I'm having the same problem
Log:
09:32:25: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
09:32:25: -------------------------------
09:32:25: CPU Name: AMD Athlon(tm) II Dual-Core M340
09:32:25: CPU Speed: 2195MHz
09:32:25: Physical Memory: 3580MB Total, 862MB Free
09:32:25: stepping id: 2, model 6, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 2, total cores 2
09:32:25: monitor 1: pos={0, 0}, size={1366, 768}
09:32:25: Windows Version: 10.0 Build 10586 (revision 0)
09:32:25: Aero is Enabled
09:32:25: -------------------------------
09:32:25: OBS Modules:
09:32:25: Base Address Module
09:32:25: 01140000 OBS.exe
09:32:25: 0F950000 OBSApi.dll
09:32:25: 50300000 DShowPlugin.dll
09:32:25: 03590000 GraphicsCapture.dll
09:32:25: 035C0000 NoiseGate.dll
09:32:25: 583A0000 PSVPlugin.dll
09:32:25: 57540000 scenesw.dll
09:32:25: ------------------------------------------
09:32:25: Adapter 1
09:32:25: Video Adapter: ATI Mobility Radeon HD 4500 Series
09:32:25: Video Adapter Dedicated Video Memory: 530059264
09:32:25: Video Adapter Shared System Memory: 1610612736
09:32:25: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
09:32:25: =====Stream Start: 2015-12-30, 09:32:25===============================================
09:32:25: Multithreaded optimizations: On
09:32:25: Base resolution: 1280x720
09:32:25: Output resolution: 1280x720
09:32:25: ------------------------------------------
09:32:25: Loading up D3D10 on ATI Mobility Radeon HD 4500 Series (Adapter 1)...
09:32:25: ------------------------------------------
09:32:25: Audio Format: 48000 Hz
09:32:25: ------------------------------------------
09:32:25: Audio Channels: 2 Ch
09:32:25: Playback device Default
09:32:25: ------------------------------------------
09:32:25: Using desktop audio input: Speakers and Dual Headphones (IDT High Definition Audio CODEC)
09:32:25: Global Audio time adjust: 0
09:32:25: ------------------------------------------
09:32:25: Using auxilary audio input: Stereo Mix (IDT High Definition Audio CODEC)
09:32:25: Mic time offset: 0
09:32:25: ------------------------------------------
09:32:25: Audio Encoding: AAC
09:32:25: bitrate: 128
09:32:25: Using Window Capture
09:32:25: Scene buffering time set to 400
09:32:25: ------------------------------------------
09:32:25: Video Encoding: x264
09:32:25: fps: 30
09:32:25: width: 1280, height: 720
09:32:25: preset: veryfast
09:32:25: profile: high
09:32:25: keyint: 60
09:32:25: CBR: yes
09:32:25: CFR: no
09:32:25: max bitrate: 3000
09:32:25: buffer size: 3000
09:32:25: ------------------------------------------
09:32:27: Total frames encoded: 51, total frames duplicated: 2 (3.92%)
09:32:27: Total frames rendered: 67, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
09:32:27:
09:32:27: Profiler time results:
09:32:27:
09:32:27: ==============================================================
09:32:27: video thread frame - [100%] [avg time: 2.48 ms] [children: 70%] [unaccounted: 30%]
09:32:27: | scene->Preprocess - [56.5%] [avg time: 1.402 ms]
09:32:27: | GPU download and conversion - [13.5%] [avg time: 0.335 ms] [children: 6.65%] [unaccounted: 6.85%]
09:32:27: | | flush - [4.52%] [avg time: 0.112 ms]
09:32:27: | | CopyResource - [1.98%] [avg time: 0.049 ms]
09:32:27: | | conversion to 4:2:0 - [0.161%] [avg time: 0.004 ms]
09:32:27: Convert444Thread - [100%] [avg time: 1.921 ms] [children: 99.4%] [unaccounted: 0.573%]
09:32:27: | Convert444toNV12 - [99.4%] [avg time: 1.91 ms]
09:32:27: encoder thread frame - [100%] [avg time: 6.799 ms] [children: 0.397%] [unaccounted: 99.6%]
09:32:27: | sending stuff out - [0.397%] [avg time: 0.027 ms]
09:32:27: ==============================================================
09:32:27:
09:32:27:
09:32:27: Profiler CPU results:
09:32:27:
09:32:27: ==============================================================
09:32:27: video thread frame - [cpu time: avg 1.399 ms, total 93.75 ms] [avg calls per frame: 1]
09:32:27: | scene->Preprocess - [cpu time: avg 0.466 ms, total 31.25 ms] [avg calls per frame: 1]
09:32:27: | GPU download and conversion - [cpu time: avg 0.233 ms, total 15.625 ms] [avg calls per frame: 1]
09:32:27: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:32:27: | | CopyResource - [cpu time: avg 0.294 ms, total 15.625 ms] [avg calls per frame: 1]
09:32:27: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:32:27: Convert444Thread - [cpu time: avg 1.502 ms, total 78.125 ms] [avg calls per frame: 1]
09:32:27: | Convert444toNV12 - [cpu time: avg 1.502 ms, total 78.125 ms] [avg calls per frame: 1]
09:32:27: encoder thread frame - [cpu time: avg 1.531 ms, total 78.125 ms] [avg calls per frame: 1]
09:32:27: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
09:32:27: ==============================================================
09:32:27:
09:32:27: =====Stream End: 2015-12-30, 09:32:27=================================================
09:32:56: Terminating 0x127c
Last game capture log:
2015-12-29, 19:00:59: we're booting up:
19:00:59: CaptureThread: attached to process javaw.exe
19:00:59: GL Present
19:00:59: DirectDraw capture: Windows 8 not supported yet
19:00:59: (half life scientist) everything.. seems to be in order
19:00:59: SwapBuffers(4211152194) Called
19:00:59: setting up gl data
19:00:59: DoGLCPUHook: success
19:00:59: wglSwapBuffers(4211152194) Called
19:00:59: successfully capturing gl frames via RAM
19:01:09: stop requested, terminating gl capture
19:01:09: ---------------------- Cleared OpenGL Capture ----------------------
19:01:09: wglSwapBuffers(4211152194) Called
19:01:09: setting up gl data
19:01:09: SwapBuffers(4211152194) Called
19:01:12: DirectDraw capture: Windows 8 not supported yet
19:03:43: wglDeleteContext Called
19:03:43: ---------------------- Cleared OpenGL Capture ----------------------
19:03:43: DirectDraw capture: Windows 8 not supported yet