Question / Help Screen Cut Off [resolved]

geezumsdude

New Member
I've been streaming LoL for a bit, but now OBS randomly resizes my overlay and cuts off the top of my screen while streaming. I did not change any settings. The overlay looks fine when put onto a screenshot in photoshop, but it messes up when streaming. The top of my game screen cuts off as well.
 

dodgepong

Administrator
Community Helper
Re: Screen Cut Off

I'm not sure I quite understand what you mean...can you post a screenshot?
 

dodgepong

Administrator
Community Helper
Re: Screen Cut Off

It looks like the aspect ratio of the game capture is off...can you select the capture source and press Ctrl+R to reset its size?

Also, can you post your log? viewtopic.php?f=6&t=97
 

geezumsdude

New Member
Re: Screen Cut Off

I fixed it. It was something silly. I have another problem. Do I have to make a new thread?
OBS causes my computer to run on overdrive. My fan speed & computer temperature go up. This didn't happen before.
 

dodgepong

Administrator
Community Helper
Re: Screen Cut Off

Well, posting a log would help show if OBS is taxing your system too much.
 

geezumsdude

New Member
Re: Screen Cut Off

Code:
21:51:01: Open Broadcaster Software v0.571b - 64bit ( ^ω^)
21:51:01: -------------------------------
21:51:01: CPU Name: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
21:51:01: CPU Speed: 2195MHz
21:51:01: Physical Memory:  8169MB Total, 3513MB Free
21:51:01: stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
21:51:01: monitor 1: pos={0, 0}, size={1920, 1080}
21:51:01: Windows Version: 6.1 Build 7601 S
21:51:01: Aero is Disabled
21:51:01: -------------------------------
21:51:01: OBS Modules:
21:51:01: Base Address     Module
21:51:01: 000000003FC20000 OBS.exe
21:51:01: 00000000E6950000 OBSApi.dll
21:51:01: 00000000FAD60000 DShowPlugin.dll
21:51:01: 00000000FAD30000 GraphicsCapture.dll
21:51:01: 00000000FAC80000 NoiseGate.dll
21:51:01: 00000000FAC60000 PSVPlugin.dll
21:51:01: ------------------------------------------
21:51:01: Adapter 1
21:51:01:   Video Adapter: AMD Radeon HD 6900M Series
21:51:01:   Video Adapter Dedicated Video Memory: 2128920576
21:51:01:   Video Adapter Shared System Memory: 4014649344
21:51:01: =====Stream Start: 2013-10-01, 21:51:01===============================================
21:51:01:   Multithreaded optimizations: On
21:51:01:   Base resolution: 1920x1080
21:51:01:   Output resolution: 1920x1080
21:51:01: ------------------------------------------
21:51:01: Loading up D3D10 on AMD Radeon HD 6900M Series...
21:51:01: ------------------------------------------
21:51:01: Audio Format: 48000hz
21:51:01: Playback device Default
21:51:01: ------------------------------------------
21:51:01: Using desktop audio input: Speakers (Realtek High Definition Audio)
21:51:01: ------------------------------------------
21:51:01: Using auxilary audio input: Microphone (Realtek High Definition Audio)
21:51:01: ------------------------------------------
21:51:01: Audio Encoding: AAC
21:51:01:     bitrate: 128
21:51:01: Using bitmap image
21:51:01: Using text output
21:51:01: ------------------------------------------
21:51:01:     device: BisonCam, NB Pro,
21:51:01:     device id \\?\usb#vid_5986&pid_0308&mi_00#7&15bf0dab&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
21:51:01:     chosen type: YUY2, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-1000000, fourCC: 'YUY2'
21:51:01:     audio device: Disable,
21:51:01:     audio device id Disabled,
21:51:01: 
21:51:01: Using directshow input
21:51:01: Using graphics capture
21:51:01: Using Monitor Capture
21:51:01: ------------------------------------------
21:51:01: Video Encoding: x264
21:51:01:     fps: 29
21:51:01:     width: 1920, height: 1080
21:51:01:     preset: veryfast
21:51:01:     profile: high
21:51:01:     keyint: 58
21:51:01:     CBR: yes
21:51:01:     CFR: yes
21:51:01:     max bitrate: 1000
21:51:01:     buffer size: 1000
21:51:01: ------------------------------------------
21:51:01: MMDeviceAudioSource: Frequency for device 'Speakers (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
21:51:01: MMDeviceAudioSource: Frequency for device 'Microphone (Realtek High Definition Audio)' is 1536000, samples per sec is 192000
21:51:01: SharedTexCapture hooked
21:51:03: Using RTMP service: Twitch / Justin.tv
21:51:03:   Server selection: rtmp://live-jfk.justin.tv/app
21:51:03:   Interface: Intel(R) Centrino(R) Advanced-N 6230 (802.11, 54 mbps)
21:51:03: Completed handshake with rtmp://live-jfk.justin.tv/app in 231 ms.
21:51:04: SO_SNDBUF was at 8192
21:51:04: SO_SNDBUF is now 65536
21:51:08: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 144384)
21:51:57: GraphicsCaptureSource::NewCapture:  eliminating old capture
21:51:57: SharedTexCapture hooked
21:51:59: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 144384)
21:52:02: GraphicsCaptureSource::NewCapture:  eliminating old capture
21:52:02: SharedTexCapture hooked
21:52:19: GraphicsCaptureSource::NewCapture:  eliminating old capture
21:52:19: SharedTexCapture hooked
22:00:54: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:00:54: SharedTexCapture hooked
22:02:52: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:02:52: SharedTexCapture hooked
22:04:06: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:04:06: SharedTexCapture hooked
22:06:22: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:06:22: SharedTexCapture hooked
22:07:26: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:07:26: SharedTexCapture hooked
22:07:35: GraphicsCaptureSource::NewCapture:  eliminating old capture
22:07:35: SharedTexCapture hooked
22:09:23: Total frames encoded: 31939, total frames duplicated: 1967 (6.16%)
22:09:23: Total frames rendered: 31793, number of late frames: 24 (0.08%) (it's okay for some frames to be late)
22:09:23: RTMPPublisher::SocketLoop: Graceful loop exit
22:09:23: Average send payload: 4036 bytes, average send interval: 28 ms
22:09:23: Number of times waited to send: 0, Waited for a total of 0 bytes
22:09:23: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
22:09:23: Number of bytes sent: 155830139
22:09:23: 
22:09:23: Profiler time results:
22:09:23: 
22:09:23: ==============================================================
22:09:23: video thread frame - [100%] [avg time: 10.911 ms] [children: 85.8%] [unaccounted: 14.2%]
22:09:23: | scene->Preprocess - [85.8%] [avg time: 9.36 ms]
22:09:23: GPU download and conversion - [100%] [avg time: 0.162 ms] [children: 90.7%] [unaccounted: 9.26%]
22:09:23: | flush - [80.2%] [avg time: 0.13 ms]
22:09:23: | CopyResource - [8.64%] [avg time: 0.014 ms]
22:09:23: | conversion to 4:2:0 - [1.85%] [avg time: 0.003 ms]
22:09:23: Convert444Threads - [100%] [avg time: 1.365 ms] [children: 99.5%] [unaccounted: 0.513%]
22:09:23: | Convert444toNV12 - [99.5%] [avg time: 1.358 ms]
22:09:23: encoder thread frame - [100%] [avg time: 2.339 ms]
22:09:23: ==============================================================
22:09:23: 
22:09:23: 
22:09:23: Profiler CPU results:
22:09:23: 
22:09:23: ==============================================================
22:09:23: video thread frame - [cpu time: avg 5.376 ms, total 170930 ms] [avg calls per frame: 1]
22:09:23: | scene->Preprocess - [cpu time: avg 4.371 ms, total 138981 ms] [avg calls per frame: 1]
22:09:23: GPU download and conversion - [cpu time: avg 0.06 ms, total 1918.81 ms] [avg calls per frame: 1]
22:09:23: | flush - [cpu time: avg 0.032 ms, total 1045.21 ms] [avg calls per frame: 1]
22:09:23: | CopyResource - [cpu time: avg 0.014 ms, total 468.002 ms] [avg calls per frame: 1]
22:09:23: | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 78 ms] [avg calls per frame: 1]
22:09:23: Convert444Threads - [cpu time: avg 1.365 ms, total 86767.8 ms] [avg calls per frame: 2]
22:09:23: | Convert444toNV12 - [cpu time: avg 1.359 ms, total 86409 ms] [avg calls per frame: 2]
22:09:23: encoder thread frame - [cpu time: avg 1.822 ms, total 58188.4 ms] [avg calls per frame: 1]
22:09:23: ==============================================================
22:09:23: 
22:09:23: =====Stream End: 2013-10-01, 22:09:23=================================================


Last game capture log:
2013-10-01, 21:51:01: we're booting up: 
21:51:01: D3D9 Present
21:51:01: D3D9EndScene called
21:51:01: D3DPRESENT_PARAMETERS {
21:51:01: 	BackBufferWidth: 1920
21:51:01: 	BackBufferHeight: 1080
21:51:01: 	BackBufferFormat: D3DFMT_X8R8G8B8
21:51:01: 	BackBufferCount: 1
21:51:01: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:51:01: 	MultiSampleQuality: 0
21:51:01: 	SwapEffect: D3DSWAPEFFECT_DISCARD
21:51:01: 	hDeviceWindow: 1769790
21:51:01: 	Windowed: false
21:51:01: 	EnableAutoDepthStencil: true
21:51:01: 	AutoDepthStencilFormat: D3DFMT_D24S8
21:51:01: 	Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 
21:51:01: 	FullScreen_RefreshRateInHz: 60
21:51:01: 	PresentationInterval: 0
21:51:01: };
21:51:01: successfully set up d3d9 hooks
21:51:01: D3D9Present called
21:51:01: DXGI Present
21:51:01: DoD3D9GPUHook: success
21:51:01: D3DSURFACE_DESC {
21:51:01: 	Format: D3DFMT_X8R8G8B8
21:51:01: 	Type: D3DRTYPE_SURFACE
21:51:01: 	Usage: D3DUSAGE_RENDERTARGET 
21:51:01: 	Pool: D3DPOOL_DEFAULT
21:51:01: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:51:01: 	MultiSampleQuality: 0
21:51:01: 	Width: 1920
21:51:01: 	Height: 1080
21:51:01: };
21:51:01: successfully capturing d3d9 frames via GPU
21:51:01: GL Present
21:51:01: (half life scientist) everything..  seems to be in order
21:51:57: D3D9Reset called
21:51:57: ---------------------- Cleared D3D9 Capture ----------------------
21:51:57: successfully set up d3d9 hooks
21:51:57: D3D9EndScene called
21:51:57: D3D9Present called
21:51:57: DoD3D9GPUHook: success
21:51:57: D3DSURFACE_DESC {
21:51:57: 	Format: D3DFMT_X8R8G8B8
21:51:57: 	Type: D3DRTYPE_SURFACE
21:51:57: 	Usage: D3DUSAGE_RENDERTARGET 
21:51:57: 	Pool: D3DPOOL_DEFAULT
21:51:57: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:51:57: 	MultiSampleQuality: 0
21:51:57: 	Width: 1920
21:51:57: 	Height: 1080
21:51:57: };
21:51:57: successfully capturing d3d9 frames via GPU
21:52:02: D3D9Reset called
21:52:02: ---------------------- Cleared D3D9 Capture ----------------------
21:52:02: successfully set up d3d9 hooks
21:52:02: D3D9EndScene called
21:52:02: D3D9Present called
21:52:02: DoD3D9GPUHook: success
21:52:02: D3DSURFACE_DESC {
21:52:02: 	Format: D3DFMT_X8R8G8B8
21:52:02: 	Type: D3DRTYPE_SURFACE
21:52:02: 	Usage: D3DUSAGE_RENDERTARGET 
21:52:02: 	Pool: D3DPOOL_DEFAULT
21:52:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:52:02: 	MultiSampleQuality: 0
21:52:02: 	Width: 1920
21:52:02: 	Height: 1080
21:52:02: };
21:52:02: successfully capturing d3d9 frames via GPU
21:52:19: D3D9Reset called
21:52:19: ---------------------- Cleared D3D9 Capture ----------------------
21:52:19: successfully set up d3d9 hooks
21:52:19: D3D9EndScene called
21:52:19: D3D9Present called
21:52:19: DoD3D9GPUHook: success
21:52:21: D3DSURFACE_DESC {
21:52:21: 	Format: D3DFMT_X8R8G8B8
21:52:21: 	Type: D3DRTYPE_SURFACE
21:52:21: 	Usage: D3DUSAGE_RENDERTARGET 
21:52:21: 	Pool: D3DPOOL_DEFAULT
21:52:21: 	MultiSampleType: D3DMULTISAMPLE_NONE
21:52:21: 	MultiSampleQuality: 0
21:52:21: 	Width: 1920
21:52:21: 	Height: 1080
21:52:21: };
21:52:21: successfully capturing d3d9 frames via GPU
22:00:54: D3D9Reset called
22:00:54: ---------------------- Cleared D3D9 Capture ----------------------
22:00:54: successfully set up d3d9 hooks
22:00:54: D3D9EndScene called
22:00:54: D3D9Present called
22:00:54: DoD3D9GPUHook: success
22:00:54: D3DSURFACE_DESC {
22:00:54: 	Format: D3DFMT_X8R8G8B8
22:00:54: 	Type: D3DRTYPE_SURFACE
22:00:54: 	Usage: D3DUSAGE_RENDERTARGET 
22:00:54: 	Pool: D3DPOOL_DEFAULT
22:00:54: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:00:54: 	MultiSampleQuality: 0
22:00:54: 	Width: 1920
22:00:54: 	Height: 1080
22:00:54: };
22:00:54: successfully capturing d3d9 frames via GPU
22:02:52: D3D9Reset called
22:02:52: ---------------------- Cleared D3D9 Capture ----------------------
22:02:52: successfully set up d3d9 hooks
22:02:52: D3D9EndScene called
22:02:52: D3D9Present called
22:02:52: DoD3D9GPUHook: success
22:02:53: D3DSURFACE_DESC {
22:02:53: 	Format: D3DFMT_X8R8G8B8
22:02:53: 	Type: D3DRTYPE_SURFACE
22:02:53: 	Usage: D3DUSAGE_RENDERTARGET 
22:02:53: 	Pool: D3DPOOL_DEFAULT
22:02:53: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:02:53: 	MultiSampleQuality: 0
22:02:53: 	Width: 1920
22:02:53: 	Height: 1080
22:02:53: };
22:02:53: successfully capturing d3d9 frames via GPU
22:04:06: D3D9Reset called
22:04:06: ---------------------- Cleared D3D9 Capture ----------------------
22:04:06: successfully set up d3d9 hooks
22:04:06: D3D9EndScene called
22:04:06: D3D9Present called
22:04:06: DoD3D9GPUHook: success
22:04:06: D3DSURFACE_DESC {
22:04:06: 	Format: D3DFMT_X8R8G8B8
22:04:06: 	Type: D3DRTYPE_SURFACE
22:04:06: 	Usage: D3DUSAGE_RENDERTARGET 
22:04:06: 	Pool: D3DPOOL_DEFAULT
22:04:06: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:04:06: 	MultiSampleQuality: 0
22:04:06: 	Width: 1920
22:04:06: 	Height: 1080
22:04:06: };
22:04:06: successfully capturing d3d9 frames via GPU
22:06:22: D3D9Reset called
22:06:22: ---------------------- Cleared D3D9 Capture ----------------------
22:06:22: successfully set up d3d9 hooks
22:06:22: D3D9EndScene called
22:06:22: D3D9Present called
22:06:22: DoD3D9GPUHook: success
22:06:23: D3DSURFACE_DESC {
22:06:23: 	Format: D3DFMT_X8R8G8B8
22:06:23: 	Type: D3DRTYPE_SURFACE
22:06:23: 	Usage: D3DUSAGE_RENDERTARGET 
22:06:23: 	Pool: D3DPOOL_DEFAULT
22:06:23: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:06:23: 	MultiSampleQuality: 0
22:06:23: 	Width: 1920
22:06:23: 	Height: 1080
22:06:23: };
22:06:23: successfully capturing d3d9 frames via GPU
22:07:25: D3D9Reset called
22:07:25: ---------------------- Cleared D3D9 Capture ----------------------
22:07:26: successfully set up d3d9 hooks
22:07:26: D3D9EndScene called
22:07:26: D3D9Present called
22:07:26: DoD3D9GPUHook: success
22:07:26: D3DSURFACE_DESC {
22:07:26: 	Format: D3DFMT_X8R8G8B8
22:07:26: 	Type: D3DRTYPE_SURFACE
22:07:26: 	Usage: D3DUSAGE_RENDERTARGET 
22:07:26: 	Pool: D3DPOOL_DEFAULT
22:07:26: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:07:26: 	MultiSampleQuality: 0
22:07:26: 	Width: 1920
22:07:26: 	Height: 1080
22:07:26: };
22:07:26: successfully capturing d3d9 frames via GPU
22:07:35: D3D9Reset called
22:07:35: ---------------------- Cleared D3D9 Capture ----------------------
22:07:35: successfully set up d3d9 hooks
22:07:35: D3D9EndScene called
22:07:35: D3D9Present called
22:07:35: DoD3D9GPUHook: success
22:07:35: D3DSURFACE_DESC {
22:07:35: 	Format: D3DFMT_X8R8G8B8
22:07:35: 	Type: D3DRTYPE_SURFACE
22:07:35: 	Usage: D3DUSAGE_RENDERTARGET 
22:07:35: 	Pool: D3DPOOL_DEFAULT
22:07:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
22:07:35: 	MultiSampleQuality: 0
22:07:35: 	Width: 1920
22:07:35: 	Height: 1080
22:07:35: };
22:07:35: successfully capturing d3d9 frames via GPU
22:09:23: ---------------------- Cleared D3D9 Capture ----------------------
22:09:23: D3D9EndScene called
22:09:23: D3D9Present called
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Re: Screen Cut Off

1080p is tough for most systems. I generally wouldn't recommend it -- try 720p or 864p and see if that help
 
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