Question / Help Small breaks while playing since last update

rainmaniv

New Member
Hey guys
So something "bad" happened to me.
Since last upadate I get small breaks while playing and streaming, before this update I was able to play very smoothly without streaming, and even when I was streaming there was no changes in the gameplay but since the last upadate lets say that 3 in3 secs I get a small break in my game(league of legends).

I stream at 30fps 720
systeam
AMD 2 X4 955 3,4ghz black edition
nvidia GT630 1gb ddr5
4gb ram

1400kbps

30MBdownload 3MB upload(fiber connection)
 

Kharay

Member
Try disabling CFR. At the moment there is an issue in OBS' implementation of CFR which may be responsible for your issue. It is being worked on though.
 

rainmaniv

New Member
Nothing changed still have the same problem.
Streaming with this new graphics card or my old ddr2 its the same.
But what is getting me really mad is that I was able to stream with the new one, but from a day to another everything went wrong.
Pls help me

Code:
02:36:42: Open Broadcaster Software v0.56.03 MADNESS - 64bit ( ^ω^)
02:36:42: -------------------------------
02:36:42: CPU Name: AMD Phenom(tm) II X4 965 Processor
02:36:42: CPU Speed: 3415MHz
02:36:42: Physical Memory:  4094MB Total, 1133MB Free
02:36:42: stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
02:36:42: monitor 1: pos={0, 0}, size={1440, 900}
02:36:42: Windows Version: 6.1 Build 7601 S
02:36:42: Aero is Disabled
02:36:42: -------------------------------
02:36:42: OBS Modules:
02:36:42: Base Address     Module
02:36:42: 000000003F020000 OBS.exe
02:36:42: 00000000F0660000 OBSApi.dll
02:36:42: 00000000FA560000 DShowPlugin.dll
02:36:42: 00000000F6A70000 GraphicsCapture.dll
02:36:42: 00000000FAA60000 NoiseGate.dll
02:36:42: 00000000FA540000 PSVPlugin.dll
02:36:42: ------------------------------------------
02:36:42: Adapter 1
02:36:42:   Video Adapter: NVIDIA GeForce GT 630
02:36:42:   Video Adapter Dedicated Video Memory: 1025966080
02:36:42:   Video Adapter Shared System Memory: 1878061056
02:36:42: Using fixed low latency mode, factor 20
02:36:42: =====Stream Start: 2013-09-08, 02:36:42===============================================
02:36:42:   Multithreaded optimizations: On
02:36:42:   Base resolution: 1440x900
02:36:42:   Output resolution: 1152x720
02:36:42: ------------------------------------------
02:36:42: Loading up D3D10 on NVIDIA GeForce GT 630...
02:36:43: ------------------------------------------
02:36:43: Audio Format: 48000hz
02:36:43: Playback device Default
02:36:43: ------------------------------------------
02:36:43: Using desktop audio input: Speakers (High Definition Audio Device)
02:36:43: ------------------------------------------
02:36:43: Using auxilary audio input: Microphone (High Definition Audio Device)
02:36:43: ------------------------------------------
02:36:43: Audio Encoding: AAC
02:36:43:     bitrate: 128
02:36:43: Using graphics capture
02:36:43: ------------------------------------------
02:36:43: Video Encoding: x264
02:36:43:     fps: 25
02:36:43:     width: 1152, height: 720
02:36:43:     preset: ultrafast
02:36:43:     CBR: yes
02:36:43:     CFR: yes
02:36:43:     max bitrate: 1400
02:36:43:     buffer size: 1400
02:36:43: ------------------------------------------
02:36:43: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:36:43: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:36:43: SharedTexCapture hooked
02:36:46: Using RTMP service: Twitch / Justin.tv
02:36:46:   Server selection: rtmp://live-fra.justin.tv/app
02:36:46:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
02:36:48: SO_SNDBUF was at 8192
02:36:48: SO_SNDBUF is now 65536
02:37:25: ------------------------------------------
02:37:25:     device: Live! Cam Vista IM,
02:37:25:     device id \\?\usb#vid_041e&pid_4052#5&33cee4ba&0&2#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{9b365890-165f-11d0-a195-0020afd156e4},
02:37:25:     chosen type: I420, usingFourCC: false, res: 352x288 - 352x288, frameIntervals: 333333-2000000, fourCC: 'I420'
02:37:25:     audio device: Disable,
02:37:25:     audio device id Disabled,
02:37:25: 
02:37:25: Using directshow input
02:40:37: GraphicsCaptureSource::NewCapture:  eliminating old capture
02:40:37: SharedTexCapture hooked
02:40:43: GraphicsCaptureSource::NewCapture:  eliminating old capture
02:40:43: SharedTexCapture hooked
02:40:49: GraphicsCaptureSource::NewCapture:  eliminating old capture
02:40:49: SharedTexCapture hooked
02:40:54: GraphicsCaptureSource::NewCapture:  eliminating old capture
02:40:54: SharedTexCapture hooked
02:41:24: Total frames encoded: 7029, total frames duplicated 11 (0.16%)
02:41:24: Total frames rendered: 7027, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
02:41:26: RTMPPublisher::SocketLoop: Graceful loop exit
02:41:26: Number of times waited to send: 0, Waited for a total of 0 bytes
02:41:26: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:41:26: 
02:41:26: Profiler results:
02:41:26: 
02:41:26: ==============================================================
02:41:26: video thread frame - [100%] [avg time: 1.611 ms (cpu time: avg 0.761 ms, total 5350.83 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.248%]
02:41:26: | frame preprocessing and rendering - [75.9%] [avg time: 1.222 ms (cpu time: avg 0.723 ms, total 5085.63 ms)] [avg calls per frame: 1] [children: 10.8%] [unaccounted: 65.1%]
02:41:26: | | scene->Preprocess - [10.8%] [avg time: 0.174 ms (cpu time: avg 0.039 ms, total 280.802 ms)] [avg calls per frame: 1]
02:41:26: | GPU download and color conversion - [23.9%] [avg time: 0.385 ms (cpu time: avg 0.035 ms, total 249.604 ms)] [avg calls per frame: 1] [children: 16.8%] [unaccounted: 7.08%]
02:41:26: | | flush - [15.3%] [avg time: 0.247 ms (cpu time: avg 0.011 ms, total 78.001 ms)] [avg calls per frame: 1]
02:41:26: | | CopyResource - [1.12%] [avg time: 0.018 ms (cpu time: avg 0.006 ms, total 46.8 ms)] [avg calls per frame: 1]
02:41:26: | | conversion to 4:2:0 - [0.372%] [avg time: 0.006 ms (cpu time: avg 0.002 ms, total 15.6 ms)] [avg calls per frame: 1]
02:41:26: | Convert444Threads - [4.97e+003%] [avg time: 80.021 ms (cpu time: avg 2.41 ms, total 16941.7 ms)] [avg calls per frame: 2]
02:41:26: encoder thread frame - [100%] [avg time: 1.455 ms (cpu time: avg 1.095 ms, total 7690.85 ms)] [avg calls per frame: 1]
02:41:26: ==============================================================
02:41:26: 
02:41:26: =====Stream End: 2013-09-08, 02:41:26=================================================
02:41:27: Using fixed low latency mode, factor 20
02:41:27: =====Stream Start: 2013-09-08, 02:41:27===============================================
02:41:27:   Multithreaded optimizations: On
02:41:27:   Base resolution: 1440x900
02:41:27:   Output resolution: 1152x720
02:41:27: ------------------------------------------
02:41:27: Loading up D3D10 on NVIDIA GeForce GT 630...
02:41:27: ------------------------------------------
02:41:27: Audio Format: 48000hz
02:41:27: Playback device Default
02:41:27: ------------------------------------------
02:41:27: Using desktop audio input: Speakers (High Definition Audio Device)
02:41:27: ------------------------------------------
02:41:27: Using auxilary audio input: Microphone (High Definition Audio Device)
02:41:27: ------------------------------------------
02:41:27: Audio Encoding: AAC
02:41:27:     bitrate: 128
02:41:27: ------------------------------------------
02:41:27:     device: Live! Cam Vista IM,
02:41:27:     device id \\?\usb#vid_041e&pid_4052#5&33cee4ba&0&2#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{9b365890-165f-11d0-a195-0020afd156e4},
02:41:27:     chosen type: I420, usingFourCC: false, res: 352x288 - 352x288, frameIntervals: 333333-2000000, fourCC: 'I420'
02:41:27:     audio device: Disable,
02:41:27:     audio device id Disabled,
02:41:27: 
02:41:27: Using directshow input
02:41:27: Using graphics capture
02:41:27: ------------------------------------------
02:41:27: Video Encoding: x264
02:41:27:     fps: 25
02:41:27:     width: 1152, height: 720
02:41:27:     preset: veryfast
02:41:27:     CBR: yes
02:41:27:     CFR: yes
02:41:27:     max bitrate: 1400
02:41:27:     buffer size: 1400
02:41:27: ------------------------------------------
02:41:27: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:41:27: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:41:27: SharedTexCapture hooked
02:41:31: Using RTMP service: Twitch / Justin.tv
02:41:31:   Server selection: rtmp://live-fra.justin.tv/app
02:41:31:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
02:41:33: SO_SNDBUF was at 8192
02:41:33: SO_SNDBUF is now 65536
03:05:31: Exit signal received, terminating capture
03:05:38: Total frames encoded: 36262, total frames duplicated 88 (0.24%)
03:05:38: Total frames rendered: 36260, number of late frames: 25 (0.07%) (it's okay for some frames to be late)
03:05:43: RTMPPublisher::SocketLoop: Graceful loop exit
03:05:43: Number of times waited to send: 0, Waited for a total of 0 bytes
03:05:43: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
03:05:43: 
03:05:43: Profiler results:
03:05:43: 
03:05:43: ==============================================================
03:05:43: video thread frame - [100%] [avg time: 2.184 ms (cpu time: avg 0.924 ms, total 33524.6 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.275%]
03:05:43: | frame preprocessing and rendering - [68.6%] [avg time: 1.499 ms (cpu time: avg 0.819 ms, total 29718.2 ms)] [avg calls per frame: 1] [children: 9.89%] [unaccounted: 58.7%]
03:05:43: | | scene->Preprocess - [9.89%] [avg time: 0.216 ms (cpu time: avg 0.176 ms, total 6396.04 ms)] [avg calls per frame: 1]
03:05:43: | GPU download and color conversion - [31.1%] [avg time: 0.679 ms (cpu time: avg 0.102 ms, total 3712.83 ms)] [avg calls per frame: 1] [children: 21.8%] [unaccounted: 9.25%]
03:05:43: | | flush - [15.7%] [avg time: 0.342 ms (cpu time: avg 0.064 ms, total 2324.42 ms)] [avg calls per frame: 1]
03:05:43: | | CopyResource - [5.82%] [avg time: 0.127 ms (cpu time: avg 0.016 ms, total 592.804 ms)] [avg calls per frame: 1]
03:05:43: | | conversion to 4:2:0 - [0.366%] [avg time: 0.008 ms (cpu time: avg 0.008 ms, total 296.4 ms)] [avg calls per frame: 1]
03:05:43: | Convert444Threads - [3.66e+003%] [avg time: 80.002 ms (cpu time: avg 2.473 ms, total 89700.6 ms)] [avg calls per frame: 2]
03:05:43: encoder thread frame - [100%] [avg time: 2.273 ms (cpu time: avg 1.449 ms, total 52556.7 ms)] [avg calls per frame: 1]
03:05:43: ==============================================================
03:05:43: 
03:05:43: =====Stream End: 2013-09-08, 03:05:43=================================================


Last game capture log:
2013-09-08, 02:26:59: we're booting up: 
02:26:59: D3D9 Present
02:26:59: DXGI Present
02:27:00: NV Capture available
02:27:00: FBO available
02:27:00: GL Present
02:27:00: (half life scientist) everything..  seems to be in order
02:27:02: D3D9EndScene called
02:27:02: D3DPRESENT_PARAMETERS {
02:27:02: 	BackBufferWidth: 1440
02:27:02: 	BackBufferHeight: 900
02:27:02: 	BackBufferFormat: D3DFMT_X8R8G8B8
02:27:02: 	BackBufferCount: 1
02:27:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:02: 	MultiSampleQuality: 0
02:27:02: 	SwapEffect: D3DSWAPEFFECT_DISCARD
02:27:02: 	hDeviceWindow: 8783276
02:27:02: 	Windowed: false
02:27:02: 	EnableAutoDepthStencil: true
02:27:02: 	AutoDepthStencilFormat: D3DFMT_D24S8
02:27:02: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
02:27:02: 	FullScreen_RefreshRateInHz: 60
02:27:02: 	PresentationInterval: 2147483648
02:27:02: };
02:27:02: successfully set up d3d9 hooks
02:27:02: D3D9Present called
02:27:02: DoD3D9GPUHook: success
02:27:02: D3DSURFACE_DESC {
02:27:02: 	Format: D3DFMT_X8R8G8B8
02:27:02: 	Type: D3DRTYPE_SURFACE
02:27:02: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:02: 	Pool: D3DPOOL_DEFAULT
02:27:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:02: 	MultiSampleQuality: 0
02:27:02: 	Width: 1440
02:27:02: 	Height: 900
02:27:02: };
02:27:02: successfully capturing d3d9 frames via GPU
02:27:05: D3D9Reset called
02:27:05: ---------------------- Cleared D3D9 Capture ----------------------
02:27:05: successfully set up d3d9 hooks
02:27:05: D3D9EndScene called
02:27:05: D3D9Present called
02:27:05: DoD3D9GPUHook: success
02:27:05: D3DSURFACE_DESC {
02:27:05: 	Format: D3DFMT_X8R8G8B8
02:27:05: 	Type: D3DRTYPE_SURFACE
02:27:05: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:05: 	Pool: D3DPOOL_DEFAULT
02:27:05: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:05: 	MultiSampleQuality: 0
02:27:05: 	Width: 1440
02:27:05: 	Height: 900
02:27:05: };
02:27:05: successfully capturing d3d9 frames via GPU
02:27:10: ---------------------- Cleared D3D9 Capture ----------------------
02:27:10: received restart event, capturing
02:27:10: DoD3D9GPUHook: success
02:27:10: D3D9EndScene called
02:27:10: D3D9Present called
02:27:10: D3DSURFACE_DESC {
02:27:10: 	Format: D3DFMT_X8R8G8B8
02:27:10: 	Type: D3DRTYPE_SURFACE
02:27:10: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:10: 	Pool: D3DPOOL_DEFAULT
02:27:10: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:10: 	MultiSampleQuality: 0
02:27:10: 	Width: 1440
02:27:10: 	Height: 900
02:27:10: };
02:27:10: successfully capturing d3d9 frames via GPU
02:27:13: D3D9Reset called
02:27:13: ---------------------- Cleared D3D9 Capture ----------------------
02:27:13: successfully set up d3d9 hooks
02:27:13: D3D9EndScene called
02:27:13: D3D9Present called
02:27:13: DoD3D9GPUHook: success
02:27:13: D3DSURFACE_DESC {
02:27:13: 	Format: D3DFMT_X8R8G8B8
02:27:13: 	Type: D3DRTYPE_SURFACE
02:27:13: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:13: 	Pool: D3DPOOL_DEFAULT
02:27:13: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:13: 	MultiSampleQuality: 0
02:27:13: 	Width: 1440
02:27:13: 	Height: 900
02:27:13: };
02:27:13: successfully capturing d3d9 frames via GPU
02:27:22: ---------------------- Cleared D3D9 Capture ----------------------
02:27:22: received restart event, capturing
02:27:22: DoD3D9GPUHook: success
02:27:22: D3D9EndScene called
02:27:22: D3D9Present called
02:27:23: D3DSURFACE_DESC {
02:27:23: 	Format: D3DFMT_X8R8G8B8
02:27:23: 	Type: D3DRTYPE_SURFACE
02:27:23: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:23: 	Pool: D3DPOOL_DEFAULT
02:27:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:23: 	MultiSampleQuality: 0
02:27:23: 	Width: 1440
02:27:23: 	Height: 900
02:27:23: };
02:27:23: successfully capturing d3d9 frames via GPU
02:27:25: ---------------------- Cleared D3D9 Capture ----------------------
02:27:25: received restart event, capturing
02:27:25: DoD3D9GPUHook: success
02:27:25: D3D9EndScene called
02:27:25: D3D9Present called
02:27:40: D3DSURFACE_DESC {
02:27:40: 	Format: D3DFMT_X8R8G8B8
02:27:40: 	Type: D3DRTYPE_SURFACE
02:27:40: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:40: 	Pool: D3DPOOL_DEFAULT
02:27:40: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:40: 	MultiSampleQuality: 0
02:27:40: 	Width: 1440
02:27:40: 	Height: 900
02:27:40: };
02:27:40: successfully capturing d3d9 frames via GPU
02:27:45: D3D9Reset called
02:27:45: ---------------------- Cleared D3D9 Capture ----------------------
02:27:45: successfully set up d3d9 hooks
02:27:45: D3D9EndScene called
02:27:45: D3D9Present called
02:27:45: DoD3D9GPUHook: success
02:27:45: D3DSURFACE_DESC {
02:27:45: 	Format: D3DFMT_X8R8G8B8
02:27:45: 	Type: D3DRTYPE_SURFACE
02:27:45: 	Usage: D3DUSAGE_RENDERTARGET 
02:27:45: 	Pool: D3DPOOL_DEFAULT
02:27:45: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:27:45: 	MultiSampleQuality: 0
02:27:45: 	Width: 1440
02:27:45: 	Height: 900
02:27:45: };
02:27:45: successfully capturing d3d9 frames via GPU
02:28:02: ---------------------- Cleared D3D9 Capture ----------------------
02:28:02: received restart event, capturing
02:28:02: DoD3D9GPUHook: success
02:28:02: D3D9EndScene called
02:28:02: D3D9Present called
02:28:12: D3DSURFACE_DESC {
02:28:12: 	Format: D3DFMT_X8R8G8B8
02:28:12: 	Type: D3DRTYPE_SURFACE
02:28:12: 	Usage: D3DUSAGE_RENDERTARGET 
02:28:12: 	Pool: D3DPOOL_DEFAULT
02:28:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:28:12: 	MultiSampleQuality: 0
02:28:12: 	Width: 1440
02:28:12: 	Height: 900
02:28:12: };
02:28:12: successfully capturing d3d9 frames via GPU
02:28:13: D3D9Reset called
02:28:13: ---------------------- Cleared D3D9 Capture ----------------------
02:28:13: successfully set up d3d9 hooks
02:28:13: D3D9EndScene called
02:28:13: D3D9Present called
02:28:13: DoD3D9GPUHook: success
02:28:13: D3DSURFACE_DESC {
02:28:13: 	Format: D3DFMT_X8R8G8B8
02:28:13: 	Type: D3DRTYPE_SURFACE
02:28:13: 	Usage: D3DUSAGE_RENDERTARGET 
02:28:13: 	Pool: D3DPOOL_DEFAULT
02:28:13: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:28:13: 	MultiSampleQuality: 0
02:28:13: 	Width: 1440
02:28:13: 	Height: 900
02:28:13: };
02:28:13: successfully capturing d3d9 frames via GPU
02:28:39: D3D9Reset called
02:28:39: ---------------------- Cleared D3D9 Capture ----------------------
02:28:39: successfully set up d3d9 hooks
02:28:39: D3D9EndScene called
02:28:39: D3D9Present called
02:28:39: DoD3D9GPUHook: success
02:28:39: D3DSURFACE_DESC {
02:28:39: 	Format: D3DFMT_X8R8G8B8
02:28:39: 	Type: D3DRTYPE_SURFACE
02:28:39: 	Usage: D3DUSAGE_RENDERTARGET 
02:28:39: 	Pool: D3DPOOL_DEFAULT
02:28:39: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:28:39: 	MultiSampleQuality: 0
02:28:39: 	Width: 1440
02:28:39: 	Height: 900
02:28:39: };
02:28:39: successfully capturing d3d9 frames via GPU
02:29:08: D3D9Reset called
02:29:08: ---------------------- Cleared D3D9 Capture ----------------------
02:29:08: successfully set up d3d9 hooks
02:29:08: D3D9EndScene called
02:29:08: D3D9Present called
02:29:08: DoD3D9GPUHook: success
02:29:08: D3DSURFACE_DESC {
02:29:08: 	Format: D3DFMT_X8R8G8B8
02:29:08: 	Type: D3DRTYPE_SURFACE
02:29:08: 	Usage: D3DUSAGE_RENDERTARGET 
02:29:08: 	Pool: D3DPOOL_DEFAULT
02:29:08: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:29:08: 	MultiSampleQuality: 0
02:29:08: 	Width: 1440
02:29:08: 	Height: 900
02:29:08: };
02:29:08: successfully capturing d3d9 frames via GPU
02:29:42: D3D9Reset called
02:29:42: ---------------------- Cleared D3D9 Capture ----------------------
02:29:42: successfully set up d3d9 hooks
02:29:42: D3D9EndScene called
02:29:42: D3D9Present called
02:29:42: DoD3D9GPUHook: success
02:29:42: D3DSURFACE_DESC {
02:29:42: 	Format: D3DFMT_X8R8G8B8
02:29:42: 	Type: D3DRTYPE_SURFACE
02:29:42: 	Usage: D3DUSAGE_RENDERTARGET 
02:29:42: 	Pool: D3DPOOL_DEFAULT
02:29:42: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:29:42: 	MultiSampleQuality: 0
02:29:42: 	Width: 1440
02:29:42: 	Height: 900
02:29:42: };
02:29:42: successfully capturing d3d9 frames via GPU
02:29:47: D3D9Reset called
02:29:47: ---------------------- Cleared D3D9 Capture ----------------------
02:29:47: successfully set up d3d9 hooks
02:29:47: D3D9EndScene called
02:29:47: D3D9Present called
02:29:47: DoD3D9GPUHook: success
02:29:47: D3DSURFACE_DESC {
02:29:47: 	Format: D3DFMT_X8R8G8B8
02:29:47: 	Type: D3DRTYPE_SURFACE
02:29:47: 	Usage: D3DUSAGE_RENDERTARGET 
02:29:47: 	Pool: D3DPOOL_DEFAULT
02:29:47: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:29:47: 	MultiSampleQuality: 0
02:29:47: 	Width: 1440
02:29:47: 	Height: 900
02:29:47: };
02:29:47: successfully capturing d3d9 frames via GPU
02:29:55: D3D9Reset called
02:29:55: ---------------------- Cleared D3D9 Capture ----------------------
02:29:55: successfully set up d3d9 hooks
02:29:55: D3D9EndScene called
02:29:55: D3D9Present called
02:29:55: DoD3D9GPUHook: success
02:29:55: D3DSURFACE_DESC {
02:29:55: 	Format: D3DFMT_X8R8G8B8
02:29:55: 	Type: D3DRTYPE_SURFACE
02:29:55: 	Usage: D3DUSAGE_RENDERTARGET 
02:29:55: 	Pool: D3DPOOL_DEFAULT
02:29:55: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:29:55: 	MultiSampleQuality: 0
02:29:55: 	Width: 1440
02:29:55: 	Height: 900
02:29:55: };
02:29:55: successfully capturing d3d9 frames via GPU
02:30:03: D3D9Reset called
02:30:03: ---------------------- Cleared D3D9 Capture ----------------------
02:30:03: successfully set up d3d9 hooks
02:30:03: D3D9EndScene called
02:30:03: D3D9Present called
02:30:03: DoD3D9GPUHook: success
02:30:03: D3DSURFACE_DESC {
02:30:03: 	Format: D3DFMT_X8R8G8B8
02:30:03: 	Type: D3DRTYPE_SURFACE
02:30:03: 	Usage: D3DUSAGE_RENDERTARGET 
02:30:03: 	Pool: D3DPOOL_DEFAULT
02:30:03: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:30:03: 	MultiSampleQuality: 0
02:30:03: 	Width: 1440
02:30:03: 	Height: 900
02:30:03: };
02:30:03: successfully capturing d3d9 frames via GPU
02:30:11: ---------------------- Cleared D3D9 Capture ----------------------
02:30:11: received restart event, capturing
02:30:11: DoD3D9GPUHook: success
02:30:11: D3D9EndScene called
02:30:11: D3D9Present called
02:30:12: D3D9Reset called
02:30:12: ---------------------- Cleared D3D9 Capture ----------------------
02:30:12: successfully set up d3d9 hooks
02:30:12: D3D9EndScene called
02:30:12: D3D9Present called
02:30:12: DoD3D9GPUHook: success
02:30:16: D3D9Reset called
02:30:16: ---------------------- Cleared D3D9 Capture ----------------------
02:30:16: successfully set up d3d9 hooks
02:30:16: D3D9EndScene called
02:30:16: D3D9Present called
02:30:16: DoD3D9GPUHook: success
02:30:26: D3D9Reset called
02:30:26: ---------------------- Cleared D3D9 Capture ----------------------
02:30:26: successfully set up d3d9 hooks
02:30:26: D3D9EndScene called
02:30:26: D3D9Present called
02:30:26: DoD3D9GPUHook: success
02:30:32: D3DSURFACE_DESC {
02:30:32: 	Format: D3DFMT_X8R8G8B8
02:30:32: 	Type: D3DRTYPE_SURFACE
02:30:32: 	Usage: D3DUSAGE_RENDERTARGET 
02:30:32: 	Pool: D3DPOOL_DEFAULT
02:30:32: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:30:32: 	MultiSampleQuality: 0
02:30:32: 	Width: 1440
02:30:32: 	Height: 900
02:30:32: };
02:30:32: successfully capturing d3d9 frames via GPU
02:30:37: ---------------------- Cleared D3D9 Capture ----------------------
02:30:37: received restart event, capturing
02:30:37: DoD3D9GPUHook: success
02:30:37: D3D9EndScene called
02:30:37: D3D9Present called
02:30:38: D3D9Reset called
02:30:38: ---------------------- Cleared D3D9 Capture ----------------------
02:30:38: successfully set up d3d9 hooks
02:30:38: D3D9EndScene called
02:30:38: D3D9Present called
02:30:38: DoD3D9GPUHook: success
02:30:49: D3D9Reset called
02:30:49: ---------------------- Cleared D3D9 Capture ----------------------
02:30:49: successfully set up d3d9 hooks
02:30:49: D3D9EndScene called
02:30:49: D3D9Present called
02:30:49: DoD3D9GPUHook: success
02:30:57: D3D9Reset called
02:30:57: ---------------------- Cleared D3D9 Capture ----------------------
02:30:57: successfully set up d3d9 hooks
02:30:57: D3D9EndScene called
02:30:57: D3D9Present called
02:30:57: DoD3D9GPUHook: success
02:31:00: D3D9Reset called
02:31:00: ---------------------- Cleared D3D9 Capture ----------------------
02:31:00: successfully set up d3d9 hooks
02:31:01: D3D9EndScene called
02:31:01: D3D9Present called
02:31:01: DoD3D9GPUHook: success
02:33:43: ---------------------- Cleared D3D9 Capture ----------------------
02:33:43: D3D9EndScene called
02:33:43: D3D9Present called
02:35:04: received restart event, capturing
02:35:04: DoD3D9GPUHook: success
02:35:04: D3DSURFACE_DESC {
02:35:04: 	Format: D3DFMT_X8R8G8B8
02:35:04: 	Type: D3DRTYPE_SURFACE
02:35:04: 	Usage: D3DUSAGE_RENDERTARGET 
02:35:04: 	Pool: D3DPOOL_DEFAULT
02:35:04: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:35:04: 	MultiSampleQuality: 0
02:35:04: 	Width: 1440
02:35:04: 	Height: 900
02:35:04: };
02:35:04: successfully capturing d3d9 frames via GPU
02:35:11: D3D9Reset called
02:35:11: ---------------------- Cleared D3D9 Capture ----------------------
02:35:11: successfully set up d3d9 hooks
02:35:12: D3D9EndScene called
02:35:12: D3D9Present called
02:35:12: DoD3D9GPUHook: success
02:35:12: D3DSURFACE_DESC {
02:35:12: 	Format: D3DFMT_X8R8G8B8
02:35:12: 	Type: D3DRTYPE_SURFACE
02:35:12: 	Usage: D3DUSAGE_RENDERTARGET 
02:35:12: 	Pool: D3DPOOL_DEFAULT
02:35:12: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:35:12: 	MultiSampleQuality: 0
02:35:12: 	Width: 1440
02:35:12: 	Height: 900
02:35:12: };
02:35:12: successfully capturing d3d9 frames via GPU
02:35:15: D3D9Reset called
02:35:15: ---------------------- Cleared D3D9 Capture ----------------------
02:35:16: successfully set up d3d9 hooks
02:35:16: D3D9EndScene called
02:35:16: D3D9Present called
02:35:16: DoD3D9GPUHook: success
02:35:16: D3DSURFACE_DESC {
02:35:16: 	Format: D3DFMT_X8R8G8B8
02:35:16: 	Type: D3DRTYPE_SURFACE
02:35:16: 	Usage: D3DUSAGE_RENDERTARGET 
02:35:16: 	Pool: D3DPOOL_DEFAULT
02:35:16: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:35:16: 	MultiSampleQuality: 0
02:35:16: 	Width: 1440
02:35:16: 	Height: 900
02:35:16: };
02:35:16: successfully capturing d3d9 frames via GPU
02:35:50: D3D9Reset called
02:35:50: ---------------------- Cleared D3D9 Capture ----------------------
02:35:51: successfully set up d3d9 hooks
02:35:51: D3D9EndScene called
02:35:51: D3D9Present called
02:35:51: DoD3D9GPUHook: success
02:35:51: D3DSURFACE_DESC {
02:35:51: 	Format: D3DFMT_X8R8G8B8
02:35:51: 	Type: D3DRTYPE_SURFACE
02:35:51: 	Usage: D3DUSAGE_RENDERTARGET 
02:35:51: 	Pool: D3DPOOL_DEFAULT
02:35:51: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:35:51: 	MultiSampleQuality: 0
02:35:51: 	Width: 1440
02:35:51: 	Height: 900
02:35:51: };
02:35:51: successfully capturing d3d9 frames via GPU
02:35:53: D3D9Reset called
02:35:53: ---------------------- Cleared D3D9 Capture ----------------------
02:35:53: successfully set up d3d9 hooks
02:35:54: D3D9EndScene called
02:35:54: D3D9Present called
02:35:54: DoD3D9GPUHook: success
02:35:54: D3DSURFACE_DESC {
02:35:54: 	Format: D3DFMT_X8R8G8B8
02:35:54: 	Type: D3DRTYPE_SURFACE
02:35:54: 	Usage: D3DUSAGE_RENDERTARGET 
02:35:54: 	Pool: D3DPOOL_DEFAULT
02:35:54: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:35:54: 	MultiSampleQuality: 0
02:35:54: 	Width: 1440
02:35:54: 	Height: 900
02:35:54: };
02:35:54: successfully capturing d3d9 frames via GPU
02:36:34: ---------------------- Cleared D3D9 Capture ----------------------
02:36:34: D3D9EndScene called
02:36:34: D3D9Present called
02:36:43: received restart event, capturing
02:36:43: DoD3D9GPUHook: success
02:36:43: D3DSURFACE_DESC {
02:36:43: 	Format: D3DFMT_X8R8G8B8
02:36:43: 	Type: D3DRTYPE_SURFACE
02:36:43: 	Usage: D3DUSAGE_RENDERTARGET 
02:36:43: 	Pool: D3DPOOL_DEFAULT
02:36:43: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:36:43: 	MultiSampleQuality: 0
02:36:43: 	Width: 1440
02:36:43: 	Height: 900
02:36:43: };
02:36:43: successfully capturing d3d9 frames via GPU
02:40:36: D3D9Reset called
02:40:36: ---------------------- Cleared D3D9 Capture ----------------------
02:40:36: successfully set up d3d9 hooks
02:40:37: D3D9EndScene called
02:40:37: D3D9Present called
02:40:37: DoD3D9GPUHook: success
02:40:37: D3DSURFACE_DESC {
02:40:37: 	Format: D3DFMT_X8R8G8B8
02:40:37: 	Type: D3DRTYPE_SURFACE
02:40:37: 	Usage: D3DUSAGE_RENDERTARGET 
02:40:37: 	Pool: D3DPOOL_DEFAULT
02:40:37: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:40:37: 	MultiSampleQuality: 0
02:40:37: 	Width: 1440
02:40:37: 	Height: 900
02:40:37: };
02:40:37: successfully capturing d3d9 frames via GPU
02:40:42: D3D9Reset called
02:40:42: ---------------------- Cleared D3D9 Capture ----------------------
02:40:42: successfully set up d3d9 hooks
02:40:42: D3D9EndScene called
02:40:42: D3D9Present called
02:40:42: DoD3D9GPUHook: success
02:40:43: D3DSURFACE_DESC {
02:40:43: 	Format: D3DFMT_X8R8G8B8
02:40:43: 	Type: D3DRTYPE_SURFACE
02:40:43: 	Usage: D3DUSAGE_RENDERTARGET 
02:40:43: 	Pool: D3DPOOL_DEFAULT
02:40:43: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:40:43: 	MultiSampleQuality: 0
02:40:43: 	Width: 1440
02:40:43: 	Height: 900
02:40:43: };
02:40:43: successfully capturing d3d9 frames via GPU
02:40:49: D3D9Reset called
02:40:49: ---------------------- Cleared D3D9 Capture ----------------------
02:40:49: successfully set up d3d9 hooks
02:40:49: D3D9EndScene called
02:40:49: D3D9Present called
02:40:49: DoD3D9GPUHook: success
02:40:49: D3DSURFACE_DESC {
02:40:49: 	Format: D3DFMT_X8R8G8B8
02:40:49: 	Type: D3DRTYPE_SURFACE
02:40:49: 	Usage: D3DUSAGE_RENDERTARGET 
02:40:49: 	Pool: D3DPOOL_DEFAULT
02:40:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:40:49: 	MultiSampleQuality: 0
02:40:49: 	Width: 1440
02:40:49: 	Height: 900
02:40:49: };
02:40:49: successfully capturing d3d9 frames via GPU
02:40:53: D3D9Reset called
02:40:53: ---------------------- Cleared D3D9 Capture ----------------------
02:40:53: successfully set up d3d9 hooks
02:40:54: D3D9EndScene called
02:40:54: D3D9Present called
02:40:54: DoD3D9GPUHook: success
02:40:54: D3DSURFACE_DESC {
02:40:54: 	Format: D3DFMT_X8R8G8B8
02:40:54: 	Type: D3DRTYPE_SURFACE
02:40:54: 	Usage: D3DUSAGE_RENDERTARGET 
02:40:54: 	Pool: D3DPOOL_DEFAULT
02:40:54: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:40:54: 	MultiSampleQuality: 0
02:40:54: 	Width: 1440
02:40:54: 	Height: 900
02:40:54: };
02:40:54: successfully capturing d3d9 frames via GPU
02:41:24: ---------------------- Cleared D3D9 Capture ----------------------
02:41:25: D3D9EndScene called
02:41:25: D3D9Present called
02:41:27: received restart event, capturing
02:41:27: DoD3D9GPUHook: success
02:41:27: D3DSURFACE_DESC {
02:41:27: 	Format: D3DFMT_X8R8G8B8
02:41:27: 	Type: D3DRTYPE_SURFACE
02:41:27: 	Usage: D3DUSAGE_RENDERTARGET 
02:41:27: 	Pool: D3DPOOL_DEFAULT
02:41:27: 	MultiSampleType: D3DMULTISAMPLE_NONE
02:41:27: 	MultiSampleQuality: 0
02:41:27: 	Width: 1440
02:41:27: 	Height: 900
02:41:27: };
02:41:27: successfully capturing d3d9 frames via GPU
 

dodgepong

Administrator
Community Helper
The log still looks good, which means the stream is still good. What does your CPU usage look like while streaming? What process priority is OBS set to?
 

rainmaniv

New Member
The usage is cool it goes around 59% to 75% max, the priority is normal.

Update: I overclocked my CPU to 3,6ghz and there was an option on my motherboard that said "click here to active 4cores" and I turned on that option but now my CPU goes to 70 ºc now I'm afraid to burn my CPU :(
 

Krazy

Town drunk
70C is fine. I wouldn't start to REALLY worry until you start seeing 85C

edit: actually, is that correct with the older phenom quads?
 

Krazy

Town drunk
Well, it was more of a general question to anyone reading the thread. I'm not actually super sure on safe temp levels for older AMD processors.
 
Top