02:36:42: Open Broadcaster Software v0.56.03 MADNESS - 64bit ( ^ω^)
02:36:42: -------------------------------
02:36:42: CPU Name: AMD Phenom(tm) II X4 965 Processor
02:36:42: CPU Speed: 3415MHz
02:36:42: Physical Memory: 4094MB Total, 1133MB Free
02:36:42: stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
02:36:42: monitor 1: pos={0, 0}, size={1440, 900}
02:36:42: Windows Version: 6.1 Build 7601 S
02:36:42: Aero is Disabled
02:36:42: -------------------------------
02:36:42: OBS Modules:
02:36:42: Base Address Module
02:36:42: 000000003F020000 OBS.exe
02:36:42: 00000000F0660000 OBSApi.dll
02:36:42: 00000000FA560000 DShowPlugin.dll
02:36:42: 00000000F6A70000 GraphicsCapture.dll
02:36:42: 00000000FAA60000 NoiseGate.dll
02:36:42: 00000000FA540000 PSVPlugin.dll
02:36:42: ------------------------------------------
02:36:42: Adapter 1
02:36:42: Video Adapter: NVIDIA GeForce GT 630
02:36:42: Video Adapter Dedicated Video Memory: 1025966080
02:36:42: Video Adapter Shared System Memory: 1878061056
02:36:42: Using fixed low latency mode, factor 20
02:36:42: =====Stream Start: 2013-09-08, 02:36:42===============================================
02:36:42: Multithreaded optimizations: On
02:36:42: Base resolution: 1440x900
02:36:42: Output resolution: 1152x720
02:36:42: ------------------------------------------
02:36:42: Loading up D3D10 on NVIDIA GeForce GT 630...
02:36:43: ------------------------------------------
02:36:43: Audio Format: 48000hz
02:36:43: Playback device Default
02:36:43: ------------------------------------------
02:36:43: Using desktop audio input: Speakers (High Definition Audio Device)
02:36:43: ------------------------------------------
02:36:43: Using auxilary audio input: Microphone (High Definition Audio Device)
02:36:43: ------------------------------------------
02:36:43: Audio Encoding: AAC
02:36:43: bitrate: 128
02:36:43: Using graphics capture
02:36:43: ------------------------------------------
02:36:43: Video Encoding: x264
02:36:43: fps: 25
02:36:43: width: 1152, height: 720
02:36:43: preset: ultrafast
02:36:43: CBR: yes
02:36:43: CFR: yes
02:36:43: max bitrate: 1400
02:36:43: buffer size: 1400
02:36:43: ------------------------------------------
02:36:43: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:36:43: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:36:43: SharedTexCapture hooked
02:36:46: Using RTMP service: Twitch / Justin.tv
02:36:46: Server selection: rtmp://live-fra.justin.tv/app
02:36:46: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
02:36:48: SO_SNDBUF was at 8192
02:36:48: SO_SNDBUF is now 65536
02:37:25: ------------------------------------------
02:37:25: device: Live! Cam Vista IM,
02:37:25: device id \\?\usb#vid_041e&pid_4052#5&33cee4ba&0&2#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{9b365890-165f-11d0-a195-0020afd156e4},
02:37:25: chosen type: I420, usingFourCC: false, res: 352x288 - 352x288, frameIntervals: 333333-2000000, fourCC: 'I420'
02:37:25: audio device: Disable,
02:37:25: audio device id Disabled,
02:37:25:
02:37:25: Using directshow input
02:40:37: GraphicsCaptureSource::NewCapture: eliminating old capture
02:40:37: SharedTexCapture hooked
02:40:43: GraphicsCaptureSource::NewCapture: eliminating old capture
02:40:43: SharedTexCapture hooked
02:40:49: GraphicsCaptureSource::NewCapture: eliminating old capture
02:40:49: SharedTexCapture hooked
02:40:54: GraphicsCaptureSource::NewCapture: eliminating old capture
02:40:54: SharedTexCapture hooked
02:41:24: Total frames encoded: 7029, total frames duplicated 11 (0.16%)
02:41:24: Total frames rendered: 7027, number of late frames: 1 (0.01%) (it's okay for some frames to be late)
02:41:26: RTMPPublisher::SocketLoop: Graceful loop exit
02:41:26: Number of times waited to send: 0, Waited for a total of 0 bytes
02:41:26: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
02:41:26:
02:41:26: Profiler results:
02:41:26:
02:41:26: ==============================================================
02:41:26: video thread frame - [100%] [avg time: 1.611 ms (cpu time: avg 0.761 ms, total 5350.83 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.248%]
02:41:26: | frame preprocessing and rendering - [75.9%] [avg time: 1.222 ms (cpu time: avg 0.723 ms, total 5085.63 ms)] [avg calls per frame: 1] [children: 10.8%] [unaccounted: 65.1%]
02:41:26: | | scene->Preprocess - [10.8%] [avg time: 0.174 ms (cpu time: avg 0.039 ms, total 280.802 ms)] [avg calls per frame: 1]
02:41:26: | GPU download and color conversion - [23.9%] [avg time: 0.385 ms (cpu time: avg 0.035 ms, total 249.604 ms)] [avg calls per frame: 1] [children: 16.8%] [unaccounted: 7.08%]
02:41:26: | | flush - [15.3%] [avg time: 0.247 ms (cpu time: avg 0.011 ms, total 78.001 ms)] [avg calls per frame: 1]
02:41:26: | | CopyResource - [1.12%] [avg time: 0.018 ms (cpu time: avg 0.006 ms, total 46.8 ms)] [avg calls per frame: 1]
02:41:26: | | conversion to 4:2:0 - [0.372%] [avg time: 0.006 ms (cpu time: avg 0.002 ms, total 15.6 ms)] [avg calls per frame: 1]
02:41:26: | Convert444Threads - [4.97e+003%] [avg time: 80.021 ms (cpu time: avg 2.41 ms, total 16941.7 ms)] [avg calls per frame: 2]
02:41:26: encoder thread frame - [100%] [avg time: 1.455 ms (cpu time: avg 1.095 ms, total 7690.85 ms)] [avg calls per frame: 1]
02:41:26: ==============================================================
02:41:26:
02:41:26: =====Stream End: 2013-09-08, 02:41:26=================================================
02:41:27: Using fixed low latency mode, factor 20
02:41:27: =====Stream Start: 2013-09-08, 02:41:27===============================================
02:41:27: Multithreaded optimizations: On
02:41:27: Base resolution: 1440x900
02:41:27: Output resolution: 1152x720
02:41:27: ------------------------------------------
02:41:27: Loading up D3D10 on NVIDIA GeForce GT 630...
02:41:27: ------------------------------------------
02:41:27: Audio Format: 48000hz
02:41:27: Playback device Default
02:41:27: ------------------------------------------
02:41:27: Using desktop audio input: Speakers (High Definition Audio Device)
02:41:27: ------------------------------------------
02:41:27: Using auxilary audio input: Microphone (High Definition Audio Device)
02:41:27: ------------------------------------------
02:41:27: Audio Encoding: AAC
02:41:27: bitrate: 128
02:41:27: ------------------------------------------
02:41:27: device: Live! Cam Vista IM,
02:41:27: device id \\?\usb#vid_041e&pid_4052#5&33cee4ba&0&2#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{9b365890-165f-11d0-a195-0020afd156e4},
02:41:27: chosen type: I420, usingFourCC: false, res: 352x288 - 352x288, frameIntervals: 333333-2000000, fourCC: 'I420'
02:41:27: audio device: Disable,
02:41:27: audio device id Disabled,
02:41:27:
02:41:27: Using directshow input
02:41:27: Using graphics capture
02:41:27: ------------------------------------------
02:41:27: Video Encoding: x264
02:41:27: fps: 25
02:41:27: width: 1152, height: 720
02:41:27: preset: veryfast
02:41:27: CBR: yes
02:41:27: CFR: yes
02:41:27: max bitrate: 1400
02:41:27: buffer size: 1400
02:41:27: ------------------------------------------
02:41:27: MMDeviceAudioSource: Frequency for device 'Speakers (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:41:27: MMDeviceAudioSource: Frequency for device 'Microphone (High Definition Audio Device)' is 1536000, samples per sec is 192000
02:41:27: SharedTexCapture hooked
02:41:31: Using RTMP service: Twitch / Justin.tv
02:41:31: Server selection: rtmp://live-fra.justin.tv/app
02:41:31: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
02:41:33: SO_SNDBUF was at 8192
02:41:33: SO_SNDBUF is now 65536
03:05:31: Exit signal received, terminating capture
03:05:38: Total frames encoded: 36262, total frames duplicated 88 (0.24%)
03:05:38: Total frames rendered: 36260, number of late frames: 25 (0.07%) (it's okay for some frames to be late)
03:05:43: RTMPPublisher::SocketLoop: Graceful loop exit
03:05:43: Number of times waited to send: 0, Waited for a total of 0 bytes
03:05:43: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
03:05:43:
03:05:43: Profiler results:
03:05:43:
03:05:43: ==============================================================
03:05:43: video thread frame - [100%] [avg time: 2.184 ms (cpu time: avg 0.924 ms, total 33524.6 ms)] [avg calls per frame: 1] [children: 99.7%] [unaccounted: 0.275%]
03:05:43: | frame preprocessing and rendering - [68.6%] [avg time: 1.499 ms (cpu time: avg 0.819 ms, total 29718.2 ms)] [avg calls per frame: 1] [children: 9.89%] [unaccounted: 58.7%]
03:05:43: | | scene->Preprocess - [9.89%] [avg time: 0.216 ms (cpu time: avg 0.176 ms, total 6396.04 ms)] [avg calls per frame: 1]
03:05:43: | GPU download and color conversion - [31.1%] [avg time: 0.679 ms (cpu time: avg 0.102 ms, total 3712.83 ms)] [avg calls per frame: 1] [children: 21.8%] [unaccounted: 9.25%]
03:05:43: | | flush - [15.7%] [avg time: 0.342 ms (cpu time: avg 0.064 ms, total 2324.42 ms)] [avg calls per frame: 1]
03:05:43: | | CopyResource - [5.82%] [avg time: 0.127 ms (cpu time: avg 0.016 ms, total 592.804 ms)] [avg calls per frame: 1]
03:05:43: | | conversion to 4:2:0 - [0.366%] [avg time: 0.008 ms (cpu time: avg 0.008 ms, total 296.4 ms)] [avg calls per frame: 1]
03:05:43: | Convert444Threads - [3.66e+003%] [avg time: 80.002 ms (cpu time: avg 2.473 ms, total 89700.6 ms)] [avg calls per frame: 2]
03:05:43: encoder thread frame - [100%] [avg time: 2.273 ms (cpu time: avg 1.449 ms, total 52556.7 ms)] [avg calls per frame: 1]
03:05:43: ==============================================================
03:05:43:
03:05:43: =====Stream End: 2013-09-08, 03:05:43=================================================
Last game capture log:
2013-09-08, 02:26:59: we're booting up:
02:26:59: D3D9 Present
02:26:59: DXGI Present
02:27:00: NV Capture available
02:27:00: FBO available
02:27:00: GL Present
02:27:00: (half life scientist) everything.. seems to be in order
02:27:02: D3D9EndScene called
02:27:02: D3DPRESENT_PARAMETERS {
02:27:02: BackBufferWidth: 1440
02:27:02: BackBufferHeight: 900
02:27:02: BackBufferFormat: D3DFMT_X8R8G8B8
02:27:02: BackBufferCount: 1
02:27:02: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:02: MultiSampleQuality: 0
02:27:02: SwapEffect: D3DSWAPEFFECT_DISCARD
02:27:02: hDeviceWindow: 8783276
02:27:02: Windowed: false
02:27:02: EnableAutoDepthStencil: true
02:27:02: AutoDepthStencilFormat: D3DFMT_D24S8
02:27:02: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
02:27:02: FullScreen_RefreshRateInHz: 60
02:27:02: PresentationInterval: 2147483648
02:27:02: };
02:27:02: successfully set up d3d9 hooks
02:27:02: D3D9Present called
02:27:02: DoD3D9GPUHook: success
02:27:02: D3DSURFACE_DESC {
02:27:02: Format: D3DFMT_X8R8G8B8
02:27:02: Type: D3DRTYPE_SURFACE
02:27:02: Usage: D3DUSAGE_RENDERTARGET
02:27:02: Pool: D3DPOOL_DEFAULT
02:27:02: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:02: MultiSampleQuality: 0
02:27:02: Width: 1440
02:27:02: Height: 900
02:27:02: };
02:27:02: successfully capturing d3d9 frames via GPU
02:27:05: D3D9Reset called
02:27:05: ---------------------- Cleared D3D9 Capture ----------------------
02:27:05: successfully set up d3d9 hooks
02:27:05: D3D9EndScene called
02:27:05: D3D9Present called
02:27:05: DoD3D9GPUHook: success
02:27:05: D3DSURFACE_DESC {
02:27:05: Format: D3DFMT_X8R8G8B8
02:27:05: Type: D3DRTYPE_SURFACE
02:27:05: Usage: D3DUSAGE_RENDERTARGET
02:27:05: Pool: D3DPOOL_DEFAULT
02:27:05: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:05: MultiSampleQuality: 0
02:27:05: Width: 1440
02:27:05: Height: 900
02:27:05: };
02:27:05: successfully capturing d3d9 frames via GPU
02:27:10: ---------------------- Cleared D3D9 Capture ----------------------
02:27:10: received restart event, capturing
02:27:10: DoD3D9GPUHook: success
02:27:10: D3D9EndScene called
02:27:10: D3D9Present called
02:27:10: D3DSURFACE_DESC {
02:27:10: Format: D3DFMT_X8R8G8B8
02:27:10: Type: D3DRTYPE_SURFACE
02:27:10: Usage: D3DUSAGE_RENDERTARGET
02:27:10: Pool: D3DPOOL_DEFAULT
02:27:10: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:10: MultiSampleQuality: 0
02:27:10: Width: 1440
02:27:10: Height: 900
02:27:10: };
02:27:10: successfully capturing d3d9 frames via GPU
02:27:13: D3D9Reset called
02:27:13: ---------------------- Cleared D3D9 Capture ----------------------
02:27:13: successfully set up d3d9 hooks
02:27:13: D3D9EndScene called
02:27:13: D3D9Present called
02:27:13: DoD3D9GPUHook: success
02:27:13: D3DSURFACE_DESC {
02:27:13: Format: D3DFMT_X8R8G8B8
02:27:13: Type: D3DRTYPE_SURFACE
02:27:13: Usage: D3DUSAGE_RENDERTARGET
02:27:13: Pool: D3DPOOL_DEFAULT
02:27:13: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:13: MultiSampleQuality: 0
02:27:13: Width: 1440
02:27:13: Height: 900
02:27:13: };
02:27:13: successfully capturing d3d9 frames via GPU
02:27:22: ---------------------- Cleared D3D9 Capture ----------------------
02:27:22: received restart event, capturing
02:27:22: DoD3D9GPUHook: success
02:27:22: D3D9EndScene called
02:27:22: D3D9Present called
02:27:23: D3DSURFACE_DESC {
02:27:23: Format: D3DFMT_X8R8G8B8
02:27:23: Type: D3DRTYPE_SURFACE
02:27:23: Usage: D3DUSAGE_RENDERTARGET
02:27:23: Pool: D3DPOOL_DEFAULT
02:27:23: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:23: MultiSampleQuality: 0
02:27:23: Width: 1440
02:27:23: Height: 900
02:27:23: };
02:27:23: successfully capturing d3d9 frames via GPU
02:27:25: ---------------------- Cleared D3D9 Capture ----------------------
02:27:25: received restart event, capturing
02:27:25: DoD3D9GPUHook: success
02:27:25: D3D9EndScene called
02:27:25: D3D9Present called
02:27:40: D3DSURFACE_DESC {
02:27:40: Format: D3DFMT_X8R8G8B8
02:27:40: Type: D3DRTYPE_SURFACE
02:27:40: Usage: D3DUSAGE_RENDERTARGET
02:27:40: Pool: D3DPOOL_DEFAULT
02:27:40: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:40: MultiSampleQuality: 0
02:27:40: Width: 1440
02:27:40: Height: 900
02:27:40: };
02:27:40: successfully capturing d3d9 frames via GPU
02:27:45: D3D9Reset called
02:27:45: ---------------------- Cleared D3D9 Capture ----------------------
02:27:45: successfully set up d3d9 hooks
02:27:45: D3D9EndScene called
02:27:45: D3D9Present called
02:27:45: DoD3D9GPUHook: success
02:27:45: D3DSURFACE_DESC {
02:27:45: Format: D3DFMT_X8R8G8B8
02:27:45: Type: D3DRTYPE_SURFACE
02:27:45: Usage: D3DUSAGE_RENDERTARGET
02:27:45: Pool: D3DPOOL_DEFAULT
02:27:45: MultiSampleType: D3DMULTISAMPLE_NONE
02:27:45: MultiSampleQuality: 0
02:27:45: Width: 1440
02:27:45: Height: 900
02:27:45: };
02:27:45: successfully capturing d3d9 frames via GPU
02:28:02: ---------------------- Cleared D3D9 Capture ----------------------
02:28:02: received restart event, capturing
02:28:02: DoD3D9GPUHook: success
02:28:02: D3D9EndScene called
02:28:02: D3D9Present called
02:28:12: D3DSURFACE_DESC {
02:28:12: Format: D3DFMT_X8R8G8B8
02:28:12: Type: D3DRTYPE_SURFACE
02:28:12: Usage: D3DUSAGE_RENDERTARGET
02:28:12: Pool: D3DPOOL_DEFAULT
02:28:12: MultiSampleType: D3DMULTISAMPLE_NONE
02:28:12: MultiSampleQuality: 0
02:28:12: Width: 1440
02:28:12: Height: 900
02:28:12: };
02:28:12: successfully capturing d3d9 frames via GPU
02:28:13: D3D9Reset called
02:28:13: ---------------------- Cleared D3D9 Capture ----------------------
02:28:13: successfully set up d3d9 hooks
02:28:13: D3D9EndScene called
02:28:13: D3D9Present called
02:28:13: DoD3D9GPUHook: success
02:28:13: D3DSURFACE_DESC {
02:28:13: Format: D3DFMT_X8R8G8B8
02:28:13: Type: D3DRTYPE_SURFACE
02:28:13: Usage: D3DUSAGE_RENDERTARGET
02:28:13: Pool: D3DPOOL_DEFAULT
02:28:13: MultiSampleType: D3DMULTISAMPLE_NONE
02:28:13: MultiSampleQuality: 0
02:28:13: Width: 1440
02:28:13: Height: 900
02:28:13: };
02:28:13: successfully capturing d3d9 frames via GPU
02:28:39: D3D9Reset called
02:28:39: ---------------------- Cleared D3D9 Capture ----------------------
02:28:39: successfully set up d3d9 hooks
02:28:39: D3D9EndScene called
02:28:39: D3D9Present called
02:28:39: DoD3D9GPUHook: success
02:28:39: D3DSURFACE_DESC {
02:28:39: Format: D3DFMT_X8R8G8B8
02:28:39: Type: D3DRTYPE_SURFACE
02:28:39: Usage: D3DUSAGE_RENDERTARGET
02:28:39: Pool: D3DPOOL_DEFAULT
02:28:39: MultiSampleType: D3DMULTISAMPLE_NONE
02:28:39: MultiSampleQuality: 0
02:28:39: Width: 1440
02:28:39: Height: 900
02:28:39: };
02:28:39: successfully capturing d3d9 frames via GPU
02:29:08: D3D9Reset called
02:29:08: ---------------------- Cleared D3D9 Capture ----------------------
02:29:08: successfully set up d3d9 hooks
02:29:08: D3D9EndScene called
02:29:08: D3D9Present called
02:29:08: DoD3D9GPUHook: success
02:29:08: D3DSURFACE_DESC {
02:29:08: Format: D3DFMT_X8R8G8B8
02:29:08: Type: D3DRTYPE_SURFACE
02:29:08: Usage: D3DUSAGE_RENDERTARGET
02:29:08: Pool: D3DPOOL_DEFAULT
02:29:08: MultiSampleType: D3DMULTISAMPLE_NONE
02:29:08: MultiSampleQuality: 0
02:29:08: Width: 1440
02:29:08: Height: 900
02:29:08: };
02:29:08: successfully capturing d3d9 frames via GPU
02:29:42: D3D9Reset called
02:29:42: ---------------------- Cleared D3D9 Capture ----------------------
02:29:42: successfully set up d3d9 hooks
02:29:42: D3D9EndScene called
02:29:42: D3D9Present called
02:29:42: DoD3D9GPUHook: success
02:29:42: D3DSURFACE_DESC {
02:29:42: Format: D3DFMT_X8R8G8B8
02:29:42: Type: D3DRTYPE_SURFACE
02:29:42: Usage: D3DUSAGE_RENDERTARGET
02:29:42: Pool: D3DPOOL_DEFAULT
02:29:42: MultiSampleType: D3DMULTISAMPLE_NONE
02:29:42: MultiSampleQuality: 0
02:29:42: Width: 1440
02:29:42: Height: 900
02:29:42: };
02:29:42: successfully capturing d3d9 frames via GPU
02:29:47: D3D9Reset called
02:29:47: ---------------------- Cleared D3D9 Capture ----------------------
02:29:47: successfully set up d3d9 hooks
02:29:47: D3D9EndScene called
02:29:47: D3D9Present called
02:29:47: DoD3D9GPUHook: success
02:29:47: D3DSURFACE_DESC {
02:29:47: Format: D3DFMT_X8R8G8B8
02:29:47: Type: D3DRTYPE_SURFACE
02:29:47: Usage: D3DUSAGE_RENDERTARGET
02:29:47: Pool: D3DPOOL_DEFAULT
02:29:47: MultiSampleType: D3DMULTISAMPLE_NONE
02:29:47: MultiSampleQuality: 0
02:29:47: Width: 1440
02:29:47: Height: 900
02:29:47: };
02:29:47: successfully capturing d3d9 frames via GPU
02:29:55: D3D9Reset called
02:29:55: ---------------------- Cleared D3D9 Capture ----------------------
02:29:55: successfully set up d3d9 hooks
02:29:55: D3D9EndScene called
02:29:55: D3D9Present called
02:29:55: DoD3D9GPUHook: success
02:29:55: D3DSURFACE_DESC {
02:29:55: Format: D3DFMT_X8R8G8B8
02:29:55: Type: D3DRTYPE_SURFACE
02:29:55: Usage: D3DUSAGE_RENDERTARGET
02:29:55: Pool: D3DPOOL_DEFAULT
02:29:55: MultiSampleType: D3DMULTISAMPLE_NONE
02:29:55: MultiSampleQuality: 0
02:29:55: Width: 1440
02:29:55: Height: 900
02:29:55: };
02:29:55: successfully capturing d3d9 frames via GPU
02:30:03: D3D9Reset called
02:30:03: ---------------------- Cleared D3D9 Capture ----------------------
02:30:03: successfully set up d3d9 hooks
02:30:03: D3D9EndScene called
02:30:03: D3D9Present called
02:30:03: DoD3D9GPUHook: success
02:30:03: D3DSURFACE_DESC {
02:30:03: Format: D3DFMT_X8R8G8B8
02:30:03: Type: D3DRTYPE_SURFACE
02:30:03: Usage: D3DUSAGE_RENDERTARGET
02:30:03: Pool: D3DPOOL_DEFAULT
02:30:03: MultiSampleType: D3DMULTISAMPLE_NONE
02:30:03: MultiSampleQuality: 0
02:30:03: Width: 1440
02:30:03: Height: 900
02:30:03: };
02:30:03: successfully capturing d3d9 frames via GPU
02:30:11: ---------------------- Cleared D3D9 Capture ----------------------
02:30:11: received restart event, capturing
02:30:11: DoD3D9GPUHook: success
02:30:11: D3D9EndScene called
02:30:11: D3D9Present called
02:30:12: D3D9Reset called
02:30:12: ---------------------- Cleared D3D9 Capture ----------------------
02:30:12: successfully set up d3d9 hooks
02:30:12: D3D9EndScene called
02:30:12: D3D9Present called
02:30:12: DoD3D9GPUHook: success
02:30:16: D3D9Reset called
02:30:16: ---------------------- Cleared D3D9 Capture ----------------------
02:30:16: successfully set up d3d9 hooks
02:30:16: D3D9EndScene called
02:30:16: D3D9Present called
02:30:16: DoD3D9GPUHook: success
02:30:26: D3D9Reset called
02:30:26: ---------------------- Cleared D3D9 Capture ----------------------
02:30:26: successfully set up d3d9 hooks
02:30:26: D3D9EndScene called
02:30:26: D3D9Present called
02:30:26: DoD3D9GPUHook: success
02:30:32: D3DSURFACE_DESC {
02:30:32: Format: D3DFMT_X8R8G8B8
02:30:32: Type: D3DRTYPE_SURFACE
02:30:32: Usage: D3DUSAGE_RENDERTARGET
02:30:32: Pool: D3DPOOL_DEFAULT
02:30:32: MultiSampleType: D3DMULTISAMPLE_NONE
02:30:32: MultiSampleQuality: 0
02:30:32: Width: 1440
02:30:32: Height: 900
02:30:32: };
02:30:32: successfully capturing d3d9 frames via GPU
02:30:37: ---------------------- Cleared D3D9 Capture ----------------------
02:30:37: received restart event, capturing
02:30:37: DoD3D9GPUHook: success
02:30:37: D3D9EndScene called
02:30:37: D3D9Present called
02:30:38: D3D9Reset called
02:30:38: ---------------------- Cleared D3D9 Capture ----------------------
02:30:38: successfully set up d3d9 hooks
02:30:38: D3D9EndScene called
02:30:38: D3D9Present called
02:30:38: DoD3D9GPUHook: success
02:30:49: D3D9Reset called
02:30:49: ---------------------- Cleared D3D9 Capture ----------------------
02:30:49: successfully set up d3d9 hooks
02:30:49: D3D9EndScene called
02:30:49: D3D9Present called
02:30:49: DoD3D9GPUHook: success
02:30:57: D3D9Reset called
02:30:57: ---------------------- Cleared D3D9 Capture ----------------------
02:30:57: successfully set up d3d9 hooks
02:30:57: D3D9EndScene called
02:30:57: D3D9Present called
02:30:57: DoD3D9GPUHook: success
02:31:00: D3D9Reset called
02:31:00: ---------------------- Cleared D3D9 Capture ----------------------
02:31:00: successfully set up d3d9 hooks
02:31:01: D3D9EndScene called
02:31:01: D3D9Present called
02:31:01: DoD3D9GPUHook: success
02:33:43: ---------------------- Cleared D3D9 Capture ----------------------
02:33:43: D3D9EndScene called
02:33:43: D3D9Present called
02:35:04: received restart event, capturing
02:35:04: DoD3D9GPUHook: success
02:35:04: D3DSURFACE_DESC {
02:35:04: Format: D3DFMT_X8R8G8B8
02:35:04: Type: D3DRTYPE_SURFACE
02:35:04: Usage: D3DUSAGE_RENDERTARGET
02:35:04: Pool: D3DPOOL_DEFAULT
02:35:04: MultiSampleType: D3DMULTISAMPLE_NONE
02:35:04: MultiSampleQuality: 0
02:35:04: Width: 1440
02:35:04: Height: 900
02:35:04: };
02:35:04: successfully capturing d3d9 frames via GPU
02:35:11: D3D9Reset called
02:35:11: ---------------------- Cleared D3D9 Capture ----------------------
02:35:11: successfully set up d3d9 hooks
02:35:12: D3D9EndScene called
02:35:12: D3D9Present called
02:35:12: DoD3D9GPUHook: success
02:35:12: D3DSURFACE_DESC {
02:35:12: Format: D3DFMT_X8R8G8B8
02:35:12: Type: D3DRTYPE_SURFACE
02:35:12: Usage: D3DUSAGE_RENDERTARGET
02:35:12: Pool: D3DPOOL_DEFAULT
02:35:12: MultiSampleType: D3DMULTISAMPLE_NONE
02:35:12: MultiSampleQuality: 0
02:35:12: Width: 1440
02:35:12: Height: 900
02:35:12: };
02:35:12: successfully capturing d3d9 frames via GPU
02:35:15: D3D9Reset called
02:35:15: ---------------------- Cleared D3D9 Capture ----------------------
02:35:16: successfully set up d3d9 hooks
02:35:16: D3D9EndScene called
02:35:16: D3D9Present called
02:35:16: DoD3D9GPUHook: success
02:35:16: D3DSURFACE_DESC {
02:35:16: Format: D3DFMT_X8R8G8B8
02:35:16: Type: D3DRTYPE_SURFACE
02:35:16: Usage: D3DUSAGE_RENDERTARGET
02:35:16: Pool: D3DPOOL_DEFAULT
02:35:16: MultiSampleType: D3DMULTISAMPLE_NONE
02:35:16: MultiSampleQuality: 0
02:35:16: Width: 1440
02:35:16: Height: 900
02:35:16: };
02:35:16: successfully capturing d3d9 frames via GPU
02:35:50: D3D9Reset called
02:35:50: ---------------------- Cleared D3D9 Capture ----------------------
02:35:51: successfully set up d3d9 hooks
02:35:51: D3D9EndScene called
02:35:51: D3D9Present called
02:35:51: DoD3D9GPUHook: success
02:35:51: D3DSURFACE_DESC {
02:35:51: Format: D3DFMT_X8R8G8B8
02:35:51: Type: D3DRTYPE_SURFACE
02:35:51: Usage: D3DUSAGE_RENDERTARGET
02:35:51: Pool: D3DPOOL_DEFAULT
02:35:51: MultiSampleType: D3DMULTISAMPLE_NONE
02:35:51: MultiSampleQuality: 0
02:35:51: Width: 1440
02:35:51: Height: 900
02:35:51: };
02:35:51: successfully capturing d3d9 frames via GPU
02:35:53: D3D9Reset called
02:35:53: ---------------------- Cleared D3D9 Capture ----------------------
02:35:53: successfully set up d3d9 hooks
02:35:54: D3D9EndScene called
02:35:54: D3D9Present called
02:35:54: DoD3D9GPUHook: success
02:35:54: D3DSURFACE_DESC {
02:35:54: Format: D3DFMT_X8R8G8B8
02:35:54: Type: D3DRTYPE_SURFACE
02:35:54: Usage: D3DUSAGE_RENDERTARGET
02:35:54: Pool: D3DPOOL_DEFAULT
02:35:54: MultiSampleType: D3DMULTISAMPLE_NONE
02:35:54: MultiSampleQuality: 0
02:35:54: Width: 1440
02:35:54: Height: 900
02:35:54: };
02:35:54: successfully capturing d3d9 frames via GPU
02:36:34: ---------------------- Cleared D3D9 Capture ----------------------
02:36:34: D3D9EndScene called
02:36:34: D3D9Present called
02:36:43: received restart event, capturing
02:36:43: DoD3D9GPUHook: success
02:36:43: D3DSURFACE_DESC {
02:36:43: Format: D3DFMT_X8R8G8B8
02:36:43: Type: D3DRTYPE_SURFACE
02:36:43: Usage: D3DUSAGE_RENDERTARGET
02:36:43: Pool: D3DPOOL_DEFAULT
02:36:43: MultiSampleType: D3DMULTISAMPLE_NONE
02:36:43: MultiSampleQuality: 0
02:36:43: Width: 1440
02:36:43: Height: 900
02:36:43: };
02:36:43: successfully capturing d3d9 frames via GPU
02:40:36: D3D9Reset called
02:40:36: ---------------------- Cleared D3D9 Capture ----------------------
02:40:36: successfully set up d3d9 hooks
02:40:37: D3D9EndScene called
02:40:37: D3D9Present called
02:40:37: DoD3D9GPUHook: success
02:40:37: D3DSURFACE_DESC {
02:40:37: Format: D3DFMT_X8R8G8B8
02:40:37: Type: D3DRTYPE_SURFACE
02:40:37: Usage: D3DUSAGE_RENDERTARGET
02:40:37: Pool: D3DPOOL_DEFAULT
02:40:37: MultiSampleType: D3DMULTISAMPLE_NONE
02:40:37: MultiSampleQuality: 0
02:40:37: Width: 1440
02:40:37: Height: 900
02:40:37: };
02:40:37: successfully capturing d3d9 frames via GPU
02:40:42: D3D9Reset called
02:40:42: ---------------------- Cleared D3D9 Capture ----------------------
02:40:42: successfully set up d3d9 hooks
02:40:42: D3D9EndScene called
02:40:42: D3D9Present called
02:40:42: DoD3D9GPUHook: success
02:40:43: D3DSURFACE_DESC {
02:40:43: Format: D3DFMT_X8R8G8B8
02:40:43: Type: D3DRTYPE_SURFACE
02:40:43: Usage: D3DUSAGE_RENDERTARGET
02:40:43: Pool: D3DPOOL_DEFAULT
02:40:43: MultiSampleType: D3DMULTISAMPLE_NONE
02:40:43: MultiSampleQuality: 0
02:40:43: Width: 1440
02:40:43: Height: 900
02:40:43: };
02:40:43: successfully capturing d3d9 frames via GPU
02:40:49: D3D9Reset called
02:40:49: ---------------------- Cleared D3D9 Capture ----------------------
02:40:49: successfully set up d3d9 hooks
02:40:49: D3D9EndScene called
02:40:49: D3D9Present called
02:40:49: DoD3D9GPUHook: success
02:40:49: D3DSURFACE_DESC {
02:40:49: Format: D3DFMT_X8R8G8B8
02:40:49: Type: D3DRTYPE_SURFACE
02:40:49: Usage: D3DUSAGE_RENDERTARGET
02:40:49: Pool: D3DPOOL_DEFAULT
02:40:49: MultiSampleType: D3DMULTISAMPLE_NONE
02:40:49: MultiSampleQuality: 0
02:40:49: Width: 1440
02:40:49: Height: 900
02:40:49: };
02:40:49: successfully capturing d3d9 frames via GPU
02:40:53: D3D9Reset called
02:40:53: ---------------------- Cleared D3D9 Capture ----------------------
02:40:53: successfully set up d3d9 hooks
02:40:54: D3D9EndScene called
02:40:54: D3D9Present called
02:40:54: DoD3D9GPUHook: success
02:40:54: D3DSURFACE_DESC {
02:40:54: Format: D3DFMT_X8R8G8B8
02:40:54: Type: D3DRTYPE_SURFACE
02:40:54: Usage: D3DUSAGE_RENDERTARGET
02:40:54: Pool: D3DPOOL_DEFAULT
02:40:54: MultiSampleType: D3DMULTISAMPLE_NONE
02:40:54: MultiSampleQuality: 0
02:40:54: Width: 1440
02:40:54: Height: 900
02:40:54: };
02:40:54: successfully capturing d3d9 frames via GPU
02:41:24: ---------------------- Cleared D3D9 Capture ----------------------
02:41:25: D3D9EndScene called
02:41:25: D3D9Present called
02:41:27: received restart event, capturing
02:41:27: DoD3D9GPUHook: success
02:41:27: D3DSURFACE_DESC {
02:41:27: Format: D3DFMT_X8R8G8B8
02:41:27: Type: D3DRTYPE_SURFACE
02:41:27: Usage: D3DUSAGE_RENDERTARGET
02:41:27: Pool: D3DPOOL_DEFAULT
02:41:27: MultiSampleType: D3DMULTISAMPLE_NONE
02:41:27: MultiSampleQuality: 0
02:41:27: Width: 1440
02:41:27: Height: 900
02:41:27: };
02:41:27: successfully capturing d3d9 frames via GPU