Question / Help Recording Is Laggy (Not Game Lag)

cenesm

New Member
So i feel like my problem started ever since i've upgraded to windows 10 months ago. I was using different recording software for different games but ever since i've upgraded every single one of them started to make problems. OBS recordings always seem to go fine until i check the video file and it's stuttering. I'm not sure if it's actually connected to the upgrading of windows or not, that's just the first time it really appeared to become a problem to me.
Code:
Last game capture log:
2015-01-16, 11:29:10: we're booting up:
11:29:10: CaptureThread: attached to process Hearthstone.exe
11:29:10: D3D9 Present
11:29:10: GL Present
11:29:10: D3D9EndScene called
11:29:10: D3DPRESENT_PARAMETERS {
11:29:10:     BackBufferWidth: 1360
11:29:10:     BackBufferHeight: 768
11:29:10:     BackBufferFormat: D3DFMT_A8R8G8B8
11:29:10:     BackBufferCount: 1
11:29:10:     MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
11:29:10:     MultiSampleQuality: 0
11:29:10:     SwapEffect: D3DSWAPEFFECT_DISCARD
11:29:10:     hDeviceWindow: 919246
11:29:10:     Windowed: true
11:29:10:     EnableAutoDepthStencil: false
11:29:10:     AutoDepthStencilFormat: D3DFMT_D24S8
11:29:10:     Flags: None
11:29:10:     FullScreen_RefreshRateInHz: 0
11:29:10:     PresentationInterval: 2147483648
11:29:10: };
11:29:10: successfully set up d3d9 hooks
11:29:10: D3D9Present called
11:29:10: DoD3D9GPUHook: success
11:29:10: DirectDraw Present
11:29:10: (half life scientist) everything..  seems to be in order
11:29:10: D3DSURFACE_DESC {
11:29:10:     Format: D3DFMT_A8R8G8B8
11:29:10:     Type: D3DRTYPE_SURFACE
11:29:10:     Usage: D3DUSAGE_RENDERTARGET
11:29:10:     Pool: D3DPOOL_DEFAULT
11:29:10:     MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
11:29:10:     MultiSampleQuality: 0
11:29:10:     Width: 1360
11:29:10:     Height: 768
11:29:10: };
11:29:10: successfully capturing d3d9 frames via GPU
11:29:54: D3D9Reset called
11:29:54: ---------------------- Cleared D3D9 Capture ----------------------
11:29:54: successfully set up d3d9 hooks
11:29:54: D3D9EndScene called
11:29:54: D3D9Present called
11:29:54: DoD3D9GPUHook: success
11:29:54: D3DSURFACE_DESC {
11:29:54:     Format: D3DFMT_A8R8G8B8
11:29:54:     Type: D3DRTYPE_SURFACE
11:29:54:     Usage: D3DUSAGE_RENDERTARGET
11:29:54:     Pool: D3DPOOL_DEFAULT
11:29:54:     MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
11:29:54:     MultiSampleQuality: 0
11:29:54:     Width: 1360
11:29:54:     Height: 768
11:29:54: };
11:29:54: successfully capturing d3d9 frames via GPU
11:31:04: ---------------------- Cleared D3D9 Capture ----------------------
11:31:04: D3D9EndScene called
11:31:04: D3D9Present called
11:31:08: received restart event, capturing
11:31:08: DoD3D9GPUHook: success
11:31:08: D3DSURFACE_DESC {
11:31:08:     Format: D3DFMT_A8R8G8B8
11:31:08:     Type: D3DRTYPE_SURFACE
11:31:08:     Usage: D3DUSAGE_RENDERTARGET
11:31:08:     Pool: D3DPOOL_DEFAULT
11:31:08:     MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
11:31:08:     MultiSampleQuality: 0
11:31:08:     Width: 1360
11:31:08:     Height: 768
11:31:08: };
11:31:08: successfully capturing d3d9 frames via GPU
11:35:21: D3D9Reset called
11:35:21: ---------------------- Cleared D3D9 Capture ----------------------
11:35:21: successfully set up d3d9 hooks
11:35:21: D3D9EndScene called
11:35:21: D3D9Present called
11:35:21: DoD3D9GPUHook: success
11:35:21: D3DSURFACE_DESC {
11:35:21:     Format: D3DFMT_A8R8G8B8
11:35:21:     Type: D3DRTYPE_SURFACE
11:35:21:     Usage: D3DUSAGE_RENDERTARGET
11:35:21:     Pool: D3DPOOL_DEFAULT
11:35:21:     MultiSampleType: D3DMULTISAMPLE_2_SAMPLES
11:35:21:     MultiSampleQuality: 0
11:35:21:     Width: 1360
11:35:21:     Height: 768
11:35:21: };
11:35:21: successfully capturing d3d9 frames via GPU
 

cenesm

New Member
not sure why but it's showing an old recording if i understand the code right? i chose the last log code in the folder.
 
Top