Bug Report Sluttering when streaming League of Legends

Cytra

New Member
Hi guys,

the OBS works perfectly for me when I am using Windows. But when playing LoL my watchers tell me the sound stays fine, but the screen often freezes for 2, 3 seconds, don`t treally know why, it can`t be my internet: 50 down / 2,5 up.

My sys:
AMD Phenom II X4 955 3,2 ghz
8 MB DDR 3 Ram
Win 7 64 MB
nVidia GTX 560 (not the best but 50 fps ingame when streaming.

Is there anything in the settings that could fix this problem?

I`ll write my last log down here into a spoiler in case that is useful.

Thx a lot for your help!

Open Broadcaster Software v0.452a - 32bit (´・ω・`)
-------------------------------
CPU Name: AMD Phenom(tm) II X4 955 Processor
CPU Speed: 3214MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 3, model 4, family 15, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 4, total cores 4
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 560
Video Adapter Dedicated Video Memory: 1025966080
Video Adapter Shared System Memory: 3221372928
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Mikrofon (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
Total frames rendered: 71, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Mikrofon (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
bufferTime: 2438, outputRateWindowTime: 1000, dropThreshold: 2938
Total frames rendered: 1139, number of frames that lagged: 0 (0.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Mikrofon (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
bufferTime: 2485, outputRateWindowTime: 1000, dropThreshold: 2985
using shared texture capture
Total frames rendered: 9906, number of frames that lagged: 7638 (77.10%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Mikrofon (Sennheiser USB Headset)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 60
width: 1920, height: 1080
preset: veryfast
CBR: no
max bitrate: 1000
buffer size: 1000
quality: 8
------------------------------------------
bufferTime: 2561, outputRateWindowTime: 1000, dropThreshold: 3061
Total frames rendered: 119726, number of frames that lagged: 119726 (100.00%) (it's okay for some frames to lag)
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================

Profiler results:

==============================================================
frame - [100%] [avg time: 61.568 ms] [avg calls per frame: 1] [children: 99.5%] [unaccounted: 0.494%]
| scene->Preprocess - [83.3%] [avg time: 51.3 ms] [avg calls per frame: 1]
| video encoding and uploading - [16.2%] [avg time: 9.964 ms] [avg calls per frame: 1] [children: 7.76%] [unaccounted: 8.42%]
| | CopyResource - [0.159%] [avg time: 0.098 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0179%] [avg time: 0.011 ms] [avg calls per frame: 0]
| | call to encoder - [7.5%] [avg time: 4.617 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0877%] [avg time: 0.054 ms] [avg calls per frame: 0]
==============================================================
 

micechal

Member
Update to the newest version and make sure you're using the lowest ping Twitch server and not the Loadbalancing one.
 

Cytra

New Member
Thx, but I am using the actual version and the nearest server, that is probably not the problem :)
 

paibox

heros in an halfshel
Your log shows that you are using version 0.452a, while the newest version is 0.465a, please update and post another log once you have done so, as this one lacks any conclusive information aside from a large number of lagged frames.

If you are using monitor capture in Windows 7, you need to make sure that Aero is off.
 
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