wizzar
New Member
I'm working on a program that analyzes a game screen to gather information.
Currently, I'm using the built-in screenshot function to generate an image, and then my program opens this image an analyzes that. The problem is that this method is kinda slow.
I've been looking for quite some time for a way to optmize this by streaming the source directed to a shared memory region, pipe, or something; maybe even having my program directly capture the image being displayed on source would be faster than going through the whole file creating process, but no luck.
What do you guys recommend for this kind of scenario, how can I optimze this process? I can't capture the game screen directly because of its anti-cheat measures.
Currently, I'm using the built-in screenshot function to generate an image, and then my program opens this image an analyzes that. The problem is that this method is kinda slow.
I've been looking for quite some time for a way to optmize this by streaming the source directed to a shared memory region, pipe, or something; maybe even having my program directly capture the image being displayed on source would be faster than going through the whole file creating process, but no luck.
What do you guys recommend for this kind of scenario, how can I optimze this process? I can't capture the game screen directly because of its anti-cheat measures.