Scale output to fit screen permanently?

hifrens

New Member
I use monitor capture for everything, and it fits the whole screen at 1920x1080.
When I open my game that I play at 1440x1080 the monitor capture cuts of the pixels to the right and has it displayed on the left,
How would I make the monitor capture scale / stretch to fit the whole canvas of 1920x1080 from 1440x1080?
 

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There are no pixels cut off Your game resolution width is narrower than your Display thus Canvas
1440 < 1920
Why are you not playing at the full display resolution width
 
And you can fit the source with an filter but its stupid you play on. The screen in a 4:3 Resolution try another Resolution thats are 16:9 or all chars looking like they eat to much chocolate
 
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