17: | CopyResource - [28%] [avg time: 0.088 ms]
15:30:17: | conversion to 4:2:0 - [1.27%] [avg time: 0.004 ms]
15:30:17: Convert444Threads - [100%] [avg time: 1.525 ms] [children: 99%] [unaccounted: 1.05%]
15:30:17: | Convert444toNV12 - [99%] [avg time: 1.509 ms]
15:30:17: encoder thread frame - [100%] [avg time: 3.291 ms]
15:30:17: ==============================================================
15:30:17:
15:30:17:
15:30:17: Profiler CPU results:
15:30:17:
15:30:17: ==============================================================
15:30:17: video thread frame - [cpu time: avg 0.381 ms, total 984.375 ms] [avg calls per frame: 1]
15:30:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:30:17: GPU download and conversion - [cpu time: avg 0.072 ms, total 187.5 ms] [avg calls per frame: 1]
15:30:17: | flush - [cpu time: avg 0.042 ms, total 109.375 ms] [avg calls per frame: 1]
15:30:17: | CopyResource - [cpu time: avg 0.024 ms, total 62.5 ms] [avg calls per frame: 1]
15:30:17: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:30:17: Convert444Threads - [cpu time: avg 1.103 ms, total 5625 ms] [avg calls per frame: 2]
15:30:17: | Convert444toNV12 - [cpu time: avg 1.097 ms, total 5593.75 ms] [avg calls per frame: 2]
15:30:17: encoder thread frame - [cpu time: avg 1.154 ms, total 2953.13 ms] [avg calls per frame: 1]
15:30:17: ==============================================================
15:30:17:
15:30:17: =====Stream End: 2013-10-15, 15:30:17=================================================
15:39:32: =====Stream Start: 2013-10-15, 15:39:32===============================================
15:39:32: Multithreaded optimizations: On
15:39:32: Base resolution: 1920x1080
15:39:32: Output resolution: 1096x616
15:39:32: ------------------------------------------
15:39:32: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
15:39:32: ------------------------------------------
15:39:32: Audio Format: 48000hz
15:39:32: Playback device Default
15:39:32: ------------------------------------------
15:39:32: Using desktop audio input: Speakers (High Definition Audio Device)
15:39:32: ------------------------------------------
15:39:32: Using auxilary audio input: Microphone (High Definition Audio Device)
15:39:32: ------------------------------------------
15:39:32: Audio Encoding: AAC
15:39:32: bitrate: 128
15:39:32: Using graphics capture
15:39:32: ------------------------------------------
15:39:32: Video Encoding: x264
15:39:32: fps: 60
15:39:32: width: 1096, height: 616
15:39:32: preset: veryfast
15:39:32: profile: high
15:39:32: keyint: 120
15:39:32: CBR: yes
15:39:32: CFR: yes
15:39:32: max bitrate: 2400
15:39:32: buffer size: 2400
15:39:32: ------------------------------------------
15:39:32: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
15:39:32: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
15:39:32: SharedTexCapture hooked
15:39:33: Using RTMP service: Twitch / Justin.tv
15:39:33: Server selection: rtmp://live-fra.justin.tv/app
15:39:33: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:39:34: Completed handshake with rtmp://live-fra.justin.tv/app in 467 ms.
15:39:35: SO_SNDBUF was at 65536
15:39:35: SO_SNDBUF is now 65536
15:39:36: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 4469 / 323584)
15:39:36: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 4469 / 323584)
15:39:38: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 323584)
15:39:56: Total frames encoded: 1420, total frames duplicated: 3 (0.21%)
15:39:56: Total frames rendered: 1428, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
15:39:56: RTMPPublisher::SocketLoop: Graceful loop exit
15:39:56: Average send payload: 5100 bytes, average send interval: 15 ms
15:39:56: Number of times waited to send: 0, Waited for a total of 0 bytes
15:39:56: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:39:56: Number of bytes sent: 6798540
15:39:56:
15:39:56: Profiler time results:
15:39:56:
15:39:56: ==============================================================
15:39:56: video thread frame - [100%] [avg time: 0.612 ms] [children: 0.163%] [unaccounted: 99.8%]
15:39:56: | scene->Preprocess - [0.163%] [avg time: 0.001 ms]
15:39:56: GPU download and conversion - [100%] [avg time: 0.18 ms] [children: 56.7%] [unaccounted: 43.3%]
15:39:56: | flush - [40%] [avg time: 0.072 ms]
15:39:56: | CopyResource - [15.6%] [avg time: 0.028 ms]
15:39:56: | conversion to 4:2:0 - [1.11%] [avg time: 0.002 ms]
15:39:56: Convert444Threads - [100%] [avg time: 0.82 ms] [children: 99%] [unaccounted: 0.976%]
15:39:56: | Convert444toNV12 - [99%] [avg time: 0.812 ms]
15:39:56: encoder thread frame - [100%] [avg time: 1.238 ms]
15:39:56: ==============================================================
15:39:56:
15:39:56:
15:39:56: Profiler CPU results:
15:39:56:
15:39:56: ==============================================================
15:39:56: video thread frame - [cpu time: avg 0.131 ms, total 187.5 ms] [avg calls per frame: 1]
15:39:56: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:39:56: GPU download and conversion - [cpu time: avg 0.076 ms, total 109.375 ms] [avg calls per frame: 1]
15:39:56: | flush - [cpu time: avg 0.065 ms, total 93.75 ms] [avg calls per frame: 1]
15:39:56: | CopyResource - [cpu time: avg 0.011 ms, total 15.625 ms] [avg calls per frame: 1]
15:39:56: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:39:56: Convert444Threads - [cpu time: avg 0.822 ms, total 2296.88 ms] [avg calls per frame: 2]
15:39:56: | Convert444toNV12 - [cpu time: avg 0.822 ms, total 2296.88 ms] [avg calls per frame: 2]
15:39:56: encoder thread frame - [cpu time: avg 0.85 ms, total 1187.5 ms] [avg calls per frame: 1]
15:39:56: ==============================================================
15:39:56:
15:39:56: =====Stream End: 2013-10-15, 15:39:56=================================================
15:39:57: =====Stream Start: 2013-10-15, 15:39:57===============================================
15:39:57: Multithreaded optimizations: On
15:39:57: Base resolution: 1920x1080
15:39:57: Output resolution: 1096x616
15:39:57: ------------------------------------------
15:39:57: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
15:39:57: ------------------------------------------
15:39:57: Audio Format: 48000hz
15:39:57: Playback device Default
15:39:57: ------------------------------------------
15:39:57: Using desktop audio input: Speakers (High Definition Audio Device)
15:39:57: ------------------------------------------
15:39:57: Using auxilary audio input: Microphone (High Definition Audio Device)
15:39:57: ------------------------------------------
15:39:57: Audio Encoding: AAC
15:39:57: bitrate: 128
15:39:57: Using graphics capture
15:39:57: ------------------------------------------
15:39:57: Video Encoding: x264
15:39:57: fps: 60
15:39:57: width: 1096, height: 616
15:39:57: preset: veryfast
15:39:57: profile: high
15:39:57: keyint: 120
15:39:57: CBR: yes
15:39:57: CFR: yes
15:39:57: max bitrate: 3400
15:39:57: buffer size: 3400
15:39:57: ------------------------------------------
15:39:57: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
15:39:57: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
15:39:57: SharedTexCapture hooked
15:39:58: Using RTMP service: Twitch / Justin.tv
15:39:58: Server selection: rtmp://live-fra.justin.tv/app
15:39:58: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:39:59: Completed handshake with rtmp://live-fra.justin.tv/app in 647 ms.
15:40:00: SO_SNDBUF was at 65536
15:40:00: SO_SNDBUF is now 65536
15:40:01: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 60600 / 451584)
15:40:01: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 60600 / 451584)
15:40:03: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 451584)
15:40:56: Total frames encoded: 3510, total frames duplicated: 313 (8.92%)
15:40:56: Number of frames skipped due to encoder lag: 76 (2.17%)
15:40:56: Total frames rendered: 3433, number of late frames: 26 (0.76%) (it's okay for some frames to be late)
15:40:56: RTMPPublisher::SocketLoop: Graceful loop exit
15:40:56: Average send payload: 7002 bytes, average send interval: 15 ms
15:40:56: Number of times waited to send: 0, Waited for a total of 0 bytes
15:40:56: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:40:56: Number of bytes sent: 24682908
15:40:56:
15:40:56: Profiler time results:
15:40:56:
15:40:56: ==============================================================
15:40:56: video thread frame - [100%] [avg time: 1.132 ms] [children: 0.265%] [unaccounted: 99.7%]
15:40:56: | scene->Preprocess - [0.265%] [avg time: 0.003 ms]
15:40:56: GPU download and conversion - [100%] [avg time: 0.403 ms] [children: 50.4%] [unaccounted: 49.6%]
15:40:56: | flush - [34.2%] [avg time: 0.138 ms]
15:40:56: | CopyResource - [15.4%] [avg time: 0.062 ms]
15:40:56: | conversion to 4:2:0 - [0.744%] [avg time: 0.003 ms]
15:40:56: Convert444Threads - [100%] [avg time: 1.165 ms] [children: 98.8%] [unaccounted: 1.2%]
15:40:56: | Convert444toNV12 - [98.8%] [avg time: 1.151 ms]
15:40:56: encoder thread frame - [100%] [avg time: 3.138 ms]
15:40:56: ==============================================================
15:40:56:
15:40:56:
15:40:56: Profiler CPU results:
15:40:56:
15:40:56: ==============================================================
15:40:56: video thread frame - [cpu time: avg 0.409 ms, total 1406.25 ms] [avg calls per frame: 1]
15:40:56: | scene->Preprocess - [cpu time: avg 0.004 ms, total 15.625 ms] [avg calls per frame: 1]
15:40:56: GPU download and conversion - [cpu time: avg 0.063 ms, total 218.75 ms] [avg calls per frame: 1]
15:40:56: | flush - [cpu time: avg 0.036 ms, total 125 ms] [avg calls per frame: 1]
15:40:56: | CopyResource - [cpu time: avg 0.018 ms, total 62.5 ms] [avg calls per frame: 1]
15:40:56: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:40:56: Convert444Threads - [cpu time: avg 0.833 ms, total 5671.88 ms] [avg calls per frame: 2]
15:40:56: | Convert444toNV12 - [cpu time: avg 0.829 ms, total 5640.63 ms] [avg calls per frame: 2]
15:40:56: encoder thread frame - [cpu time: avg 1.026 ms, total 3578.13 ms] [avg calls per frame: 1]
15:40:56: ==============================================================
15:40:56:
15:40:56: =====Stream End: 2013-10-15, 15:40:56=================================================
15:43:05: =====Stream Start: 2013-10-15, 15:43:05===============================================
15:43:05: Multithreaded optimizations: On
15:43:05: Base resolution: 1920x1080
15:43:05: Output resolution: 1096x616
15:43:05: ------------------------------------------
15:43:05: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti...
15:43:05: ------------------------------------------
15:43:05: Audio Format: 48000hz
15:43:05: Playback device Default
15:43:05: ------------------------------------------
15:43:05: Using desktop audio input: Speakers (High Definition Audio Device)
15:43:05: ------------------------------------------
15:43:05: Using auxilary audio input: Microphone (High Definition Audio Device)
15:43:05: ------------------------------------------
15:43:05: Audio Encoding: AAC
15:43:05: bitrate: 128
15:43:05: Using graphics capture
15:43:05: ------------------------------------------
15:43:05: Video Encoding: x264
15:43:05: fps: 60
15:43:05: width: 1096, height: 616
15:43:05: preset: veryfast
15:43:05: profile: high
15:43:05: keyint: 120
15:43:05: CBR: yes
15:43:05: CFR: yes
15:43:05: max bitrate: 2400
15:43:05: buffer size: 2400
15:43:05: ------------------------------------------
15:43:05: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 352800, samples per sec is 44100
15:43:05: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 352800, samples per sec is 44100
15:43:05: SharedTexCapture hooked
15:43:06: Using RTMP service: Twitch / Justin.tv
15:43:06: Server selection: rtmp://live-fra.justin.tv/app
15:43:06: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
15:43:07: Completed handshake with rtmp://live-fra.justin.tv/app in 690 ms.
15:43:08: SO_SNDBUF was at 65536
15:43:08: SO_SNDBUF is now 65536
15:43:09: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 29204 / 323584)
15:43:09: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 29204 / 323584)
15:43:17: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 323584)
15:46:29: Total frames encoded: 12232, total frames duplicated: 2422 (19.80%)
15:46:29: Number of frames skipped due to encoder lag: 1217 (9.95%)
15:46:29: Total frames rendered: 10824, number of late frames: 372 (3.44%) (it's okay for some frames to be late)
15:46:29: RTMPPublisher::SocketLoop: Graceful loop exit
15:46:30: Average send payload: 5914 bytes, average send interval: 18 ms
15:46:30: Number of times waited to send: 0, Waited for a total of 0 bytes
15:46:30: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
15:46:30: Number of bytes sent: 63892218
15:46:30:
15:46:30: Profiler time results:
15:46:30:
15:46:30: ==============================================================
15:46:30: video thread frame - [100%] [avg time: 1.573 ms] [children: 0.254%] [unaccounted: 99.7%]
15:46:30: | scene->Preprocess - [0.254%] [avg time: 0.004 ms]
15:46:30: GPU download and conversion - [100%] [avg time: 0.663 ms] [children: 44.3%] [unaccounted: 55.7%]
15:46:30: | flush - [29.3%] [avg time: 0.194 ms]
15:46:30: | CopyResource - [14.3%] [avg time: 0.095 ms]
15:46:30: | conversion to 4:2:0 - [0.754%] [avg time: 0.005 ms]
15:46:30: Convert444Threads - [100%] [avg time: 1.167 ms] [children: 98.7%] [unaccounted: 1.29%]
15:46:30: | Convert444toNV12 - [98.7%] [avg time: 1.152 ms]
15:46:30: encoder thread frame - [100%] [avg time: 5.699 ms]
15:46:30: ==============================================================
15:46:30:
15:46:30:
15:46:30: Profiler CPU results:
15:46:30:
15:46:30: ==============================================================
15:46:30: video thread frame - [cpu time: avg 0.495 ms, total 5359.38 ms] [avg calls per frame: 1]
15:46:30: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:46:30: GPU download and conversion - [cpu time: avg 0.096 ms, total 1046.88 ms] [avg calls per frame: 1]
15:46:30: | flush - [cpu time: avg 0.064 ms, total 703.125 ms] [avg calls per frame: 1]
15:46:30: | CopyResource - [cpu time: avg 0.014 ms, total 156.25 ms] [avg calls per frame: 1]
15:46:30: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
15:46:30: Convert444Threads - [cpu time: avg 0.87 ms, total 18781.3 ms] [avg calls per frame: 2]
15:46:30: | Convert444toNV12 - [cpu time: avg 0.865 ms, total 18671.9 ms] [avg calls per frame: 2]
15:46:30: encoder thread frame - [cpu time: avg 1.183 ms, total 14453.1 ms] [avg calls per frame: 1]
15:46:30: ==============================================================
15:46:30:
15:46:30: =====Stream End: 2013-10-15, 15:46:30=================================================


Last game capture log:
2013-10-15, 15:19:50: we're booting up:
15:19:50: D3D9 Present
15:19:50: D3D9EndScene called
15:19:50: D3DPRESENT_PARAMETERS {
15:19:50: BackBufferWidth: 1920
15:19:50: BackBufferHeight: 1080
15:19:50: BackBufferFormat: D3DFMT_A8R8G8B8
15:19:50: BackBufferCount: 1
15:19:50: MultiSampleType: D3DMULTISAMPLE_NONE
15:19:50: MultiSampleQuality: 0
15:19:50: SwapEffect: D3DSWAPEFFECT_DISCARD
15:19:50: hDeviceWindow: 132258
15:19:50: Windowed: true
15:19:50: EnableAutoDepthStencil: true
15:19:50: AutoDepthStencilFormat: D3DFMT_D24S8
15:19:50: Flags: None
15:19:50: FullScreen_RefreshRateInHz: 0
15:19:50: PresentationInterval: 2147483648
15:19:50: };
15:19:50: successfully set up d3d9 hooks
15:19:50: D3D9Present called
15:19:50: DoD3D9GPUHook: success - d3d9ex
15:19:50: D3DSURFACE_DESC {
15:19:50: Format: D3DFMT_A8R8G8B8
15:19:50: Type: D3DRTYPE_SURFACE
15:19:50: Usage: D3DUSAGE_RENDERTARGET
15:19:50: Pool: D3DPOOL_DEFAULT
15:19:50: MultiSampleType: D3DMULTISAMPLE_NONE
15:19:50: MultiSampleQuality: 0
15:19:50: Width: 1920
15:19:50: Height: 1080
15:19:50: };
15:19:50: successfully capturing d3d9 frames via GPU
15:19:50: NV Capture available
15:19:50: FBO available
15:19:50: GL Present
15:19:50: (half life scientist) everything.. seems to be in order
15:23:10: D3D9Reset called
15:23:10: ---------------------- Cleared D3D9 Capture ----------------------
15:23:10: successfully set up d3d9 hooks
15:23:12: D3D9EndScene called
15:23:12: D3D9Present called
15:23:12: DoD3D9GPUHook: success - d3d9ex
15:23:12: D3DSURFACE_DESC {
15:23:12: Format: D3DFMT_A8R8G8B8
15:23:12: Type: D3DRTYPE_SURFACE
15:23:12: Usage: D3DUSAGE_RENDERTARGET
15:23:12: Pool: D3DPOOL_DEFAULT
15:23:12: MultiSampleType: D3DMULTISAMPLE_NONE
15:23:12: MultiSampleQuality: 0
15:23:12: Width: 1920
15:23:12: Height: 1080
15:23:12: };
15:23:12: successfully capturing d3d9 frames via GPU
15:26:14: ---------------------- Cleared D3D9 Capture ----------------------
15:26:14: D3D9EndScene called
15:26:14: D3D9Present called
15:29:33: received restart event, capturing
15:29:33: DoD3D9GPUHook: success - d3d9ex
15:29:33: D3DSURFACE_DESC {
15:29:33: Format: D3DFMT_A8R8G8B8
15:29:33: Type: D3DRTYPE_SURFACE
15:29:33: Usage: D3DUSAGE_RENDERTARGET
15:29:33: Pool: D3DPOOL_DEFAULT
15:29:33: MultiSampleType: D3DMULTISAMPLE_NONE
15:29:33: MultiSampleQuality: 0
15:29:33: Width: 1920
15:29:33: Height: 1080
15:29:33: };
15:29:33: successfully capturing d3d9 frames via GPU
15:30:16: ---------------------- Cleared D3D9 Capture ----------------------
15:30:16: D3D9EndScene called
15:30:16: D3D9Present called
15:39:32: received restart event, capturing
15:39:32: DoD3D9GPUHook: success - d3d9ex
15:39:32: D3DSURFACE_DESC {
15:39:32: Format: D3DFMT_A8R8G8B8
15:39:32: Type: D3DRTYPE_SURFACE
15:39:32: Usage: D3DUSAGE_RENDERTARGET
15:39:32: Pool: D3DPOOL_DEFAULT
15:39:32: MultiSampleType: D3DMULTISAMPLE_NONE
15:39:32: MultiSampleQuality: 0
15:39:32: Width: 1920
15:39:32: Height: 1080
15:39:32: };
15:39:32: successfully capturing d3d9 frames via GPU
15:39:56: ---------------------- Cleared D3D9 Capture ----------------------
15:39:56: D3D9EndScene called
15:39:56: D3D9Present called
15:39:57: received restart event, capturing
15:39:57: DoD3D9GPUHook: success - d3d9ex
15:39:57: D3DSURFACE_DESC {
15:39:57: Format: D3DFMT_A8R8G8B8
15:39:57: Type: D3DRTYPE_SURFACE
15:39:57: Usage: D3DUSAGE_RENDERTARGET
15:39:57: Pool: D3DPOOL_DEFAULT
15:39:57: MultiSampleType: D3DMULTISAMPLE_NONE
15:39:57: MultiSampleQuality: 0
15:39:57: Width: 1920
15:39:57: Height: 1080
15:39:57: };
15:39:57: successfully capturing d3d9 frames via GPU
15:40:56: ---------------------- Cleared D3D9 Capture ----------------------
15:40:56: D3D9EndScene called
15:40:56: D3D9Present called
15:43:05: received restart event, capturing
15:43:05: DoD3D9GPUHook: success - d3d9ex
15:43:05: D3DSURFACE_DESC {
15:43:05: Format: D3DFMT_A8R8G8B8
15:43:05: Type: D3DRTYPE_SURFACE
15:43:05: Usage: D3DUSAGE_RENDERTARGET
15:43:05: Pool: D3DPOOL_DEFAULT
15:43:05: MultiSampleType: D3DMULTISAMPLE_NONE
15:43:05: MultiSampleQuality: 0
15:43:05: Width: 1920
15:43:05: Height: 1080
15:43:05: };
15:43:05: successfully capturing d3d9 frames via GPU
15:46:29: ---------------------- Cleared D3D9 Capture ----------------------
15:46:29: D3D9EndScene called
15:46:29: D3D9Present called
 
Your computers actually aren't comparable. The CPUs he has used are more powerful than your 2320. Looking at your log, your system is struggling to encode 720p60fps while gaming.

These are the important lines:
15:26:13: Total frames encoded: 22988, total frames duplicated: 11222 (48.82%)
15:26:13: Number of frames skipped due to encoder lag: 10066 (43.79%)
15:26:13: Total frames rendered: 12732, number of late frames: 501 (3.93%) (it's okay for some frames to be late)

It got better after you downscaled some more to 616p, but something still seems to be slowing you down. I suspect it's your CPU, unfortunately. The 2320 is noticeably slower than even the 2500k at stock settings. You might help yourself out by turning any setting in SC2 that relies on CPU to low or off.

Source: I'm the guy who put one of Illusion's PCs together and set up his stream for him.
 
I don't believe you can even overclock with that CPU? Even if you could, as a non-K series processor, you would not be able to overclock that much. Check to see what CPUs your motherboard supports. I'd recommend a 2600k. Lots of overclocking potential, and 4 extra threads for encoding.

Though, really, a 2500k with a bit of an overclock should be sufficient as well. Looks to be about a $50 USD difference between 2500k and 2600k.
 
What would I have to do to upgrade my PC to stream 720p 60fps? Give me the whole shabang, if you don't mind! =)
 
Well, assuming your motherboard supports 2500k/2600k that would be all you would need. However, if you can afford/are willing to do a complete upgrade to Haswell CPU/motherboard that would be good as they are really powerful CPUs and will last you a couple years, being the latest generation.
 
The better your CPU the better you can play your game and stream at the same time.

The motherboard you have isn't compatible with Haswell CPUs, the best you can do without changing your MB is Ivy Bridge.

Obviously the more you spend and replace the better your possible results. I think the best price/performance option you have is going to be a Sandy Bridge i7 2600k or an Ivy Bridge i7 3770k, which you can drop into your motherboard without changing other components.
 
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