Many of my viewers often complain of unwatchable lag while others claim nothing is wrong. Is there anything I can do for those who are lagging? (all of them are european viewers). Some also said that they've never had a stream lag for them, just mine
Code:
16:34:44: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
16:34:44: -------------------------------
16:34:44: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:34:44: CPU Speed: 3400MHz
16:34:44: Physical Memory: 4095MB Total, 4095MB Free
16:34:44: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:34:44: monitor 1: pos={0, 0}, size={1680, 1050}
16:34:44: Windows Version: 6.1 Build 7600
16:34:44: Aero is Disabled
16:34:44: -------------------------------
16:34:44: OBS Modules:
16:34:44: Base Address Module
16:34:44: 00AE0000 OBS.exe
16:34:44: 60440000 OBSApi.dll
16:34:44: 74400000 DShowPlugin.dll
16:34:44: 74490000 GraphicsCapture.dll
16:34:44: 74470000 NoiseGate.dll
16:34:44: 73CA0000 PSVPlugin.dll
16:34:44: ------------------------------------------
16:34:44: Adapter 1
16:34:44: Video Adapter: AMD Radeon HD 7800 Series
16:34:44: Video Adapter Dedicated Video Memory: 1055072256
16:34:44: Video Adapter Shared System Memory: 4000292864
16:34:44: =====Stream Start: 2013-09-05, 16:34:44===============================================
16:34:44: Multithreaded optimizations: On
16:34:44: Base resolution: 1680x1050
16:34:44: Output resolution: 1120x700
16:34:44: ------------------------------------------
16:34:44: Loading up D3D10 on AMD Radeon HD 7800 Series...
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
16:34:44: Playback device {0.0.0.00000000}.{131438c1-6a16-4108-b90e-e03d264c038d}
16:34:44: ------------------------------------------
16:34:44: Using desktop audio input: Speakers (SB Audigy)
16:34:44: ------------------------------------------
16:34:44: Using auxilary audio input: Microphone (SB Audigy)
16:34:44: ------------------------------------------
16:34:44: Audio Encoding: AAC
16:34:44: bitrate: 128
16:34:44: Using graphics capture
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:34:44: ------------------------------------------
16:34:44: Video Encoding: x264
16:34:44: fps: 48
16:34:44: width: 1120, height: 700
16:34:44: preset: veryfast
16:34:44: CBR: yes
16:34:44: CFR: yes
16:34:44: max bitrate: 2500
16:34:44: buffer size: 2500
16:34:44: ------------------------------------------
16:34:44: MMDeviceAudioSource: Frequency for device 'Speakers (SB Audigy)' is 384000, samples per sec is 48000
16:34:44: MMDeviceAudioSource: Frequency for device 'Microphone (SB Audigy)' is 384000, samples per sec is 48000
16:34:45: SharedTexCapture hooked
16:34:45: Total frames rendered: 29, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:34:45: Total duplicated frames to ensure constant framerate: 0 (0.00%)
16:34:45: Number of times waited to send: 0, Waited for a total of 0 bytes
16:34:45: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
16:34:45:
16:34:45: Profiler results:
16:34:45:
16:34:45: ==============================================================
16:34:45: frame - [100%] [avg time: 0.547 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 99.1%] [unaccounted: 0.914%]
16:34:45: | frame preprocessing and rendering - [92.5%] [avg time: 0.506 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 0.183%] [unaccounted: 92.3%]
16:34:45: | | scene->Preprocess - [0.183%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:34:45: | video encoding and uploading - [6.58%] [avg time: 0.036 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 5.48%] [unaccounted: 1.1%]
16:34:45: | | flush - [5.12%] [avg time: 0.028 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:34:45: | | CopyResource - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | | conversion to 4:2:0 - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | | call to encoder - [0.366%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | Convert444Threads - [785%] [avg time: 4.293 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: ==============================================================
16:34:45:
16:34:45: =====Stream End: 2013-09-05, 16:34:45=================================================
16:35:13: Settings::Video: Disabling Aero
16:35:39: =====Stream Start: 2013-09-05, 16:35:39===============================================
16:35:39: Multithreaded optimizations: On
16:35:39: Base resolution: 1680x1050
16:35:39: Output resolution: 1120x700
16:35:39: ------------------------------------------
16:35:39: Loading up D3D10 on AMD Radeon HD 7800 Series...
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
16:35:39: Playback device {0.0.0.00000000}.{131438c1-6a16-4108-b90e-e03d264c038d}
16:35:39: ------------------------------------------
16:35:39: Using desktop audio input: Speakers (SB Audigy)
16:35:39: ------------------------------------------
16:35:39: Using auxilary audio input: Microphone (SB Audigy)
16:35:39: ------------------------------------------
16:35:39: Audio Encoding: AAC
16:35:39: bitrate: 128
16:35:39: Using graphics capture
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:35:39: ------------------------------------------
16:35:39: Video Encoding: x264
16:35:39: fps: 48
16:35:39: width: 1120, height: 700
16:35:39: preset: veryfast
16:35:39: CBR: yes
16:35:39: CFR: yes
16:35:39: max bitrate: 2500
16:35:39: buffer size: 2500
16:35:39: ------------------------------------------
16:35:39: MMDeviceAudioSource: Frequency for device 'Speakers (SB Audigy)' is 384000, samples per sec is 48000
16:35:39: MMDeviceAudioSource: Frequency for device 'Microphone (SB Audigy)' is 384000, samples per sec is 48000
16:35:39: SharedTexCapture hooked
16:35:41: Using RTMP service: Twitch / Justin.tv
16:35:41: Server selection: rtmp://live-lax.justin.tv/app
16:35:41: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
16:35:42: SO_SNDBUF was at 8192
16:35:42: SO_SNDBUF is now 65536
17:21:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:21:49: New Scene
17:21:49: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:21:49: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:21:49: Using Monitor Capture
17:26:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:26:38: New Scene
17:26:38: Using graphics capture
17:26:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:26:39: SharedTexCapture hooked
17:29:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:29:21: New Scene
17:29:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:29:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:29:21: Using Monitor Capture
17:31:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:31:20: New Scene
17:31:20: Using graphics capture
17:31:20: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:31:20: SharedTexCapture hooked
17:31:42: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:31:42: New Scene
17:31:42: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:31:42: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:31:42: Using Monitor Capture
17:43:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:43:20: New Scene
17:43:20: Using graphics capture
17:43:20: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:43:20: SharedTexCapture hooked
17:54:03: Total frames rendered: 225259, number of late frames: 3319 (1.47%) (it's okay for some frames to be late)
17:54:03: Total duplicated frames to ensure constant framerate: 1078 (0.48%)
17:54:03: RTMPPublisher::SocketLoop: Graceful loop exit
17:54:03: Number of times waited to send: 0, Waited for a total of 0 bytes
17:54:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:54:03:
17:54:03: Profiler results:
17:54:03:
17:54:03: ==============================================================
17:54:03: frame - [100%] [avg time: 4.516 ms (cpu time: avg 2.629 ms, total 592429 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.133%]
17:54:03: | frame preprocessing and rendering - [60.1%] [avg time: 2.713 ms (cpu time: avg 1.252 ms, total 282112 ms)] [avg calls per frame: 1] [children: 49%] [unaccounted: 11%]
17:54:03: | | scene->Preprocess - [49%] [avg time: 2.215 ms (cpu time: avg 0.914 ms, total 206046 ms)] [avg calls per frame: 1]
17:54:03: | video encoding and uploading - [39.8%] [avg time: 1.797 ms (cpu time: avg 1.375 ms, total 309771 ms)] [avg calls per frame: 1] [children: 39.3%] [unaccounted: 0.465%]
17:54:03: | | flush - [9.83%] [avg time: 0.444 ms (cpu time: avg 0.055 ms, total 12604.9 ms)] [avg calls per frame: 1]
17:54:03: | | CopyResource - [0.155%] [avg time: 0.007 ms (cpu time: avg 0.007 ms, total 1684.81 ms)] [avg calls per frame: 0]
17:54:03: | | conversion to 4:2:0 - [0.111%] [avg time: 0.005 ms (cpu time: avg 0.003 ms, total 780.01 ms)] [avg calls per frame: 0]
17:54:03: | | call to encoder - [28.7%] [avg time: 1.297 ms (cpu time: avg 1.282 ms, total 288852 ms)] [avg calls per frame: 1]
17:54:03: | | sending stuff out - [0.509%] [avg time: 0.023 ms (cpu time: avg 0.015 ms, total 3478.82 ms)] [avg calls per frame: 1]
17:54:03: | Convert444Threads - [925%] [avg time: 41.752 ms (cpu time: avg 1.539 ms, total 346884 ms)] [avg calls per frame: 1]
17:54:03: ==============================================================
17:54:03:
17:54:03: =====Stream End: 2013-09-05, 17:54:03=================================================
17:54:08: =====Stream Start: 2013-09-05, 17:54:08===============================================
17:54:08: Multithreaded optimizations: On
17:54:08: Base resolution: 1680x1050
17:54:08: Output resolution: 1120x700
17:54:08: ------------------------------------------
17:54:08: Loading up D3D10 on AMD Radeon HD 7800 Series...
17:54:08: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
17:54:09: Playback device {0.0.0.00000000}.{131438c1-6a16-4108-b90e-e03d264c038d}
17:54:09: ------------------------------------------
17:54:09: Using desktop audio input: Speakers (SB Audigy)
17:54:09: ------------------------------------------
17:54:09: Using auxilary audio input: Microphone (SB Audigy)
17:54:09: ------------------------------------------
17:54:09: Audio Encoding: AAC
17:54:09: bitrate: 128
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:54:09: Using Monitor Capture
17:54:09: ------------------------------------------
17:54:09: Video Encoding: x264
17:54:09: fps: 48
17:54:09: width: 1120, height: 700
17:54:09: preset: veryfast
17:54:09: CBR: yes
17:54:09: CFR: yes
17:54:09: max bitrate: 2200
17:54:09: buffer size: 2200
17:54:09: ------------------------------------------
17:54:09: MMDeviceAudioSource: Frequency for device 'Speakers (SB Audigy)' is 384000, samples per sec is 48000
17:54:09: MMDeviceAudioSource: Frequency for device 'Microphone (SB Audigy)' is 384000, samples per sec is 48000
17:54:10: Using RTMP service: Twitch / Justin.tv
17:54:10: Server selection: rtmp://live-lax.justin.tv/app
17:54:10: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
17:54:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:54:11: New Scene
17:54:11: Using graphics capture
17:54:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:54:11: SharedTexCapture hooked
17:54:11: SO_SNDBUF was at 8192
17:54:11: SO_SNDBUF is now 65536
18:16:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:16:46: New Scene
18:16:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
18:16:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
18:16:46: Using Monitor Capture
18:19:57: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:19:57: New Scene
18:19:57: Using graphics capture
18:19:57: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
18:19:57: SharedTexCapture hooked
18:21:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:21:40: New Scene
18:21:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
18:21:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
18:21:41: Using Monitor Capture
18:22:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:22:26: New Scene
18:22:26: Using graphics capture
18:22:26: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
18:22:26: SharedTexCapture hooked
19:30:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
19:30:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
19:30:44: Using bitmap image
19:35:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
19:35:11: New Scene
19:35:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
19:35:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
19:35:11: Using Monitor Capture
19:53:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
19:53:52: New Scene
19:53:52: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
19:53:52: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
19:53:52: Using bitmap image
19:53:52: Using graphics capture
19:53:52: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:53:52: SharedTexCapture hooked
20:09:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:09:06: New Scene
20:09:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:09:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:09:06: Using Monitor Capture
20:09:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:09:29: New Scene
20:09:29: Using graphics capture
20:09:29: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:09:29: SharedTexCapture hooked
20:49:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:49:46: New Scene
20:49:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:49:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:49:46: Using Monitor Capture
20:50:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:50:06: New Scene
20:50:06: Using graphics capture
20:50:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:50:06: SharedTexCapture hooked
20:58:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:58:03: New Scene
20:58:03: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:58:03: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:58:03: Using Monitor Capture
20:58:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:58:40: New Scene
20:58:40: Using graphics capture
20:58:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:58:40: SharedTexCapture hooked
20:58:53: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:58:53: New Scene
20:58:53: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:58:53: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:58:53: Using Monitor Capture
21:01:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:01:48: New Scene
21:01:48: Using graphics capture
21:01:48: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:01:48: SharedTexCapture hooked
21:33:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:33:45: New Scene
21:33:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
21:33:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
21:33:45: Using Monitor Capture
21:34:09: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:34:09: New Scene
21:34:09: Using graphics capture
21:34:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:34:09: SharedTexCapture hooked
21:35:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:35:07: New Scene
21:35:07: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
21:35:07: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
21:35:07: Using Monitor Capture
21:44:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:44:45: New Scene
21:44:45: Using graphics capture
21:44:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:44:45: SharedTexCapture hooked
22:24:02: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:24:02: New Scene
22:24:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:24:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:24:02: Using Monitor Capture
22:24:57: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:24:57: New Scene
22:24:57: Using graphics capture
22:24:57: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:24:58: SharedTexCapture hooked
22:25:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:25:01: New Scene
22:25:01: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:25:01: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:25:01: Using Monitor Capture
22:25:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:25:24: New Scene
22:25:24: Using graphics capture
22:25:24: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:25:24: SharedTexCapture hooked
22:26:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:26:50: New Scene
22:26:50: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:26:50: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:26:50: Using Monitor Capture
22:27:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:27:11: New Scene
22:27:11: Using graphics capture
22:27:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:27:12: SharedTexCapture hooked
22:43:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:43:54: New Scene
22:43:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:43:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:43:54: Using Monitor Capture
22:44:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:44:04: New Scene
22:44:04: Using graphics capture
22:44:04: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:44:04: SharedTexCapture hooked
22:56:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:56:25: New Scene
22:56:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:56:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:56:25: Using Monitor Capture
23:13:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:13:07: New Scene
23:13:07: Using graphics capture
23:13:07: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
23:13:07: SharedTexCapture hooked
00:04:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:04:06: New Scene
00:04:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:04:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:04:06: Using Monitor Capture
00:32:43: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:32:43: New Scene
00:32:43: Using graphics capture
00:32:43: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:32:43: SharedTexCapture hooked
00:44:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:44:36: New Scene
00:44:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:44:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:44:36: Using Monitor Capture
00:45:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:45:12: New Scene
00:45:12: Using graphics capture
00:45:12: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:45:12: SharedTexCapture hooked
00:46:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:46:44: New Scene
00:46:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:46:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:46:44: Using Monitor Capture
00:47:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:47:16: New Scene
00:47:16: Using graphics capture
00:47:16: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:47:16: SharedTexCapture hooked
01:08:19: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:08:19: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:08:19: Using bitmap image
01:27:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:27:30: New Scene
01:27:30: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:27:30: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:27:30: Using Monitor Capture
01:28:02: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:28:02: New Scene
01:28:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:28:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:28:02: Using bitmap image
01:28:02: Using graphics capture
01:28:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
01:28:02: SharedTexCapture hooked
01:28:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:28:36: New Scene
01:28:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:28:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:28:37: Using Monitor Capture
01:30:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:30:14: New Scene
01:30:14: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:30:14: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:30:14: Using bitmap image
01:30:14: Using graphics capture
01:30:14: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
01:30:14: SharedTexCapture hooked
01:31:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:31:25: New Scene
01:31:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:31:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:31:25: Using Monitor Capture
01:35:56: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:35:56: New Scene
01:35:56: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:35:56: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:35:56: Using bitmap image
01:35:56: Using graphics capture
01:35:56: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
01:35:56: SharedTexCapture hooked
02:18:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:18:38: New Scene
02:18:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:18:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:18:39: Using Monitor Capture
02:21:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:21:11: New Scene
02:21:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:21:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:21:11: Using bitmap image
02:21:11: Using graphics capture
02:21:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:21:11: SharedTexCapture hooked
02:22:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:22:45: New Scene
02:22:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:22:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:22:45: Using Monitor Capture
02:27:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:27:10: New Scene
02:27:10: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:27:10: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:27:10: Using bitmap image
02:27:10: Using graphics capture
02:27:10: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:27:10: SharedTexCapture hooked
02:27:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:27:38: New Scene
02:27:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:27:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:27:38: Using Monitor Capture
02:28:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:28:38: New Scene
02:28:38: Using graphics capture
02:28:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:28:38: SharedTexCapture hooked
02:28:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:28:39: New Scene
02:28:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:28:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:28:40: Using Monitor Capture
02:42:35: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:42:35: New Scene
02:42:35: Using graphics capture
02:42:35: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:42:35: SharedTexCapture hooked
02:42:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:42:54: New Scene
02:42:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:42:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:42:54: Using Monitor Capture
02:55:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:55:37: New Scene
02:55:37: Using graphics capture
02:55:37: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:55:38: SharedTexCapture hooked
02:57:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:57:36: New Scene
02:57:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:57:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:57:36: Using Monitor Capture
03:01:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:01:15: New Scene
03:01:15: Using graphics capture
03:01:15: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:01:15: SharedTexCapture hooked
03:01:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:01:28: New Scene
03:01:28: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:01:28: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:01:28: Using Monitor Capture
03:02:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:02:24: New Scene
03:02:24: Using graphics capture
03:02:24: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:02:24: SharedTexCapture hooked
03:03:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:03:21: New Scene
03:03:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:03:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:03:21: Using Monitor Capture
03:05:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:05:25: New Scene
03:05:25: Using graphics capture
03:05:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:05:25: SharedTexCapture hooked
03:08:35: Capture window 0x000102CE invalid or changing, terminating capture
03:08:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:08:38: New Scene
03:08:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:08:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:08:38: Using Monitor Capture
03:11:41: Total frames rendered: 1597981, number of late frames: 30702 (1.92%) (it's okay for some frames to be late)
03:11:41: Total duplicated frames to ensure constant framerate: 22254 (1.39%)
03:11:41: RTMPPublisher::SocketLoop: Graceful loop exit
03:11:41: Number of times waited to send: 0, Waited for a total of 0 bytes
03:11:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
03:11:41:
03:11:41: Profiler results:
03:11:41:
03:11:41: ==============================================================
03:11:41: frame - [100%] [avg time: 4.324 ms (cpu time: avg 2.76 ms, total 4.41073e+006 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.139%]
03:11:41: | frame preprocessing and rendering - [57.3%] [avg time: 2.478 ms (cpu time: avg 1.33 ms, total 2.12572e+006 ms)] [avg calls per frame: 1] [children: 45%] [unaccounted: 12.3%]
03:11:41: | | scene->Preprocess - [45%] [avg time: 1.946 ms (cpu time: avg 0.965 ms, total 1.54343e+006 ms)] [avg calls per frame: 1]
03:11:41: | video encoding and uploading - [42.6%] [avg time: 1.84 ms (cpu time: avg 1.427 ms, total 2.28162e+006 ms)] [avg calls per frame: 1] [children: 42%] [unaccounted: 0.555%]
03:11:41: | | flush - [9.92%] [avg time: 0.429 ms (cpu time: avg 0.056 ms, total 90964.2 ms)] [avg calls per frame: 1]
03:11:41: | | CopyResource - [0.162%] [avg time: 0.007 ms (cpu time: avg 0.007 ms, total 11278.9 ms)] [avg calls per frame: 0]
03:11:41: | | conversion to 4:2:0 - [0.116%] [avg time: 0.005 ms (cpu time: avg 0.004 ms, total 6661.24 ms)] [avg calls per frame: 0]
03:11:41: | | call to encoder - [31.3%] [avg time: 1.353 ms (cpu time: avg 1.331 ms, total 2.12692e+006 ms)] [avg calls per frame: 1]
03:11:41: | | sending stuff out - [0.509%] [avg time: 0.022 ms (cpu time: avg 0.016 ms, total 26114.6 ms)] [avg calls per frame: 1]
03:11:41: | Convert444Threads - [968%] [avg time: 41.865 ms (cpu time: avg 1.546 ms, total 2.47207e+006 ms)] [avg calls per frame: 1]
03:11:41: ==============================================================
03:11:41:
03:11:41: =====Stream End: 2013-09-06, 03:11:41=================================================
Last game capture log:
2013-09-05, 16:34:44: we're booting up:
16:34:44: D3D9 Present
16:34:44: D3D9EndScene called
16:34:45: D3DPRESENT_PARAMETERS {
16:34:45: BackBufferWidth: 1680
16:34:45: BackBufferHeight: 1050
16:34:45: BackBufferFormat: D3DFMT_X8R8G8B8
16:34:45: BackBufferCount: 1
16:34:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
16:34:45: MultiSampleQuality: 0
16:34:45: SwapEffect: D3DSWAPEFFECT_DISCARD
16:34:45: hDeviceWindow: 66254
16:34:45: Windowed: true
16:34:45: EnableAutoDepthStencil: true
16:34:45: AutoDepthStencilFormat: D3DFMT_D24X8
16:34:45: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
16:34:45: FullScreen_RefreshRateInHz: 0
16:34:45: PresentationInterval: 2147483648
16:34:45: };
16:34:45: successfully set up d3d9 hooks
16:34:45: D3D9Present called
16:34:45: DoD3D9GPUHook: success
16:34:45: D3DSURFACE_DESC {
16:34:45: Format: D3DFMT_X8R8G8B8
16:34:45: Type: D3DRTYPE_SURFACE
16:34:45: Usage: D3DUSAGE_RENDERTARGET
16:34:45: Pool: D3DPOOL_DEFAULT
16:34:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
16:34:45: MultiSampleQuality: 0
16:34:45: Width: 1680
16:34:45: Height: 1050
16:34:45: };
16:34:45: successfully capturing d3d9 frames via GPU
16:34:45: NV Capture available
16:34:45: FBO available
16:34:45: GL Present
16:34:45: (half life scientist) everything.. seems to be in order
16:34:45: ---------------------- Cleared D3D9 Capture ----------------------
16:34:45: D3D9EndScene called
16:34:45: D3D9Present called
16:35:39: received restart event, capturing
16:35:39: DoD3D9GPUHook: success
16:35:39: D3DSURFACE_DESC {
16:35:39: Format: D3DFMT_X8R8G8B8
16:35:39: Type: D3DRTYPE_SURFACE
16:35:39: Usage: D3DUSAGE_RENDERTARGET
16:35:39: Pool: D3DPOOL_DEFAULT
16:35:39: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
16:35:39: MultiSampleQuality: 0
16:35:39: Width: 1680
16:35:39: Height: 1050
16:35:39: };
16:35:39: successfully capturing d3d9 frames via GPU
17:21:49: ---------------------- Cleared D3D9 Capture ----------------------
17:21:49: D3D9EndScene called
17:21:49: D3D9Present called
17:26:38: received restart event, capturing
17:26:39: DoD3D9GPUHook: success
17:26:39: D3DSURFACE_DESC {
17:26:39: Format: D3DFMT_X8R8G8B8
17:26:39: Type: D3DRTYPE_SURFACE
17:26:39: Usage: D3DUSAGE_RENDERTARGET
17:26:39: Pool: D3DPOOL_DEFAULT
17:26:39: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:26:39: MultiSampleQuality: 0
17:26:39: Width: 1680
17:26:39: Height: 1050
17:26:39: };
17:26:39: successfully capturing d3d9 frames via GPU
17:29:21: ---------------------- Cleared D3D9 Capture ----------------------
17:29:21: D3D9EndScene called
17:29:21: D3D9Present called
17:31:20: received restart event, capturing
17:31:20: DoD3D9GPUHook: success
17:31:20: D3DSURFACE_DESC {
17:31:20: Format: D3DFMT_X8R8G8B8
17:31:20: Type: D3DRTYPE_SURFACE
17:31:20: Usage: D3DUSAGE_RENDERTARGET
17:31:20: Pool: D3DPOOL_DEFAULT
17:31:20: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:31:20: MultiSampleQuality: 0
17:31:20: Width: 1680
17:31:20: Height: 1050
17:31:20: };
17:31:20: successfully capturing d3d9 frames via GPU
17:31:42: ---------------------- Cleared D3D9 Capture ----------------------
17:31:42: D3D9EndScene called
17:31:42: D3D9Present called
17:43:20: received restart event, capturing
17:43:20: DoD3D9GPUHook: success
17:43:20: D3DSURFACE_DESC {
17:43:20: Format: D3DFMT_X8R8G8B8
17:43:20: Type: D3DRTYPE_SURFACE
17:43:20: Usage: D3DUSAGE_RENDERTARGET
17:43:20: Pool: D3DPOOL_DEFAULT
17:43:20: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:43:20: MultiSampleQuality: 0
17:43:20: Width: 1680
17:43:20: Height: 1050
17:43:20: };
17:43:20: successfully capturing d3d9 frames via GPU
17:54:03: ---------------------- Cleared D3D9 Capture ----------------------
17:54:03: D3D9EndScene called
17:54:03: D3D9Present called
17:54:11: received restart event, capturing
17:54:11: DoD3D9GPUHook: success
17:54:11: D3DSURFACE_DESC {
17:54:11: Format: D3DFMT_X8R8G8B8
17:54:11: Type: D3DRTYPE_SURFACE
17:54:11: Usage: D3DUSAGE_RENDERTARGET
17:54:11: Pool: D3DPOOL_DEFAULT
17:54:11: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:54:11: MultiSampleQuality: 0
17:54:11: Width: 1680
17:54:11: Height: 1050
17:54:11: };
17:54:11: successfully capturing d3d9 frames via GPU
18:16:46: ---------------------- Cleared D3D9 Capture ----------------------
18:16:46: D3D9EndScene called
18:16:46: D3D9Present called
18:19:57: received restart event, capturing
18:19:57: DoD3D9GPUHook: success
18:19:57: D3DSURFACE_DESC {
18:19:57: Format: D3DFMT_X8R8G8B8
18:19:57: Type: D3DRTYPE_SURFACE
18:19:57: Usage: D3DUSAGE_RENDERTARGET
18:19:57: Pool: D3DPOOL_DEFAULT
18:19:57: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:19:57: MultiSampleQuality: 0
18:19:57: Width: 1680
18:19:57: Height: 1050
18:19:57: };
18:19:57: successfully capturing d3d9 frames via GPU
18:21:41: ---------------------- Cleared D3D9 Capture ----------------------
18:21:41: D3D9EndScene called
18:21:41: D3D9Present called
18:22:26: received restart event, capturing
18:22:26: DoD3D9GPUHook: success
18:22:26: D3DSURFACE_DESC {
18:22:26: Format: D3DFMT_X8R8G8B8
18:22:26: Type: D3DRTYPE_SURFACE
18:22:26: Usage: D3DUSAGE_RENDERTARGET
18:22:26: Pool: D3DPOOL_DEFAULT
18:22:26: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:22:26: MultiSampleQuality: 0
18:22:26: Width: 1680
18:22:26: Height: 1050
18:22:26: };
18:22:26: successfully capturing d3d9 frames via GPU
19:35:11: ---------------------- Cleared D3D9 Capture ----------------------
19:35:11: D3D9EndScene called
19:35:11: D3D9Present called
19:53:52: received restart event, capturing
19:53:52: DoD3D9GPUHook: success
19:53:52: D3DSURFACE_DESC {
19:53:52: Format: D3DFMT_X8R8G8B8
19:53:52: Type: D3DRTYPE_SURFACE
19:53:52: Usage: D3DUSAGE_RENDERTARGET
19:53:52: Pool: D3DPOOL_DEFAULT
19:53:52: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
19:53:52: MultiSampleQuality: 0
19:53:52: Width: 1680
19:53:52: Height: 1050
19:53:52: };
19:53:52: successfully capturing d3d9 frames via GPU
20:09:06: ---------------------- Cleared D3D9 Capture ----------------------
20:09:06: D3D9EndScene called
20:09:06: D3D9Present called
20:09:29: received restart event, capturing
20:09:29: DoD3D9GPUHook: success
20:09:29: D3DSURFACE_DESC {
20:09:29: Format: D3DFMT_X8R8G8B8
20:09:29: Type: D3DRTYPE_SURFACE
20:09:29: Usage: D3DUSAGE_RENDERTARGET
20:09:29: Pool: D3DPOOL_DEFAULT
20:09:29: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
20:09:29: MultiSampleQuality: 0
20:09:29: Width: 1680
20:09:29: Height: 1050
20:09:29: };
20:09:29: successfully capturing d3d9 frames via GPU
20:49:46: ---------------------- Cleared D3D9 Capture ----------------------
20:49:46: D3D9EndScene called
20:49:46: D3D9Present called
20:50:06: received restart event, capturing
20:50:06: DoD3D9GPUHook: success
20:50:06: D3DSURFACE_DESC {
20:50:06: Format: D3DFMT_X8R8G8B8
20:50:06: Type: D3DRTYPE_SURFACE
20:50:06: Usage: D3DUSAGE_RENDERTARGET
20:50:06: Pool: D3DPOOL_DEFAULT
20:50:06: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
20:50:06: MultiSampleQuality: 0
20:50:06: Width: 1680
20:50:06: Height: 1050
20:50:06: };
20:50:06: successfully capturing d3d9 frames via GPU
20:58:03: ---------------------- Cleared D3D9 Capture ----------------------
20:58:03: D3D9EndScene called
20:58:03: D3D9Present called
20:58:40: received restart event, capturing
20:58:40: DoD3D9GPUHook: success
20:58:41: D3DSURFACE_DESC {
20:58:41: Format: D3DFMT_X8R8G8B8
20:58:41: Type: D3DRTYPE_SURFACE
20:58:41: Usage: D3DUSAGE_RENDERTARGET
20:58:41: Pool: D3DPOOL_DEFAULT
20:58:41: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
20:58:41: MultiSampleQuality: 0
20:58:41: Width: 1680
20:58:41: Height: 1050
20:58:41: };
20:58:41: successfully capturing d3d9 frames via GPU
20:58:53: ---------------------- Cleared D3D9 Capture ----------------------
20:58:53: D3D9EndScene called
20:58:53: D3D9Present called
21:01:48: received restart event, capturing
21:01:48: DoD3D9GPUHook: success
21:01:48: D3DSURFACE_DESC {
21:01:48: Format: D3DFMT_X8R8G8B8
21:01:48: Type: D3DRTYPE_SURFACE
21:01:48: Usage: D3DUSAGE_RENDERTARGET
21:01:48: Pool: D3DPOOL_DEFAULT
21:01:48: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:01:48: MultiSampleQuality: 0
21:01:48: Width: 1680
21:01:48: Height: 1050
21:01:48: };
21:01:48: successfully capturing d3d9 frames via GPU
21:33:45: ---------------------- Cleared D3D9 Capture ----------------------
21:33:45: D3D9EndScene called
21:33:45: D3D9Present called
21:34:09: received restart event, capturing
21:34:09: DoD3D9GPUHook: success
21:34:09: D3DSURFACE_DESC {
21:34:09: Format: D3DFMT_X8R8G8B8
21:34:09: Type: D3DRTYPE_SURFACE
21:34:09: Usage: D3DUSAGE_RENDERTARGET
21:34:09: Pool: D3DPOOL_DEFAULT
21:34:09: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:34:09: MultiSampleQuality: 0
21:34:09: Width: 1680
21:34:09: Height: 1050
21:34:09: };
21:34:09: successfully capturing d3d9 frames via GPU
21:35:07: ---------------------- Cleared D3D9 Capture ----------------------
21:35:07: D3D9EndScene called
21:35:07: D3D9Present called
21:44:45: received restart event, capturing
21:44:45: DoD3D9GPUHook: success
21:44:45: D3DSURFACE_DESC {
21:44:45: Format: D3DFMT_X8R8G8B8
21:44:45: Type: D3DRTYPE_SURFACE
21:44:45: Usage: D3DUSAGE_RENDERTARGET
21:44:45: Pool: D3DPOOL_DEFAULT
21:44:45: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:44:45: MultiSampleQuality: 0
21:44:45: Width: 1680
21:44:45: Height: 1050
21:44:45: };
21:44:45: successfully capturing d3d9 frames via GPU
22:24:02: ---------------------- Cleared D3D9 Capture ----------------------
22:24:02: D3D9EndScene called
22:24:02: D3D9Present called
22:24:58: received restart event, capturing
22:24:58: DoD3D9GPUHook: success
22:24:58: D3DSURFACE_DESC {
22:24:58: Format: D3DFMT_X8R8G8B8
22:24:58: Type: D3DRTYPE_SURFACE
22:24:58: Usage: D3DUSAGE_RENDERTARGET
22:24:58: Pool: D3DPOOL_DEFAULT
22:24:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:24:58: MultiSampleQuality: 0
22:24:58: Width: 1680
22:24:58: Height: 1050
22:24:58: };
22:24:58: successfully capturing d3d9 frames via GPU
22:25:01: ---------------------- Cleared D3D9 Capture ----------------------
22:25:01: D3D9EndScene called
22:25:01: D3D9Present called
22:25:24: received restart event, capturing
22:25:24: DoD3D9GPUHook: success
22:25:24: D3DSURFACE_DESC {
22:25:24: Format: D3DFMT_X8R8G8B8
22:25:24: Type: D3DRTYPE_SURFACE
22:25:24: Usage: D3DUSAGE_RENDERTARGET
22:25:24: Pool: D3DPOOL_DEFAULT
22:25:24: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:25:24: MultiSampleQuality: 0
22:25:24: Width: 1680
22:25:24: Height: 1050
22:25:24: };
22:25:24: successfully capturing d3d9 frames via GPU
22:26:50: ---------------------- Cleared D3D9 Capture ----------------------
22:26:50: D3D9EndScene called
22:26:50: D3D9Present called
22:27:11: received restart event, capturing
22:27:12: DoD3D9GPUHook: success
22:27:12: D3DSURFACE_DESC {
22:27:12: Format: D3DFMT_X8R8G8B8
22:27:12: Type: D3DRTYPE_SURFACE
22:27:12: Usage: D3DUSAGE_RENDERTARGET
22:27:12: Pool: D3DPOOL_DEFAULT
22:27:12: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:27:12: MultiSampleQuality: 0
22:27:12: Width: 1680
22:27:12: Height: 1050
22:27:12: };
22:27:12: successfully capturing d3d9 frames via GPU
22:43:54: ---------------------- Cleared D3D9 Capture ----------------------
22:43:54: D3D9EndScene called
22:43:54: D3D9Present called
22:44:04: received restart event, capturing
22:44:04: DoD3D9GPUHook: success
22:44:05: D3DSURFACE_DESC {
22:44:05: Format: D3DFMT_X8R8G8B8
22:44:05: Type: D3DRTYPE_SURFACE
22:44:05: Usage: D3DUSAGE_RENDERTARGET
22:44:05: Pool: D3DPOOL_DEFAULT
22:44:05: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:44:05: MultiSampleQuality: 0
22:44:05: Width: 1680
22:44:05: Height: 1050
22:44:05: };
22:44:05: successfully capturing d3d9 frames via GPU
22:56:25: ---------------------- Cleared D3D9 Capture ----------------------
22:56:25: D3D9EndScene called
22:56:25: D3D9Present called
23:13:07: received restart event, capturing
23:13:07: DoD3D9GPUHook: success
23:13:07: D3DSURFACE_DESC {
23:13:07: Format: D3DFMT_X8R8G8B8
23:13:07: Type: D3DRTYPE_SURFACE
23:13:07: Usage: D3DUSAGE_RENDERTARGET
23:13:07: Pool: D3DPOOL_DEFAULT
23:13:07: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
23:13:07: MultiSampleQuality: 0
23:13:07: Width: 1680
23:13:07: Height: 1050
23:13:07: };
23:13:07: successfully capturing d3d9 frames via GPU
00:04:06: ---------------------- Cleared D3D9 Capture ----------------------
00:04:06: D3D9EndScene called
00:04:06: D3D9Present called
00:32:43: received restart event, capturing
00:32:43: DoD3D9GPUHook: success
00:32:43: D3DSURFACE_DESC {
00:32:43: Format: D3DFMT_X8R8G8B8
00:32:43: Type: D3DRTYPE_SURFACE
00:32:43: Usage: D3DUSAGE_RENDERTARGET
00:32:43: Pool: D3DPOOL_DEFAULT
00:32:43: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:32:43: MultiSampleQuality: 0
00:32:43: Width: 1680
00:32:43: Height: 1050
00:32:43: };
00:32:43: successfully capturing d3d9 frames via GPU
00:44:36: ---------------------- Cleared D3D9 Capture ----------------------
00:44:36: D3D9EndScene called
00:44:36: D3D9Present called
00:45:12: received restart event, capturing
00:45:12: DoD3D9GPUHook: success
00:45:12: D3DSURFACE_DESC {
00:45:12: Format: D3DFMT_X8R8G8B8
00:45:12: Type: D3DRTYPE_SURFACE
00:45:12: Usage: D3DUSAGE_RENDERTARGET
00:45:12: Pool: D3DPOOL_DEFAULT
00:45:12: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:45:12: MultiSampleQuality: 0
00:45:12: Width: 1680
00:45:12: Height: 1050
00:45:12: };
00:45:12: successfully capturing d3d9 frames via GPU
00:46:44: ---------------------- Cleared D3D9 Capture ----------------------
00:46:44: D3D9EndScene called
00:46:44: D3D9Present called
00:47:16: received restart event, capturing
00:47:16: DoD3D9GPUHook: success
00:47:16: D3DSURFACE_DESC {
00:47:16: Format: D3DFMT_X8R8G8B8
00:47:16: Type: D3DRTYPE_SURFACE
00:47:16: Usage: D3DUSAGE_RENDERTARGET
00:47:16: Pool: D3DPOOL_DEFAULT
00:47:16: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:47:16: MultiSampleQuality: 0
00:47:16: Width: 1680
00:47:16: Height: 1050
00:47:16: };
00:47:16: successfully capturing d3d9 frames via GPU
01:27:30: ---------------------- Cleared D3D9 Capture ----------------------
01:27:30: D3D9EndScene called
01:27:30: D3D9Present called
01:28:02: received restart event, capturing
01:28:02: DoD3D9GPUHook: success
01:28:02: D3DSURFACE_DESC {
01:28:02: Format: D3DFMT_X8R8G8B8
01:28:02: Type: D3DRTYPE_SURFACE
01:28:02: Usage: D3DUSAGE_RENDERTARGET
01:28:02: Pool: D3DPOOL_DEFAULT
01:28:02: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
01:28:02: MultiSampleQuality: 0
01:28:02: Width: 1680
01:28:02: Height: 1050
01:28:02: };
01:28:02: successfully capturing d3d9 frames via GPU
01:28:37: ---------------------- Cleared D3D9 Capture ----------------------
01:28:37: D3D9EndScene called
01:28:37: D3D9Present called
01:30:14: received restart event, capturing
01:30:14: DoD3D9GPUHook: success
01:30:14: D3DSURFACE_DESC {
01:30:14: Format: D3DFMT_X8R8G8B8
01:30:14: Type: D3DRTYPE_SURFACE
01:30:14: Usage: D3DUSAGE_RENDERTARGET
01:30:14: Pool: D3DPOOL_DEFAULT
01:30:14: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
01:30:14: MultiSampleQuality: 0
01:30:14: Width: 1680
01:30:14: Height: 1050
01:30:14: };
01:30:14: successfully capturing d3d9 frames via GPU
01:31:25: ---------------------- Cleared D3D9 Capture ----------------------
01:31:25: D3D9EndScene called
01:31:25: D3D9Present called
01:35:56: received restart event, capturing
01:35:56: DoD3D9GPUHook: success
01:35:56: D3DSURFACE_DESC {
01:35:56: Format: D3DFMT_X8R8G8B8
01:35:56: Type: D3DRTYPE_SURFACE
01:35:56: Usage: D3DUSAGE_RENDERTARGET
01:35:56: Pool: D3DPOOL_DEFAULT
01:35:56: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
01:35:56: MultiSampleQuality: 0
01:35:56: Width: 1680
01:35:56: Height: 1050
01:35:56: };
01:35:56: successfully capturing d3d9 frames via GPU
02:18:39: ---------------------- Cleared D3D9 Capture ----------------------
02:18:39: D3D9EndScene called
02:18:39: D3D9Present called
02:21:11: received restart event, capturing
02:21:11: DoD3D9GPUHook: success
02:21:11: D3DSURFACE_DESC {
02:21:11: Format: D3DFMT_X8R8G8B8
02:21:11: Type: D3DRTYPE_SURFACE
02:21:11: Usage: D3DUSAGE_RENDERTARGET
02:21:11: Pool: D3DPOOL_DEFAULT
02:21:11: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:21:11: MultiSampleQuality: 0
02:21:11: Width: 1680
02:21:11: Height: 1050
02:21:11: };
02:21:11: successfully capturing d3d9 frames via GPU
02:22:45: ---------------------- Cleared D3D9 Capture ----------------------
02:22:45: D3D9EndScene called
02:22:45: D3D9Present called
02:27:10: received restart event, capturing
02:27:10: DoD3D9GPUHook: success
02:27:10: D3DSURFACE_DESC {
02:27:10: Format: D3DFMT_X8R8G8B8
02:27:10: Type: D3DRTYPE_SURFACE
02:27:10: Usage: D3DUSAGE_RENDERTARGET
02:27:10: Pool: D3DPOOL_DEFAULT
02:27:10: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:27:10: MultiSampleQuality: 0
02:27:10: Width: 1680
02:27:10: Height: 1050
02:27:10: };
02:27:10: successfully capturing d3d9 frames via GPU
02:27:38: ---------------------- Cleared D3D9 Capture ----------------------
02:27:38: D3D9EndScene called
02:27:38: D3D9Present called
02:28:38: received restart event, capturing
02:28:38: DoD3D9GPUHook: success
02:28:38: D3DSURFACE_DESC {
02:28:38: Format: D3DFMT_X8R8G8B8
02:28:38: Type: D3DRTYPE_SURFACE
02:28:38: Usage: D3DUSAGE_RENDERTARGET
02:28:38: Pool: D3DPOOL_DEFAULT
02:28:38: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:28:38: MultiSampleQuality: 0
02:28:38: Width: 1680
02:28:38: Height: 1050
02:28:38: };
02:28:38: successfully capturing d3d9 frames via GPU
02:28:40: ---------------------- Cleared D3D9 Capture ----------------------
02:28:40: D3D9EndScene called
02:28:40: D3D9Present called
02:42:35: received restart event, capturing
02:42:35: DoD3D9GPUHook: success
02:42:35: D3DSURFACE_DESC {
02:42:35: Format: D3DFMT_X8R8G8B8
02:42:35: Type: D3DRTYPE_SURFACE
02:42:35: Usage: D3DUSAGE_RENDERTARGET
02:42:35: Pool: D3DPOOL_DEFAULT
02:42:35: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:42:35: MultiSampleQuality: 0
02:42:35: Width: 1680
02:42:35: Height: 1050
02:42:35: };
02:42:35: successfully capturing d3d9 frames via GPU
02:42:54: ---------------------- Cleared D3D9 Capture ----------------------
02:42:54: D3D9EndScene called
02:42:54: D3D9Present called
02:55:37: received restart event, capturing
02:55:38: DoD3D9GPUHook: success
02:55:38: D3DSURFACE_DESC {
02:55:38: Format: D3DFMT_X8R8G8B8
02:55:38: Type: D3DRTYPE_SURFACE
02:55:38: Usage: D3DUSAGE_RENDERTARGET
02:55:38: Pool: D3DPOOL_DEFAULT
02:55:38: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:55:38: MultiSampleQuality: 0
02:55:38: Width: 1680
02:55:38: Height: 1050
02:55:38: };
02:55:38: successfully capturing d3d9 frames via GPU
02:57:36: ---------------------- Cleared D3D9 Capture ----------------------
02:57:36: D3D9EndScene called
02:57:36: D3D9Present called
03:01:15: received restart event, capturing
03:01:15: DoD3D9GPUHook: success
03:01:15: D3DSURFACE_DESC {
03:01:15: Format: D3DFMT_X8R8G8B8
03:01:15: Type: D3DRTYPE_SURFACE
03:01:15: Usage: D3DUSAGE_RENDERTARGET
03:01:15: Pool: D3DPOOL_DEFAULT
03:01:15: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
03:01:15: MultiSampleQuality: 0
03:01:15: Width: 1680
03:01:15: Height: 1050
03:01:15: };
03:01:15: successfully capturing d3d9 frames via GPU
03:01:28: ---------------------- Cleared D3D9 Capture ----------------------
03:01:28: D3D9EndScene called
03:01:28: D3D9Present called
03:02:24: received restart event, capturing
03:02:24: DoD3D9GPUHook: success
03:02:24: D3DSURFACE_DESC {
03:02:24: Format: D3DFMT_X8R8G8B8
03:02:24: Type: D3DRTYPE_SURFACE
03:02:24: Usage: D3DUSAGE_RENDERTARGET
03:02:24: Pool: D3DPOOL_DEFAULT
03:02:24: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
03:02:24: MultiSampleQuality: 0
03:02:24: Width: 1680
03:02:24: Height: 1050
03:02:24: };
03:02:24: successfully capturing d3d9 frames via GPU
03:03:21: ---------------------- Cleared D3D9 Capture ----------------------
03:03:21: D3D9EndScene called
03:03:21: D3D9Present called
03:05:25: received restart event, capturing
03:05:25: DoD3D9GPUHook: success
03:05:25: D3DSURFACE_DESC {
03:05:25: Format: D3DFMT_X8R8G8B8
03:05:25: Type: D3DRTYPE_SURFACE
03:05:25: Usage: D3DUSAGE_RENDERTARGET
03:05:25: Pool: D3DPOOL_DEFAULT
03:05:25: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
03:05:25: MultiSampleQuality: 0
03:05:25: Width: 1680
03:05:25: Height: 1050
03:05:25: };
03:05:25: successfully capturing d3d9 frames via GPU