22:21:19: Open Broadcaster Software v0.553b - 32bit (´・ω・`)
22:21:19: -------------------------------
22:21:19: CPU Name: AMD FX(tm)-8120 Eight-Core Processor
22:21:19: CPU Speed: 3113MHz
22:21:19: Physical Memory: 4095MB Total, 4095MB Free
22:21:19: stepping id: 2, model 1, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
22:21:19: monitor 1: pos={0, 0}, size={1920, 1080}
22:21:19: monitor 2: pos={1920, 0}, size={1920, 1080}
22:21:19: Windows Version: 6.1 Build 7601 S
22:21:19: Aero is Enabled
22:21:19: -------------------------------
22:21:19: OBS Modules:
22:21:19: Base Address Module
22:21:19: 00DC0000 OBS.exe
22:21:19: 6A780000 OBSApi.dll
22:21:19: 6C7C0000 DShowPlugin.dll
22:21:19: 6C630000 GraphicsCapture.dll
22:21:19: 6C8F0000 NoiseGate.dll
22:21:19: 6C290000 PSVPlugin.dll
22:21:19: ------------------------------------------
22:21:19: Adapter 1
22:21:19: Video Adapter: AMD Radeon HD 6800 Series
22:21:19: Video Adapter Dedicated Video Memory: 1060859904
22:21:19: Video Adapter Shared System Memory: 3234041856
22:21:19: =====Stream Start: 2013-09-01, 22:21:19===============================================
22:21:19: Multithreaded optimizations: On
22:21:19: Base resolution: 1920x1080
22:21:19: Output resolution: 1280x720
22:21:19: ------------------------------------------
22:21:19: Loading up D3D10 on AMD Radeon HD 6800 Series...
22:21:19: C:/Users/Philipp/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
22:21:19: C:/Users/Philipp/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
22:21:19: C:/Users/Philipp/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
22:21:19: Playback device Default
22:21:19: ------------------------------------------
22:21:19: Using desktop audio input: Lautsprecher (Plantronics GameCom 780)
22:21:19: Using 5.1 surround speaker setup
22:21:19: ------------------------------------------
22:21:19: Using auxilary audio input: Mikrofon (Plantronics GameCom 780)
22:21:19: ------------------------------------------
22:21:19: Audio Encoding: AAC
22:21:19: bitrate: 128
22:21:19: Using graphics capture
22:21:19: C:/Users/Philipp/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:21:19: ------------------------------------------
22:21:19: Video Encoding: x264
22:21:19: fps: 60
22:21:19: width: 1280, height: 720
22:21:19: preset: veryfast
22:21:19: CBR: yes
22:21:19: CFR: no
22:21:19: max bitrate: 3500
22:21:19: buffer size: 4200
22:21:19: ------------------------------------------
22:21:19: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Plantronics GameCom 780)' is 1058400, samples per sec is 44100
22:21:19: MMDeviceAudioSource: Frequency for device 'Mikrofon (Plantronics GameCom 780)' is 352800, samples per sec is 44100
22:21:19: SharedTexCapture hooked
22:21:20: Using RTMP service: Twitch / Justin.tv
22:21:20: Server selection:
rtmp://live-fra.justin.tv/app
22:21:20: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
22:21:22: SO_SNDBUF was at 8192
22:21:22: SO_SNDBUF is now 65536
22:21:24: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 3132 / 463872)
22:21:27: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 59057 / 463872)
22:22:19: C:/Users/Philipp/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:22:19: C:/Users/Philipp/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:22:19: Using Monitor Capture
22:22:22: RTMPPublisher::Socketloop: Increasing send buffer to ISB 1048576 (buffer: 0 / 463872)
22:22:29: Total frames rendered: 3730, number of late frames: 173 (4.64%) (it's okay for some frames to be late)
22:22:29: RTMPPublisher::SocketLoop: Graceful loop exit
22:22:29: Number of times waited to send: 0, Waited for a total of 0 bytes
22:22:29: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:22:29:
22:22:29: Profiler results:
22:22:29:
22:22:29: ==============================================================
22:22:29: frame - [100%] [avg time: 5.299 ms (cpu time: avg 2.547 ms, total 9500.46 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.189%]
22:22:29: | frame preprocessing and rendering - [56.2%] [avg time: 2.979 ms (cpu time: avg 0.669 ms, total 2496.02 ms)] [avg calls per frame: 1] [children: 43.6%] [unaccounted: 12.6%]
22:22:29: | | scene->Preprocess - [43.6%] [avg time: 2.312 ms (cpu time: avg 0.363 ms, total 1357.21 ms)] [avg calls per frame: 1]
22:22:29: | video encoding and uploading - [43.6%] [avg time: 2.31 ms (cpu time: avg 1.865 ms, total 6957.64 ms)] [avg calls per frame: 1] [children: 42.9%] [unaccounted: 0.717%]
22:22:29: | | flush - [7.49%] [avg time: 0.397 ms (cpu time: avg 0.083 ms, total 312 ms)] [avg calls per frame: 1]
22:22:29: | | CopyResource - [0.377%] [avg time: 0.02 ms (cpu time: avg 0.016 ms, total 62.401 ms)] [avg calls per frame: 0]
22:22:29: | | conversion to 4:2:0 - [0.34%] [avg time: 0.018 ms (cpu time: avg 0.016 ms, total 62.4 ms)] [avg calls per frame: 0]
22:22:29: | | call to encoder - [33.9%] [avg time: 1.795 ms (cpu time: avg 1.672 ms, total 6240.04 ms)] [avg calls per frame: 0]
22:22:29: | | sending stuff out - [0.793%] [avg time: 0.042 ms (cpu time: avg 0.058 ms, total 218.401 ms)] [avg calls per frame: 0]
22:22:29: | Convert444Threads - [689%] [avg time: 36.499 ms (cpu time: avg 2.091 ms, total 7800.05 ms)] [avg calls per frame: 1]
22:22:29: ==============================================================
22:22:29:
22:22:29: =====Stream End: 2013-09-01, 22:22:29=================================================
Last game capture log:
2013-09-01, 22:21:19: we're booting up:
22:21:19: D3D9 Present
22:21:19: D3D9EndScene called
22:21:19: D3DPRESENT_PARAMETERS {
22:21:19: BackBufferWidth: 1920
22:21:19: BackBufferHeight: 1080
22:21:19: BackBufferFormat: D3DFMT_A8R8G8B8
22:21:19: BackBufferCount: 1
22:21:19: MultiSampleType: D3DMULTISAMPLE_NONE
22:21:19: MultiSampleQuality: 0
22:21:19: SwapEffect: D3DSWAPEFFECT_DISCARD
22:21:19: hDeviceWindow: 2887166
22:21:19: Windowed: true
22:21:19: EnableAutoDepthStencil: true
22:21:19: AutoDepthStencilFormat: D3DFMT_D24S8
22:21:19: Flags: None
22:21:19: FullScreen_RefreshRateInHz: 0
22:21:19: PresentationInterval: 2147483648
22:21:19: };
22:21:19: successfully set up d3d9 hooks
22:21:19: D3D9Present called
22:21:19: DoD3D9GPUHook: success
22:21:19: D3DSURFACE_DESC {
22:21:19: Format: D3DFMT_A8R8G8B8
22:21:19: Type: D3DRTYPE_SURFACE
22:21:19: Usage: D3DUSAGE_RENDERTARGET
22:21:19: Pool: D3DPOOL_DEFAULT
22:21:19: MultiSampleType: D3DMULTISAMPLE_NONE
22:21:19: MultiSampleQuality: 0
22:21:19: Width: 1920
22:21:19: Height: 1080
22:21:19: };
22:21:19: successfully capturing d3d9 frames via GPU
22:21:19: NV Capture available
22:21:19: FBO available
22:21:19: GL Present
22:21:19: (half life scientist) everything.. seems to be in order
22:22:16: ---------------------- Cleared D3D9 Capture ----------------------
22:22:16: D3D9EndScene called
22:22:16: D3D9Present called