Stream has dropped frames, despite running smoothly on rig

DOLZERO

New Member
Hello,

I've recently built a new gaming rig (about 2 months ago), and have been having problems with dropped frames while playing newer games. The games themselves run smoothly while I'm playing them, but my viewers are getting a lot of dropped frames when watching my stream. OBS isn't dropping frames, but the output to twitch looks like frames are being dropped. I do regular maintenance with CCleaner, Disk Maintenance, etc... and have updated all of my drivers. After talking with some other gamers, they suggested that it might be a problem with my CPU. I'm not entirely sure how to troubleshoot and resolve this issue, and would appreciate any help to get my streams looking their best for my viewers.

Power Supply: RGB-1050-Rainbow Fully Modular 80PLUS Gold
CPU: AMD Ryzen 9 3950X 16-Core 3.5 GHz Socket AM4 105W
RAM: G.SKILL Ripjaws V Series 64GB (2 x 32GB) 288-Pin DDR4 SDRAM 2666
MoBo: ASUS AM4 TUF Gaming X570-Plus
Cooler: Cooler Master MasterLiquid ML240L RGB CLose-Loop CPU Liquid Cooler
SSD: SAMSUNG 870 EVO Series 2.5" 2TB SATA III
GFX: ASUS ROG GeForce GTX 1060 6GB
Router: ASUS RT-AX3000 Dual Band WiFi Router WiFi6 (Ethernet Cat 7 Cable Connection)

Thanks,
DOL
 
Helps to start by following pinned post in this forum
Are you recording as well as streaming? if yes to recording, how does the recording look?
 
Helps to start by following pinned post in this forum
Are you recording as well as streaming? if yes to recording, how does the recording look?
I have not been recording while streaming. I'm currently at work, but will add the log file to my post when I get home.
 
obvious issues from log (to someone who isn't a gamer)

00:07:26.397: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 20082 (1.0%)
00:07:26.398: Video stopped, number of skipped frames due to encoding lag: 101233/2075585 (4.9%)

Now, why is the above happening... I don't know BUT this can't be helping
21:03:54.361: obs-browser: WebSocket connection to 'wss://ws.player.me/socket.io/?__sails_io_sdk_version=1.2.1&__sails_io_sdk_platform=node&__sails_io_sdk_language=javascript&EIO=3&transport=websocket' failed: Error during WebSocket handshake: Unexpected response code: 520 (source: https://overlay.player.me/_next/static/qzY3IWRp3O91gImf3FdTC/pages/_app.js:40)​
.....​
22:57:21.074: obs-browser: Error: Request failed with status code 521 (source: https://browser.sentry-cdn.com/4.3.0/bundle.min.js:2)​
I would disable whatever source is causing the above, and try again. And beware a lot of plugins can be problematic. Basic scientific method/troubleshooting process dictates starting simple (fewest variables) then build up to identify your culprit

Also, I see you set up for 60fps, but have camera at 30fps. mixing screen refresh rates, fps, and camera feed rates creates extra work for PC, and something is overloaded.. something to consider

Maybe someone who knows more about these types of setups can comment if anything obvious
 
obvious issues from log (to someone who isn't a gamer)

00:07:26.397: Output 'simple_stream': Number of lagged frames due to rendering lag/stalls: 20082 (1.0%)
00:07:26.398: Video stopped, number of skipped frames due to encoding lag: 101233/2075585 (4.9%)

Now, why is the above happening... I don't know BUT this can't be helping
21:03:54.361: obs-browser: WebSocket connection to 'wss://ws.player.me/socket.io/?__sails_io_sdk_version=1.2.1&__sails_io_sdk_platform=node&__sails_io_sdk_language=javascript&EIO=3&transport=websocket' failed: Error during WebSocket handshake: Unexpected response code: 520 (source: https://overlay.player.me/_next/static/qzY3IWRp3O91gImf3FdTC/pages/_app.js:40)​
.....​
22:57:21.074: obs-browser: Error: Request failed with status code 521 (source: https://browser.sentry-cdn.com/4.3.0/bundle.min.js:2)​
I would disable whatever source is causing the above, and try again. And beware a lot of plugins can be problematic. Basic scientific method/troubleshooting process dictates starting simple (fewest variables) then build up to identify your culprit

Also, I see you set up for 60fps, but have camera at 30fps. mixing screen refresh rates, fps, and camera feed rates creates extra work for PC, and something is overloaded.. something to consider

Maybe someone who knows more about these types of setups can comment if anything obvious
Thanks. I can work on syncing the FPS rates. Read something about vsync helping to clean up some of the issues when I analyzed the log. I still have no idea how to read most of that log though.
 
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