mochahagotdi
New Member
I'm trying to stream a windowed application using the Game Capture mode, but when doing so, the capture flickers.
Here is the log:
14:52:09: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
14:52:09: -------------------------------
14:52:09: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
14:52:09: CPU Speed: 3309MHz
14:52:09: Physical Memory: 4095MB Total, 4095MB Free
14:52:09: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:52:09: monitor 1: pos={0, 0}, size={1920, 1080}
14:52:09: Windows Version: 6.1 Build 7601 S
14:52:09: Aero is Enabled
14:52:09: -------------------------------
14:52:09: OBS Modules:
14:52:09: Base Address Module
14:52:09: 01390000 OBS.exe
14:52:09: 696A0000 OBSApi.dll
14:52:09: 6C370000 DShowPlugin.dll
14:52:09: 6C3C0000 GraphicsCapture.dll
14:52:09: 6C340000 NoiseGate.dll
14:52:09: 6C0E0000 PSVPlugin.dll
14:52:09: ------------------------------------------
14:52:09: Adapter 1
14:52:09: Video Adapter: NVIDIA GeForce GTX 560 Ti
14:52:09: Video Adapter Dedicated Video Memory: 1024917504
14:52:09: Video Adapter Shared System Memory: 3221106688
14:52:09: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:52:09: ------------------------------------------
14:52:09: Adapter 2
14:52:09: Video Adapter: Intel(R) HD Graphics 3000
14:52:09: Video Adapter Dedicated Video Memory: 67108864
14:52:09: Video Adapter Shared System Memory: 1711276032
14:52:09: =====Stream Start: 2014-08-22, 14:52:09===============================================
14:52:09: Multithreaded optimizations: On
14:52:09: Base resolution: 1920x1080
14:52:09: Output resolution: 1920x1080
14:52:09: ------------------------------------------
14:52:09: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
14:52:09: ------------------------------------------
14:52:09: Audio Format: 48000 Hz
14:52:09: ------------------------------------------
14:52:09: Audio Channels: 2 Ch
14:52:09: Playback device Default
14:52:09: ------------------------------------------
14:52:09: Using desktop audio input: Speakers (2- High Definition Audio Device)
14:52:09: Global Audio time adjust: 0
14:52:09: ------------------------------------------
14:52:09: Using auxilary audio input: Microphone (Screaming Bee Audio)
14:52:09: Mic time offset: 0
14:52:09: ------------------------------------------
14:52:09: Audio Encoding: AAC
14:52:09: bitrate: 128
14:52:09: Using graphics capture
14:52:09: Trying to hook process: VRC.exe
14:52:09: Scene buffering time set to 400
14:52:09: ------------------------------------------
14:52:09: Video Encoding: x264
14:52:09: fps: 30
14:52:09: width: 1920, height: 1080
14:52:09: preset: veryfast
14:52:09: profile: main
14:52:09: keyint: 250
14:52:09: CBR: yes
14:52:09: CFR: no
14:52:09: max bitrate: 1000
14:52:09: buffer size: 1000
14:52:09: ------------------------------------------
14:52:09: SharedTexCapture hooked
14:52:09: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:09: SharedTexCapture hooked
14:52:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:10: SharedTexCapture hooked
14:52:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:10: SharedTexCapture hooked
14:52:11: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:11: SharedTexCapture hooked
14:52:11: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:11: SharedTexCapture hooked
14:52:12: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:12: SharedTexCapture hooked
14:52:12: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:12: SharedTexCapture hooked
14:52:13: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:13: SharedTexCapture hooked
14:52:13: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:13: SharedTexCapture hooked
14:52:14: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:14: SharedTexCapture hooked
14:52:14: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:14: SharedTexCapture hooked
14:52:15: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:15: SharedTexCapture hooked
14:52:15: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:15: SharedTexCapture hooked
14:52:16: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:16: SharedTexCapture hooked
14:52:16: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:16: SharedTexCapture hooked
14:52:17: Total frames encoded: 225, total frames duplicated: 0 (0.00%)
14:52:17: Total frames rendered: 242, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:52:17:
14:52:17: Profiler time results:
14:52:17:
14:52:17: ==============================================================
14:52:17: video thread frame - [100%] [avg time: 0.814 ms] [children: 16.5%] [unaccounted: 83.5%]
14:52:17: | scene->Preprocess - [0.123%] [avg time: 0.001 ms]
14:52:17: | GPU download and conversion - [16.3%] [avg time: 0.133 ms] [children: 14.3%] [unaccounted: 2.09%]
14:52:17: | | flush - [10.8%] [avg time: 0.088 ms]
14:52:17: | | CopyResource - [2.21%] [avg time: 0.018 ms]
14:52:17: | | conversion to 4:2:0 - [1.23%] [avg time: 0.01 ms]
14:52:17: Convert444Threads - [100%] [avg time: 2.42 ms] [children: 99.5%] [unaccounted: 0.496%]
14:52:17: | Convert444toNV12 - [99.5%] [avg time: 2.408 ms]
14:52:17: encoder thread frame - [100%] [avg time: 1.936 ms] [children: 0.207%] [unaccounted: 99.8%]
14:52:17: | sending stuff out - [0.207%] [avg time: 0.004 ms]
14:52:17: ==============================================================
14:52:17:
14:52:17:
14:52:17: Profiler CPU results:
14:52:17:
14:52:17: ==============================================================
14:52:17: video thread frame - [cpu time: avg 0.193 ms, total 46.8 ms] [avg calls per frame: 1]
14:52:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: | GPU download and conversion - [cpu time: avg 0.064 ms, total 15.6 ms] [avg calls per frame: 1]
14:52:17: | | flush - [cpu time: avg 0.064 ms, total 15.6 ms] [avg calls per frame: 1]
14:52:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: Convert444Threads - [cpu time: avg 2.243 ms, total 1014.01 ms] [avg calls per frame: 2]
14:52:17: | Convert444toNV12 - [cpu time: avg 2.243 ms, total 1014.01 ms] [avg calls per frame: 2]
14:52:17: encoder thread frame - [cpu time: avg 1.178 ms, total 265.201 ms] [avg calls per frame: 1]
14:52:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: ==============================================================
14:52:17:
14:52:17: =====Stream End: 2014-08-22, 14:52:17=================================================
I would like to only stream the specific application, thus the reason for using Game Capture mode. Any ideas?
Here is the log:
14:52:09: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
14:52:09: -------------------------------
14:52:09: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
14:52:09: CPU Speed: 3309MHz
14:52:09: Physical Memory: 4095MB Total, 4095MB Free
14:52:09: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
14:52:09: monitor 1: pos={0, 0}, size={1920, 1080}
14:52:09: Windows Version: 6.1 Build 7601 S
14:52:09: Aero is Enabled
14:52:09: -------------------------------
14:52:09: OBS Modules:
14:52:09: Base Address Module
14:52:09: 01390000 OBS.exe
14:52:09: 696A0000 OBSApi.dll
14:52:09: 6C370000 DShowPlugin.dll
14:52:09: 6C3C0000 GraphicsCapture.dll
14:52:09: 6C340000 NoiseGate.dll
14:52:09: 6C0E0000 PSVPlugin.dll
14:52:09: ------------------------------------------
14:52:09: Adapter 1
14:52:09: Video Adapter: NVIDIA GeForce GTX 560 Ti
14:52:09: Video Adapter Dedicated Video Memory: 1024917504
14:52:09: Video Adapter Shared System Memory: 3221106688
14:52:09: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:52:09: ------------------------------------------
14:52:09: Adapter 2
14:52:09: Video Adapter: Intel(R) HD Graphics 3000
14:52:09: Video Adapter Dedicated Video Memory: 67108864
14:52:09: Video Adapter Shared System Memory: 1711276032
14:52:09: =====Stream Start: 2014-08-22, 14:52:09===============================================
14:52:09: Multithreaded optimizations: On
14:52:09: Base resolution: 1920x1080
14:52:09: Output resolution: 1920x1080
14:52:09: ------------------------------------------
14:52:09: Loading up D3D10 on NVIDIA GeForce GTX 560 Ti (Adapter 1)...
14:52:09: ------------------------------------------
14:52:09: Audio Format: 48000 Hz
14:52:09: ------------------------------------------
14:52:09: Audio Channels: 2 Ch
14:52:09: Playback device Default
14:52:09: ------------------------------------------
14:52:09: Using desktop audio input: Speakers (2- High Definition Audio Device)
14:52:09: Global Audio time adjust: 0
14:52:09: ------------------------------------------
14:52:09: Using auxilary audio input: Microphone (Screaming Bee Audio)
14:52:09: Mic time offset: 0
14:52:09: ------------------------------------------
14:52:09: Audio Encoding: AAC
14:52:09: bitrate: 128
14:52:09: Using graphics capture
14:52:09: Trying to hook process: VRC.exe
14:52:09: Scene buffering time set to 400
14:52:09: ------------------------------------------
14:52:09: Video Encoding: x264
14:52:09: fps: 30
14:52:09: width: 1920, height: 1080
14:52:09: preset: veryfast
14:52:09: profile: main
14:52:09: keyint: 250
14:52:09: CBR: yes
14:52:09: CFR: no
14:52:09: max bitrate: 1000
14:52:09: buffer size: 1000
14:52:09: ------------------------------------------
14:52:09: SharedTexCapture hooked
14:52:09: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:09: SharedTexCapture hooked
14:52:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:10: SharedTexCapture hooked
14:52:10: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:10: SharedTexCapture hooked
14:52:11: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:11: SharedTexCapture hooked
14:52:11: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:11: SharedTexCapture hooked
14:52:12: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:12: SharedTexCapture hooked
14:52:12: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:12: SharedTexCapture hooked
14:52:13: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:13: SharedTexCapture hooked
14:52:13: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:13: SharedTexCapture hooked
14:52:14: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:14: SharedTexCapture hooked
14:52:14: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:14: SharedTexCapture hooked
14:52:15: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:15: SharedTexCapture hooked
14:52:15: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:15: SharedTexCapture hooked
14:52:16: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:16: SharedTexCapture hooked
14:52:16: GraphicsCaptureSource::NewCapture: eliminating old capture
14:52:16: SharedTexCapture hooked
14:52:17: Total frames encoded: 225, total frames duplicated: 0 (0.00%)
14:52:17: Total frames rendered: 242, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:52:17:
14:52:17: Profiler time results:
14:52:17:
14:52:17: ==============================================================
14:52:17: video thread frame - [100%] [avg time: 0.814 ms] [children: 16.5%] [unaccounted: 83.5%]
14:52:17: | scene->Preprocess - [0.123%] [avg time: 0.001 ms]
14:52:17: | GPU download and conversion - [16.3%] [avg time: 0.133 ms] [children: 14.3%] [unaccounted: 2.09%]
14:52:17: | | flush - [10.8%] [avg time: 0.088 ms]
14:52:17: | | CopyResource - [2.21%] [avg time: 0.018 ms]
14:52:17: | | conversion to 4:2:0 - [1.23%] [avg time: 0.01 ms]
14:52:17: Convert444Threads - [100%] [avg time: 2.42 ms] [children: 99.5%] [unaccounted: 0.496%]
14:52:17: | Convert444toNV12 - [99.5%] [avg time: 2.408 ms]
14:52:17: encoder thread frame - [100%] [avg time: 1.936 ms] [children: 0.207%] [unaccounted: 99.8%]
14:52:17: | sending stuff out - [0.207%] [avg time: 0.004 ms]
14:52:17: ==============================================================
14:52:17:
14:52:17:
14:52:17: Profiler CPU results:
14:52:17:
14:52:17: ==============================================================
14:52:17: video thread frame - [cpu time: avg 0.193 ms, total 46.8 ms] [avg calls per frame: 1]
14:52:17: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: | GPU download and conversion - [cpu time: avg 0.064 ms, total 15.6 ms] [avg calls per frame: 1]
14:52:17: | | flush - [cpu time: avg 0.064 ms, total 15.6 ms] [avg calls per frame: 1]
14:52:17: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: Convert444Threads - [cpu time: avg 2.243 ms, total 1014.01 ms] [avg calls per frame: 2]
14:52:17: | Convert444toNV12 - [cpu time: avg 2.243 ms, total 1014.01 ms] [avg calls per frame: 2]
14:52:17: encoder thread frame - [cpu time: avg 1.178 ms, total 265.201 ms] [avg calls per frame: 1]
14:52:17: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
14:52:17: ==============================================================
14:52:17:
14:52:17: =====Stream End: 2014-08-22, 14:52:17=================================================
I would like to only stream the specific application, thus the reason for using Game Capture mode. Any ideas?