To elaborate - The options for changing audio bitrate are there, but changing them doesn't actually do anything for the final product. The final product will always have a bitrate of 160 regardless of what your settings in the audio tab are. For example - changing all tracks to 320 does nothing, the audio track in the production will still be 160.
I actually noticed this issue ages ago (I think even OBS Classic might've had it), but never bothered to report it. I figured surely someone else would eventually report it and it'd get sorted out. But seeing as it's still there I decided to finally register an account and report it myself.
I don't have a huge reason to care, although I would prefer to record at 320kbps, 160 is still adequate for any real-world use. Still though, it'd be nice to have fixed, and I'm sure you want your software to work properly without any embarassing bugs.
I'd include a log file but I don't believe on would be necessary or helpful here. It's easily reproducable (and has persisted across multiple machines) and this isn't a crash report or total failure of any sort, just a setting not actually taking when it should.
It'd be kinda nice to have more audio options in general really. More codecs (adding at least Opus, Vorbis, and FLAC would be nice - those are all good codecs that are fully open and royalty-free and more efficient than AAC), frequencies (up to 192KHz is quite commonplace nowadays - some even go to 384KHz), and bit-depth (at least up to 24-bit, though 32-bit like my soundard has also exists) would be nice. I understand that streaming services like YouTube will likely convert these to 16-bit 48KHz or perhaps even 44.1KHz anyway (dunno exactly what their final conversion encoding settings are), but it's best not to assume the user wants to upload to a specific site or anything. Let them record at an unreasonably high quality level if they so please. I personally don't record games at over 16-bit 48KHz though, because that's the maximum quality of the source audio of the game 99% of the time - no sense in recording higher than source. Still, it'd be nice to have if someone isn't recording a video game - some microphones go well beyond 16-bit 48Khz.
I especially think Opus should be added - it's more efficient than any others by what I understand. But in any case, more options is always nicer.
And now we have AV1 on the horizon. Eagar to see where that goes...
Thank you.
I actually noticed this issue ages ago (I think even OBS Classic might've had it), but never bothered to report it. I figured surely someone else would eventually report it and it'd get sorted out. But seeing as it's still there I decided to finally register an account and report it myself.
I don't have a huge reason to care, although I would prefer to record at 320kbps, 160 is still adequate for any real-world use. Still though, it'd be nice to have fixed, and I'm sure you want your software to work properly without any embarassing bugs.
I'd include a log file but I don't believe on would be necessary or helpful here. It's easily reproducable (and has persisted across multiple machines) and this isn't a crash report or total failure of any sort, just a setting not actually taking when it should.
It'd be kinda nice to have more audio options in general really. More codecs (adding at least Opus, Vorbis, and FLAC would be nice - those are all good codecs that are fully open and royalty-free and more efficient than AAC), frequencies (up to 192KHz is quite commonplace nowadays - some even go to 384KHz), and bit-depth (at least up to 24-bit, though 32-bit like my soundard has also exists) would be nice. I understand that streaming services like YouTube will likely convert these to 16-bit 48KHz or perhaps even 44.1KHz anyway (dunno exactly what their final conversion encoding settings are), but it's best not to assume the user wants to upload to a specific site or anything. Let them record at an unreasonably high quality level if they so please. I personally don't record games at over 16-bit 48KHz though, because that's the maximum quality of the source audio of the game 99% of the time - no sense in recording higher than source. Still, it'd be nice to have if someone isn't recording a video game - some microphones go well beyond 16-bit 48Khz.
I especially think Opus should be added - it's more efficient than any others by what I understand. But in any case, more options is always nicer.
And now we have AV1 on the horizon. Eagar to see where that goes...
Thank you.
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