Question / Help Stream constantly disconnecting

yoon

New Member
Hi i'm trying to stream FF14, but i constantly disconnect. The OBS client starts lagging and it disconnects me after a while. It doesnt have this problem when I stream other games such as LoL.


Code:
13:58:41: Settings::Video: Enabling Aero
13:58:42: Open Broadcaster Software v0.554b - 64bit ( ^ω^)
13:58:42: -------------------------------
13:58:42: CPU Name: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz
13:58:42: CPU Speed: 3602MHz
13:58:42: Physical Memory:  16328MB Total, 12458MB Free
13:58:42: stepping id: 7, model 13, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
13:58:42: monitor 1: pos={0, 0}, size={1920, 1080}
13:58:42: monitor 2: pos={1920, 180}, size={1600, 900}
13:58:42: Windows Version: 6.1 Build 7601 S
13:58:42: Aero is Enabled
13:58:42: -------------------------------
13:58:42: OBS Modules:
13:58:42: Base Address     Module
13:58:42: 000000003FAE0000 OBS.exe
13:58:42: 00000000F82B0000 OBSApi.dll
13:58:42: 00000000F8270000 DShowPlugin.dll
13:58:42: 00000000F8240000 GraphicsCapture.dll
13:58:42: 00000000F89A0000 NoiseGate.dll
13:58:42: 00000000F8220000 PSVPlugin.dll
13:58:42: ------------------------------------------
13:58:42: Adapter 1
13:58:42:   Video Adapter: NVIDIA GeForce GTX 650
13:58:42:   Video Adapter Dedicated Video Memory: 2087387136
13:58:42:   Video Adapter Shared System Memory: 2147807232
13:58:42: =====Stream Start: 2013-09-22, 13:58:42===============================================
13:58:42:   Multithreaded optimizations: On
13:58:42:   Base resolution: 1920x1080
13:58:42:   Output resolution: 1280x720
13:58:42: ------------------------------------------
13:58:42: Loading up D3D10 on NVIDIA GeForce GTX 650...
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/DownscaleBilinear1YUV.pShader.blob
13:58:42: Playback device Default
13:58:42: ------------------------------------------
13:58:42: Using desktop audio input: ASUS VS238-1 (NVIDIA High Definition Audio)
13:58:42: ------------------------------------------
13:58:42: Using auxilary audio input: Microphone (DYNEX USB MIC Device)
13:58:42: ------------------------------------------
13:58:42: Audio Encoding: AAC
13:58:42:     bitrate: 128
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:58:42: Using Window Capture
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
13:58:42: C:/Users/Nick/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
13:58:42: Using Window Capture
13:58:42: ------------------------------------------
13:58:42: Video Encoding: x264
13:58:42:     fps: 30
13:58:42:     width: 1280, height: 720
13:58:42:     preset: veryfast
13:58:42:     CBR: yes
13:58:42:     CFR: no
13:58:42:     max bitrate: 500
13:58:42:     buffer size: 500
13:58:42: ------------------------------------------
13:58:42: MMDeviceAudioSource: Frequency for device 'ASUS VS238-1 (NVIDIA High Definition Audio)' is 384000, samples per sec is 48000
13:58:42: MMDeviceAudioSource: Frequency for device 'Microphone (DYNEX USB MIC Device)' is 384000, samples per sec is 48000
13:59:04: Using RTMP service: Twitch / Justin.tv
13:59:04:   Server selection: rtmp://live-lax-backup.justin.tv/app
13:59:04:   Interface: 802.11 USB Wireless LAN Card (802.11, 182 mbps)
13:59:05: SO_SNDBUF was at 8192
13:59:05: SO_SNDBUF is now 65536
13:59:13: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 131072)
13:59:16: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 131072)
13:59:17: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 131072)
13:59:26: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
13:59:54: Total frames rendered: 410, number of late frames: 123 (30.00%) (it's okay for some frames to be late)
13:59:54: Number of times waited to send: 0, Waited for a total of 0 bytes
13:59:54: Number of b-frames dropped: 8 (2.6%), Number of p-frames dropped: 18 (5.9%), Total 26 (8.5%)
13:59:54: 
13:59:54: Profiler results:
13:59:54: 
13:59:54: ==============================================================
13:59:54: frame - [100%] [avg time: 159.011 ms (cpu time: avg 2.244 ms, total 920.405 ms)] [avg calls per frame: 1] [children: 100%] [unaccounted: 0.00252%]
13:59:54: | frame preprocessing and rendering - [99.1%] [avg time: 157.543 ms (cpu time: avg 1.103 ms, total 452.402 ms)] [avg calls per frame: 1] [children: 98.6%] [unaccounted: 0.43%]
13:59:54: | | scene->Preprocess - [98.6%] [avg time: 156.859 ms (cpu time: avg 0.494 ms, total 202.801 ms)] [avg calls per frame: 1]
13:59:54: | video encoding and uploading - [0.921%] [avg time: 1.464 ms (cpu time: avg 1.141 ms, total 468.003 ms)] [avg calls per frame: 1] [children: 0.868%] [unaccounted: 0.0522%]
13:59:54: | | flush - [0.0522%] [avg time: 0.083 ms (cpu time: avg 0.038 ms, total 15.6 ms)] [avg calls per frame: 1]
13:59:54: | | CopyResource - [0.0119%] [avg time: 0.019 ms (cpu time: avg 0.038 ms, total 15.6 ms)] [avg calls per frame: 0]
13:59:54: | | conversion to 4:2:0 - [0.0126%] [avg time: 0.02 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
13:59:54: | | call to encoder - [0.769%] [avg time: 1.222 ms (cpu time: avg 1.065 ms, total 436.803 ms)] [avg calls per frame: 0]
13:59:54: | | sending stuff out - [0.0233%] [avg time: 0.037 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
13:59:54: | Convert444Threads - [218%] [avg time: 346.177 ms (cpu time: avg 1.141 ms, total 468.002 ms)] [avg calls per frame: 1]
13:59:54: ==============================================================
13:59:54: 
13:59:54: =====Stream End: 2013-09-22, 13:59:54=================================================
 

dodgepong

Administrator
Community Helper
Don't stream over wireless, if you can avoid it. It's a lot more prone to packet loss, which can lead to disconnections.

Also, you have an alarming amount of late frames and a very high frame time, where most of the time is spent trying to preprocess the scene...Do you have any other programs running that could interfere with the game capture? Overlays, etc.
 
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