Ken Ishizu
New Member
Hi!
I was wondering if there was a way to avoid the rendering / scene compositing step of frames acquired from a capture card, if I setup a simple scene with the video capture device as the single source of that scene. Would that alleviate my GPU usage for other tasks?
I looked at the functions render_main_texture and render_output_texture, which are called after tick_sources. Can I simply 'copy' the frame acquired from the capture card and consider it as 'rendered'?
Thanks in advance and I apologize if those questions were too silly or naive. I still have much to learn about this type of development.
I was wondering if there was a way to avoid the rendering / scene compositing step of frames acquired from a capture card, if I setup a simple scene with the video capture device as the single source of that scene. Would that alleviate my GPU usage for other tasks?
I looked at the functions render_main_texture and render_output_texture, which are called after tick_sources. Can I simply 'copy' the frame acquired from the capture card and consider it as 'rendered'?
Thanks in advance and I apologize if those questions were too silly or naive. I still have much to learn about this type of development.