HaydnAhmed
New Member
When I got my computer I could run this game fully maxed out and streaming on 60fps solid with no issues. Now I run with FPS configs and at 30fps whilst still getting FPS drops. The game runs fine without streaming but is almost unplayable whilst streaming. Any ideas on how to fix it?
Code:
17:54:32: Failed to load plugin plugins/CLRHostPlugin.dll, 193
17:54:32: Failed to initialize plugin plugins/MumbleOverlayPlugin.dll
17:54:42: Open Broadcaster Software v0.622b - 64bit ( ^ω^)
17:54:42: -------------------------------
17:54:42: CPU Name: AMD FX(tm)-8350 Eight-Core Processor
17:54:42: CPU Speed: 4013MHz
17:54:42: Physical Memory: 8093MB Total, 4174MB Free
17:54:42: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 8, total cores 4
17:54:42: monitor 1: pos={0, 0}, size={1920, 1080}
17:54:42: Windows Version: 6.1 Build 7601 S
17:54:42: Aero is Disabled
17:54:42: -------------------------------
17:54:42: OBS Modules:
17:54:42: Base Address Module
17:54:42: 000000003F4F0000 OBS.exe
17:54:42: 00000000DCB00000 OBSApi.dll
17:54:42: 00000000FAB30000 DShowPlugin.dll
17:54:42: 00000000FAC90000 GraphicsCapture.dll
17:54:42: 00000000FAE10000 NoiseGate.dll
17:54:42: 00000000FA8C0000 PSVPlugin.dll
17:54:42: ------------------------------------------
17:54:42: Adapter 1
17:54:42: Video Adapter: AMD Radeon HD 7900 Series
17:54:42: Video Adapter Dedicated Video Memory: 3202392064
17:54:42: Video Adapter Shared System Memory: 3974928384
17:54:42: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
17:54:42: =====Stream Start: 2014-05-15, 17:54:42===============================================
17:54:42: Multithreaded optimizations: On
17:54:42: Base resolution: 1920x1080
17:54:42: Output resolution: 1280x720
17:54:42: ------------------------------------------
17:54:42: Loading up D3D10 on AMD Radeon HD 7900 Series (Adapter 1)...
17:54:42: ------------------------------------------
17:54:42: Audio Format: 48000 Hz
17:54:42: ------------------------------------------
17:54:42: Audio Channels: 2 Ch
17:54:42: Playback device Default
17:54:42: ------------------------------------------
17:54:42: Using desktop audio input: Speakers (Realtek High Definition Audio)
17:54:42: Global Audio time adjust: 0
17:54:42: ------------------------------------------
17:54:42: Using auxilary audio input: Microphone (C-Media USB Audio Device )
17:54:42: Mic time offset: 0
17:54:42: ------------------------------------------
17:54:42: Audio Encoding: AAC
17:54:42: bitrate: 128
17:54:42: Using bitmap image
Warning -- OBS::CreateImageSource: Could not find image source class 'CLRBrowserSource'
Warning -- Could not create image source 'Chat' in scene 'TF2'
17:54:42: ------------------------------------------
17:54:42: device: Logitech HD Pro Webcam C920,
17:54:42: device id \\?\usb#vid_046d&pid_082d&mi_00#6&2c907cdc&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
17:54:42: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
17:54:42: use buffering: false - 0, fourCC: 'I420'
17:54:42: audio device: Disable,
17:54:42: audio device id Disabled,
17:54:42: audio time offset 0,
17:54:42:
17:54:42: Using directshow input
17:54:43: Using graphics capture
17:54:43: Trying to hook process: hl2.exe
17:54:43: Scene buffering time set to 400
17:54:43: ------------------------------------------
17:54:43: Video Encoding: x264
17:54:43: fps: 45
17:54:43: width: 1280, height: 720
17:54:43: preset: veryfast
17:54:43: profile: high
17:54:43: keyint: 90
17:54:43: CBR: yes
17:54:43: CFR: yes
17:54:43: max bitrate: 1850
17:54:43: buffer size: 1850
17:54:43: ------------------------------------------
17:54:43: SharedTexCapture hooked
17:54:44: Interface: Realtek PCIe GBE Family Controller (ethernet, 1000 mbps)
17:54:44: Completed handshake with rtmp://live.hitbox.tv/push in 107 ms.
17:54:46: SO_SNDBUF was at 8192
17:54:46: SO_SNDBUF is now 65536
17:54:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 252928)
17:54:51: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 991 / 252928)
17:57:38: Total frames encoded: 7875, total frames duplicated: 847 (10.76%)
17:57:38: Total frames rendered: 7828, number of late frames: 7 (0.09%) (it's okay for some frames to be late)
17:57:39: RTMPPublisher::SocketLoop: Graceful loop exit
17:57:39: Average send payload: 4787 bytes, average send interval: 19 ms
17:57:39: Number of times waited to send: 0, Waited for a total of 0 bytes
17:57:39: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
17:57:39: Number of bytes sent: 42467116
17:57:39:
17:57:39: Profiler time results:
17:57:39:
17:57:39: ==============================================================
17:57:39: video thread frame - [100%] [avg time: 5.977 ms] [children: 56.7%] [unaccounted: 43.3%]
17:57:39: | scene->Preprocess - [42.1%] [avg time: 2.517 ms]
17:57:39: | GPU download and conversion - [14.6%] [avg time: 0.873 ms] [children: 13.3%] [unaccounted: 1.32%]
17:57:39: | | flush - [12.2%] [avg time: 0.732 ms]
17:57:39: | | CopyResource - [0.82%] [avg time: 0.049 ms]
17:57:39: | | conversion to 4:2:0 - [0.218%] [avg time: 0.013 ms]
17:57:39: Convert444Threads - [100%] [avg time: 2.097 ms] [children: 99.4%] [unaccounted: 0.572%]
17:57:39: | Convert444toNV12 - [99.4%] [avg time: 2.085 ms]
17:57:39: encoder thread frame - [100%] [avg time: 2.996 ms] [children: 1.6%] [unaccounted: 98.4%]
17:57:39: | sending stuff out - [1.6%] [avg time: 0.048 ms]
17:57:39: ==============================================================
17:57:39:
17:57:39:
17:57:39: Profiler CPU results:
17:57:39:
17:57:39: ==============================================================
17:57:39: video thread frame - [cpu time: avg 3.08 ms, total 24117.8 ms] [avg calls per frame: 1]
17:57:39: | scene->Preprocess - [cpu time: avg 2.148 ms, total 16816.9 ms] [avg calls per frame: 1]
17:57:39: | GPU download and conversion - [cpu time: avg 0.189 ms, total 1482.01 ms] [avg calls per frame: 1]
17:57:39: | | flush - [cpu time: avg 0.119 ms, total 936.007 ms] [avg calls per frame: 1]
17:57:39: | | CopyResource - [cpu time: avg 0.041 ms, total 327.6 ms] [avg calls per frame: 1]
17:57:39: | | conversion to 4:2:0 - [cpu time: avg 0.011 ms, total 93.6 ms] [avg calls per frame: 1]
17:57:39: Convert444Threads - [cpu time: avg 1.86 ms, total 29047.4 ms] [avg calls per frame: 2]
17:57:39: | Convert444toNV12 - [cpu time: avg 1.858 ms, total 29016.2 ms] [avg calls per frame: 2]
17:57:39: encoder thread frame - [cpu time: avg 2.386 ms, total 18751.3 ms] [avg calls per frame: 1]
17:57:39: | sending stuff out - [cpu time: avg 0.031 ms, total 249.601 ms] [avg calls per frame: 1]
17:57:39: ==============================================================
17:57:39:
17:57:39: =====Stream End: 2014-05-15, 17:57:39=================================================
Last game capture log:
2014-05-15, 17:54:43: we're booting up:
17:54:43: CaptureThread: attached to process hl2.exe
17:54:43: D3D9 Present
17:54:43: D3D9EndScene called
17:54:43: D3DPRESENT_PARAMETERS {
17:54:43: BackBufferWidth: 1920
17:54:43: BackBufferHeight: 1080
17:54:43: BackBufferFormat: D3DFMT_A8R8G8B8
17:54:43: BackBufferCount: 1
17:54:43: MultiSampleType: D3DMULTISAMPLE_NONE
17:54:43: MultiSampleQuality: 0
17:54:43: SwapEffect: D3DSWAPEFFECT_DISCARD
17:54:43: hDeviceWindow: 786912
17:54:43: Windowed: true
17:54:43: EnableAutoDepthStencil: true
17:54:43: AutoDepthStencilFormat: D3DFMT_D24S8
17:54:43: Flags: None
17:54:43: FullScreen_RefreshRateInHz: 0
17:54:43: PresentationInterval: 2147483648
17:54:43: };
17:54:43: successfully set up d3d9 hooks
17:54:43: D3D9Present called
17:54:43: DoD3D9GPUHook: success - d3d9ex
17:54:43: D3DSURFACE_DESC {
17:54:43: Format: D3DFMT_A8R8G8B8
17:54:43: Type: D3DRTYPE_SURFACE
17:54:43: Usage: D3DUSAGE_RENDERTARGET
17:54:43: Pool: D3DPOOL_DEFAULT
17:54:43: MultiSampleType: D3DMULTISAMPLE_NONE
17:54:43: MultiSampleQuality: 0
17:54:43: Width: 1920
17:54:43: Height: 1080
17:54:43: };
17:54:43: successfully capturing d3d9 frames via GPU
17:54:44: NV Capture available
17:54:44: FBO available
17:54:44: GL Present
17:54:44: (half life scientist) everything.. seems to be in order
17:57:39: ---------------------- Cleared D3D9 Capture ----------------------
17:57:39: D3D9EndScene called
17:57:39: D3D9Present called