Question / Help Sound Delay | OBS + Music Player

Kazu

New Member
Hey Guys,

As soon as I run Foobar or Winamp in combination with OBS my sound gets delayed.

If I stop the music the music stops after 3-4 seconds.
Same goes for games e.g. League of Legends. If someone pings the sound of the ping comes 3-4 after the ping.

The Task-Manager shows CPU: ~60% RAM: ~60%.
So my CPU can't be the problem. It's an Intel i5-3570K with 8GB DDR3 1600MHz Corsair Vengeance.

Does anybody knows why this happens to me?
It began after an update of OBS.

~EDIT~
Here's the log:
Code:
16:36:50: Open Broadcaster Software v0.60b test build 7 - 64bit ( ^ω^)
16:36:50: -------------------------------
16:36:50: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:36:50: CPU Speed: 3400MHz
16:36:50: Physical Memory:  8073MB Total, 5378MB Free
16:36:50: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:36:50: monitor 1: pos={0, 0}, size={1920, 1080}
16:36:50: monitor 2: pos={1920, 0}, size={1920, 1080}
16:36:50: Windows Version: 6.1 Build 7601 S
16:36:50: Aero is Enabled
16:36:50: -------------------------------
16:36:50: OBS Modules:
16:36:50: Base Address     Module
16:36:50: 000000003F2C0000 OBS.exe
16:36:50: 00000000E1600000 OBSApi.dll
16:36:50: 00000000E3310000 DShowPlugin.dll
16:36:50: 00000000E38C0000 GraphicsCapture.dll
16:36:50: 00000000E32F0000 NoiseGate.dll
16:36:50: 00000000E32D0000 PSVPlugin.dll
16:36:50: ------------------------------------------
16:36:50: Adapter 1
16:36:50:   Video Adapter: ATI Radeon HD 5570
16:36:50:   Video Adapter Dedicated Video Memory: 1063092224
16:36:50:   Video Adapter Shared System Memory: 3964483584
16:36:50:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
16:36:50:   Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
16:36:50: ------------------------------------------
16:36:50: Adapter 2
16:36:50:   Video Adapter: Intel(R) HD Graphics 4000
16:36:50:   Video Adapter Dedicated Video Memory: 67108864
16:36:50:   Video Adapter Shared System Memory: 1711276032
16:36:50: =====Stream Start: 2014-01-14, 16:36:50===============================================
16:36:50:   Multithreaded optimizations: On
16:36:50:   Base resolution: 1920x1080
16:36:50:   Output resolution: 1280x720
16:36:50: ------------------------------------------
16:36:50: Loading up D3D10 on ATI Radeon HD 5570 (Adapter 1)...
16:36:51: ------------------------------------------
16:36:51: Audio Format: 48000hz
16:36:51: Playback device {0.0.0.00000000}.{a32b9471-cb60-489c-b5d7-75664cd3d6c4}
16:36:51: ------------------------------------------
16:36:51: Using desktop audio input: Lautsprecher (BEHRINGER USB WDM AUDIO 2.8.40)
16:36:51: ------------------------------------------
16:36:51: Using auxilary audio input: Eingang (BEHRINGER USB WDM AUDIO 2.8.40)
16:36:51: ------------------------------------------
16:36:51: Audio Encoding: AAC
16:36:51:     bitrate: 128
16:36:51: Using text output
16:36:51: ------------------------------------------
16:36:51:     device: Logitech HD Pro Webcam C920,
16:36:51:     device id \\?\usb#vid_046d&pid_082d&mi_00#8&1a5a9372&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
16:36:51:     chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
16:36:51:     use buffering: false - 0, fourCC: 'I420'
16:36:51:     audio device: Deaktivieren,
16:36:51:     audio device id Disabled,
16:36:51: 
16:36:52: Using directshow input
16:36:53: Using bitmap image
16:36:53: Using graphics capture
16:36:53: Using graphics capture
16:36:53: Using bitmap image
16:36:53: Scene buffering time set to 700
16:36:53: ------------------------------------------
16:36:53: Video Encoding: x264
16:36:53:     fps: 30
16:36:53:     width: 1280, height: 720
16:36:53:     preset: fast
16:36:53:     profile: main
16:36:53:     keyint: 60
16:36:53:     CBR: yes
16:36:53:     CFR: yes
16:36:53:     max bitrate: 2000
16:36:53:     buffer size: 2000
16:36:53: ------------------------------------------
16:36:53: MMDeviceAudioSource: Frequency for device 'Lautsprecher (BEHRINGER USB WDM AUDIO 2.8.40)' is 352800, samples per sec is 44100
16:36:53: MMDeviceAudioSource: Frequency for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' is 352800, samples per sec is 44100
16:36:53: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
16:36:54: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
16:36:54: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
16:36:54: SharedTexCapture hooked
16:36:56: Using RTMP service: hitbox.tv
16:36:56:   Server selection: rtmp://live.nbg.hitbox.tv/push
16:36:56:   Interface: Broadcom NetLink (TM) Gigabit Ethernet (ethernet, 100 mbps)
16:36:56: Completed handshake with rtmp://live.nbg.hitbox.tv/push in 64 ms.
16:36:57: SO_SNDBUF was at 8192
16:36:57: SO_SNDBUF is now 65536
16:37:19: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
16:43:23: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
16:43:43: SharedTexCapture hooked
16:44:21: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:44:21: SharedTexCapture hooked
16:45:32: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:45:32: SharedTexCapture hooked
16:45:44: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:45:44: SharedTexCapture hooked
16:45:49: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:45:49: SharedTexCapture hooked
16:46:05: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:46:05: SharedTexCapture hooked
16:48:07: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
16:58:45: GraphicsCaptureSource::NewCapture:  eliminating old capture
16:58:45: SharedTexCapture hooked
17:12:10: GraphicsCaptureSource::NewCapture:  eliminating old capture
17:12:10: SharedTexCapture hooked
17:12:11: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 50
17:12:11: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
17:12:12: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
17:12:14: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
17:20:04: GraphicsCaptureSource::NewCapture:  eliminating old capture
17:20:04: SharedTexCapture hooked
17:20:07: Audio timestamp for device 'Eingang (BEHRINGER USB WDM AUDIO 2.8.40)' was behind target timestamp by 10
17:22:51: Exit signal received, terminating capture
17:22:52: GraphicsCaptureSource::NewCapture:  eliminating old capture
17:22:52: SharedTexCapture hooked
17:23:14: Total frames encoded: 83417, total frames duplicated: 4063 (4.87%)
17:23:14: Total frames rendered: 83359, number of late frames: 37 (0.04%) (it's okay for some frames to be late)
17:23:14: RTMPPublisher::SocketLoop: Graceful loop exit
17:23:14: Average send payload: 8562 bytes, average send interval: 32 ms
17:23:14: Number of times waited to send: 0, Waited for a total of 0 bytes
17:23:14: Number of b-frames dropped: 18 (0.022%), Number of p-frames dropped: 17 (0.02%), Total 35 (0.042%)
17:23:14: Number of bytes sent: 740868574
17:23:14: 
17:23:14: Profiler time results:
17:23:14: 
17:23:14: ==============================================================
17:23:14: video thread frame - [100%] [avg time: 7.574 ms] [children: 61.5%] [unaccounted: 38.5%]
17:23:14: | scene->Preprocess - [41%] [avg time: 3.102 ms]
17:23:14: | GPU download and conversion - [20.5%] [avg time: 1.553 ms] [children: 17.1%] [unaccounted: 3.38%]
17:23:14: | | flush - [16.7%] [avg time: 1.262 ms]
17:23:14: | | CopyResource - [0.356%] [avg time: 0.027 ms]
17:23:14: | | conversion to 4:2:0 - [0.106%] [avg time: 0.008 ms]
17:23:14: Convert444Threads - [100%] [avg time: 0.961 ms] [children: 99.3%] [unaccounted: 0.728%]
17:23:14: | Convert444toNV12 - [99.3%] [avg time: 0.954 ms]
17:23:14: encoder thread frame - [100%] [avg time: 1.348 ms]
17:23:14: ==============================================================
17:23:14: 
17:23:14: 
17:23:14: Profiler CPU results:
17:23:14: 
17:23:14: ==============================================================
17:23:14: video thread frame - [cpu time: avg 3.042 ms, total 253658 ms] [avg calls per frame: 1]
17:23:14: | scene->Preprocess - [cpu time: avg 2.372 ms, total 197747 ms] [avg calls per frame: 1]
17:23:14: | GPU download and conversion - [cpu time: avg 0.123 ms, total 10264.9 ms] [avg calls per frame: 1]
17:23:14: | | flush - [cpu time: avg 0.067 ms, total 5616.03 ms] [avg calls per frame: 1]
17:23:14: | | CopyResource - [cpu time: avg 0.025 ms, total 2152.82 ms] [avg calls per frame: 1]
17:23:14: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 343.201 ms] [avg calls per frame: 1]
17:23:14: Convert444Threads - [cpu time: avg 0.858 ms, total 143147 ms] [avg calls per frame: 2]
17:23:14: | Convert444toNV12 - [cpu time: avg 0.855 ms, total 142554 ms] [avg calls per frame: 2]
17:23:14: encoder thread frame - [cpu time: avg 0.745 ms, total 62150.8 ms] [avg calls per frame: 1]
17:23:14: ==============================================================
17:23:14: 
17:23:14: =====Stream End: 2014-01-14, 17:23:14=================================================


Last game capture log:
2014-01-14, 16:43:39: we're booting up: 
16:43:39: CaptureThread: attached to process League of Legends.exe
16:43:39: D3D9 Present
16:43:39: DXGI Present
16:43:40: NV Capture available
16:43:40: FBO available
16:43:40: GL Present
16:43:40: (half life scientist) everything..  seems to be in order
16:43:43: D3D9EndScene called
16:43:43: D3DPRESENT_PARAMETERS {
16:43:43: 	BackBufferWidth: 1920
16:43:43: 	BackBufferHeight: 1080
16:43:43: 	BackBufferFormat: D3DFMT_X8R8G8B8
16:43:43: 	BackBufferCount: 1
16:43:43: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:43:43: 	MultiSampleQuality: 0
16:43:43: 	SwapEffect: D3DSWAPEFFECT_DISCARD
16:43:43: 	hDeviceWindow: 721932
16:43:43: 	Windowed: false
16:43:43: 	EnableAutoDepthStencil: true
16:43:43: 	AutoDepthStencilFormat: D3DFMT_D24S8
16:43:43: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
16:43:43: 	FullScreen_RefreshRateInHz: 60
16:43:43: 	PresentationInterval: 0
16:43:43: };
16:43:43: successfully set up d3d9 hooks
16:43:43: D3D9Present called
16:43:43: DoD3D9GPUHook: success
16:43:48: D3DSURFACE_DESC {
16:43:48: 	Format: D3DFMT_X8R8G8B8
16:43:48: 	Type: D3DRTYPE_SURFACE
16:43:48: 	Usage: D3DUSAGE_RENDERTARGET 
16:43:48: 	Pool: D3DPOOL_DEFAULT
16:43:48: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:417:22:52: D3D9Reset called
17:22:52: ---------------------- Cleared D3D9 Capture ----------------------
17:22:52: D3DPRESENT_PARAMETERS {
17:22:52: 	BackBufferWidth: 16
17:22:52: 	BackBufferHeight: 16
17:22:52: 	BackBufferFormat: D3DFMT_X8R8G8B8
17:22:52: 	BackBufferCount: 1
17:22:52: 	MultiSampleType: D3DMULTISAMPLE_NONE
17:22:52: 	MultiSampleQuality: 0
17:22:52: 	SwapEffect: D3DSWAPEFFECT_COPY
17:22:52: 	hDeviceWindow: 66620
17:22:52: 	Windowed: true
17:22:52: 	EnableAutoDepthStencil: false
17:22:52: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
17:22:52: 	Flags: None
17:22:52: 	FullScreen_RefreshRateInHz: 0
17:22:52: 	PresentationInterval: 0
17:22:52: };
17:22:52: successfully set up d3d9 hooks
17:22:52: D3D9EndScene called
17:22:52: D3D9SwapPresent called
17:22:52: DoD3D9GPUHook: success
17:22:52: D3DSURFACE_DESC {
17:22:52: 	Format: D3DFMT_X8R8G8B8
17:22:52: 	Type: D3DRTYPE_SURFACE
17:22:52: 	Usage: D3DUSAGE_RENDERTARGET 
17:22:52: 	Pool: D3DPOOL_DEFAULT
17:22:52: 	MultiSampleType: D3DMULTISAMPLE_NONE
17:22:52: 	MultiSampleQuality: 0
17:22:52: 	Width: 1280
17:22:52: 	Height: 800
17:22:52: };
17:22:52: successfully capturing d3d9 frames via GPU
 	MultiSampleType: D3DMULTISAMPLE_NONE
16:45:32: 	MultiSampleQuality: 0
16:45:32: 	Width: 1920
16:45:32: 	Height: 1080
16:45:32: };
16:45:32: successfully capturing d3d9 frames via GPU
16:45:44: D3D9Reset called
16:45:44: ---------------------- Cleared D3D9 Capture ----------------------
16:45:44: successfully set up d3d9 hooks
16:45:44: D3D9EndScene called
16:45:44: D3D9Present called
16:45:44: DoD3D9GPUHook: success
16:45:45: D3DSURFACE_DESC {
16:45:45: 	Format: D3DFMT_X8R8G8B8
16:45:45: 	Type: D3DRTYPE_SURFACE
16:45:45: 	Usage: D3DUSAGE_RENDERTARGET 
16:45:45: 	Pool: D3DPOOL_DEFAULT
16:45:45: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:45:45: 	MultiSampleQuality: 0
16:45:45: 	Width: 1920
16:45:45: 	Height: 1080
16:45:45: };
16:45:45: successfully capturing d3d9 frames via GPU
16:45:49: D3D9Reset called
16:45:49: ---------------------- Cleared D3D9 Capture ----------------------
16:45:49: successfully set up d3d9 hooks
16:45:49: D3D9EndScene called
16:45:49: D3D9Present called
16:45:49: DoD3D9GPUHook: success
16:45:49: D3DSURFACE_DESC {
16:45:49: 	Format: D3DFMT_X8R8G8B8
16:45:49: 	Type: D3DRTYPE_SURFACE
16:45:49: 	Usage: D3DUSAGE_RENDERTARGET 
16:45:49: 	Pool: D3DPOOL_DEFAULT
16:45:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:45:49: 	MultiSampleQuality: 0
16:45:49: 	Width: 1920
16:45:49: 	Height: 1080
16:45:49: };
16:45:49: successfully capturing d3d9 frames via GPU
16:46:05: D3D9Reset called
16:46:05: ---------------------- Cleared D3D9 Capture ----------------------
16:46:05: successfully set up d3d9 hooks
16:46:05: D3D9EndScene called
16:46:05: D3D9Present called
16:46:05: DoD3D9GPUHook: success
16:46:07: D3DSURFACE_DESC {
16:46:07: 	Format: D3DFMT_X8R8G8B8
16:46:07: 	Type: D3DRTYPE_SURFACE
16:46:07: 	Usage: D3DUSAGE_RENDERTARGET 
16:46:07: 	Pool: D3DPOOL_DEFAULT
16:46:07: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:46:07: 	MultiSampleQuality: 0
16:46:07: 	Width: 1920
16:46:07: 	Height: 1080
16:46:07: };
16:46:07: successfully capturing d3d9 frames via GPU
16:58:45: D3D9Reset called
16:58:45: ---------------------- Cleared D3D9 Capture ----------------------
16:58:45: successfully set up d3d9 hooks
16:58:45: D3D9EndScene called
16:58:45: D3D9Present called
16:58:45: DoD3D9GPUHook: success
16:58:46: D3DSURFACE_DESC {
16:58:46: 	Format: D3DFMT_X8R8G8B8
16:58:46: 	Type: D3DRTYPE_SURFACE
16:58:46: 	Usage: D3DUSAGE_RENDERTARGET 
16:58:46: 	Pool: D3DPOOL_DEFAULT
16:58:46: 	MultiSampleType: D3DMULTISAMPLE_NONE
16:58:46: 	MultiSampleQuality: 0
16:58:46: 	Width: 1920
16:58:46: 	Height: 1080
16:58:46: };
16:58:46: successfully capturing d3d9 frames via GPU
17:12:10: D3D9Reset called
17:12:10: ---------------------- Cleared D3D9 Capture ----------------------
17:12:10: successfully set up d3d9 hooks
17:12:10: D3D9EndScene called
17:12:10: D3D9Present called
17:12:10: DoD3D9GPUHook: success
17:12:11: D3DSURFACE_DESC {
17:12:11: 	Format: D3DFMT_X8R8G8B8
17:12:11: 	Type: D3DRTYPE_SURFACE
17:12:11: 	Usage: D3DUSAGE_RENDERTARGET 
17:12:11: 	Pool: D3DPOOL_DEFAULT
17:12:11: 	MultiSampleType: D3DMULTISAMPLE_NONE
17:12:11: 	MultiSampleQuality: 0
17:12:11: 	Width: 1920
17:12:11: 	Height: 1080
17:12:11: };
17:12:11: successfully capturing d3d9 frames via GPU
17:20:04: D3D9Reset called
17:20:04: ---------------------- Cleared D3D9 Capture ----------------------
17:20:04: successfully set up d3d9 hooks
17:20:04: D3D9EndScene called
17:20:04: D3D9Present called
17:20:04: DoD3D9GPUHook: success
17:20:05: D3DSURFACE_DESC {
17:20:05: 	Format: D3DFMT_X8R8G8B8
17:20:05: 	Type: D3DRTYPE_SURFACE
17:20:05: 	Usage: D3DUSAGE_RENDERTARGET 
17:20:05: 	Pool: D3DPOOL_DEFAULT
17:20:05: 	MultiSampleType: D3DMULTISAMPLE_NONE
17:20:05: 	MultiSampleQuality: 0
17:20:05: 	Width: 1920
17:20:05: 	Height: 1080
17:20:05: };
17:20:05: successfully capturing d3d9 frames via GPU
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
For certain hardware components, you might have to use the "Sync audio to video timestamps" in advanced settings. Let me know if that works for you, also thank you for posting your log so I can make note of your hardware.
 

Kazu

New Member
Thanks for your reply.

I already did that but it didnt helped. I also tried the latest beta build as seen in the log.
Nothing seems to work for me.

~EDIT~
I do not have this problem without any music player, but a stream without background music can be quiet boring so I don't wan't to stream without music.
 

Kazu

New Member
What do you mean?
The overall sound gets delayed after a while. Music, Game, Browser or to be precise the whole Windows sound output.

~EDIT~
Apparently this problem occurs if I have a music programm open at the same time.
If I have a web player open, this problem does not occur.

~EDIT2~
Nope, still occurs with a web player.
 

dodgepong

Administrator
Community Helper
Do you have a mix of sounds that are in sync and sounds that are not in sync? Or is all audio on your stream delayed? Is it only your desktop audio device, or your mic too (If you use a mic)? Do you hear the sound delayed on your end, or is it only delayed on stream?

Can you link to a video of the issue?
 

Kazu

New Member
No, every sound is out of sync. Music, Game, Teamspeak etc. No, my mic works perfectly fine. It's both delayed. Stream and my end.

I do not have a video of it, but I make sure to save it as soon as it happens again or as soon as I'm live again :D
 

dodgepong

Administrator
Community Helper
So on your computer, if you are listening to your own computer and not the stream, if you press play on Foobar or Winamp, the music doesn't start playing in your speakers for 3-4 seconds? That seems very odd...
 

Kazu

New Member
Yes, the music starts after 3-4 seconds after I press play.

I do not know where it comes from but it is really annoying :D
 

dodgepong

Administrator
Community Helper
And this only happens when OBS is streaming? If OBS isn't streaming, your audio is normal and when you play music, you hear it start right away?
 

Kazu

New Member
Yes, this only happens during streams. Sometimes directly after I start the stream, sometimes 10 to 15 minutes later.
 

dodgepong

Administrator
Community Helper
Oh, I see you're using a Behringer audio device? Can you tell me more about your audio device setup?
 

Kazu

New Member
I've got a Behringer XENYX 1024USB plugged in via USB Cable to the PC.
Headphones are plugged in to the mixer, same goes for my t.bone SC1100.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
You didn't modify the "Global audio time offset" from 0 did you? It should always be at 0 unless specifically needed to fix some certain problem. If you need though you can set it to a negative value to offset your sync issue, but you -must- increase your "scene buffering time" to accommodate the negative value. If you need to use -3000 or something, use 3100 for scene buffering time for example.
 

Kazu

New Member
Apparently the bug has nothing to do with music or not.
It just happened now without having a music player playing music.

http://www.hitbox.tv/video/88283

The delay in the video is shorter than the delay I'm hearing.

I also deinstalled obs and reinstalled it, so that all plugins are gone.
But the bug still occurs.

So it has nothing to with plugins.
OBS is working perfectly fine for my friends.
I do not understand this.
 

dodgepong

Administrator
Community Helper
If it's affecting playback on your computer itself, it has to be some issue with the USB audio device itself. I'm not sure what would be going on to make it do that. Do you have the hardware to hook up the output of the mixer via analog through the line-in input on your sound card, and just listen to the Phones output on the board instead of the USB output?

I have a Behringer board myself, but I avoid using the USB devices, because USB audio devices can cause weird problems like these sometimes.
 

Kazu

New Member
Sure, I could plug my headphone into the pc via jack.

I will try this and if the bug appears again, I will let you know.
But why is the delay in the stream too, if my mixer would be the problem?
I mean, the windows sound gets send to my mixer, so it should be in sync until the mixer sends it my headphones.
So the sound should be in sync for OBS too, because OBS does not depend on my mixer.
 

dodgepong

Administrator
Community Helper
You're using the mixer as a USB output device, though. Sound is coming from the Behringer into your computer alright, but you're also outputting back out to the mixer (which i think is somewhat unusual) and that might be part of the cause. OBS is taking whatever is output to the USB mixer device and streaming that.

It's kind of weird...you're outputting from the mixer into the computer, but then sending audio from your computer back into the mixer...seems like there's a weird loop that could be happening there, and maybe OBS is getting in the way of it somehow.
 

Kazu

New Member
I'm using the mixer for months now, but the bug appeared 2 weeks ago.

Before the update, everything worked perfectly fine but it seems like there is no error in the log.
I set the preset to "veryfast" and will look if its my cpu who's behind. If the bug appears, I will plug my headphones via jack into my pc.

If that doesnt help either I will reinstall windows and install only necessary things.
Maybe it has something to do with a broken driver.

Setting up windows doesn't take that long and is mostly the best solution, because the system gets cleaned up ^^
 
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