MikeKatz45
New Member
Hi everyone (: , I´m looking for advice regarding an unusual problem I´m having.
I´ve noticed that when I´m streaming to twitch, my game capture (Elgato) experiments skipped and lagged frames exclusively when a fade out/fade in effect occurs in my games (this doesn´t happen in the TV I´m playing with, just on the actual stream). Examples of these fade out/in moments are transitions between cutscenes and gameplay as well as entering/exiting different areas in a game.
This is especially annoying when streaming games that utilize this fade out/in effect a lot such as the legend of zelda ocarina of time everytime you enter a loading zone. I´ve noticed that this affects all the frames close to the point when the screen turns completely black in the fade out animation (before and after). Oddly enough, I also noticed that this doesn´t happen when the fade out animation uses a white screen instead of a black screen. Example: http://www.twitch.tv/mikekatz45/v/14448493
Since my PC is weak, it was logic that trying to reduce CPU stress would help. I tried reducing FPS, my quality and increase my encode speed (as shown in the log) without any luck. It also seems weird to me that I am not having problems with skipped or lagged frames anywhere in my stream except for the ones with the characteristics mentioned above. Considering this, I suspect this is not a problem I can solve by lowering CPU usage.
Any help is well recieved (:
I´ve noticed that when I´m streaming to twitch, my game capture (Elgato) experiments skipped and lagged frames exclusively when a fade out/fade in effect occurs in my games (this doesn´t happen in the TV I´m playing with, just on the actual stream). Examples of these fade out/in moments are transitions between cutscenes and gameplay as well as entering/exiting different areas in a game.
This is especially annoying when streaming games that utilize this fade out/in effect a lot such as the legend of zelda ocarina of time everytime you enter a loading zone. I´ve noticed that this affects all the frames close to the point when the screen turns completely black in the fade out animation (before and after). Oddly enough, I also noticed that this doesn´t happen when the fade out animation uses a white screen instead of a black screen. Example: http://www.twitch.tv/mikekatz45/v/14448493
Since my PC is weak, it was logic that trying to reduce CPU stress would help. I tried reducing FPS, my quality and increase my encode speed (as shown in the log) without any luck. It also seems weird to me that I am not having problems with skipped or lagged frames anywhere in my stream except for the ones with the characteristics mentioned above. Considering this, I suspect this is not a problem I can solve by lowering CPU usage.
Any help is well recieved (: