Hi guys,
I started today to use OBS because I heard a lot of good things about it.
I've encountered the exact same issue as this post viewtopic.php?f=6&t=693
IE when I play LoL my FPS is stable at ~70 (can be much more in benchmark mode, like 200), but when I move my mouse to navigate on the map, It sutters.
Here is my log :
Sorry for my bad English.
I started today to use OBS because I heard a lot of good things about it.
I've encountered the exact same issue as this post viewtopic.php?f=6&t=693
IE when I play LoL my FPS is stable at ~70 (can be much more in benchmark mode, like 200), but when I move my mouse to navigate on the map, It sutters.
Here is my log :
Code:
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
CPU Speed: 3310MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: NVIDIA GeForce GTX 560 Ti
Video Adapter Dedicated Video Memory: 1025966080
Video Adapter Shared System Memory: 3221372928
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1440x900
Output resolution: 960x600
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: MP3
bitrate: 128
Using Monitor Capture
------------------------------------------
Video Encoding: x264
fps: 24
width: 960, height: 600
preset: veryfast
CBR: no
max bitrate: 600
buffer size: 600
quality: 7
------------------------------------------
bufferTime: 2134, outputRateWindowTime: 1000, dropThreshold: 2634
Total frames rendered: 2775, number of frames that lagged: 24 (0.86%) (it's okay for some frames to lag)
RTMPPublisher::SocketLoop: Aborting due to bStopping
Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 27.002 ms] [avg calls per frame: 1] [children: 98.2%] [unaccounted: 1.85%]
| scene->Preprocess - [92.6%] [avg time: 24.994 ms] [avg calls per frame: 1]
| video encoding and uploading - [5.59%] [avg time: 1.509 ms] [avg calls per frame: 1] [children: 2.56%] [unaccounted: 3.03%]
| | CopyResource - [0.063%] [avg time: 0.017 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.0185%] [avg time: 0.005 ms] [avg calls per frame: 0]
| | call to encoder - [2.44%] [avg time: 0.66 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0333%] [avg time: 0.009 ms] [avg calls per frame: 0]
==============================================================
Sorry for my bad English.