Returning to OBS After A Long Break. Point Me To instructions for Using Audio Monitor to Hear True Audio Mix?

Now that I'm thinking about it, I seem to recall that I had to use NDI for this.

When I cross fade two scenes right now, the audio does not crossfade, but instead the first scene's audio just cuts off abruptly as soon as the second scene has been dragged into the Program window. I'm pretty sure this only happens through my local monitor and that the audio is clean on the livestream, but I want to hear exactly what the audience is hearing.

I used to be an "expert" on this topic and used to coach others. Now I can't remember for the life of me how to do it. Can somebody point me to a tutorial, maybe even the one I posted here around 2020?

Thanks!
 

AaronD

Active Member
I'm pretty sure this only happens through my local monitor and that the audio is clean on the livestream, but I want to hear exactly what the audience is hearing.
I think the Monitor *is* what the audience hears, for those things that you've routed to both. So unfortunately, the audience is just as abrupt as what you hear.

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I solve that problem with the Advanced Scene Switcher plugin.

For (very!) basic rigs, it controls the volume directly in OBS, but for most of what I do, it sends a message to either a physical digital mixing console, or a DAW that runs on the same machine as OBS. Either way, OBS then becomes silent except for that one final finished soundtrack to pass through completely unchanged. Everything to do with audio connects directly to the console or the DAW, and OBS is only one of those things.

In every case, Adv. SS detects that something is happening, like a scene change for example, and then does something in response to that. Sometimes it can be tricky to detect the right thing. Other times it can be tricky to do the right thing. If you really want to get fancy with it, I see it as its own (probably Turing Complete) programming language. The Discussion thread is VERY active, and includes the author. Most of what it does is because someone asked for it: OSC (Open Sound Control, to talk to the mixing console or DAW) came from my request.
 
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