hey, been trying to set up OBS to stream league - but no matter what I do it doesn't seem to be smooth for the viewers. Im gonna post my log here, hopefully you can help me out
was just streaming to test it and create a new log, if anything is wrong let me know and ill try again.
http://www.twitch.tv/jught/b/470265385 - link to the vod, ingame at around 1:40
Code:
01:04:32: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
01:04:32: -------------------------------
01:04:32: CPU Name: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
01:04:32: CPU Speed: 2672MHz
01:04:32: Physical Memory: 16384MB Total, 12545MB Free
01:04:32: stepping id: 5, model 10, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
01:04:32: monitor 1: pos={0, 0}, size={1920, 1080}
01:04:32: Windows Version: 6.1 Build 7601 S
01:04:32: Aero is Enabled
01:04:32: -------------------------------
01:04:32: OBS Modules:
01:04:32: Base Address Module
01:04:32: 000000003F2F0000 OBS.exe
01:04:32: 00000000E5D00000 OBSApi.dll
01:04:32: 00000000F7960000 DShowPlugin.dll
01:04:32: 00000000F7930000 GraphicsCapture.dll
01:04:32: 00000000F7910000 NoiseGate.dll
01:04:32: 00000000F78F0000 PSVPlugin.dll
01:04:32: ------------------------------------------
01:04:32: Adapter 1
01:04:32: Video Adapter: ATI Radeon HD 5800 Series
01:04:32: Video Adapter Dedicated Video Memory: 1053655040
01:04:32: Video Adapter Shared System Memory: 4026531840
01:04:32: =====Stream Start: 2013-10-15, 01:04:32===============================================
01:04:32: Multithreaded optimizations: On
01:04:32: Base resolution: 1920x1080
01:04:32: Output resolution: 1920x1080
01:04:32: ------------------------------------------
01:04:32: Loading up D3D10 on ATI Radeon HD 5800 Series...
01:04:32: ------------------------------------------
01:04:32: Audio Format: 48000hz
01:04:32: Playback device Default
01:04:32: ------------------------------------------
01:04:32: Using desktop audio input: Højttalere (G510 Gaming Keyboard)
01:04:32: ------------------------------------------
01:04:32: Using auxilary audio input: Mikrofon (G510 Gaming Keyboard)
01:04:32: ------------------------------------------
01:04:32: Audio Encoding: AAC
01:04:32: bitrate: 160
01:04:32: Using graphics capture
01:04:32: Using Window Capture
01:04:32: Using bitmap image
01:04:32: ------------------------------------------
01:04:32: Video Encoding: x264
01:04:32: fps: 30
01:04:32: width: 1920, height: 1080
01:04:32: preset: veryfast
01:04:32: profile: high
01:04:32: keyint: 60
01:04:32: CBR: yes
01:04:32: CFR: yes
01:04:32: max bitrate: 2700
01:04:32: buffer size: 2700
01:04:32: ------------------------------------------
01:04:32: MMDeviceAudioSource: Frequency for device 'Højttalere (G510 Gaming Keyboard)' is 384000, samples per sec is 48000
01:04:32: MMDeviceAudioSource: Frequency for device 'Mikrofon (G510 Gaming Keyboard)' is 192000, samples per sec is 48000
01:04:34: Using RTMP service: Twitch / Justin.tv
01:04:34: Server selection: rtmp://live-fra.justin.tv/app
01:04:34: Interface: Realtek PCI GBE Family Controller (ethernet, 100 mbps)
01:04:35: Completed handshake with rtmp://live-fra.justin.tv/app in 469 ms.
01:04:36: SO_SNDBUF was at 8192
01:04:36: SO_SNDBUF is now 65536
01:05:45: SharedTexCapture hooked
01:07:22: Total frames encoded: 5070, total frames duplicated: 10 (0.20%)
01:07:22: Total frames rendered: 5066, number of late frames: 1 (0.02%) (it's okay for some frames to be late)
01:07:22: RTMPPublisher::SocketLoop: Graceful loop exit
01:07:22: Average send payload: 8853 bytes, average send interval: 24 ms
01:07:22: Number of times waited to send: 0, Waited for a total of 0 bytes
01:07:22: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
01:07:22: Number of bytes sent: 58805554
01:07:22:
01:07:22: Profiler time results:
01:07:22:
01:07:22: ==============================================================
01:07:22: video thread frame - [100%] [avg time: 0.873 ms] [children: 34.8%] [unaccounted: 65.2%]
01:07:22: | scene->Preprocess - [34.8%] [avg time: 0.304 ms]
01:07:22: GPU download and conversion - [100%] [avg time: 0.456 ms] [children: 95.4%] [unaccounted: 4.61%]
01:07:22: | flush - [93%] [avg time: 0.424 ms]
01:07:22: | CopyResource - [1.97%] [avg time: 0.009 ms]
01:07:22: | conversion to 4:2:0 - [0.439%] [avg time: 0.002 ms]
01:07:22: Convert444Threads - [100%] [avg time: 1.663 ms] [children: 99.6%] [unaccounted: 0.421%]
01:07:22: | Convert444toNV12 - [99.6%] [avg time: 1.656 ms]
01:07:22: encoder thread frame - [100%] [avg time: 2.535 ms]
01:07:22: ==============================================================
01:07:22:
01:07:22:
01:07:22: Profiler CPU results:
01:07:22:
01:07:22: ==============================================================
01:07:22: video thread frame - [cpu time: avg 0.101 ms, total 514.803 ms] [avg calls per frame: 1]
01:07:22: | scene->Preprocess - [cpu time: avg 0.012 ms, total 62.4 ms] [avg calls per frame: 1]
01:07:22: GPU download and conversion - [cpu time: avg 0.046 ms, total 234.001 ms] [avg calls per frame: 1]
01:07:22: | flush - [cpu time: avg 0.036 ms, total 187.201 ms] [avg calls per frame: 1]
01:07:22: | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:07:22: | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
01:07:22: Convert444Threads - [cpu time: avg 1.746 ms, total 17643.7 ms] [avg calls per frame: 2]
01:07:22: | Convert444toNV12 - [cpu time: avg 1.743 ms, total 17612.5 ms] [avg calls per frame: 2]
01:07:22: encoder thread frame - [cpu time: avg 2.149 ms, total 10873.3 ms] [avg calls per frame: 1]
01:07:22: ==============================================================
01:07:22:
01:07:22: =====Stream End: 2013-10-15, 01:07:22=================================================
Last game capture log:
2013-10-15, 01:05:39: we're booting up:
01:05:39: D3D9 Present
01:05:39: DXGI Present
01:05:40: NV Capture available
01:05:40: FBO available
01:05:40: GL Present
01:05:40: (half life scientist) everything.. seems to be in order
01:05:45: D3D9EndScene called
01:05:45: D3DPRESENT_PARAMETERS {
01:05:45: BackBufferWidth: 1920
01:05:45: BackBufferHeight: 1080
01:05:45: BackBufferFormat: D3DFMT_X8R8G8B8
01:05:45: BackBufferCount: 1
01:05:45: MultiSampleType: D3DMULTISAMPLE_NONE
01:05:45: MultiSampleQuality: 0
01:05:45: SwapEffect: D3DSWAPEFFECT_DISCARD
01:05:45: hDeviceWindow: 787160
01:05:45: Windowed: true
01:05:45: EnableAutoDepthStencil: true
01:05:45: AutoDepthStencilFormat: D3DFMT_D24S8
01:05:45: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
01:05:45: FullScreen_RefreshRateInHz: 0
01:05:45: PresentationInterval: 0
01:05:45: };
01:05:45: successfully set up d3d9 hooks
01:05:45: D3D9Present called
01:05:45: DoD3D9GPUHook: success
01:05:45: D3DSURFACE_DESC {
01:05:45: Format: D3DFMT_X8R8G8B8
01:05:45: Type: D3DRTYPE_SURFACE
01:05:45: Usage: D3DUSAGE_RENDERTARGET
01:05:45: Pool: D3DPOOL_DEFAULT
01:05:45: MultiSampleType: D3DMULTISAMPLE_NONE
01:05:45: MultiSampleQuality: 0
01:05:45: Width: 1920
01:05:45: Height: 1080
01:05:45: };
01:05:45: successfully capturing d3d9 frames via GPU
01:07:22: ---------------------- Cleared D3D9 Capture ----------------------
01:07:22: received restart event, capturing
01:07:22: DoD3D9GPUHook: success
01:07:22: D3D9EndScene called
01:07:22: D3D9Present called
http://www.twitch.tv/jught/b/470265385 - link to the vod, ingame at around 1:40