Bug Report Strange UI Flicker

JesterPL

New Member
So i have a strange UI Flicker when streaming LoL. Can be seen at any point after minute 20. http://www.twitch.tv/ttgjester/b/357721061
Can anyone help me?

Code:
Open Broadcaster Software v0.466a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD A10-4600M APU with Radeon(tm) HD Graphics
CPU Speed: 2295MHz
Physical Memory:  4095MB Total, 2876MB Free
stepping id: 1, model 0, family 15, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Disabled
------------------------------------------
Adapter 1
  Video Adapter: AMD Radeon HD 7660G
  Video Adapter Dedicated Video Memory: 490434560
  Video Adapter Shared System Memory: 2672488448
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1366x768
  Output resolution: 1364x768
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
    device: CyberLink Webcam Splitter,
    device id \\?\root#media#0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 160x120 - 160x120, fps: 5-30, fourCC: 'YUY2'

Using directshow input
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1364, height: 768
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 6
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
bufferTime: 1633, outputRateWindowTime: 1000, dropThreshold: 2133
Total frames rendered: 83731, number of frames that lagged: 45292 (54.09%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1366x768
  Output resolution: 1364x768
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
    device: CyberLink Webcam Splitter,
    device id \\?\root#media#0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 160x120 - 160x120, fps: 5-30, fourCC: 'YUY2'

Using directshow input
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1364, height: 768
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 6
------------------------------------------
Using RTMP service: Twitch / Justin.tv
  Server selection: rtmp://live-3c.justin.tv/app
bufferTime: 2330, outputRateWindowTime: 1000, dropThreshold: 2830
Total frames rendered: 70932, number of frames that lagged: 27083 (38.18%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 103 (0.051%), Number of p-frames dropped: 98 (0.049%), Total 201 (0.1%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
  Multithreaded optimizations: On
  Base resolution: 1366x768
  Output resolution: 1364x768
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: External Mic (IDT High Definition Audio CODEC)
------------------------------------------
Audio Encoding: AAC
    bitrate: 128
Using Monitor Capture
------------------------------------------
    device: CyberLink Webcam Splitter,
    device id \\?\root#media#0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
    chosen type: YUY2, usingFourCC: false, res: 160x120 - 160x120, fps: 5-30, fourCC: 'YUY2'

Using directshow input
------------------------------------------
Video Encoding: x264
    fps: 30
    width: 1364, height: 768
    preset: veryfast
    CBR: no
    max bitrate: 1000
    buffer size: 1000
    quality: 6
------------------------------------------
Total frames rendered: 102, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 36.947 ms] [avg calls per frame: 1] [children: 96%] [unaccounted: 3.96%]
| scene->Preprocess - [57.6%] [avg time: 21.273 ms] [avg calls per frame: 1]
| video encoding and uploading - [38.5%] [avg time: 14.211 ms] [avg calls per frame: 1] [children: 16.5%] [unaccounted: 21.9%]
| | CopyResource - [1.26%] [avg time: 0.464 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0595%] [avg time: 0.022 ms] [avg calls per frame: 0]
| | call to encoder - [14.9%] [avg time: 5.501 ms] [avg calls per frame: 0]
| | sending stuff out - [0.336%] [avg time: 0.124 ms] [avg calls per frame: 0]
==============================================================
 

dodgepong

Administrator
Community Helper
This is what happens when you capture with Monitor or Window capture and play the game in fullscreen. If you want to capture with Window or Monitor capture, you have to be in Windowed or Windowed Borderless mode. I recommend using Game Capture, though, as it's much faster. You can use 2 scenes to switch back and forth between Game Capture of LoL and Window Capture of the launcher.
 
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