06:41:10: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
06:41:10: Failed loading CUDA dll
06:43:38: Open Broadcaster Software v0.657b - 64bit ( ^ω^)
06:43:38: -------------------------------
06:43:38: CPU Name: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz
06:43:38: CPU Speed: 3366MHz
06:43:38: Physical Memory: 16285MB Total, 12759MB Free
06:43:38: stepping id: 2, model 63, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
06:43:38: monitor 1: pos={0, 0}, size={1920, 1080}
06:43:38: monitor 2: pos={1920, 695}, size={1600, 900}
06:43:38: Windows Version: 10.0 Build 10586 (revision 0)
06:43:38: Aero is Enabled
06:43:38: -------------------------------
06:43:38: OBS Modules:
06:43:38: Base Address Module
06:43:38: 000000006B090000 OBS.exe
06:43:38: 0000000077BF0000 OBSApi.dll
06:43:38: 000000007AB90000 DShowPlugin.dll
06:43:38: 0000000078560000 GraphicsCapture.dll
06:43:38: 000000008F190000 NoiseGate.dll
06:43:38: 0000000088760000 PSVPlugin.dll
06:43:38: 000000007AAC0000 scenesw.dll
06:43:38: ------------------------------------------
06:43:38: Adapter 1
06:43:38: Video Adapter: AMD Radeon R9 200 Series
06:43:38: Video Adapter Dedicated Video Memory: 2128769024
06:43:38: Video Adapter Shared System Memory: 4243435520
06:43:38: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
06:43:38: Video Adapter Output 2: pos={1920, 695}, size={1600, 900}, attached=true
06:43:38: =====Stream Start: 2016-05-08, 06:43:38===============================================
06:43:38: Multithreaded optimizations: On
06:43:38: Base resolution: 1920x1080
06:43:38: Output resolution: 1280x720
06:43:38: ------------------------------------------
06:43:38: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
06:43:38: ------------------------------------------
06:43:38: Audio Format: 48000 Hz
06:43:38: ------------------------------------------
06:43:38: Audio Channels: 2 Ch
06:43:38: Playback device Default
06:43:39: ------------------------------------------
06:43:39: Using desktop audio input: Speakers (Realtek High Definition Audio)
06:43:39: Global Audio time adjust: 0
06:43:39: ------------------------------------------
06:43:39: Using auxilary audio input: CABLE Output (VB-Audio Virtual Cable)
06:43:39: Mic time offset: 0
06:43:39: ------------------------------------------
06:43:39: Audio Encoding: AAC
06:43:39: bitrate: 320
06:43:39: Using graphics capture
06:43:39: Trying to hook process: Overwatch.exe
06:43:39: Scene buffering time set to 700
06:43:39: Using custom x264 settings: "crf=20"
06:43:39: x264: VBV maxrate specified, but no bufsize, ignored
06:43:39: ------------------------------------------
06:43:39: Video Encoding: x264
06:43:39: fps: 60
06:43:39: width: 1280, height: 720
06:43:39: preset: ultrafast
06:43:39: profile: main
06:43:39: keyint: 120
06:43:39: CBR: no
06:43:39: CFR: yes
06:43:39: max bitrate: 1000
06:43:39: buffer size: 0
06:43:39: quality: 12
06:43:39: ------------------------------------------
06:43:39: SharedTexCapture hooked
06:44:00: Capture window 0x00050B0E invalid or changing, terminating capture
06:44:13: FlushBufferedVideo: Flushing 28 packets over 450 ms
06:44:13: Total frames encoded: 2025, total frames duplicated: 522 (25.78%)
06:44:13: Total frames rendered: 1590, number of late frames: 180 (11.32%) (it's okay for some frames to be late)
06:44:13:
06:44:13: Profiler time results:
06:44:13:
06:44:13: ==============================================================
06:44:13: video thread frame - [100%] [avg time: 10.051 ms] [children: 79.6%] [unaccounted: 20.4%]
06:44:13: | scene->Preprocess - [0.00995%] [avg time: 0.001 ms]
06:44:13: | GPU download and conversion - [79.6%] [avg time: 7.998 ms] [children: 0.398%] [unaccounted: 79.2%]
06:44:13: | | flush - [0.289%] [avg time: 0.029 ms]
06:44:13: | | CopyResource - [0.0796%] [avg time: 0.008 ms]
06:44:13: | | conversion to 4:2:0 - [0.0298%] [avg time: 0.003 ms]
06:44:13: Convert444Threads - [100%] [avg time: 0.172 ms] [children: 98.8%] [unaccounted: 1.16%]
06:44:13: | Convert444toNV12 - [98.8%] [avg time: 0.17 ms]
06:44:13: encoder thread frame - [100%] [avg time: 0.418 ms] [children: 0.239%] [unaccounted: 99.8%]
06:44:13: | sending stuff out - [0.239%] [avg time: 0.001 ms]
06:44:13: ==============================================================
06:44:13:
06:44:13:
06:44:13: Profiler CPU results:
06:44:13:
06:44:13: ==============================================================
06:44:13: video thread frame - [cpu time: avg 0.108 ms, total 171.875 ms] [avg calls per frame: 1]
06:44:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:44:13: | GPU download and conversion - [cpu time: avg 0.019 ms, total 31.25 ms] [avg calls per frame: 1]
06:44:13: | | flush - [cpu time: avg 0.009 ms, total 15.625 ms] [avg calls per frame: 1]
06:44:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:44:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
06:44:13: Convert444Threads - [cpu time: avg 0.116 ms, total 718.75 ms] [avg calls per frame: 4]
06:44:13: | Convert444toNV12 - [cpu time: avg 0.116 ms, total 718.75 ms] [avg calls per frame: 4]
06:44:13: encoder thread frame - [cpu time: avg 0.023 ms, total 46.875 ms] [avg calls per frame: 1]
06:44:13: | sending stuff out - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
06:44:13: ==============================================================
06:44:13:
06:44:13: =====Stream End: 2016-05-08, 06:44:13=================================================
Last game capture log:
2016-05-08, 06:43:39: we're booting up:
06:43:39: CaptureThread: attached to process Overwatch.exe
06:43:39: DXGI Present
06:43:39: (half life scientist) everything.. seems to be in order
06:43:39: DXGI: Found D3D 11
06:43:39: setting up d3d11 data
06:43:39: ---------------------- Cleared D3D11 Capture ----------------------
06:43:39: found dxgi format (dx11) of: 28, size: {1920, 1080}, multisampled: false
06:43:39: DoD3D11Hook: success
06:43:39: successfully capturing d3d11 frames via GPU