Nightmare_
New Member
Hello all,
I've recently made the switch over from XSplit and I have to say I am very impressed on the responsiveness, neat interface and less system intensive streaming that OBS offers in comparison. However, I have been having a frustrating problem when attempting to stream in 60 FPS smoothly. In-game frame rate can be extremely high, in excess of 60, yet the stream itself looks like it renders between 30-40 FPS. It just doesn't seem as fluid as other 60 FPS streams are. OBS reports no dropped frames, I live in New York and stream to Twitch's NY server -- also tested for jitter and scored 1 MS on the pingtest. My upload rate is a healthy 8 MBPS. I stream 720p at a 3000 bit rate. I tried CBR and CFR. None help. My system is also extremely high end with a 2700k @ 4.7 GHz and SLI GTX 680s. I messed with virtually every setting possible, I was on Windows 8 at the time and read that the Metro UI could drop frame rate so I switched back to Windows 7 and still same problem. :(
I've attached a log file and here is a link to one of my stream videos if you want to see how fluid it looks to you: http://www.twitch.tv/colddestiny/b/391914831
Thanks for any help!
I've recently made the switch over from XSplit and I have to say I am very impressed on the responsiveness, neat interface and less system intensive streaming that OBS offers in comparison. However, I have been having a frustrating problem when attempting to stream in 60 FPS smoothly. In-game frame rate can be extremely high, in excess of 60, yet the stream itself looks like it renders between 30-40 FPS. It just doesn't seem as fluid as other 60 FPS streams are. OBS reports no dropped frames, I live in New York and stream to Twitch's NY server -- also tested for jitter and scored 1 MS on the pingtest. My upload rate is a healthy 8 MBPS. I stream 720p at a 3000 bit rate. I tried CBR and CFR. None help. My system is also extremely high end with a 2700k @ 4.7 GHz and SLI GTX 680s. I messed with virtually every setting possible, I was on Windows 8 at the time and read that the Metro UI could drop frame rate so I switched back to Windows 7 and still same problem. :(
I've attached a log file and here is a link to one of my stream videos if you want to see how fluid it looks to you: http://www.twitch.tv/colddestiny/b/391914831
Thanks for any help!
------------------------------------------
Open Broadcaster Software v0.48.014b (test build) - 64bit ( ^ω^)
-------------------------------
CPU Name: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz
CPU Speed: 3500MHz
Physical Memory: 16351MB Total, 14014MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
monitor 1: pos={0, 0}, size={1920, 1080}
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 680
Video Adapter Dedicated Video Memory: 2062221312
Video Adapter Shared System Memory: 2147479552
=====Stream Start: 2013-04-16, 22:46:50===============================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1280x720
------------------------------------------
Loading up D3D10...
Playback device {0.0.0.00000000}.{fd60396f-9122-43ce-bce0-8da218ac3e59}
------------------------------------------
Using desktop audio input: Speakers (Sound Blaster Z)
Using 5.1 speaker setup
------------------------------------------
Using auxilary audio input: Microphone (Sound Blaster Z)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using graphics capture
------------------------------------------
Video Encoding: x264
fps: 60
width: 1280, height: 720
preset: veryfast
CBR: no
CFR: yes
max bitrate: 3000
buffer size: 3000
quality: 8
------------------------------------------
Using RTMP service: Twitch / Justin.tv
Server selection: rtmp://live-jfk.justin.tv/app
SO_SNDBUF was at 8192
SO_SNDBUF is now 65536
SharedTexCapture hooked
------------------------------------------
Total frames rendered: 37303, number of frames that lagged: 13 (0.03%) (it's okay for some frames to lag)
Total duplicated frames: 619 (1.66%)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of times waited to send: 0, Waited for a total of 0 bytes
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End: 2013-04-16, 22:57:12=================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 1.108 ms] [avg calls per frame: 1] [children: 74.8%] [unaccounted: 25.2%]
| scene->Preprocess - [0%] [avg time: 0 ms] [avg calls per frame: 1]
| video encoding and uploading - [74.8%] [avg time: 0.829 ms] [avg calls per frame: 1] [children: 72.6%] [unaccounted: 2.26%]
| | CopyResource - [0.632%] [avg time: 0.007 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.181%] [avg time: 0.002 ms] [avg calls per frame: 0]
| | call to encoder - [69.5%] [avg time: 0.77 ms] [avg calls per frame: 1]
| | sending stuff out - [2.26%] [avg time: 0.025 ms] [avg calls per frame: 1]
==============================================================