Hi everyone, so I have an Elgato Video Capture (non HD) and I capture a N64 via composite. When I stream at 30fps, Super Mario 64 seems to lag on higher motion parts of the game (such as the intro when Lakitu is flying around. Lag doesn't really make a whole lot of sense because I have a decent box and my internet speeds are sufficient. The lag appears on stream as while as in my local recordings. However, when I go from 30 fps to 60 fps the lag goes away. My thoughts were is that 30 fps is too slow for capturing, but I was always under the impression N64 games were 30 fps, and other streamers i've talked to shoot at 30. What could be causing this issue?
Specs:
Bitrate : 2000
Res: 540p
Frame: 30/60
Cpu:
Intel 4690k
Integrated Graphics
12 Gb Ram
Specs:
Bitrate : 2000
Res: 540p
Frame: 30/60
Cpu:
Intel 4690k
Integrated Graphics
12 Gb Ram