Question / Help RTMP_Connect1, handshake failed

ignitar

New Member
I've been streaming for the past two months and for the last three weeks Twitch's Singapore won't allow my connection it seems. I live in China, so it's really my best option. I have streamed to San Fran and LA before, with 1500 bit rates no problem. However, it can be iffy obviously. I tried contacting twitch but their support is severely lacking (like their infrastructure). Before you blame my internet: http://www.speedtest.net/my-result/3366741908

When connecting to Singapore, I will recieve the RTMP error, or sometimes (and this is to ALL servers recently) go from 300 bit to a 0 bit rate in the bottom right corner. What's odd is if I crank my bit rate it will bounce from 0 to 1200+. Even more odd is I can connect to Hitbox.tv on multiple servers and with a very high bit rate (closing in on 4000).



Log Analyzer: told me nothing new really. When I tried logs with the RTMP error it doesn't even mention it. When I'm able to connect then quickly DC off singapore it shows "Possible Slow Server" . It shows the same thing for hit box, yet I can stream with a high bit and it's fine even with it saying the ping is so high. Weird.

Try Changing Servers: I tried every twitch server the past few days, while before San Fran and LA worked, now nothing does. I really need to be able to connect to Singapore.
2w55bvr.png
See how low Singapore is?

Wireless? I'm connected directly, bypassing my router. Doesn't make a difference.

Throttling: See below

Another streaming service: I can stream with a 3000-4000 bit rate on hitbox.tv. Interesting to note that their Asia server is actually located in the United States. This confirms my upload is solid enough for North American servers, let alone close Singapore.

Firewall/Antivirus/etc: I opened all ports needed for watching twitch, as well as I opened the RTMP port for inbound and outbound. Since the Singapore issues started I didn't change anything regarding firewall/anti. Disabling Windows Firewall/Antiv has no effect.

Streaming off Singapore with a 100 bit rate (yes, 100) still nets me dc's. With the 100 bit rate to San Fran I bounce from 100-360ish and still drop frames. LA does the same as San Fran when I can eventually not get a RTMP error.

Other weird stuff: when I press stop streaming with twitch connected to OBS I often have to force close the program as it stops responding. No such behaviour with hitbox.

Code:
08:10:18: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
08:10:18: -------------------------------
08:10:18: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
08:10:18: CPU Speed: 3310MHz
08:10:18: Physical Memory:  8166MB Total, 5369MB Free
08:10:18: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
08:10:18: monitor 1: pos={0, 0}, size={1920, 1080}
08:10:18: monitor 2: pos={-1024, 0}, size={1024, 768}
08:10:18: Windows Version: 6.1 Build 7601 S
08:10:18: Aero is Enabled
08:10:18: -------------------------------
08:10:18: OBS Modules:
08:10:18: Base Address     Module
08:10:18: 000000003FBB0000 OBS.exe
08:10:18: 00000000F21C0000 OBSApi.dll
08:10:18: 00000000F4FD0000 DShowPlugin.dll
08:10:18: 00000000F4FA0000 GraphicsCapture.dll
08:10:18: 00000000F4F80000 NoiseGate.dll
08:10:18: 00000000F4F60000 PSVPlugin.dll
08:10:18: ------------------------------------------
08:10:18: Adapter 1
08:10:18:   Video Adapter: NVIDIA GeForce GTX 570
08:10:18:   Video Adapter Dedicated Video Memory: 1293352960
08:10:18:   Video Adapter Shared System Memory: 2952937472
08:10:18:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:10:18:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
08:10:18: =====Stream Start: 2014-03-13, 08:10:18===============================================
08:10:18:   Multithreaded optimizations: On
08:10:18:   Base resolution: 1920x1080
08:10:18:   Output resolution: 960x540
08:10:18: ------------------------------------------
08:10:18: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:10:18: ------------------------------------------
08:10:18: Audio Format: 48000 Hz
08:10:18: ------------------------------------------
08:10:18: Audio Channels: 2 Ch
08:10:18: Playback device Default
08:10:18: ------------------------------------------
08:10:18: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:10:18: ------------------------------------------
08:10:18: Using auxilary audio input: Microphone (USB Audio Device)
08:10:18: ------------------------------------------
08:10:18: Audio Encoding: AAC
08:10:18:     bitrate: 128
08:10:18: Scene buffering time set to 700
08:10:18: ------------------------------------------
08:10:18: Video Encoding: x264
08:10:18:     fps: 30
08:10:18:     width: 960, height: 540
08:10:18:     preset: veryfast
08:10:18:     profile: main
08:10:18:     keyint: 60
08:10:18:     CBR: yes
08:10:18:     CFR: yes
08:10:18:     max bitrate: 3500
08:10:18:     buffer size: 3500
08:10:18: ------------------------------------------
08:10:21: Using RTMP service: hitbox.tv
08:10:21:   Server selection: rtmp://live.hitbox.tv/push
08:10:21:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:10:21: Completed handshake with rtmp://live.hitbox.tv/push in 521 ms.
08:10:23: SO_SNDBUF was at 8192
08:10:23: SO_SNDBUF is now 65536
08:10:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
08:10:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 463872)
08:10:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
08:11:08: Total frames encoded: 1473, total frames duplicated: 0 (0.00%)
08:11:08: Total frames rendered: 1477, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
08:11:08: RTMPPublisher::SocketLoop: Graceful loop exit
08:11:09: Average send payload: 11166 bytes, average send interval: 25 ms
08:11:09: Number of times waited to send: 0, Waited for a total of 0 bytes
08:11:09: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
08:11:09: Number of bytes sent: 19374579
08:11:09: 
08:11:09: Profiler time results:
08:11:09: 
08:11:09: ==============================================================
08:11:09: video thread frame - [100%] [avg time: 0.553 ms] [children: 12.7%] [unaccounted: 87.3%]
08:11:09: | scene->Preprocess - [0.181%] [avg time: 0.001 ms]
08:11:09: | GPU download and conversion - [12.5%] [avg time: 0.069 ms] [children: 11%] [unaccounted: 1.45%]
08:11:09: | | flush - [6.69%] [avg time: 0.037 ms]
08:11:09: | | CopyResource - [3.98%] [avg time: 0.022 ms]
08:11:09: | | conversion to 4:2:0 - [0.362%] [avg time: 0.002 ms]
08:11:09: Convert444Threads - [100%] [avg time: 0.348 ms] [children: 98.9%] [unaccounted: 1.15%]
08:11:09: | Convert444toNV12 - [98.9%] [avg time: 0.344 ms]
08:11:09: encoder thread frame - [100%] [avg time: 0.521 ms] [children: 5.57%] [unaccounted: 94.4%]
08:11:09: | sending stuff out - [5.57%] [avg time: 0.029 ms]
08:11:09: ==============================================================
08:11:09: 
08:11:09: 
08:11:09: Profiler CPU results:
08:11:09: 
08:11:09: ==============================================================
08:11:09: video thread frame - [cpu time: avg 0.073 ms, total 109.2 ms] [avg calls per frame: 1]
08:11:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:11:09: | GPU download and conversion - [cpu time: avg 0.01 ms, total 15.6 ms] [avg calls per frame: 1]
08:11:09: | | flush - [cpu time: avg 0.01 ms, total 15.6 ms] [avg calls per frame: 1]
08:11:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:11:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:11:09: Convert444Threads - [cpu time: avg 0.359 ms, total 1045.21 ms] [avg calls per frame: 2]
08:11:09: | Convert444toNV12 - [cpu time: avg 0.348 ms, total 1014.01 ms] [avg calls per frame: 2]
08:11:09: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:11:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:11:09: ==============================================================
08:11:09: 
08:11:09: =====Stream End: 2014-03-13, 08:11:09=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called

Two 3500 bit hitbox logs. Second post has twitch log.

Code:
08:24:17: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
08:24:17: -------------------------------
08:24:17: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
08:24:17: CPU Speed: 3310MHz
08:24:17: Physical Memory:  8166MB Total, 5475MB Free
08:24:17: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
08:24:17: monitor 1: pos={0, 0}, size={1920, 1080}
08:24:17: monitor 2: pos={-1024, 0}, size={1024, 768}
08:24:17: Windows Version: 6.1 Build 7601 S
08:24:17: Aero is Enabled
08:24:17: -------------------------------
08:24:17: OBS Modules:
08:24:17: Base Address     Module
08:24:17: 000000003FDA0000 OBS.exe
08:24:17: 00000000F21E0000 OBSApi.dll
08:24:17: 00000000F5050000 DShowPlugin.dll
08:24:17: 00000000F9EB0000 GraphicsCapture.dll
08:24:17: 00000000F5030000 NoiseGate.dll
08:24:17: 00000000F5010000 PSVPlugin.dll
08:24:17: ------------------------------------------
08:24:17: Adapter 1
08:24:17:   Video Adapter: NVIDIA GeForce GTX 570
08:24:17:   Video Adapter Dedicated Video Memory: 1293352960
08:24:17:   Video Adapter Shared System Memory: 2952937472
08:24:17:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:24:17:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
08:24:17: =====Stream Start: 2014-03-13, 08:24:17===============================================
08:24:17:   Multithreaded optimizations: On
08:24:17:   Base resolution: 1920x1080
08:24:17:   Output resolution: 960x540
08:24:17: ------------------------------------------
08:24:17: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:24:17: ------------------------------------------
08:24:17: Audio Format: 48000 Hz
08:24:17: ------------------------------------------
08:24:17: Audio Channels: 2 Ch
08:24:18: Playback device Default
08:24:18: ------------------------------------------
08:24:18: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:24:18: ------------------------------------------
08:24:18: Using auxilary audio input: Microphone (USB Audio Device)
08:24:18: ------------------------------------------
08:24:18: Audio Encoding: AAC
08:24:18:     bitrate: 128
08:24:18: Scene buffering time set to 700
08:24:18: ------------------------------------------
08:24:18: Video Encoding: x264
08:24:18:     fps: 30
08:24:18:     width: 960, height: 540
08:24:18:     preset: veryfast
08:24:18:     profile: main
08:24:18:     keyint: 60
08:24:18:     CBR: yes
08:24:18:     CFR: yes
08:24:18:     max bitrate: 3500
08:24:18:     buffer size: 3500
08:24:18: ------------------------------------------
08:24:20: Using RTMP service: hitbox.tv
08:24:20:   Server selection: rtmp://live.lax.hitbox.tv/push
08:24:20:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:24:20: Completed handshake with rtmp://live.lax.hitbox.tv/push in 521 ms.
08:24:22: SO_SNDBUF was at 8192
08:24:22: SO_SNDBUF is now 65536
08:24:24: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 87744 / 463872)
08:24:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 73113 / 463872)
08:24:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
08:24:44: Total frames encoded: 777, total frames duplicated: 0 (0.00%)
08:24:44: Total frames rendered: 781, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
08:24:44: RTMPPublisher::SocketLoop: Graceful loop exit
08:24:45: Average send payload: 12083 bytes, average send interval: 27 ms
08:24:45: Number of times waited to send: 0, Waited for a total of 0 bytes
08:24:45: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
08:24:45: Number of bytes sent: 9183251
08:24:45: 
08:24:45: Profiler time results:
08:24:45: 
08:24:45: ==============================================================
08:24:45: video thread frame - [100%] [avg time: 0.551 ms] [children: 9.8%] [unaccounted: 90.2%]
08:24:45: | scene->Preprocess - [0.181%] [avg time: 0.001 ms]
08:24:45: | GPU download and conversion - [9.62%] [avg time: 0.053 ms] [children: 8.71%] [unaccounted: 0.907%]
08:24:45: | | flush - [5.44%] [avg time: 0.03 ms]
08:24:45: | | CopyResource - [2.9%] [avg time: 0.016 ms]
08:24:45: | | conversion to 4:2:0 - [0.363%] [avg time: 0.002 ms]
08:24:45: Convert444Threads - [100%] [avg time: 0.314 ms] [children: 99%] [unaccounted: 0.955%]
08:24:45: | Convert444toNV12 - [99%] [avg time: 0.311 ms]
08:24:45: encoder thread frame - [100%] [avg time: 0.513 ms] [children: 4.87%] [unaccounted: 95.1%]
08:24:45: | sending stuff out - [4.87%] [avg time: 0.025 ms]
08:24:45: ==============================================================
08:24:45: 
08:24:45: 
08:24:45: Profiler CPU results:
08:24:45: 
08:24:45: ==============================================================
08:24:45: video thread frame - [cpu time: avg 0.019 ms, total 15.6 ms] [avg calls per frame: 1]
08:24:45: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: Convert444Threads - [cpu time: avg 0.463 ms, total 702.004 ms] [avg calls per frame: 2]
08:24:45: | Convert444toNV12 - [cpu time: avg 0.463 ms, total 702.004 ms] [avg calls per frame: 2]
08:24:45: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:24:45: ==============================================================
08:24:45: 
08:24:45: =====Stream End: 2014-03-13, 08:24:45=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called

Network adapter: If this was the case, I would be seeing issues on hitbox.

Bad router or networking hardware: Just had my router and modem replaced. Internet tech came and tested for packet loss.
 

ignitar

New Member
Twitch logs:

Code:
07:42:59: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
07:42:59: -------------------------------
07:42:59: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
07:42:59: CPU Speed: 3310MHz
07:42:59: Physical Memory:  8166MB Total, 5545MB Free
07:42:59: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
07:42:59: monitor 1: pos={0, 0}, size={1920, 1080}
07:42:59: monitor 2: pos={-1024, 0}, size={1024, 768}
07:42:59: Windows Version: 6.1 Build 7601 S
07:42:59: Aero is Enabled
07:42:59: -------------------------------
07:42:59: OBS Modules:
07:42:59: Base Address     Module
07:42:59: 000000003FE80000 OBS.exe
07:42:59: 00000000F2090000 OBSApi.dll
07:42:59: 00000000F9FA0000 DShowPlugin.dll
07:42:59: 00000000F9F70000 GraphicsCapture.dll
07:42:59: 00000000F9ED0000 NoiseGate.dll
07:42:59: 00000000F9EB0000 PSVPlugin.dll
07:42:59: ------------------------------------------
07:42:59: Adapter 1
07:42:59:   Video Adapter: NVIDIA GeForce GTX 570
07:42:59:   Video Adapter Dedicated Video Memory: 1293352960
07:42:59:   Video Adapter Shared System Memory: 2952937472
07:42:59:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
07:42:59:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
07:42:59: =====Stream Start: 2014-03-13, 07:42:59===============================================
07:42:59:   Multithreaded optimizations: On
07:42:59:   Base resolution: 1920x1080
07:42:59:   Output resolution: 1280x720
07:42:59: ------------------------------------------
07:42:59: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
07:42:59: ------------------------------------------
07:42:59: Audio Format: 48000 Hz
07:42:59: ------------------------------------------
07:42:59: Audio Channels: 2 Ch
07:42:59: Playback device Default
07:42:59: ------------------------------------------
07:42:59: Using desktop audio input: Speakers (Realtek High Definition Audio)
07:42:59: ------------------------------------------
07:42:59: Using auxilary audio input: Microphone (USB Audio Device)
07:42:59: ------------------------------------------
07:42:59: Audio Encoding: AAC
07:42:59:     bitrate: 128
07:42:59: Scene buffering time set to 700
07:42:59: ------------------------------------------
07:42:59: Video Encoding: x264
07:42:59:     fps: 30
07:42:59:     width: 1280, height: 720
07:42:59:     preset: veryfast
07:42:59:     profile: main
07:42:59:     keyint: 60
07:42:59:     CBR: yes
07:42:59:     CFR: yes
07:42:59:     max bitrate: 1000
07:42:59:     buffer size: 1000
07:42:59: ------------------------------------------
07:42:59: Audio timestamp for device 'Microphone (USB Audio Device)' was behind target timestamp by 4409037
07:43:01: Using RTMP service: Twitch / Justin.tv
07:43:01:   Server selection: rtmp://live-sin-backup.justin.tv/app
07:43:01:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
07:43:02: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 622 ms.
07:43:03: SO_SNDBUF was at 8192
07:43:03: SO_SNDBUF is now 65536
07:43:09: RTMPPublisher::SocketLoop: Stalled for 4373 ms to write 142957 bytes (buffer: 0 / 144384), unstable connection?
07:43:17: RTMPPublisher::SocketLoop: Received FD_CLOSE, 8018 ms since last send (buffer: 144341 / 144384)
07:43:17: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
07:43:19: Total frames encoded: 574, total frames duplicated: 0 (0.00%)
07:43:19: Total frames rendered: 578, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
07:43:19: Average send payload: 11951 bytes, average send interval: 272 ms
07:43:19: Number of times waited to send: 3, Waited for a total of 12308 bytes
07:43:19: Number of b-frames dropped: 44 (10%), Number of p-frames dropped: 46 (11%), Total 90 (21%)
07:43:19: Number of bytes sent: 215126
07:43:19: 
07:43:19: Profiler time results:
07:43:19: 
07:43:19: ==============================================================
07:43:19: video thread frame - [100%] [avg time: 0.587 ms] [children: 9.88%] [unaccounted: 90.1%]
07:43:19: | scene->Preprocess - [0%] [avg time: 0 ms]
07:43:19: | GPU download and conversion - [9.88%] [avg time: 0.058 ms] [children: 8.86%] [unaccounted: 1.02%]
07:43:19: | | flush - [5.79%] [avg time: 0.034 ms]
07:43:19: | | CopyResource - [2.9%] [avg time: 0.017 ms]
07:43:19: | | conversion to 4:2:0 - [0.17%] [avg time: 0.001 ms]
07:43:19: Convert444Threads - [100%] [avg time: 0.556 ms] [children: 99.1%] [unaccounted: 0.899%]
07:43:19: | Convert444toNV12 - [99.1%] [avg time: 0.551 ms]
07:43:19: encoder thread frame - [100%] [avg time: 0.73 ms] [children: 1.92%] [unaccounted: 98.1%]
07:43:19: | sending stuff out - [1.92%] [avg time: 0.014 ms]
07:43:19: ==============================================================
07:43:19: 
07:43:19: 
07:43:19: Profiler CPU results:
07:43:19: 
07:43:19: ==============================================================
07:43:19: video thread frame - [cpu time: avg 0.134 ms, total 78 ms] [avg calls per frame: 1]
07:43:19: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:19: | GPU download and conversion - [cpu time: avg 0.026 ms, total 15.6 ms] [avg calls per frame: 1]
07:43:19: | | flush - [cpu time: avg 0.026 ms, total 15.6 ms] [avg calls per frame: 1]
07:43:19: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:19: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:19: Convert444Threads - [cpu time: avg 0.563 ms, total 624.003 ms] [avg calls per frame: 2]
07:43:19: | Convert444toNV12 - [cpu time: avg 0.549 ms, total 608.403 ms] [avg calls per frame: 2]
07:43:19: encoder thread frame - [cpu time: avg 0.028 ms, total 15.6 ms] [avg calls per frame: 1]
07:43:19: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:19: ==============================================================
07:43:19: 
07:43:19: =====Stream End: 2014-03-13, 07:43:19=================================================
07:43:32: =====Stream Start: 2014-03-13, 07:43:32===============================================
07:43:32:   Multithreaded optimizations: On
07:43:32:   Base resolution: 1920x1080
07:43:32:   Output resolution: 1280x720
07:43:32: ------------------------------------------
07:43:32: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
07:43:32: ------------------------------------------
07:43:32: Audio Format: 48000 Hz
07:43:32: ------------------------------------------
07:43:32: Audio Channels: 2 Ch
07:43:32: Playback device Default
07:43:32: ------------------------------------------
07:43:32: Using desktop audio input: Speakers (Realtek High Definition Audio)
07:43:32: ------------------------------------------
07:43:32: Using auxilary audio input: Microphone (USB Audio Device)
07:43:32: ------------------------------------------
07:43:32: Audio Encoding: AAC
07:43:32:     bitrate: 128
07:43:32: Scene buffering time set to 700
07:43:32: ------------------------------------------
07:43:32: Video Encoding: x264
07:43:32:     fps: 30
07:43:32:     width: 1280, height: 720
07:43:32:     preset: veryfast
07:43:32:     profile: main
07:43:32:     keyint: 60
07:43:32:     CBR: yes
07:43:32:     CFR: yes
07:43:32:     max bitrate: 1000
07:43:32:     buffer size: 1000
07:43:32: ------------------------------------------
07:43:34: Using RTMP service: Twitch / Justin.tv
07:43:34:   Server selection: rtmp://live-sin-backup.justin.tv/app
07:43:34:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
07:43:35: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 503 ms.
07:43:37: SO_SNDBUF was at 8192
07:43:37: SO_SNDBUF is now 65536
07:43:52: RTMPPublisher::SocketLoop: Received FD_CLOSE, 12839 ms since last send (buffer: 142954 / 144384)
07:43:52: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
07:43:53: Total frames encoded: 605, total frames duplicated: 0 (0.00%)
07:43:53: Total frames rendered: 610, number of late frames: 1 (0.16%) (it's okay for some frames to be late)
07:43:53: Average send payload: 4510 bytes, average send interval: 33 ms
07:43:53: Number of times waited to send: 2, Waited for a total of 8208 bytes
07:43:53: Number of b-frames dropped: 31 (7%), Number of p-frames dropped: 32 (7.2%), Total 63 (14%)
07:43:53: Number of bytes sent: 72168
07:43:53: 
07:43:53: Profiler time results:
07:43:53: 
07:43:53: ==============================================================
07:43:53: video thread frame - [100%] [avg time: 0.564 ms] [children: 10.1%] [unaccounted: 89.9%]
07:43:53: | scene->Preprocess - [0%] [avg time: 0 ms]
07:43:53: | GPU download and conversion - [10.1%] [avg time: 0.057 ms] [children: 9.04%] [unaccounted: 1.06%]
07:43:53: | | flush - [5.85%] [avg time: 0.033 ms]
07:43:53: | | CopyResource - [2.84%] [avg time: 0.016 ms]
07:43:53: | | conversion to 4:2:0 - [0.355%] [avg time: 0.002 ms]
07:43:53: Convert444Threads - [100%] [avg time: 0.548 ms] [children: 99.1%] [unaccounted: 0.912%]
07:43:53: | Convert444toNV12 - [99.1%] [avg time: 0.543 ms]
07:43:53: encoder thread frame - [100%] [avg time: 0.763 ms] [children: 1.97%] [unaccounted: 98%]
07:43:53: | sending stuff out - [1.97%] [avg time: 0.015 ms]
07:43:53: ==============================================================
07:43:53: 
07:43:53: 
07:43:53: Profiler CPU results:
07:43:53: 
07:43:53: ==============================================================
07:43:53: video thread frame - [cpu time: avg 0.127 ms, total 78 ms] [avg calls per frame: 1]
07:43:53: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:53: | GPU download and conversion - [cpu time: avg 0.025 ms, total 15.6 ms] [avg calls per frame: 1]
07:43:53: | | flush - [cpu time: avg 0.025 ms, total 15.6 ms] [avg calls per frame: 1]
07:43:53: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:53: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:53: Convert444Threads - [cpu time: avg 0.48 ms, total 561.602 ms] [avg calls per frame: 2]
07:43:53: | Convert444toNV12 - [cpu time: avg 0.466 ms, total 546.002 ms] [avg calls per frame: 2]
07:43:53: encoder thread frame - [cpu time: avg 0.026 ms, total 15.6 ms] [avg calls per frame: 1]
07:43:53: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
07:43:53: ==============================================================
07:43:53: 
07:43:53: =====Stream End: 2014-03-13, 07:43:53=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called


Code:
08:32:13: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
08:32:13: CUDA loaded successfully
08:32:13: 1 CUDA capable devices found
08:32:13: [ GPU #0 - < GeForce GTX 570 > has Compute SM 2.0, NVENC Not Available ]
08:32:13: No NVENC capable devices found
08:32:22: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
08:32:22: -------------------------------
08:32:22: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
08:32:22: CPU Speed: 3310MHz
08:32:22: Physical Memory:  8166MB Total, 5467MB Free
08:32:22: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
08:32:22: monitor 1: pos={0, 0}, size={1920, 1080}
08:32:22: monitor 2: pos={-1024, 0}, size={1024, 768}
08:32:22: Windows Version: 6.1 Build 7601 S
08:32:22: Aero is Enabled
08:32:22: -------------------------------
08:32:22: OBS Modules:
08:32:22: Base Address     Module
08:32:22: 000000003FF90000 OBS.exe
08:32:22: 00000000E6B60000 OBSApi.dll
08:32:22: 00000000F9F80000 DShowPlugin.dll
08:32:22: 00000000F9F50000 GraphicsCapture.dll
08:32:22: 00000000F9F30000 NoiseGate.dll
08:32:22: 00000000F9EC0000 PSVPlugin.dll
08:32:22: ------------------------------------------
08:32:22: Adapter 1
08:32:22:   Video Adapter: NVIDIA GeForce GTX 570
08:32:22:   Video Adapter Dedicated Video Memory: 1293352960
08:32:22:   Video Adapter Shared System Memory: 2952937472
08:32:22:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:32:22:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
08:32:22: =====Stream Start: 2014-03-13, 08:32:22===============================================
08:32:22:   Multithreaded optimizations: On
08:32:22:   Base resolution: 1920x1080
08:32:22:   Output resolution: 960x540
08:32:22: ------------------------------------------
08:32:22: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:32:22: ------------------------------------------
08:32:22: Audio Format: 48000 Hz
08:32:22: ------------------------------------------
08:32:22: Audio Channels: 2 Ch
08:32:22: Playback device Default
08:32:22: ------------------------------------------
08:32:22: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:32:22: ------------------------------------------
08:32:22: Using auxilary audio input: Microphone (USB Audio Device)
08:32:22: ------------------------------------------
08:32:22: Audio Encoding: AAC
08:32:22:     bitrate: 128
08:32:22: Scene buffering time set to 700
08:32:22: ------------------------------------------
08:32:22: Video Encoding: x264
08:32:22:     fps: 30
08:32:22:     width: 960, height: 540
08:32:22:     preset: veryfast
08:32:22:     profile: main
08:32:22:     keyint: 60
08:32:22:     CBR: yes
08:32:22:     CFR: yes
08:32:22:     max bitrate: 3500
08:32:22:     buffer size: 3500
08:32:22: ------------------------------------------
08:32:24: Using RTMP service: Twitch / Justin.tv
08:32:24:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:32:24:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:32:25: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 623 ms.
08:32:29: SO_SNDBUF was at 8192
08:32:29: SO_SNDBUF is now 65536
08:32:37: RTMPPublisher::SocketLoop: Received FD_CLOSE, 6450 ms since last send (buffer: 461482 / 463872)
08:32:37: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
08:32:38: Total frames encoded: 463, total frames duplicated: 0 (0.00%)
08:32:38: Total frames rendered: 467, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
08:32:38: Average send payload: 9228 bytes, average send interval: 20 ms
08:32:38: Number of times waited to send: 2, Waited for a total of 8194 bytes
08:32:38: Number of b-frames dropped: 17 (7%), Number of p-frames dropped: 16 (6.6%), Total 33 (14%)
08:32:38: Number of bytes sent: 73827
08:32:38: 
08:32:38: Profiler time results:
08:32:38: 
08:32:38: ==============================================================
08:32:38: video thread frame - [100%] [avg time: 0.588 ms] [children: 10.9%] [unaccounted: 89.1%]
08:32:38: | scene->Preprocess - [0.17%] [avg time: 0.001 ms]
08:32:38: | GPU download and conversion - [10.7%] [avg time: 0.063 ms] [children: 9.18%] [unaccounted: 1.53%]
08:32:38: | | flush - [6.29%] [avg time: 0.037 ms]
08:32:38: | | CopyResource - [2.55%] [avg time: 0.015 ms]
08:32:38: | | conversion to 4:2:0 - [0.34%] [avg time: 0.002 ms]
08:32:38: Convert444Threads - [100%] [avg time: 0.317 ms] [children: 99.1%] [unaccounted: 0.946%]
08:32:38: | Convert444toNV12 - [99.1%] [avg time: 0.314 ms]
08:32:38: encoder thread frame - [100%] [avg time: 0.505 ms] [children: 3.96%] [unaccounted: 96%]
08:32:38: | sending stuff out - [3.96%] [avg time: 0.02 ms]
08:32:38: ==============================================================
08:32:38: 
08:32:38: 
08:32:38: Profiler CPU results:
08:32:38: 
08:32:38: ==============================================================
08:32:38: video thread frame - [cpu time: avg 0.033 ms, total 15.6 ms] [avg calls per frame: 1]
08:32:38: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: Convert444Threads - [cpu time: avg 0.44 ms, total 390.002 ms] [avg calls per frame: 2]
08:32:38: | Convert444toNV12 - [cpu time: avg 0.44 ms, total 390.002 ms] [avg calls per frame: 2]
08:32:38: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:32:38: ==============================================================
08:32:38: 
08:32:38: =====Stream End: 2014-03-13, 08:32:38=================================================
08:33:21: =====Stream Start: 2014-03-13, 08:33:21===============================================
08:33:21:   Multithreaded optimizations: On
08:33:21:   Base resolution: 1920x1080
08:33:21:   Output resolution: 960x540
08:33:21: ------------------------------------------
08:33:21: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:33:21: ------------------------------------------
08:33:21: Audio Format: 48000 Hz
08:33:21: ------------------------------------------
08:33:21: Audio Channels: 2 Ch
08:33:21: Playback device Default
08:33:21: ------------------------------------------
08:33:21: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:33:21: ------------------------------------------
08:33:21: Using auxilary audio input: Microphone (USB Audio Device)
08:33:21: ------------------------------------------
08:33:21: Audio Encoding: AAC
08:33:21:     bitrate: 128
08:33:21: Scene buffering time set to 700
08:33:21: ------------------------------------------
08:33:21: Video Encoding: x264
08:33:21:     fps: 30
08:33:21:     width: 960, height: 540
08:33:21:     preset: veryfast
08:33:21:     profile: main
08:33:21:     keyint: 60
08:33:21:     CBR: yes
08:33:21:     CFR: yes
08:33:21:     max bitrate: 3500
08:33:21:     buffer size: 3500
08:33:21: ------------------------------------------
08:33:23: Using RTMP service: Twitch / Justin.tv
08:33:23:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:33:23:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:33:27: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 3493 ms.
08:33:28: SO_SNDBUF was at 8192
08:33:28: SO_SNDBUF is now 65536
08:33:35: RTMPPublisher::SocketLoop: Received FD_CLOSE, 5814 ms since last send (buffer: 461522 / 463872)
08:33:35: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
08:33:36: Total frames encoded: 444, total frames duplicated: 0 (0.00%)
08:33:36: Total frames rendered: 449, number of late frames: 1 (0.22%) (it's okay for some frames to be late)
08:33:37: Average send payload: 11050 bytes, average send interval: 20 ms
08:33:37: Number of times waited to send: 2, Waited for a total of 8194 bytes
08:33:37: Number of b-frames dropped: 13 (5.8%), Number of p-frames dropped: 13 (5.8%), Total 26 (12%)
08:33:37: Number of bytes sent: 88403
08:33:37: 
08:33:37: Profiler time results:
08:33:37: 
08:33:37: ==============================================================
08:33:37: video thread frame - [100%] [avg time: 0.564 ms] [children: 11.7%] [unaccounted: 88.3%]
08:33:37: | scene->Preprocess - [0%] [avg time: 0 ms]
08:33:37: | GPU download and conversion - [11.7%] [avg time: 0.066 ms] [children: 10.6%] [unaccounted: 1.06%]
08:33:37: | | flush - [7.8%] [avg time: 0.044 ms]
08:33:37: | | CopyResource - [2.48%] [avg time: 0.014 ms]
08:33:37: | | conversion to 4:2:0 - [0.355%] [avg time: 0.002 ms]
08:33:37: Convert444Threads - [100%] [avg time: 0.318 ms] [children: 99.1%] [unaccounted: 0.943%]
08:33:37: | Convert444toNV12 - [99.1%] [avg time: 0.315 ms]
08:33:37: encoder thread frame - [100%] [avg time: 0.5 ms] [children: 4%] [unaccounted: 96%]
08:33:37: | sending stuff out - [4%] [avg time: 0.02 ms]
08:33:37: ==============================================================
08:33:37: 
08:33:37: 
08:33:37: Profiler CPU results:
08:33:37: 
08:33:37: ==============================================================
08:33:37: video thread frame - [cpu time: avg 0.138 ms, total 62.4 ms] [avg calls per frame: 1]
08:33:37: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: Convert444Threads - [cpu time: avg 0.239 ms, total 202.8 ms] [avg calls per frame: 2]
08:33:37: | Convert444toNV12 - [cpu time: avg 0.22 ms, total 187.2 ms] [avg calls per frame: 2]
08:33:37: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:33:37: ==============================================================
08:33:37: 
08:33:37: =====Stream End: 2014-03-13, 08:33:37=================================================
08:34:21: =====Stream Start: 2014-03-13, 08:34:21===============================================
08:34:21:   Multithreaded optimizations: On
08:34:21:   Base resolution: 1920x1080
08:34:21:   Output resolution: 960x540
08:34:21: ------------------------------------------
08:34:21: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:34:21: ------------------------------------------
08:34:21: Audio Format: 48000 Hz
08:34:21: ------------------------------------------
08:34:21: Audio Channels: 2 Ch
08:34:21: Playback device Default
08:34:21: ------------------------------------------
08:34:21: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:34:21: ------------------------------------------
08:34:21: Using auxilary audio input: Microphone (USB Audio Device)
08:34:21: ------------------------------------------
08:34:21: Audio Encoding: AAC
08:34:21:     bitrate: 128
08:34:21: Scene buffering time set to 700
08:34:21: ------------------------------------------
08:34:21: Video Encoding: x264
08:34:21:     fps: 30
08:34:21:     width: 960, height: 540
08:34:21:     preset: veryfast
08:34:21:     profile: main
08:34:21:     keyint: 60
08:34:21:     CBR: yes
08:34:21:     CFR: yes
08:34:21:     max bitrate: 3500
08:34:21:     buffer size: 3500
08:34:21: ------------------------------------------
08:34:23: Using RTMP service: Twitch / Justin.tv
08:34:23:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:34:23:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:34:24: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 685 ms.
08:34:25: SO_SNDBUF was at 8192
08:34:25: SO_SNDBUF is now 65536
08:34:31: RTMPPublisher::SocketLoop: Received FD_CLOSE, 5927 ms since last send (buffer: 463819 / 463872)
08:34:31: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
08:34:33: Total frames encoded: 326, total frames duplicated: 0 (0.00%)
08:34:33: Total frames rendered: 331, number of late frames: 1 (0.30%) (it's okay for some frames to be late)
08:34:33: Average send payload: 11920 bytes, average send interval: 22 ms
08:34:33: Number of times waited to send: 2, Waited for a total of 8194 bytes
08:34:33: Number of b-frames dropped: 29 (13%), Number of p-frames dropped: 30 (13%), Total 59 (26%)
08:34:33: Number of bytes sent: 71525
08:34:33: 
08:34:33: Profiler time results:
08:34:33: 
08:34:33: ==============================================================
08:34:33: video thread frame - [100%] [avg time: 0.646 ms] [children: 10.7%] [unaccounted: 89.3%]
08:34:33: | scene->Preprocess - [0.155%] [avg time: 0.001 ms]
08:34:33: | GPU download and conversion - [10.5%] [avg time: 0.068 ms] [children: 8.82%] [unaccounted: 1.7%]
08:34:33: | | flush - [6.04%] [avg time: 0.039 ms]
08:34:33: | | CopyResource - [2.63%] [avg time: 0.017 ms]
08:34:33: | | conversion to 4:2:0 - [0.155%] [avg time: 0.001 ms]
08:34:33: Convert444Threads - [100%] [avg time: 0.348 ms] [children: 98.9%] [unaccounted: 1.15%]
08:34:33: | Convert444toNV12 - [98.9%] [avg time: 0.344 ms]
08:34:33: encoder thread frame - [100%] [avg time: 0.51 ms] [children: 4.31%] [unaccounted: 95.7%]
08:34:33: | sending stuff out - [4.31%] [avg time: 0.022 ms]
08:34:33: ==============================================================
08:34:33: 
08:34:33: 
08:34:33: Profiler CPU results:
08:34:33: 
08:34:33: ==============================================================
08:34:33: video thread frame - [cpu time: avg 0.094 ms, total 31.2 ms] [avg calls per frame: 1]
08:34:33: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: Convert444Threads - [cpu time: avg 0.407 ms, total 249.6 ms] [avg calls per frame: 2]
08:34:33: | Convert444toNV12 - [cpu time: avg 0.407 ms, total 249.6 ms] [avg calls per frame: 2]
08:34:33: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:33: ==============================================================
08:34:33: 
08:34:33: =====Stream End: 2014-03-13, 08:34:33=================================================
08:34:44: =====Stream Start: 2014-03-13, 08:34:44===============================================
08:34:44:   Multithreaded optimizations: On
08:34:44:   Base resolution: 1920x1080
08:34:44:   Output resolution: 960x540
08:34:44: ------------------------------------------
08:34:44: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:34:44: ------------------------------------------
08:34:44: Audio Format: 48000 Hz
08:34:44: ------------------------------------------
08:34:44: Audio Channels: 2 Ch
08:34:44: Playback device Default
08:34:44: ------------------------------------------
08:34:44: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:34:44: ------------------------------------------
08:34:44: Using auxilary audio input: Microphone (USB Audio Device)
08:34:44: ------------------------------------------
08:34:44: Audio Encoding: AAC
08:34:44:     bitrate: 128
08:34:44: Scene buffering time set to 700
08:34:45: ------------------------------------------
08:34:45: Video Encoding: x264
08:34:45:     fps: 30
08:34:45:     width: 960, height: 540
08:34:45:     preset: veryfast
08:34:45:     profile: main
08:34:45:     keyint: 60
08:34:45:     CBR: yes
08:34:45:     CFR: yes
08:34:45:     max bitrate: 3500
08:34:45:     buffer size: 3500
08:34:45: ------------------------------------------
08:34:47: Using RTMP service: Twitch / Justin.tv
08:34:47:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:34:47:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:34:48: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 1230 ms.
08:34:55: librtmp error: RTMPSockBuf_Fill, remote host closed connection
08:34:55: Connection to rtmp://live-sin-backup.justin.tv/app failed: Could not access the specified channel or stream key.  This could be because the key/channel is invalid, or because the server still thinks you are logged in.
08:34:55: 
08:34:55: RTMPSockBuf_Fill, remote host closed connection
08:34:55: 
08:34:56: Total frames encoded: 333, total frames duplicated: 0 (0.00%)
08:34:56: Total frames rendered: 338, number of late frames: 1 (0.30%) (it's okay for some frames to be late)
08:34:56: Number of times waited to send: 0, Waited for a total of 0 bytes
08:34:56: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
08:34:56: Number of bytes sent: 0
08:34:57: 
08:34:57: Profiler time results:
08:34:57: 
08:34:57: ==============================================================
08:34:57: video thread frame - [100%] [avg time: 0.611 ms] [children: 9.33%] [unaccounted: 90.7%]
08:34:57: | scene->Preprocess - [0.164%] [avg time: 0.001 ms]
08:34:57: | GPU download and conversion - [9.17%] [avg time: 0.056 ms] [children: 8.02%] [unaccounted: 1.15%]
08:34:57: | | flush - [5.4%] [avg time: 0.033 ms]
08:34:57: | | CopyResource - [2.45%] [avg time: 0.015 ms]
08:34:57: | | conversion to 4:2:0 - [0.164%] [avg time: 0.001 ms]
08:34:57: Convert444Threads - [100%] [avg time: 0.327 ms] [children: 99.1%] [unaccounted: 0.917%]
08:34:57: | Convert444toNV12 - [99.1%] [avg time: 0.324 ms]
08:34:57: encoder thread frame - [100%] [avg time: 0.51 ms] [children: 2.16%] [unaccounted: 97.8%]
08:34:57: | sending stuff out - [2.16%] [avg time: 0.011 ms]
08:34:57: ==============================================================
08:34:57: 
08:34:57: 
08:34:57: Profiler CPU results:
08:34:57: 
08:34:57: ==============================================================
08:34:57: video thread frame - [cpu time: avg 0.138 ms, total 46.8 ms] [avg calls per frame: 1]
08:34:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: Convert444Threads - [cpu time: avg 0.299 ms, total 187.2 ms] [avg calls per frame: 2]
08:34:57: | Convert444toNV12 - [cpu time: avg 0.249 ms, total 156 ms] [avg calls per frame: 2]
08:34:57: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:34:57: ==============================================================
08:34:57: 
08:34:57: =====Stream End: 2014-03-13, 08:34:57=================================================
08:35:07: =====Stream Start: 2014-03-13, 08:35:07===============================================
08:35:07:   Multithreaded optimizations: On
08:35:07:   Base resolution: 1920x1080
08:35:07:   Output resolution: 960x540
08:35:07: ------------------------------------------
08:35:07: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:35:07: ------------------------------------------
08:35:07: Audio Format: 48000 Hz
08:35:07: ------------------------------------------
08:35:07: Audio Channels: 2 Ch
08:35:07: Playback device Default
08:35:07: ------------------------------------------
08:35:07: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:35:07: ------------------------------------------
08:35:07: Using auxilary audio input: Microphone (USB Audio Device)
08:35:07: ------------------------------------------
08:35:07: Audio Encoding: AAC
08:35:07:     bitrate: 128
08:35:07: Scene buffering time set to 700
08:35:07: ------------------------------------------
08:35:07: Video Encoding: x264
08:35:07:     fps: 30
08:35:07:     width: 960, height: 540
08:35:07:     preset: veryfast
08:35:07:     profile: main
08:35:07:     keyint: 60
08:35:07:     CBR: yes
08:35:07:     CFR: yes
08:35:07:     max bitrate: 3500
08:35:07:     buffer size: 3500
08:35:07: ------------------------------------------
08:35:10: Using RTMP service: Twitch / Justin.tv
08:35:10:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:35:10:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:35:10: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 501 ms.
08:35:15: SO_SNDBUF was at 8192
08:35:15: SO_SNDBUF is now 65536
08:35:28: RTMPPublisher::SocketLoop: Received FD_CLOSE, 11759 ms since last send (buffer: 461487 / 463872)
08:35:28: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
08:35:29: Total frames encoded: 622, total frames duplicated: 0 (0.00%)
08:35:29: Total frames rendered: 627, number of late frames: 1 (0.16%) (it's okay for some frames to be late)
08:35:29: Average send payload: 17687 bytes, average send interval: 33 ms
08:35:29: Number of times waited to send: 2, Waited for a total of 8194 bytes
08:35:29: Number of b-frames dropped: 25 (6.2%), Number of p-frames dropped: 26 (6.5%), Total 51 (13%)
08:35:29: Number of bytes sent: 88438
08:35:29: 
08:35:29: Profiler time results:
08:35:29: 
08:35:29: ==============================================================
08:35:29: video thread frame - [100%] [avg time: 0.56 ms] [children: 11.3%] [unaccounted: 88.8%]
08:35:29: | scene->Preprocess - [0%] [avg time: 0 ms]
08:35:29: | GPU download and conversion - [11.3%] [avg time: 0.063 ms] [children: 10%] [unaccounted: 1.25%]
08:35:29: | | flush - [7.14%] [avg time: 0.04 ms]
08:35:29: | | CopyResource - [2.5%] [avg time: 0.014 ms]
08:35:29: | | conversion to 4:2:0 - [0.357%] [avg time: 0.002 ms]
08:35:29: Convert444Threads - [100%] [avg time: 0.31 ms] [children: 99%] [unaccounted: 0.968%]
08:35:29: | Convert444toNV12 - [99%] [avg time: 0.307 ms]
08:35:29: encoder thread frame - [100%] [avg time: 0.501 ms] [children: 4.39%] [unaccounted: 95.6%]
08:35:29: | sending stuff out - [4.39%] [avg time: 0.022 ms]
08:35:29: ==============================================================
08:35:29: 
08:35:29: 
08:35:29: Profiler CPU results:
08:35:29: 
08:35:29: ==============================================================
08:35:29: video thread frame - [cpu time: avg 0.099 ms, total 62.4 ms] [avg calls per frame: 1]
08:35:29: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: Convert444Threads - [cpu time: avg 0.362 ms, total 436.802 ms] [avg calls per frame: 2]
08:35:29: | Convert444toNV12 - [cpu time: avg 0.362 ms, total 436.802 ms] [avg calls per frame: 2]
08:35:29: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:35:29: ==============================================================
08:35:29: 
08:35:29: =====Stream End: 2014-03-13, 08:35:29=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called
 

ignitar

New Member
#1 San Fran #2 log is Singapore
Code:
08:42:54: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
08:42:54: -------------------------------
08:42:54: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
08:42:54: CPU Speed: 3310MHz
08:42:54: Physical Memory:  8166MB Total, 5492MB Free
08:42:54: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
08:42:54: monitor 1: pos={0, 0}, size={1920, 1080}
08:42:54: monitor 2: pos={-1024, 0}, size={1024, 768}
08:42:54: Windows Version: 6.1 Build 7601 S
08:42:54: Aero is Enabled
08:42:54: -------------------------------
08:42:54: OBS Modules:
08:42:54: Base Address     Module
08:42:54: 000000003F490000 OBS.exe
08:42:54: 00000000F22C0000 OBSApi.dll
08:42:54: 00000000F9F30000 DShowPlugin.dll
08:42:54: 00000000F4F80000 GraphicsCapture.dll
08:42:54: 00000000F9EC0000 NoiseGate.dll
08:42:54: 00000000F4F60000 PSVPlugin.dll
08:42:54: ------------------------------------------
08:42:54: Adapter 1
08:42:54:   Video Adapter: NVIDIA GeForce GTX 570
08:42:54:   Video Adapter Dedicated Video Memory: 1293352960
08:42:54:   Video Adapter Shared System Memory: 2952937472
08:42:54:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:42:54:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
08:42:54: =====Stream Start: 2014-03-13, 08:42:54===============================================
08:42:54:   Multithreaded optimizations: On
08:42:54:   Base resolution: 1920x1080
08:42:54:   Output resolution: 960x540
08:42:54: ------------------------------------------
08:42:54: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:42:54: ------------------------------------------
08:42:54: Audio Format: 48000 Hz
08:42:54: ------------------------------------------
08:42:54: Audio Channels: 2 Ch
08:42:54: Playback device Default
08:42:54: ------------------------------------------
08:42:54: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:42:54: ------------------------------------------
08:42:54: Using auxilary audio input: Microphone (USB Audio Device)
08:42:54: ------------------------------------------
08:42:54: Audio Encoding: AAC
08:42:54:     bitrate: 128
08:42:54: Scene buffering time set to 700
08:42:54: ------------------------------------------
08:42:54: Video Encoding: x264
08:42:54:     fps: 30
08:42:54:     width: 960, height: 540
08:42:54:     preset: veryfast
08:42:54:     profile: main
08:42:54:     keyint: 60
08:42:54:     CBR: yes
08:42:54:     CFR: yes
08:42:54:     max bitrate: 1000
08:42:54:     buffer size: 1000
08:42:54: ------------------------------------------
08:42:56: Using RTMP service: Twitch / Justin.tv
08:42:56:   Server selection: rtmp://live.justin.tv/app
08:42:56:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:42:57: Completed handshake with rtmp://live.justin.tv/app in 1234 ms.
08:43:03: SO_SNDBUF was at 8192
08:43:03: SO_SNDBUF is now 65536
08:43:31: RTMPPublisher::SocketLoop: Stalled for 26139 ms to write 142954 bytes (buffer: 0 / 144384), unstable connection?
08:44:26: RTMPPublisher::SocketLoop: Received FD_CLOSE, 54705 ms since last send (buffer: 144305 / 144384)
08:44:26: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
08:44:27: Total frames encoded: 2765, total frames duplicated: 0 (0.00%)
08:44:27: Total frames rendered: 2769, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
08:44:27: Average send payload: 10042 bytes, average send interval: 1268 ms
08:44:27: Number of times waited to send: 3, Waited for a total of 12312 bytes
08:44:27: Number of b-frames dropped: 362 (15%), Number of p-frames dropped: 376 (15%), Total 738 (30%)
08:44:27: Number of bytes sent: 210894
08:44:27: 
08:44:27: Profiler time results:
08:44:27: 
08:44:27: ==============================================================
08:44:27: video thread frame - [100%] [avg time: 0.516 ms] [children: 11.6%] [unaccounted: 88.4%]
08:44:27: | scene->Preprocess - [0%] [avg time: 0 ms]
08:44:27: | GPU download and conversion - [11.6%] [avg time: 0.06 ms] [children: 10.5%] [unaccounted: 1.16%]
08:44:27: | | flush - [6.98%] [avg time: 0.036 ms]
08:44:27: | | CopyResource - [3.29%] [avg time: 0.017 ms]
08:44:27: | | conversion to 4:2:0 - [0.194%] [avg time: 0.001 ms]
08:44:27: Convert444Threads - [100%] [avg time: 0.298 ms] [children: 99%] [unaccounted: 1.01%]
08:44:27: | Convert444toNV12 - [99%] [avg time: 0.295 ms]
08:44:27: encoder thread frame - [100%] [avg time: 0.514 ms] [children: 5.25%] [unaccounted: 94.7%]
08:44:27: | sending stuff out - [5.25%] [avg time: 0.027 ms]
08:44:27: ==============================================================
08:44:27: 
08:44:27: 
08:44:27: Profiler CPU results:
08:44:27: 
08:44:27: ==============================================================
08:44:27: video thread frame - [cpu time: avg 0.033 ms, total 93.6 ms] [avg calls per frame: 1]
08:44:27: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: Convert444Threads - [cpu time: avg 0.301 ms, total 1653.61 ms] [avg calls per frame: 2]
08:44:27: | Convert444toNV12 - [cpu time: avg 0.301 ms, total 1653.61 ms] [avg calls per frame: 2]
08:44:27: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:44:27: ==============================================================
08:44:27: 
08:44:27: =====Stream End: 2014-03-13, 08:44:27=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called

Code:
08:44:58: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
08:44:58: -------------------------------
08:44:58: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
08:44:58: CPU Speed: 3310MHz
08:44:58: Physical Memory:  8166MB Total, 5468MB Free
08:44:58: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
08:44:58: monitor 1: pos={0, 0}, size={1920, 1080}
08:44:58: monitor 2: pos={-1024, 0}, size={1024, 768}
08:44:58: Windows Version: 6.1 Build 7601 S
08:44:58: Aero is Enabled
08:44:58: -------------------------------
08:44:58: OBS Modules:
08:44:58: Base Address     Module
08:44:58: 000000003F480000 OBS.exe
08:44:58: 00000000E6B60000 OBSApi.dll
08:44:58: 00000000F9FA0000 DShowPlugin.dll
08:44:58: 00000000F9F70000 GraphicsCapture.dll
08:44:58: 00000000F9F50000 NoiseGate.dll
08:44:58: 00000000F9F30000 PSVPlugin.dll
08:44:58: ------------------------------------------
08:44:58: Adapter 1
08:44:58:   Video Adapter: NVIDIA GeForce GTX 570
08:44:58:   Video Adapter Dedicated Video Memory: 1293352960
08:44:58:   Video Adapter Shared System Memory: 2952937472
08:44:58:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
08:44:58:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
08:44:58: =====Stream Start: 2014-03-13, 08:44:58===============================================
08:44:58:   Multithreaded optimizations: On
08:44:58:   Base resolution: 1920x1080
08:44:58:   Output resolution: 960x540
08:44:58: ------------------------------------------
08:44:58: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:44:58: ------------------------------------------
08:44:58: Audio Format: 48000 Hz
08:44:58: ------------------------------------------
08:44:58: Audio Channels: 2 Ch
08:44:58: Playback device Default
08:44:58: ------------------------------------------
08:44:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:44:58: ------------------------------------------
08:44:58: Using auxilary audio input: Microphone (USB Audio Device)
08:44:58: ------------------------------------------
08:44:58: Audio Encoding: AAC
08:44:58:     bitrate: 128
08:44:58: Scene buffering time set to 700
08:44:58: ------------------------------------------
08:44:58: Video Encoding: x264
08:44:58:     fps: 30
08:44:58:     width: 960, height: 540
08:44:58:     preset: veryfast
08:44:58:     profile: main
08:44:58:     keyint: 60
08:44:58:     CBR: yes
08:44:58:     CFR: yes
08:44:58:     max bitrate: 1000
08:44:58:     buffer size: 1000
08:44:58: ------------------------------------------
08:45:00: Using RTMP service: Twitch / Justin.tv
08:45:00:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:45:00:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:45:06: librtmp error: RTMPSockBuf_Fill, remote host closed connection
08:45:06: librtmp error: RTMP_Connect1, handshake failed.
08:45:06: Connection to rtmp://live-sin-backup.justin.tv/app failed: Could not connect to server
08:45:06: 
08:45:06: RTMPSockBuf_Fill, remote host closed connection
08:45:06: RTMP_Connect1, handshake failed.
08:45:06: 
08:45:07: Total frames encoded: 240, total frames duplicated: 0 (0.00%)
08:45:07: Total frames rendered: 244, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
08:45:07: Number of times waited to send: 0, Waited for a total of 0 bytes
08:45:07: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
08:45:07: Number of bytes sent: 0
08:45:07: 
08:45:07: Profiler time results:
08:45:07: 
08:45:07: ==============================================================
08:45:07: video thread frame - [100%] [avg time: 0.655 ms] [children: 9.62%] [unaccounted: 90.4%]
08:45:07: | scene->Preprocess - [0.153%] [avg time: 0.001 ms]
08:45:07: | GPU download and conversion - [9.47%] [avg time: 0.062 ms] [children: 7.94%] [unaccounted: 1.53%]
08:45:07: | | flush - [5.5%] [avg time: 0.036 ms]
08:45:07: | | CopyResource - [2.29%] [avg time: 0.015 ms]
08:45:07: | | conversion to 4:2:0 - [0.153%] [avg time: 0.001 ms]
08:45:07: Convert444Threads - [100%] [avg time: 0.316 ms] [children: 98.7%] [unaccounted: 1.27%]
08:45:07: | Convert444toNV12 - [98.7%] [avg time: 0.312 ms]
08:45:07: encoder thread frame - [100%] [avg time: 0.473 ms] [children: 1.48%] [unaccounted: 98.5%]
08:45:07: | sending stuff out - [1.48%] [avg time: 0.007 ms]
08:45:07: ==============================================================
08:45:07: 
08:45:07: 
08:45:07: Profiler CPU results:
08:45:07: 
08:45:07: ==============================================================
08:45:07: video thread frame - [cpu time: avg 0.191 ms, total 46.8 ms] [avg calls per frame: 1]
08:45:07: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: Convert444Threads - [cpu time: avg 0.496 ms, total 218.4 ms] [avg calls per frame: 2]
08:45:07: | Convert444toNV12 - [cpu time: avg 0.496 ms, total 218.4 ms] [avg calls per frame: 2]
08:45:07: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:07: ==============================================================
08:45:07: 
08:45:07: =====Stream End: 2014-03-13, 08:45:07=================================================
08:45:23: =====Stream Start: 2014-03-13, 08:45:23===============================================
08:45:23:   Multithreaded optimizations: On
08:45:23:   Base resolution: 1920x1080
08:45:23:   Output resolution: 960x540
08:45:23: ------------------------------------------
08:45:23: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
08:45:23: ------------------------------------------
08:45:23: Audio Format: 48000 Hz
08:45:23: ------------------------------------------
08:45:23: Audio Channels: 2 Ch
08:45:23: Playback device Default
08:45:23: ------------------------------------------
08:45:23: Using desktop audio input: Speakers (Realtek High Definition Audio)
08:45:23: ------------------------------------------
08:45:23: Using auxilary audio input: Microphone (USB Audio Device)
08:45:23: ------------------------------------------
08:45:23: Audio Encoding: AAC
08:45:23:     bitrate: 128
08:45:23: Scene buffering time set to 700
08:45:23: ------------------------------------------
08:45:23: Video Encoding: x264
08:45:23:     fps: 30
08:45:23:     width: 960, height: 540
08:45:23:     preset: veryfast
08:45:23:     profile: main
08:45:23:     keyint: 60
08:45:23:     CBR: yes
08:45:23:     CFR: yes
08:45:23:     max bitrate: 1000
08:45:23:     buffer size: 1000
08:45:23: ------------------------------------------
08:45:25: Using RTMP service: Twitch / Justin.tv
08:45:25:   Server selection: rtmp://live-sin-backup.justin.tv/app
08:45:25:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
08:45:25: Completed handshake with rtmp://live-sin-backup.justin.tv/app in 615 ms.
08:45:28: SO_SNDBUF was at 8192
08:45:28: SO_SNDBUF is now 65536
08:45:34: RTMPPublisher::SocketLoop: Received FD_CLOSE, 4951 ms since last send (buffer: 142954 / 144384)
08:45:34: RTMPPublisher::SocketLoop: Aborting due to FD_CLOSE, error 0
08:45:36: Total frames encoded: 368, total frames duplicated: 0 (0.00%)
08:45:36: Total frames rendered: 373, number of late frames: 1 (0.27%) (it's okay for some frames to be late)
08:45:36: Average send payload: 3996 bytes, average send interval: 29 ms
08:45:36: Number of times waited to send: 2, Waited for a total of 8208 bytes
08:45:36: Number of b-frames dropped: 31 (15%), Number of p-frames dropped: 32 (15%), Total 63 (30%)
08:45:36: Number of bytes sent: 67940
08:45:36: 
08:45:36: Profiler time results:
08:45:36: 
08:45:36: ==============================================================
08:45:36: video thread frame - [100%] [avg time: 0.651 ms] [children: 10.6%] [unaccounted: 89.4%]
08:45:36: | scene->Preprocess - [0.154%] [avg time: 0.001 ms]
08:45:36: | GPU download and conversion - [10.4%] [avg time: 0.068 ms] [children: 8.45%] [unaccounted: 2%]
08:45:36: | | flush - [5.84%] [avg time: 0.038 ms]
08:45:36: | | CopyResource - [2.46%] [avg time: 0.016 ms]
08:45:36: | | conversion to 4:2:0 - [0.154%] [avg time: 0.001 ms]
08:45:36: Convert444Threads - [100%] [avg time: 0.322 ms] [children: 98.8%] [unaccounted: 1.24%]
08:45:36: | Convert444toNV12 - [98.8%] [avg time: 0.318 ms]
08:45:36: encoder thread frame - [100%] [avg time: 0.486 ms] [children: 2.47%] [unaccounted: 97.5%]
08:45:36: | sending stuff out - [2.47%] [avg time: 0.012 ms]
08:45:36: ==============================================================
08:45:36: 
08:45:36: 
08:45:36: Profiler CPU results:
08:45:36: 
08:45:36: ==============================================================
08:45:36: video thread frame - [cpu time: avg 0.041 ms, total 15.6 ms] [avg calls per frame: 1]
08:45:36: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: Convert444Threads - [cpu time: avg 0.381 ms, total 265.2 ms] [avg calls per frame: 2]
08:45:36: | Convert444toNV12 - [cpu time: avg 0.381 ms, total 265.2 ms] [avg calls per frame: 2]
08:45:36: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
08:45:36: ==============================================================
08:45:36: 
08:45:36: =====Stream End: 2014-03-13, 08:45:36=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called
 

ignitar

New Member
Dallas suddenly started working. To connect to it, I needed to try 5 or 6 times. Keeps bottoming out at 0 kb/s then suddenly I tried it again and a stable 3k bit rate. Funny your analyser says bad server selected but I can hold such a high bit rate.

Code:
12:08:15: Open Broadcaster Software v0.613b - 64bit ( ^ω^)
12:08:15: -------------------------------
12:08:15: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
12:08:15: CPU Speed: 3310MHz
12:08:15: Physical Memory:  8166MB Total, 5488MB Free
12:08:15: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
12:08:15: monitor 1: pos={0, 0}, size={1920, 1080}
12:08:15: monitor 2: pos={-1024, 0}, size={1024, 768}
12:08:15: Windows Version: 6.1 Build 7601 S
12:08:15: Aero is Enabled
12:08:15: -------------------------------
12:08:15: OBS Modules:
12:08:15: Base Address     Module
12:08:15: 000000003FD80000 OBS.exe
12:08:15: 00000000E6B60000 OBSApi.dll
12:08:15: 00000000F9FA0000 DShowPlugin.dll
12:08:15: 00000000F9F70000 GraphicsCapture.dll
12:08:15: 00000000F9F50000 NoiseGate.dll
12:08:15: 00000000F9F30000 PSVPlugin.dll
12:08:15: ------------------------------------------
12:08:15: Adapter 1
12:08:15:   Video Adapter: NVIDIA GeForce GTX 570
12:08:15:   Video Adapter Dedicated Video Memory: 1293352960
12:08:15:   Video Adapter Shared System Memory: 2952937472
12:08:15:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
12:08:15:   Video Adapter Output 2: pos={-1024, 0}, size={1024, 768}, attached=true
12:08:15: =====Stream Start: 2014-03-13, 12:08:15===============================================
12:08:15:   Multithreaded optimizations: On
12:08:15:   Base resolution: 1920x1080
12:08:15:   Output resolution: 960x540
12:08:15: ------------------------------------------
12:08:15: Loading up D3D10 on NVIDIA GeForce GTX 570 (Adapter 1)...
12:08:15: ------------------------------------------
12:08:15: Audio Format: 48000 Hz
12:08:15: ------------------------------------------
12:08:15: Audio Channels: 2 Ch
12:08:15: Playback device Default
12:08:15: ------------------------------------------
12:08:15: Using desktop audio input: Speakers (Realtek High Definition Audio)
12:08:15: ------------------------------------------
12:08:15: Using auxilary audio input: Microphone (USB Audio Device)
12:08:15: ------------------------------------------
12:08:15: Audio Encoding: AAC
12:08:15:     bitrate: 128
12:08:15: Scene buffering time set to 700
12:08:15: ------------------------------------------
12:08:15: Video Encoding: x264
12:08:15:     fps: 30
12:08:15:     width: 960, height: 540
12:08:15:     preset: veryfast
12:08:15:     profile: main
12:08:15:     keyint: 60
12:08:15:     CBR: yes
12:08:15:     CFR: yes
12:08:15:     max bitrate: 2000
12:08:15:     buffer size: 2000
12:08:15: ------------------------------------------
12:08:16: Audio timestamp for device 'Microphone (USB Audio Device)' was behind target timestamp by 20325354
12:08:18: Using RTMP service: Twitch / Justin.tv
12:08:18:   Server selection: rtmp://live-dfw.justin.tv/app
12:08:18:   Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 100 mbps)
12:08:20: Completed handshake with rtmp://live-dfw.justin.tv/app in 2020 ms.
12:08:22: SO_SNDBUF was at 8192
12:08:22: SO_SNDBUF is now 65536
12:08:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 192543 / 272384)
12:08:26: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 108821 / 272384)
12:08:27: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 100461 / 272384)
12:12:46: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
12:12:46: CUDA loaded successfully
12:12:46: 1 CUDA capable devices found
12:12:46: [ GPU #0 - < GeForce GTX 570 > has Compute SM 2.0, NVENC Not Available ]
12:12:46: No NVENC capable devices found
12:12:48: Settings::Encoding: Changing bitrate from 2000kb/s to 3000kb/s
12:13:23: Total frames encoded: 9199, total frames duplicated: 0 (0.00%)
12:13:23: Total frames rendered: 9203, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
12:13:23: RTMPPublisher::SocketLoop: Graceful loop exit
12:13:53: ~RTMPublisher: Received error 10060 while waiting for graceful shutdown.
12:13:53: Average send payload: 7750 bytes, average send interval: 29 ms
12:13:53: Number of times waited to send: 0, Waited for a total of 0 bytes
12:13:53: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
12:13:53: Number of bytes sent: 79394241
12:13:54: 
12:13:54: Profiler time results:
12:13:54: 
12:13:54: ==============================================================
12:13:54: video thread frame - [100%] [avg time: 0.561 ms] [children: 10.9%] [unaccounted: 89.1%]
12:13:54: | scene->Preprocess - [0.178%] [avg time: 0.001 ms]
12:13:54: | GPU download and conversion - [10.7%] [avg time: 0.06 ms] [children: 9.63%] [unaccounted: 1.07%]
12:13:54: | | flush - [6.06%] [avg time: 0.034 ms]
12:13:54: | | CopyResource - [3.21%] [avg time: 0.018 ms]
12:13:54: | | conversion to 4:2:0 - [0.357%] [avg time: 0.002 ms]
12:13:54: Convert444Threads - [100%] [avg time: 0.309 ms] [children: 99%] [unaccounted: 0.971%]
12:13:54: | Convert444toNV12 - [99%] [avg time: 0.306 ms]
12:13:54: encoder thread frame - [100%] [avg time: 0.515 ms] [children: 5.83%] [unaccounted: 94.2%]
12:13:54: | sending stuff out - [5.83%] [avg time: 0.03 ms]
12:13:54: ==============================================================
12:13:54: 
12:13:54: 
12:13:54: Profiler CPU results:
12:13:54: 
12:13:54: ==============================================================
12:13:54: video thread frame - [cpu time: avg 0.125 ms, total 1154.41 ms] [avg calls per frame: 1]
12:13:54: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:13:54: | GPU download and conversion - [cpu time: avg 0.071 ms, total 655.204 ms] [avg calls per frame: 1]
12:13:54: | | flush - [cpu time: avg 0.04 ms, total 374.403 ms] [avg calls per frame: 1]
12:13:54: | | CopyResource - [cpu time: avg 0.02 ms, total 187.201 ms] [avg calls per frame: 1]
12:13:54: | | conversion to 4:2:0 - [cpu time: avg 0.003 ms, total 31.2 ms] [avg calls per frame: 1]
12:13:54: Convert444Threads - [cpu time: avg 0.367 ms, total 6739.24 ms] [avg calls per frame: 2]
12:13:54: | Convert444toNV12 - [cpu time: avg 0.365 ms, total 6708.04 ms] [avg calls per frame: 2]
12:13:54: encoder thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:13:54: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
12:13:54: ==============================================================
12:13:54: 
12:13:54: =====Stream End: 2014-03-13, 12:13:54=================================================


Last game capture log:
2014-03-13, 07:33:20: we're booting up: 
07:33:20: CaptureThread: attached to process Smite.exe
07:33:20: D3D9 Present
07:33:20: DXGI Present
07:33:20: NV Capture available
07:33:20: FBO available
07:33:20: GL Present
07:33:20: (half life scientist) everything..  seems to be in order
07:33:34: D3D9EndScene called
07:33:34: D3DPRESENT_PARAMETERS {
07:33:34: 	BackBufferWidth: 1920
07:33:34: 	BackBufferHeight: 1080
07:33:34: 	BackBufferFormat: D3DFMT_A8R8G8B8
07:33:34: 	BackBufferCount: 1
07:33:34: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:34: 	MultiSampleQuality: 0
07:33:34: 	SwapEffect: D3DSWAPEFFECT_COPY
07:33:34: 	hDeviceWindow: 984856
07:33:34: 	Windowed: true
07:33:34: 	EnableAutoDepthStencil: false
07:33:34: 	AutoDepthStencilFormat: D3DFMT_UNKNOWN
07:33:34: 	Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 
07:33:34: 	FullScreen_RefreshRateInHz: 0
07:33:34: 	PresentationInterval: 2147483648
07:33:34: };
07:33:34: successfully set up d3d9 hooks
07:33:35: D3D9Present called
07:33:35: DoD3D9GPUHook: success
07:33:35: D3DSURFACE_DESC {
07:33:35: 	Format: D3DFMT_A8R8G8B8
07:33:35: 	Type: D3DRTYPE_SURFACE
07:33:35: 	Usage: D3DUSAGE_RENDERTARGET 
07:33:35: 	Pool: D3DPOOL_DEFAULT
07:33:35: 	MultiSampleType: D3DMULTISAMPLE_NONE
07:33:35: 	MultiSampleQuality: 0
07:33:35: 	Width: 1920
07:33:35: 	Height: 1080
07:33:35: };
07:33:35: successfully capturing d3d9 frames via GPU
07:33:54: ---------------------- Cleared D3D9 Capture ----------------------
07:33:54: received restart event, capturing
07:33:54: DoD3D9GPUHook: success
07:33:54: D3D9EndScene called
07:33:54: D3D9Present called
 

ignitar

New Member
Another day, same issues. Dallas no longer working. Streamed fine at 720/2500bit on Hitbox again. Not a single server on twitch can hold ANY bit rate. It will bounce from 0-300ish every time, and 0-1000 if my rate is higher.

Still no response from twitch. Do they even have support?
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Not entirely sure what's going on there, it seems like you're doing your best troubleshooting the issue as good as I myself probably could, though I don't quite know what to suggest. It seems you covered every base in terms of software/hardware/etc as well.

Connection issues are something that's difficult for us to help deal with outside of just trying to help make suggestions to narrow down the issues. The RTMP error is definitely unusual, but again falls in to the category of connection issues.
 
Perhaps you can do a tracert and/or continues ping. Sometimes it gives more info on where the issue is located.
But dont know if ping wil work (if twich ingest servers don't block icmp requests)
 

ignitar

New Member
I'm more than happy to tracert/ping/pathping I just need to know what ip to do. To investigate more, I need to know what causes an RTMP error on OBS. The RTMP error only ever follows a 0 bitrate dc, so maybe it's still thinking i'm logged in? I just retried all the twitch servers in the US+Singapore and with a 100 bitrate I very often dc after approx 1 min. While a second later I can stream fine to hitbox asia/uswest/southamerica. >: (

Also, I'd love to talk to twitch support directly but it seems they have one guy doing all the support. My support emails from 2013 are still unanswered. I don't know how to actually get real twitch support since I'm not a partner :(
 
Last edited:

ignitar

New Member
Tanks dodge ill give it a shot. I can't stream to a 500 bit rate to LA right now even though http://www.speedtest.net/my-result/3371336080 was done just now.


The ingest shows them all online. Now, I just streamed on Dallas for 10 min with 1% of frames dropped, not bad. Turned it off, and tried reconnecting, its doing the same 0-300 bitrate thing in obs again. Wth?
 
Last edited:

dodgepong

Administrator
Community Helper
Yes, they are all online, but you wanted hosts to rune tracert against. There is a list of hosts for you to experiment with.
 

ignitar

New Member
Today randomly Dallas stated working. Not Singapore or West Coast which is way closer to China, weird huh? This is a tracert done seconds after my 9.5 hour stream with less only .5% of frames dropped.

Tracing route to live-dfw.twitch.tv [199.9.254.25]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms 192.168.1.1 [192.168.1.1]
2 4 ms 4 ms 12 ms 1.168.176.60.broad.hz.zj.dynamic.163data.com.cn [60.176.168.1]
3 12 ms 11 ms 11 ms 61.164.17.173
4 8 ms 5 ms 5 ms 220.191.134.177
5 10 ms 5 ms 5 ms 61.164.7.41
6 11 ms 11 ms 11 ms 202.97.68.41
7 * * * Request timed out.
8 19 ms 19 ms 19 ms 202.97.34.98
9 315 ms 312 ms 310 ms 202.97.58.62
10 300 ms 310 ms 319 ms ffm-b10-link.telia.net [213.248.84.185]
11 305 ms 301 ms 302 ms ffm-bb1-link.telia.net [80.91.251.121]
12 268 ms 478 ms 289 ms ffm-b11-link.telia.net [62.115.137.119]
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * justintv-ic-150423-ffm-b11.c.telia.net [80.239.134.250] reports: Destination net unreachable.

Trace complete.
 
While this tracert also shows an "error", you are supposed to do the tracert against the servers who are not working to see where and if the data gets dropped on the route to the twitch servers or on the servers themselves.
 
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