Question / Help Some viewers "lagging", please check logs

woodyfly

New Member
Many of my viewers often complain of unwatchable lag while others claim nothing is wrong. Is there anything I can do for those who are lagging? (all of them are european viewers). Some also said that they've never had a stream lag for them, just mine

Code:
16:34:44: Open Broadcaster Software v0.554b - 32bit (´・ω・`)
16:34:44: -------------------------------
16:34:44: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
16:34:44: CPU Speed: 3400MHz
16:34:44: Physical Memory:  4095MB Total, 4095MB Free
16:34:44: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
16:34:44: monitor 1: pos={0, 0}, size={1680, 1050}
16:34:44: Windows Version: 6.1 Build 7600 
16:34:44: Aero is Disabled
16:34:44: -------------------------------
16:34:44: OBS Modules:
16:34:44: Base Address     Module
16:34:44: 00AE0000         OBS.exe
16:34:44: 60440000         OBSApi.dll
16:34:44: 74400000         DShowPlugin.dll
16:34:44: 74490000         GraphicsCapture.dll
16:34:44: 74470000         NoiseGate.dll
16:34:44: 73CA0000         PSVPlugin.dll
16:34:44: ------------------------------------------
16:34:44: Adapter 1
16:34:44:   Video Adapter: AMD Radeon HD 7800 Series
16:34:44:   Video Adapter Dedicated Video Memory: 1055072256
16:34:44:   Video Adapter Shared System Memory: 4000292864
16:34:44: =====Stream Start: 2013-09-05, 16:34:44===============================================
16:34:44:   Multithreaded optimizations: On
16:34:44:   Base resolution: 1680x1050
16:34:44:   Output resolution: 1120x700
16:34:44: ------------------------------------------
16:34:44: Loading up D3D10 on AMD Radeon HD 7800 Series...
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
16:34:44: Playback device {0.0.0.00000000}.{131438c1-6a16-4108-b90e-e03d264c038d}
16:34:44: ------------------------------------------
16:34:44: Using desktop audio input: Speakers (SB Audigy)
16:34:44: ------------------------------------------
16:34:44: Using auxilary audio input: Microphone (SB Audigy)
16:34:44: ------------------------------------------
16:34:44: Audio Encoding: AAC
16:34:44:     bitrate: 128
16:34:44: Using graphics capture
16:34:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:34:44: ------------------------------------------
16:34:44: Video Encoding: x264
16:34:44:     fps: 48
16:34:44:     width: 1120, height: 700
16:34:44:     preset: veryfast
16:34:44:     CBR: yes
16:34:44:     CFR: yes
16:34:44:     max bitrate: 2500
16:34:44:     buffer size: 2500
16:34:44: ------------------------------------------
16:34:44: MMDeviceAudioSource: Frequency for device 'Speakers (SB Audigy)' is 384000, samples per sec is 48000
16:34:44: MMDeviceAudioSource: Frequency for device 'Microphone (SB Audigy)' is 384000, samples per sec is 48000
16:34:45: SharedTexCapture hooked
16:34:45: Total frames rendered: 29, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
16:34:45: Total duplicated frames to ensure constant framerate: 0 (0.00%)
16:34:45: Number of times waited to send: 0, Waited for a total of 0 bytes
16:34:45: Number of b-frames dropped: 0 (-1.$%), Number of p-frames dropped: 0 (-1.$%), Total 0 (-1.$%)
16:34:45: 
16:34:45: Profiler results:
16:34:45: 
16:34:45: ==============================================================
16:34:45: frame - [100%] [avg time: 0.547 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 99.1%] [unaccounted: 0.914%]
16:34:45: | frame preprocessing and rendering - [92.5%] [avg time: 0.506 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 0.183%] [unaccounted: 92.3%]
16:34:45: | | scene->Preprocess - [0.183%] [avg time: 0.001 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:34:45: | video encoding and uploading - [6.58%] [avg time: 0.036 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1] [children: 5.48%] [unaccounted: 1.1%]
16:34:45: | | flush - [5.12%] [avg time: 0.028 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 1]
16:34:45: | | CopyResource - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | | conversion to 4:2:0 - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | | call to encoder - [0.366%] [avg time: 0.002 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | | sending stuff out - [0%] [avg time: 0 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: | Convert444Threads - [785%] [avg time: 4.293 ms (cpu time: avg 0 ms, total 0 ms)] [avg calls per frame: 0]
16:34:45: ==============================================================
16:34:45: 
16:34:45: =====Stream End: 2013-09-05, 16:34:45=================================================
16:35:13: Settings::Video: Disabling Aero
16:35:39: =====Stream Start: 2013-09-05, 16:35:39===============================================
16:35:39:   Multithreaded optimizations: On
16:35:39:   Base resolution: 1680x1050
16:35:39:   Output resolution: 1120x700
16:35:39: ------------------------------------------
16:35:39: Loading up D3D10 on AMD Radeon HD 7800 Series...
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
16:35:39: Playback device {0.0.0.00000000}.{131438c1-6a16-4108-b90e-e03d264c038d}
16:35:39: ------------------------------------------
16:35:39: Using desktop audio input: Speakers (SB Audigy)
16:35:39: ------------------------------------------
16:35:39: Using auxilary audio input: Microphone (SB Audigy)
16:35:39: ------------------------------------------
16:35:39: Audio Encoding: AAC
16:35:39:     bitrate: 128
16:35:39: Using graphics capture
16:35:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
16:35:39: ------------------------------------------
16:35:39: Video Encoding: x264
16:35:39:     fps: 48
16:35:39:     width: 1120, height: 700
16:35:39:     preset: veryfast
16:35:39:     CBR: yes
16:35:39:     CFR: yes
16:35:39:     max bitrate: 2500
16:35:39:     buffer size: 2500
16:35:39: ------------------------------------------
16:35:39: MMDeviceAudioSource: Frequency for device 'Speakers (SB Audigy)' is 384000, samples per sec is 48000
16:35:39: MMDeviceAudioSource: Frequency for device 'Microphone (SB Audigy)' is 384000, samples per sec is 48000
16:35:39: SharedTexCapture hooked
16:35:41: Using RTMP service: Twitch / Justin.tv
16:35:41:   Server selection: rtmp://live-lax.justin.tv/app
16:35:41:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
16:35:42: SO_SNDBUF was at 8192
16:35:42: SO_SNDBUF is now 65536
17:21:49: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:21:49:   New Scene
17:21:49: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:21:49: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:21:49: Using Monitor Capture
17:26:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:26:38:   New Scene
17:26:38: Using graphics capture
17:26:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:26:39: SharedTexCapture hooked
17:29:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:29:21:   New Scene
17:29:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:29:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:29:21: Using Monitor Capture
17:31:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:31:20:   New Scene
17:31:20: Using graphics capture
17:31:20: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:31:20: SharedTexCapture hooked
17:31:42: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:31:42:   New Scene
17:31:42: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:31:42: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:31:42: Using Monitor Capture
17:43:20: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:43:20:   New Scene
17:43:20: Using graphics capture
17:43:20: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:43:20: SharedTexCapture hooked
17:54:03: Total frames rendered: 225259, number of late frames: 3319 (1.47%) (it's okay for some frames to be late)
17:54:03: Total duplicated frames to ensure constant framerate: 1078 (0.48%)
17:54:03: RTMPPublisher::SocketLoop: Graceful loop exit
17:54:03: Number of times waited to send: 0, Waited for a total of 0 bytes
17:54:03: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:54:03: 
17:54:03: Profiler results:
17:54:03: 
17:54:03: ==============================================================
17:54:03: frame - [100%] [avg time: 4.516 ms (cpu time: avg 2.629 ms, total 592429 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.133%]
17:54:03: | frame preprocessing and rendering - [60.1%] [avg time: 2.713 ms (cpu time: avg 1.252 ms, total 282112 ms)] [avg calls per frame: 1] [children: 49%] [unaccounted: 11%]
17:54:03: | | scene->Preprocess - [49%] [avg time: 2.215 ms (cpu time: avg 0.914 ms, total 206046 ms)] [avg calls per frame: 1]
17:54:03: | video encoding and uploading - [39.8%] [avg time: 1.797 ms (cpu time: avg 1.375 ms, total 309771 ms)] [avg calls per frame: 1] [children: 39.3%] [unaccounted: 0.465%]
17:54:03: | | flush - [9.83%] [avg time: 0.444 ms (cpu time: avg 0.055 ms, total 12604.9 ms)] [avg calls per frame: 1]
17:54:03: | | CopyResource - [0.155%] [avg time: 0.007 ms (cpu time: avg 0.007 ms, total 1684.81 ms)] [avg calls per frame: 0]
17:54:03: | | conversion to 4:2:0 - [0.111%] [avg time: 0.005 ms (cpu time: avg 0.003 ms, total 780.01 ms)] [avg calls per frame: 0]
17:54:03: | | call to encoder - [28.7%] [avg time: 1.297 ms (cpu time: avg 1.282 ms, total 288852 ms)] [avg calls per frame: 1]
17:54:03: | | sending stuff out - [0.509%] [avg time: 0.023 ms (cpu time: avg 0.015 ms, total 3478.82 ms)] [avg calls per frame: 1]
17:54:03: | Convert444Threads - [925%] [avg time: 41.752 ms (cpu time: avg 1.539 ms, total 346884 ms)] [avg calls per frame: 1]
17:54:03: ==============================================================
17:54:03: 
17:54:03: =====Stream End: 2013-09-05, 17:54:03=================================================
17:54:08: =====Stream Start: 2013-09-05, 17:54:08===============================================
17:54:08:   Multithreaded optimizations: On
17:54:08:   Base resolution: 1680x1050
17:54:08:   Output resolution: 1120x700
17:54:08: ------------------------------------------
17:54:08: Loading up D3D10 on AMD Radeon HD 7800 Series...
17:54:08: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
17:54:09: Playback device {0.0.0.00000000}.{131438c1-6a16-4108-b90e-e03d264c038d}
17:54:09: ------------------------------------------
17:54:09: Using desktop audio input: Speakers (SB Audigy)
17:54:09: ------------------------------------------
17:54:09: Using auxilary audio input: Microphone (SB Audigy)
17:54:09: ------------------------------------------
17:54:09: Audio Encoding: AAC
17:54:09:     bitrate: 128
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
17:54:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
17:54:09: Using Monitor Capture
17:54:09: ------------------------------------------
17:54:09: Video Encoding: x264
17:54:09:     fps: 48
17:54:09:     width: 1120, height: 700
17:54:09:     preset: veryfast
17:54:09:     CBR: yes
17:54:09:     CFR: yes
17:54:09:     max bitrate: 2200
17:54:09:     buffer size: 2200
17:54:09: ------------------------------------------
17:54:09: MMDeviceAudioSource: Frequency for device 'Speakers (SB Audigy)' is 384000, samples per sec is 48000
17:54:09: MMDeviceAudioSource: Frequency for device 'Microphone (SB Audigy)' is 384000, samples per sec is 48000
17:54:10: Using RTMP service: Twitch / Justin.tv
17:54:10:   Server selection: rtmp://live-lax.justin.tv/app
17:54:10:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
17:54:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
17:54:11:   New Scene
17:54:11: Using graphics capture
17:54:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
17:54:11: SharedTexCapture hooked
17:54:11: SO_SNDBUF was at 8192
17:54:11: SO_SNDBUF is now 65536
18:16:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:16:46:   New Scene
18:16:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
18:16:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
18:16:46: Using Monitor Capture
18:19:57: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:19:57:   New Scene
18:19:57: Using graphics capture
18:19:57: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
18:19:57: SharedTexCapture hooked
18:21:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:21:40:   New Scene
18:21:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
18:21:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
18:21:41: Using Monitor Capture
18:22:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:22:26:   New Scene
18:22:26: Using graphics capture
18:22:26: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
18:22:26: SharedTexCapture hooked
19:30:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
19:30:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
19:30:44: Using bitmap image
19:35:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
19:35:11:   New Scene
19:35:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
19:35:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
19:35:11: Using Monitor Capture
19:53:52: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
19:53:52:   New Scene
19:53:52: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
19:53:52: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
19:53:52: Using bitmap image
19:53:52: Using graphics capture
19:53:52: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
19:53:52: SharedTexCapture hooked
20:09:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:09:06:   New Scene
20:09:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:09:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:09:06: Using Monitor Capture
20:09:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:09:29:   New Scene
20:09:29: Using graphics capture
20:09:29: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:09:29: SharedTexCapture hooked
20:49:46: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:49:46:   New Scene
20:49:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:49:46: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:49:46: Using Monitor Capture
20:50:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:50:06:   New Scene
20:50:06: Using graphics capture
20:50:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:50:06: SharedTexCapture hooked
20:58:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:58:03:   New Scene
20:58:03: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:58:03: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:58:03: Using Monitor Capture
20:58:40: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:58:40:   New Scene
20:58:40: Using graphics capture
20:58:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
20:58:40: SharedTexCapture hooked
20:58:53: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
20:58:53:   New Scene
20:58:53: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
20:58:53: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
20:58:53: Using Monitor Capture
21:01:48: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:01:48:   New Scene
21:01:48: Using graphics capture
21:01:48: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:01:48: SharedTexCapture hooked
21:33:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:33:45:   New Scene
21:33:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
21:33:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
21:33:45: Using Monitor Capture
21:34:09: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:34:09:   New Scene
21:34:09: Using graphics capture
21:34:09: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:34:09: SharedTexCapture hooked
21:35:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:35:07:   New Scene
21:35:07: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
21:35:07: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
21:35:07: Using Monitor Capture
21:44:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
21:44:45:   New Scene
21:44:45: Using graphics capture
21:44:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
21:44:45: SharedTexCapture hooked
22:24:02: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:24:02:   New Scene
22:24:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:24:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:24:02: Using Monitor Capture
22:24:57: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:24:57:   New Scene
22:24:57: Using graphics capture
22:24:57: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:24:58: SharedTexCapture hooked
22:25:01: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:25:01:   New Scene
22:25:01: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:25:01: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:25:01: Using Monitor Capture
22:25:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:25:24:   New Scene
22:25:24: Using graphics capture
22:25:24: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:25:24: SharedTexCapture hooked
22:26:50: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:26:50:   New Scene
22:26:50: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:26:50: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:26:50: Using Monitor Capture
22:27:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:27:11:   New Scene
22:27:11: Using graphics capture
22:27:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:27:12: SharedTexCapture hooked
22:43:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:43:54:   New Scene
22:43:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:43:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:43:54: Using Monitor Capture
22:44:04: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:44:04:   New Scene
22:44:04: Using graphics capture
22:44:04: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
22:44:04: SharedTexCapture hooked
22:56:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
22:56:25:   New Scene
22:56:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
22:56:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
22:56:25: Using Monitor Capture
23:13:07: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
23:13:07:   New Scene
23:13:07: Using graphics capture
23:13:07: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
23:13:07: SharedTexCapture hooked
00:04:06: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:04:06:   New Scene
00:04:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:04:06: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:04:06: Using Monitor Capture
00:32:43: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:32:43:   New Scene
00:32:43: Using graphics capture
00:32:43: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:32:43: SharedTexCapture hooked
00:44:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:44:36:   New Scene
00:44:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:44:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:44:36: Using Monitor Capture
00:45:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:45:12:   New Scene
00:45:12: Using graphics capture
00:45:12: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:45:12: SharedTexCapture hooked
00:46:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:46:44:   New Scene
00:46:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
00:46:44: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
00:46:44: Using Monitor Capture
00:47:16: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
00:47:16:   New Scene
00:47:16: Using graphics capture
00:47:16: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
00:47:16: SharedTexCapture hooked
01:08:19: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:08:19: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:08:19: Using bitmap image
01:27:30: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:27:30:   New Scene
01:27:30: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:27:30: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:27:30: Using Monitor Capture
01:28:02: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:28:02:   New Scene
01:28:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:28:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:28:02: Using bitmap image
01:28:02: Using graphics capture
01:28:02: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
01:28:02: SharedTexCapture hooked
01:28:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:28:36:   New Scene
01:28:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:28:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:28:37: Using Monitor Capture
01:30:14: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:30:14:   New Scene
01:30:14: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:30:14: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:30:14: Using bitmap image
01:30:14: Using graphics capture
01:30:14: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
01:30:14: SharedTexCapture hooked
01:31:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:31:25:   New Scene
01:31:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:31:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:31:25: Using Monitor Capture
01:35:56: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
01:35:56:   New Scene
01:35:56: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
01:35:56: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
01:35:56: Using bitmap image
01:35:56: Using graphics capture
01:35:56: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
01:35:56: SharedTexCapture hooked
02:18:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:18:38:   New Scene
02:18:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:18:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:18:39: Using Monitor Capture
02:21:11: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:21:11:   New Scene
02:21:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:21:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:21:11: Using bitmap image
02:21:11: Using graphics capture
02:21:11: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:21:11: SharedTexCapture hooked
02:22:45: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:22:45:   New Scene
02:22:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:22:45: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:22:45: Using Monitor Capture
02:27:10: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:27:10:   New Scene
02:27:10: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:27:10: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:27:10: Using bitmap image
02:27:10: Using graphics capture
02:27:10: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:27:10: SharedTexCapture hooked
02:27:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:27:38:   New Scene
02:27:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:27:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:27:38: Using Monitor Capture
02:28:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:28:38:   New Scene
02:28:38: Using graphics capture
02:28:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:28:38: SharedTexCapture hooked
02:28:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:28:39:   New Scene
02:28:39: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:28:40: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:28:40: Using Monitor Capture
02:42:35: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:42:35:   New Scene
02:42:35: Using graphics capture
02:42:35: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:42:35: SharedTexCapture hooked
02:42:54: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:42:54:   New Scene
02:42:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:42:54: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:42:54: Using Monitor Capture
02:55:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:55:37:   New Scene
02:55:37: Using graphics capture
02:55:37: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
02:55:38: SharedTexCapture hooked
02:57:36: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
02:57:36:   New Scene
02:57:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
02:57:36: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
02:57:36: Using Monitor Capture
03:01:15: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:01:15:   New Scene
03:01:15: Using graphics capture
03:01:15: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:01:15: SharedTexCapture hooked
03:01:28: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:01:28:   New Scene
03:01:28: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:01:28: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:01:28: Using Monitor Capture
03:02:24: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:02:24:   New Scene
03:02:24: Using graphics capture
03:02:24: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:02:24: SharedTexCapture hooked
03:03:21: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:03:21:   New Scene
03:03:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:03:21: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:03:21: Using Monitor Capture
03:05:25: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:05:25:   New Scene
03:05:25: Using graphics capture
03:05:25: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
03:05:25: SharedTexCapture hooked
03:08:35: Capture window 0x000102CE invalid or changing, terminating capture
03:08:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
03:08:38:   New Scene
03:08:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/ColorKey_RGB.pShader.blob
03:08:38: C:/Users/martinulti/AppData/Roaming/OBS/shaderCache/shaders/AlphaIgnore.pShader.blob
03:08:38: Using Monitor Capture
03:11:41: Total frames rendered: 1597981, number of late frames: 30702 (1.92%) (it's okay for some frames to be late)
03:11:41: Total duplicated frames to ensure constant framerate: 22254 (1.39%)
03:11:41: RTMPPublisher::SocketLoop: Graceful loop exit
03:11:41: Number of times waited to send: 0, Waited for a total of 0 bytes
03:11:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
03:11:41: 
03:11:41: Profiler results:
03:11:41: 
03:11:41: ==============================================================
03:11:41: frame - [100%] [avg time: 4.324 ms (cpu time: avg 2.76 ms, total 4.41073e+006 ms)] [avg calls per frame: 1] [children: 99.9%] [unaccounted: 0.139%]
03:11:41: | frame preprocessing and rendering - [57.3%] [avg time: 2.478 ms (cpu time: avg 1.33 ms, total 2.12572e+006 ms)] [avg calls per frame: 1] [children: 45%] [unaccounted: 12.3%]
03:11:41: | | scene->Preprocess - [45%] [avg time: 1.946 ms (cpu time: avg 0.965 ms, total 1.54343e+006 ms)] [avg calls per frame: 1]
03:11:41: | video encoding and uploading - [42.6%] [avg time: 1.84 ms (cpu time: avg 1.427 ms, total 2.28162e+006 ms)] [avg calls per frame: 1] [children: 42%] [unaccounted: 0.555%]
03:11:41: | | flush - [9.92%] [avg time: 0.429 ms (cpu time: avg 0.056 ms, total 90964.2 ms)] [avg calls per frame: 1]
03:11:41: | | CopyResource - [0.162%] [avg time: 0.007 ms (cpu time: avg 0.007 ms, total 11278.9 ms)] [avg calls per frame: 0]
03:11:41: | | conversion to 4:2:0 - [0.116%] [avg time: 0.005 ms (cpu time: avg 0.004 ms, total 6661.24 ms)] [avg calls per frame: 0]
03:11:41: | | call to encoder - [31.3%] [avg time: 1.353 ms (cpu time: avg 1.331 ms, total 2.12692e+006 ms)] [avg calls per frame: 1]
03:11:41: | | sending stuff out - [0.509%] [avg time: 0.022 ms (cpu time: avg 0.016 ms, total 26114.6 ms)] [avg calls per frame: 1]
03:11:41: | Convert444Threads - [968%] [avg time: 41.865 ms (cpu time: avg 1.546 ms, total 2.47207e+006 ms)] [avg calls per frame: 1]
03:11:41: ==============================================================
03:11:41: 
03:11:41: =====Stream End: 2013-09-06, 03:11:41=================================================


Last game capture log:
2013-09-05, 16:34:44: we're booting up: 
16:34:44: D3D9 Present
16:34:44: D3D9EndScene called
16:34:45: D3DPRESENT_PARAMETERS {
16:34:45: 	BackBufferWidth: 1680
16:34:45: 	BackBufferHeight: 1050
16:34:45: 	BackBufferFormat: D3DFMT_X8R8G8B8
16:34:45: 	BackBufferCount: 1
16:34:45: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
16:34:45: 	MultiSampleQuality: 0
16:34:45: 	SwapEffect: D3DSWAPEFFECT_DISCARD
16:34:45: 	hDeviceWindow: 66254
16:34:45: 	Windowed: true
16:34:45: 	EnableAutoDepthStencil: true
16:34:45: 	AutoDepthStencilFormat: D3DFMT_D24X8
16:34:45: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
16:34:45: 	FullScreen_RefreshRateInHz: 0
16:34:45: 	PresentationInterval: 2147483648
16:34:45: };
16:34:45: successfully set up d3d9 hooks
16:34:45: D3D9Present called
16:34:45: DoD3D9GPUHook: success
16:34:45: D3DSURFACE_DESC {
16:34:45: 	Format: D3DFMT_X8R8G8B8
16:34:45: 	Type: D3DRTYPE_SURFACE
16:34:45: 	Usage: D3DUSAGE_RENDERTARGET 
16:34:45: 	Pool: D3DPOOL_DEFAULT
16:34:45: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
16:34:45: 	MultiSampleQuality: 0
16:34:45: 	Width: 1680
16:34:45: 	Height: 1050
16:34:45: };
16:34:45: successfully capturing d3d9 frames via GPU
16:34:45: NV Capture available
16:34:45: FBO available
16:34:45: GL Present
16:34:45: (half life scientist) everything..  seems to be in order
16:34:45: ---------------------- Cleared D3D9 Capture ----------------------
16:34:45: D3D9EndScene called
16:34:45: D3D9Present called
16:35:39: received restart event, capturing
16:35:39: DoD3D9GPUHook: success
16:35:39: D3DSURFACE_DESC {
16:35:39: 	Format: D3DFMT_X8R8G8B8
16:35:39: 	Type: D3DRTYPE_SURFACE
16:35:39: 	Usage: D3DUSAGE_RENDERTARGET 
16:35:39: 	Pool: D3DPOOL_DEFAULT
16:35:39: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
16:35:39: 	MultiSampleQuality: 0
16:35:39: 	Width: 1680
16:35:39: 	Height: 1050
16:35:39: };
16:35:39: successfully capturing d3d9 frames via GPU
17:21:49: ---------------------- Cleared D3D9 Capture ----------------------
17:21:49: D3D9EndScene called
17:21:49: D3D9Present called
17:26:38: received restart event, capturing
17:26:39: DoD3D9GPUHook: success
17:26:39: D3DSURFACE_DESC {
17:26:39: 	Format: D3DFMT_X8R8G8B8
17:26:39: 	Type: D3DRTYPE_SURFACE
17:26:39: 	Usage: D3DUSAGE_RENDERTARGET 
17:26:39: 	Pool: D3DPOOL_DEFAULT
17:26:39: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:26:39: 	MultiSampleQuality: 0
17:26:39: 	Width: 1680
17:26:39: 	Height: 1050
17:26:39: };
17:26:39: successfully capturing d3d9 frames via GPU
17:29:21: ---------------------- Cleared D3D9 Capture ----------------------
17:29:21: D3D9EndScene called
17:29:21: D3D9Present called
17:31:20: received restart event, capturing
17:31:20: DoD3D9GPUHook: success
17:31:20: D3DSURFACE_DESC {
17:31:20: 	Format: D3DFMT_X8R8G8B8
17:31:20: 	Type: D3DRTYPE_SURFACE
17:31:20: 	Usage: D3DUSAGE_RENDERTARGET 
17:31:20: 	Pool: D3DPOOL_DEFAULT
17:31:20: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:31:20: 	MultiSampleQuality: 0
17:31:20: 	Width: 1680
17:31:20: 	Height: 1050
17:31:20: };
17:31:20: successfully capturing d3d9 frames via GPU
17:31:42: ---------------------- Cleared D3D9 Capture ----------------------
17:31:42: D3D9EndScene called
17:31:42: D3D9Present called
17:43:20: received restart event, capturing
17:43:20: DoD3D9GPUHook: success
17:43:20: D3DSURFACE_DESC {
17:43:20: 	Format: D3DFMT_X8R8G8B8
17:43:20: 	Type: D3DRTYPE_SURFACE
17:43:20: 	Usage: D3DUSAGE_RENDERTARGET 
17:43:20: 	Pool: D3DPOOL_DEFAULT
17:43:20: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:43:20: 	MultiSampleQuality: 0
17:43:20: 	Width: 1680
17:43:20: 	Height: 1050
17:43:20: };
17:43:20: successfully capturing d3d9 frames via GPU
17:54:03: ---------------------- Cleared D3D9 Capture ----------------------
17:54:03: D3D9EndScene called
17:54:03: D3D9Present called
17:54:11: received restart event, capturing
17:54:11: DoD3D9GPUHook: success
17:54:11: D3DSURFACE_DESC {
17:54:11: 	Format: D3DFMT_X8R8G8B8
17:54:11: 	Type: D3DRTYPE_SURFACE
17:54:11: 	Usage: D3DUSAGE_RENDERTARGET 
17:54:11: 	Pool: D3DPOOL_DEFAULT
17:54:11: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
17:54:11: 	MultiSampleQuality: 0
17:54:11: 	Width: 1680
17:54:11: 	Height: 1050
17:54:11: };
17:54:11: successfully capturing d3d9 frames via GPU
18:16:46: ---------------------- Cleared D3D9 Capture ----------------------
18:16:46: D3D9EndScene called
18:16:46: D3D9Present called
18:19:57: received restart event, capturing
18:19:57: DoD3D9GPUHook: success
18:19:57: D3DSURFACE_DESC {
18:19:57: 	Format: D3DFMT_X8R8G8B8
18:19:57: 	Type: D3DRTYPE_SURFACE
18:19:57: 	Usage: D3DUSAGE_RENDERTARGET 
18:19:57: 	Pool: D3DPOOL_DEFAULT
18:19:57: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:19:57: 	MultiSampleQuality: 0
18:19:57: 	Width: 1680
18:19:57: 	Height: 1050
18:19:57: };
18:19:57: successfully capturing d3d9 frames via GPU
18:21:41: ---------------------- Cleared D3D9 Capture ----------------------
18:21:41: D3D9EndScene called
18:21:41: D3D9Present called
18:22:26: received restart event, capturing
18:22:26: DoD3D9GPUHook: success
18:22:26: D3DSURFACE_DESC {
18:22:26: 	Format: D3DFMT_X8R8G8B8
18:22:26: 	Type: D3DRTYPE_SURFACE
18:22:26: 	Usage: D3DUSAGE_RENDERTARGET 
18:22:26: 	Pool: D3DPOOL_DEFAULT
18:22:26: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
18:22:26: 	MultiSampleQuality: 0
18:22:26: 	Width: 1680
18:22:26: 	Height: 1050
18:22:26: };
18:22:26: successfully capturing d3d9 frames via GPU
19:35:11: ---------------------- Cleared D3D9 Capture ----------------------
19:35:11: D3D9EndScene called
19:35:11: D3D9Present called
19:53:52: received restart event, capturing
19:53:52: DoD3D9GPUHook: success
19:53:52: D3DSURFACE_DESC {
19:53:52: 	Format: D3DFMT_X8R8G8B8
19:53:52: 	Type: D3DRTYPE_SURFACE
19:53:52: 	Usage: D3DUSAGE_RENDERTARGET 
19:53:52: 	Pool: D3DPOOL_DEFAULT
19:53:52: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
19:53:52: 	MultiSampleQuality: 0
19:53:52: 	Width: 1680
19:53:52: 	Height: 1050
19:53:52: };
19:53:52: successfully capturing d3d9 frames via GPU
20:09:06: ---------------------- Cleared D3D9 Capture ----------------------
20:09:06: D3D9EndScene called
20:09:06: D3D9Present called
20:09:29: received restart event, capturing
20:09:29: DoD3D9GPUHook: success
20:09:29: D3DSURFACE_DESC {
20:09:29: 	Format: D3DFMT_X8R8G8B8
20:09:29: 	Type: D3DRTYPE_SURFACE
20:09:29: 	Usage: D3DUSAGE_RENDERTARGET 
20:09:29: 	Pool: D3DPOOL_DEFAULT
20:09:29: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
20:09:29: 	MultiSampleQuality: 0
20:09:29: 	Width: 1680
20:09:29: 	Height: 1050
20:09:29: };
20:09:29: successfully capturing d3d9 frames via GPU
20:49:46: ---------------------- Cleared D3D9 Capture ----------------------
20:49:46: D3D9EndScene called
20:49:46: D3D9Present called
20:50:06: received restart event, capturing
20:50:06: DoD3D9GPUHook: success
20:50:06: D3DSURFACE_DESC {
20:50:06: 	Format: D3DFMT_X8R8G8B8
20:50:06: 	Type: D3DRTYPE_SURFACE
20:50:06: 	Usage: D3DUSAGE_RENDERTARGET 
20:50:06: 	Pool: D3DPOOL_DEFAULT
20:50:06: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
20:50:06: 	MultiSampleQuality: 0
20:50:06: 	Width: 1680
20:50:06: 	Height: 1050
20:50:06: };
20:50:06: successfully capturing d3d9 frames via GPU
20:58:03: ---------------------- Cleared D3D9 Capture ----------------------
20:58:03: D3D9EndScene called
20:58:03: D3D9Present called
20:58:40: received restart event, capturing
20:58:40: DoD3D9GPUHook: success
20:58:41: D3DSURFACE_DESC {
20:58:41: 	Format: D3DFMT_X8R8G8B8
20:58:41: 	Type: D3DRTYPE_SURFACE
20:58:41: 	Usage: D3DUSAGE_RENDERTARGET 
20:58:41: 	Pool: D3DPOOL_DEFAULT
20:58:41: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
20:58:41: 	MultiSampleQuality: 0
20:58:41: 	Width: 1680
20:58:41: 	Height: 1050
20:58:41: };
20:58:41: successfully capturing d3d9 frames via GPU
20:58:53: ---------------------- Cleared D3D9 Capture ----------------------
20:58:53: D3D9EndScene called
20:58:53: D3D9Present called
21:01:48: received restart event, capturing
21:01:48: DoD3D9GPUHook: success
21:01:48: D3DSURFACE_DESC {
21:01:48: 	Format: D3DFMT_X8R8G8B8
21:01:48: 	Type: D3DRTYPE_SURFACE
21:01:48: 	Usage: D3DUSAGE_RENDERTARGET 
21:01:48: 	Pool: D3DPOOL_DEFAULT
21:01:48: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:01:48: 	MultiSampleQuality: 0
21:01:48: 	Width: 1680
21:01:48: 	Height: 1050
21:01:48: };
21:01:48: successfully capturing d3d9 frames via GPU
21:33:45: ---------------------- Cleared D3D9 Capture ----------------------
21:33:45: D3D9EndScene called
21:33:45: D3D9Present called
21:34:09: received restart event, capturing
21:34:09: DoD3D9GPUHook: success
21:34:09: D3DSURFACE_DESC {
21:34:09: 	Format: D3DFMT_X8R8G8B8
21:34:09: 	Type: D3DRTYPE_SURFACE
21:34:09: 	Usage: D3DUSAGE_RENDERTARGET 
21:34:09: 	Pool: D3DPOOL_DEFAULT
21:34:09: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:34:09: 	MultiSampleQuality: 0
21:34:09: 	Width: 1680
21:34:09: 	Height: 1050
21:34:09: };
21:34:09: successfully capturing d3d9 frames via GPU
21:35:07: ---------------------- Cleared D3D9 Capture ----------------------
21:35:07: D3D9EndScene called
21:35:07: D3D9Present called
21:44:45: received restart event, capturing
21:44:45: DoD3D9GPUHook: success
21:44:45: D3DSURFACE_DESC {
21:44:45: 	Format: D3DFMT_X8R8G8B8
21:44:45: 	Type: D3DRTYPE_SURFACE
21:44:45: 	Usage: D3DUSAGE_RENDERTARGET 
21:44:45: 	Pool: D3DPOOL_DEFAULT
21:44:45: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
21:44:45: 	MultiSampleQuality: 0
21:44:45: 	Width: 1680
21:44:45: 	Height: 1050
21:44:45: };
21:44:45: successfully capturing d3d9 frames via GPU
22:24:02: ---------------------- Cleared D3D9 Capture ----------------------
22:24:02: D3D9EndScene called
22:24:02: D3D9Present called
22:24:58: received restart event, capturing
22:24:58: DoD3D9GPUHook: success
22:24:58: D3DSURFACE_DESC {
22:24:58: 	Format: D3DFMT_X8R8G8B8
22:24:58: 	Type: D3DRTYPE_SURFACE
22:24:58: 	Usage: D3DUSAGE_RENDERTARGET 
22:24:58: 	Pool: D3DPOOL_DEFAULT
22:24:58: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:24:58: 	MultiSampleQuality: 0
22:24:58: 	Width: 1680
22:24:58: 	Height: 1050
22:24:58: };
22:24:58: successfully capturing d3d9 frames via GPU
22:25:01: ---------------------- Cleared D3D9 Capture ----------------------
22:25:01: D3D9EndScene called
22:25:01: D3D9Present called
22:25:24: received restart event, capturing
22:25:24: DoD3D9GPUHook: success
22:25:24: D3DSURFACE_DESC {
22:25:24: 	Format: D3DFMT_X8R8G8B8
22:25:24: 	Type: D3DRTYPE_SURFACE
22:25:24: 	Usage: D3DUSAGE_RENDERTARGET 
22:25:24: 	Pool: D3DPOOL_DEFAULT
22:25:24: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:25:24: 	MultiSampleQuality: 0
22:25:24: 	Width: 1680
22:25:24: 	Height: 1050
22:25:24: };
22:25:24: successfully capturing d3d9 frames via GPU
22:26:50: ---------------------- Cleared D3D9 Capture ----------------------
22:26:50: D3D9EndScene called
22:26:50: D3D9Present called
22:27:11: received restart event, capturing
22:27:12: DoD3D9GPUHook: success
22:27:12: D3DSURFACE_DESC {
22:27:12: 	Format: D3DFMT_X8R8G8B8
22:27:12: 	Type: D3DRTYPE_SURFACE
22:27:12: 	Usage: D3DUSAGE_RENDERTARGET 
22:27:12: 	Pool: D3DPOOL_DEFAULT
22:27:12: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:27:12: 	MultiSampleQuality: 0
22:27:12: 	Width: 1680
22:27:12: 	Height: 1050
22:27:12: };
22:27:12: successfully capturing d3d9 frames via GPU
22:43:54: ---------------------- Cleared D3D9 Capture ----------------------
22:43:54: D3D9EndScene called
22:43:54: D3D9Present called
22:44:04: received restart event, capturing
22:44:04: DoD3D9GPUHook: success
22:44:05: D3DSURFACE_DESC {
22:44:05: 	Format: D3DFMT_X8R8G8B8
22:44:05: 	Type: D3DRTYPE_SURFACE
22:44:05: 	Usage: D3DUSAGE_RENDERTARGET 
22:44:05: 	Pool: D3DPOOL_DEFAULT
22:44:05: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
22:44:05: 	MultiSampleQuality: 0
22:44:05: 	Width: 1680
22:44:05: 	Height: 1050
22:44:05: };
22:44:05: successfully capturing d3d9 frames via GPU
22:56:25: ---------------------- Cleared D3D9 Capture ----------------------
22:56:25: D3D9EndScene called
22:56:25: D3D9Present called
23:13:07: received restart event, capturing
23:13:07: DoD3D9GPUHook: success
23:13:07: D3DSURFACE_DESC {
23:13:07: 	Format: D3DFMT_X8R8G8B8
23:13:07: 	Type: D3DRTYPE_SURFACE
23:13:07: 	Usage: D3DUSAGE_RENDERTARGET 
23:13:07: 	Pool: D3DPOOL_DEFAULT
23:13:07: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
23:13:07: 	MultiSampleQuality: 0
23:13:07: 	Width: 1680
23:13:07: 	Height: 1050
23:13:07: };
23:13:07: successfully capturing d3d9 frames via GPU
00:04:06: ---------------------- Cleared D3D9 Capture ----------------------
00:04:06: D3D9EndScene called
00:04:06: D3D9Present called
00:32:43: received restart event, capturing
00:32:43: DoD3D9GPUHook: success
00:32:43: D3DSURFACE_DESC {
00:32:43: 	Format: D3DFMT_X8R8G8B8
00:32:43: 	Type: D3DRTYPE_SURFACE
00:32:43: 	Usage: D3DUSAGE_RENDERTARGET 
00:32:43: 	Pool: D3DPOOL_DEFAULT
00:32:43: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:32:43: 	MultiSampleQuality: 0
00:32:43: 	Width: 1680
00:32:43: 	Height: 1050
00:32:43: };
00:32:43: successfully capturing d3d9 frames via GPU
00:44:36: ---------------------- Cleared D3D9 Capture ----------------------
00:44:36: D3D9EndScene called
00:44:36: D3D9Present called
00:45:12: received restart event, capturing
00:45:12: DoD3D9GPUHook: success
00:45:12: D3DSURFACE_DESC {
00:45:12: 	Format: D3DFMT_X8R8G8B8
00:45:12: 	Type: D3DRTYPE_SURFACE
00:45:12: 	Usage: D3DUSAGE_RENDERTARGET 
00:45:12: 	Pool: D3DPOOL_DEFAULT
00:45:12: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:45:12: 	MultiSampleQuality: 0
00:45:12: 	Width: 1680
00:45:12: 	Height: 1050
00:45:12: };
00:45:12: successfully capturing d3d9 frames via GPU
00:46:44: ---------------------- Cleared D3D9 Capture ----------------------
00:46:44: D3D9EndScene called
00:46:44: D3D9Present called
00:47:16: received restart event, capturing
00:47:16: DoD3D9GPUHook: success
00:47:16: D3DSURFACE_DESC {
00:47:16: 	Format: D3DFMT_X8R8G8B8
00:47:16: 	Type: D3DRTYPE_SURFACE
00:47:16: 	Usage: D3DUSAGE_RENDERTARGET 
00:47:16: 	Pool: D3DPOOL_DEFAULT
00:47:16: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
00:47:16: 	MultiSampleQuality: 0
00:47:16: 	Width: 1680
00:47:16: 	Height: 1050
00:47:16: };
00:47:16: successfully capturing d3d9 frames via GPU
01:27:30: ---------------------- Cleared D3D9 Capture ----------------------
01:27:30: D3D9EndScene called
01:27:30: D3D9Present called
01:28:02: received restart event, capturing
01:28:02: DoD3D9GPUHook: success
01:28:02: D3DSURFACE_DESC {
01:28:02: 	Format: D3DFMT_X8R8G8B8
01:28:02: 	Type: D3DRTYPE_SURFACE
01:28:02: 	Usage: D3DUSAGE_RENDERTARGET 
01:28:02: 	Pool: D3DPOOL_DEFAULT
01:28:02: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
01:28:02: 	MultiSampleQuality: 0
01:28:02: 	Width: 1680
01:28:02: 	Height: 1050
01:28:02: };
01:28:02: successfully capturing d3d9 frames via GPU
01:28:37: ---------------------- Cleared D3D9 Capture ----------------------
01:28:37: D3D9EndScene called
01:28:37: D3D9Present called
01:30:14: received restart event, capturing
01:30:14: DoD3D9GPUHook: success
01:30:14: D3DSURFACE_DESC {
01:30:14: 	Format: D3DFMT_X8R8G8B8
01:30:14: 	Type: D3DRTYPE_SURFACE
01:30:14: 	Usage: D3DUSAGE_RENDERTARGET 
01:30:14: 	Pool: D3DPOOL_DEFAULT
01:30:14: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
01:30:14: 	MultiSampleQuality: 0
01:30:14: 	Width: 1680
01:30:14: 	Height: 1050
01:30:14: };
01:30:14: successfully capturing d3d9 frames via GPU
01:31:25: ---------------------- Cleared D3D9 Capture ----------------------
01:31:25: D3D9EndScene called
01:31:25: D3D9Present called
01:35:56: received restart event, capturing
01:35:56: DoD3D9GPUHook: success
01:35:56: D3DSURFACE_DESC {
01:35:56: 	Format: D3DFMT_X8R8G8B8
01:35:56: 	Type: D3DRTYPE_SURFACE
01:35:56: 	Usage: D3DUSAGE_RENDERTARGET 
01:35:56: 	Pool: D3DPOOL_DEFAULT
01:35:56: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
01:35:56: 	MultiSampleQuality: 0
01:35:56: 	Width: 1680
01:35:56: 	Height: 1050
01:35:56: };
01:35:56: successfully capturing d3d9 frames via GPU
02:18:39: ---------------------- Cleared D3D9 Capture ----------------------
02:18:39: D3D9EndScene called
02:18:39: D3D9Present called
02:21:11: received restart event, capturing
02:21:11: DoD3D9GPUHook: success
02:21:11: D3DSURFACE_DESC {
02:21:11: 	Format: D3DFMT_X8R8G8B8
02:21:11: 	Type: D3DRTYPE_SURFACE
02:21:11: 	Usage: D3DUSAGE_RENDERTARGET 
02:21:11: 	Pool: D3DPOOL_DEFAULT
02:21:11: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:21:11: 	MultiSampleQuality: 0
02:21:11: 	Width: 1680
02:21:11: 	Height: 1050
02:21:11: };
02:21:11: successfully capturing d3d9 frames via GPU
02:22:45: ---------------------- Cleared D3D9 Capture ----------------------
02:22:45: D3D9EndScene called
02:22:45: D3D9Present called
02:27:10: received restart event, capturing
02:27:10: DoD3D9GPUHook: success
02:27:10: D3DSURFACE_DESC {
02:27:10: 	Format: D3DFMT_X8R8G8B8
02:27:10: 	Type: D3DRTYPE_SURFACE
02:27:10: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:10: 	Pool: D3DPOOL_DEFAULT
02:27:10: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:27:10: 	MultiSampleQuality: 0
02:27:10: 	Width: 1680
02:27:10: 	Height: 1050
02:27:10: };
02:27:10: successfully capturing d3d9 frames via GPU
02:27:38: ---------------------- Cleared D3D9 Capture ----------------------
02:27:38: D3D9EndScene called
02:27:38: D3D9Present called
02:28:38: received restart event, capturing
02:28:38: DoD3D9GPUHook: success
02:28:38: D3DSURFACE_DESC {
02:28:38: 	Format: D3DFMT_X8R8G8B8
02:28:38: 	Type: D3DRTYPE_SURFACE
02:28:38: 	Usage: D3DUSAGE_RENDERTARGET 
02:28:38: 	Pool: D3DPOOL_DEFAULT
02:28:38: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:28:38: 	MultiSampleQuality: 0
02:28:38: 	Width: 1680
02:28:38: 	Height: 1050
02:28:38: };
02:28:38: successfully capturing d3d9 frames via GPU
02:28:40: ---------------------- Cleared D3D9 Capture ----------------------
02:28:40: D3D9EndScene called
02:28:40: D3D9Present called
02:42:35: received restart event, capturing
02:42:35: DoD3D9GPUHook: success
02:42:35: D3DSURFACE_DESC {
02:42:35: 	Format: D3DFMT_X8R8G8B8
02:42:35: 	Type: D3DRTYPE_SURFACE
02:42:35: 	Usage: D3DUSAGE_RENDERTARGET 
02:42:35: 	Pool: D3DPOOL_DEFAULT
02:42:35: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:42:35: 	MultiSampleQuality: 0
02:42:35: 	Width: 1680
02:42:35: 	Height: 1050
02:42:35: };
02:42:35: successfully capturing d3d9 frames via GPU
02:42:54: ---------------------- Cleared D3D9 Capture ----------------------
02:42:54: D3D9EndScene called
02:42:54: D3D9Present called
02:55:37: received restart event, capturing
02:55:38: DoD3D9GPUHook: success
02:55:38: D3DSURFACE_DESC {
02:55:38: 	Format: D3DFMT_X8R8G8B8
02:55:38: 	Type: D3DRTYPE_SURFACE
02:55:38: 	Usage: D3DUSAGE_RENDERTARGET 
02:55:38: 	Pool: D3DPOOL_DEFAULT
02:55:38: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
02:55:38: 	MultiSampleQuality: 0
02:55:38: 	Width: 1680
02:55:38: 	Height: 1050
02:55:38: };
02:55:38: successfully capturing d3d9 frames via GPU
02:57:36: ---------------------- Cleared D3D9 Capture ----------------------
02:57:36: D3D9EndScene called
02:57:36: D3D9Present called
03:01:15: received restart event, capturing
03:01:15: DoD3D9GPUHook: success
03:01:15: D3DSURFACE_DESC {
03:01:15: 	Format: D3DFMT_X8R8G8B8
03:01:15: 	Type: D3DRTYPE_SURFACE
03:01:15: 	Usage: D3DUSAGE_RENDERTARGET 
03:01:15: 	Pool: D3DPOOL_DEFAULT
03:01:15: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
03:01:15: 	MultiSampleQuality: 0
03:01:15: 	Width: 1680
03:01:15: 	Height: 1050
03:01:15: };
03:01:15: successfully capturing d3d9 frames via GPU
03:01:28: ---------------------- Cleared D3D9 Capture ----------------------
03:01:28: D3D9EndScene called
03:01:28: D3D9Present called
03:02:24: received restart event, capturing
03:02:24: DoD3D9GPUHook: success
03:02:24: D3DSURFACE_DESC {
03:02:24: 	Format: D3DFMT_X8R8G8B8
03:02:24: 	Type: D3DRTYPE_SURFACE
03:02:24: 	Usage: D3DUSAGE_RENDERTARGET 
03:02:24: 	Pool: D3DPOOL_DEFAULT
03:02:24: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
03:02:24: 	MultiSampleQuality: 0
03:02:24: 	Width: 1680
03:02:24: 	Height: 1050
03:02:24: };
03:02:24: successfully capturing d3d9 frames via GPU
03:03:21: ---------------------- Cleared D3D9 Capture ----------------------
03:03:21: D3D9EndScene called
03:03:21: D3D9Present called
03:05:25: received restart event, capturing
03:05:25: DoD3D9GPUHook: success
03:05:25: D3DSURFACE_DESC {
03:05:25: 	Format: D3DFMT_X8R8G8B8
03:05:25: 	Type: D3DRTYPE_SURFACE
03:05:25: 	Usage: D3DUSAGE_RENDERTARGET 
03:05:25: 	Pool: D3DPOOL_DEFAULT
03:05:25: 	MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
03:05:25: 	MultiSampleQuality: 0
03:05:25: 	Width: 1680
03:05:25: 	Height: 1050
03:05:25: };
03:05:25: successfully capturing d3d9 frames via GPU
 

alpinlol

Active Member
there are no dropped frames ... pretty much just twitch falling behind for some viewers just ignore the YOUR STREAMS LAGGING when you didnt drop any frames and your bitrate is below 3500
 
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